MapRenderer.cpp 24 KB

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  1. /*
  2. * MapRenderer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRenderer.h"
  12. #include "IMapRendererContext.h"
  13. #include "mapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../render/CAnimation.h"
  17. #include "../render/Canvas.h"
  18. #include "../render/IImage.h"
  19. #include "../render/IRenderHandler.h"
  20. #include "../render/Colors.h"
  21. #include "../../CCallback.h"
  22. #include "../../lib/RiverHandler.h"
  23. #include "../../lib/RoadHandler.h"
  24. #include "../../lib/TerrainHandler.h"
  25. #include "../../lib/mapObjects/CGHeroInstance.h"
  26. #include "../../lib/mapObjects/MiscObjects.h"
  27. #include "../../lib/mapObjects/ObjectTemplate.h"
  28. #include "../../lib/mapping/CMapDefines.h"
  29. #include "../../lib/pathfinder/CGPathNode.h"
  30. struct NeighborTilesInfo
  31. {
  32. //567
  33. //3 4
  34. //012
  35. std::bitset<8> d;
  36. NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
  37. {
  38. auto checkTile = [&](int dx, int dy)
  39. {
  40. return context.isVisible(pos + int3(dx, dy, 0));
  41. };
  42. // sides
  43. d[1] = checkTile(0, +1);
  44. d[3] = checkTile(-1, 0);
  45. d[4] = checkTile(+1, 0);
  46. d[6] = checkTile(0, -1);
  47. // corners - select visible image if either corner or adjacent sides are visible
  48. d[0] = d[1] || d[3] || checkTile(-1, +1);
  49. d[2] = d[1] || d[4] || checkTile(+1, +1);
  50. d[5] = d[3] || d[6] || checkTile(-1, -1);
  51. d[7] = d[4] || d[6] || checkTile(+1, -1);
  52. }
  53. bool areAllHidden() const
  54. {
  55. return d.none();
  56. }
  57. int getBitmapID() const
  58. {
  59. //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
  60. // 0-1, 2-3, 4-5, 11-13, 12-14
  61. static const int visBitmaps[256] = {
  62. -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
  63. 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
  64. 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
  65. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
  66. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
  67. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
  68. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
  69. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
  70. 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
  71. 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
  72. 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
  73. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
  74. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
  75. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
  76. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
  77. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
  78. };
  79. return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
  80. }
  81. };
  82. MapTileStorage::MapTileStorage(size_t capacity)
  83. : animations(capacity)
  84. {
  85. }
  86. void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode)
  87. {
  88. auto & terrainAnimations = animations[index];
  89. for(auto & entry : terrainAnimations)
  90. {
  91. if (!filename.empty())
  92. entry = GH.renderHandler().loadAnimation(filename, blitMode);
  93. else
  94. entry = GH.renderHandler().createAnimation();
  95. }
  96. terrainAnimations[1]->verticalFlip();
  97. terrainAnimations[3]->verticalFlip();
  98. terrainAnimations[2]->horizontalFlip();
  99. terrainAnimations[3]->horizontalFlip();
  100. }
  101. std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
  102. {
  103. const auto & animation = animations[fileIndex][rotationIndex];
  104. return animation->getImage(imageIndex);
  105. }
  106. MapRendererTerrain::MapRendererTerrain()
  107. : storage(VLC->terrainTypeHandler->objects.size())
  108. {
  109. logGlobal->debug("Loading map terrains");
  110. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  111. storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
  112. logGlobal->debug("Done loading map terrains");
  113. }
  114. void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  115. {
  116. const TerrainTile & mapTile = context.getMapTile(coordinates);
  117. int32_t terrainIndex = mapTile.terType->getIndex();
  118. int32_t imageIndex = mapTile.terView;
  119. int32_t rotationIndex = mapTile.extTileFlags % 4;
  120. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  121. assert(image);
  122. if (!image)
  123. {
  124. logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.terType->getNameTranslated(), coordinates.toString());
  125. return;
  126. }
  127. for( auto const & element : mapTile.terType->paletteAnimation)
  128. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  129. target.draw(image, Point(0, 0));
  130. }
  131. uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
  132. {
  133. const TerrainTile & mapTile = context.getMapTile(coordinates);
  134. if(!mapTile.terType->paletteAnimation.empty())
  135. return context.terrainImageIndex(250);
  136. return 0xff - 1;
  137. }
