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- /*
- * mock_IGameCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mock_IGameCallback.h"
- GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_)
- : upperCallback(upperCallback_)
- {
- }
- GameCallbackMock::~GameCallbackMock()
- {
- }
- void GameCallbackMock::setGameState(CGameState * gameState)
- {
- gs = gameState;
- }
- void GameCallbackMock::sendAndApply(CPackForClient * pack)
- {
- upperCallback->apply(pack);
- }
- vstd::RNG & GameCallbackMock::getRandomGenerator()
- {
- throw std::runtime_error("Not implemented!");
- }
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