  138. MapRendererRiver::MapRendererRiver()
  139. : storage(VLC->riverTypeHandler->objects.size())
  140. {
  141. logGlobal->debug("Loading map rivers");
  142. for(const auto & river : VLC->riverTypeHandler->objects)
  143. storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
  144. logGlobal->debug("Done loading map rivers");
  145. }
  146. void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  147. {
  148. const TerrainTile & mapTile = context.getMapTile(coordinates);
  149. if(mapTile.riverType->getId() == River::NO_RIVER)
  150. return;
  151. int32_t terrainIndex = mapTile.riverType->getIndex();
  152. int32_t imageIndex = mapTile.riverDir;
  153. int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
  154. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  155. for( auto const & element : mapTile.riverType->paletteAnimation)
  156. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  157. target.draw(image, Point(0, 0));
  158. }
  159. uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
  160. {
  161. const TerrainTile & mapTile = context.getMapTile(coordinates);
  162. if(!mapTile.riverType->paletteAnimation.empty())
  163. return context.terrainImageIndex(250);
  164. return 0xff-1;
  165. }
  166. MapRendererRoad::MapRendererRoad()
  167. : storage(VLC->roadTypeHandler->objects.size())
  168. {
  169. logGlobal->debug("Loading map roads");
  170. for(const auto & road : VLC->roadTypeHandler->objects)
  171. storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
  172. logGlobal->debug("Done loading map roads");
  173. }
  174. void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  175. {
  176. const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
  177. if(context.isInMap(coordinatesAbove))
  178. {
  179. const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
  180. if(mapTileAbove.roadType->getId() != Road::NO_ROAD)
  181. {
  182. int32_t terrainIndex = mapTileAbove.roadType->getIndex();
  183. int32_t imageIndex = mapTileAbove.roadDir;
  184. int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
  185. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  186. target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
  187. }
  188. }
  189. const TerrainTile & mapTile = context.getMapTile(coordinates);
  190. if(mapTile.roadType->getId() != Road::NO_ROAD)
  191. {
  192. int32_t terrainIndex = mapTile.roadType->getIndex();
  193. int32_t imageIndex = mapTile.roadDir;
  194. int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
  195. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  196. target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
  197. }
  198. }
  199. uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
  200. {
  201. return 0;
  202. }
  203. MapRendererBorder::MapRendererBorder()
  204. {
  205. animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE);
  206. }
  207. size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
  208. {
  209. assert(!context.isInMap(tile));
  210. int3 size = context.getMapSize();
  211. if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
  212. return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
  213. if(tile.x == -1 && tile.y == -1)
  214. return 16;
  215. if(tile.x == size.x && tile.y == -1)
  216. return 17;
  217. if(tile.x == size.x && tile.y == size.y)
  218. return 18;
  219. if(tile.x == -1 && tile.y == size.y)
  220. return 19;
  221. if(tile.y == -1)
  222. return 20 + (tile.x % 4);
  223. if(tile.x == size.x)
  224. return 24 + (tile.y % 4);
  225. if(tile.y == size.y)
  226. return 28 + (tile.x % 4);
  227. if(tile.x == -1)
  228. return 32 + (tile.y % 4);
  229. //else - visible area, no renderable border
  230. assert(0);
  231. return 0;
  232. }
  233. void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  234. {
  235. if (context.showBorder())
  236. {
  237. const auto & image = animation->getImage(getIndexForTile(context, coordinates));
  238. target.draw(image, Point(0, 0));
  239. }
  240. else
  241. {
  242. target.drawColor(Rect(0,0,32,32), Colors::BLACK);
  243. }
  244. }
  245. uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
  246. {
  247. return 0;
  248. }
  249. MapRendererFow::MapRendererFow()
  250. {
  251. fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE);
  252. fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::ALPHA);
  253. static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  254. size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
  255. for(const int rotation : rotations)
  256. {
  257. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  258. fogOfWarPartialHide->verticalFlip(size, 0);
  259. size++;
  260. }
  261. }
  262. void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  263. {
  264. assert(!context.isVisible(coordinates));
  265. const NeighborTilesInfo neighborInfo(context, coordinates);
  266. int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
  267. if(retBitmapID < 0)
  268. {
  269. // generate a number that is predefined for each tile,
  270. // but appears random to break visible pattern in large areas of fow
  271. // current approach (use primes as magic numbers for formula) looks to be suitable
  272. size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
  273. size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
  274. if (context.showSpellRange(coordinates))
  275. target.drawColor(Rect(0,0,32,32), Colors::BLACK);
  276. else
  277. target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
  278. }
  279. else
  280. {
  281. target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
  282. }
  283. }
  284. uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
  285. {
  286. if (context.showSpellRange(coordinates))
  287. return 0xff - 2;
  288. const NeighborTilesInfo neighborInfo(context, coordinates);
  289. int retBitmapID = neighborInfo.getBitmapID();
  290. if(retBitmapID < 0)
  291. return 0xff - 1;
  292. return retBitmapID;
  293. }
  294. std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
  295. {
  296. const auto & info = obj->appearance;
  297. //the only(?) invisible object
  298. if(info->id == Obj::EVENT)
  299. return std::shared_ptr<CAnimation>();
  300. if(info->animationFile.empty())
  301. {
  302. logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
  303. return std::shared_ptr<CAnimation>();
  304. }
  305. bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
  306. // Boat appearance files only contain single, unanimated image
  307. // proper boat animations are actually in different file
  308. if (info->id == Obj::BOAT)
  309. if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
  310. return getAnimation(boat->actualAnimation, generateMovementGroups);
  311. return getAnimation(info->animationFile, generateMovementGroups);
  312. }
  313. std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups)
  314. {
  315. auto it = animations.find(filename);
  316. if(it != animations.end())
  317. return it->second;
  318. auto ret = GH.renderHandler().loadAnimation(filename, EImageBlitMode::ALPHA);
  319. animations[filename] = ret;
  320. if(generateMovementGroups)
  321. {
  322. ret->createFlippedGroup(1, 13);
  323. ret->createFlippedGroup(2, 14);
  324. ret->createFlippedGroup(3, 15);
  325. ret->createFlippedGroup(6, 10);
  326. ret->createFlippedGroup(7, 11);
  327. ret->createFlippedGroup(8, 12);
  328. }
  329. return ret;
  330. }
  331. std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
  332. {
  333. //TODO: relocate to config file?
  334. static const std::vector<std::string> heroFlags = {
  335. "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
  336. };
  337. if(obj->ID == Obj::HERO)
  338. {
  339. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  340. assert(obj->tempOwner.isValidPlayer());
  341. return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true);
  342. }
  343. if(obj->ID == Obj::BOAT)
  344. {
  345. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  346. if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
  347. return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true);
  348. }
  349. return nullptr;
  350. }
  351. std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
  352. {
  353. if(obj->ID == Obj::BOAT)
  354. {
  355. // Boats have additional animation with waves around boat
  356. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  357. if(boat && boat->hero && !boat->overlayAnimation.empty())
  358. return getAnimation(boat->overlayAnimation, true);
  359. }
  360. return nullptr;
  361. }
  362. std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
  363. {
  364. if(!animation)
  365. return nullptr;
  366. size_t groupIndex = context.objectGroupIndex(obj->id);
  367. if(animation->size(groupIndex) == 0)
  368. return nullptr;
  369. size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
  370. return animation->getImage(frameIndex, groupIndex);
  371. }
  372. void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
  373. {
  374. if(!image)
  375. return;
  376. auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
  377. if (transparency == 0)
  378. return;
  379. image->setAlpha(transparency);
  380. image->setFlagColor(object->tempOwner);
  381. Point offsetPixels = context.objectImageOffset(object->id, coordinates);
  382. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  383. {
  384. Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
  385. //if (transparency == 255)
  386. //{
  387. // Canvas intermediate(Point(32,32));
  388. // intermediate.enableTransparency(true);
  389. // image->setBlitMode(EImageBlitMode::OPAQUE);
  390. // intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  391. // target.draw(intermediate, Point(0,0));
  392. // return;
  393. //}
  394. target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  395. }
  396. }
  397. void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
  398. {
  399. renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
  400. renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
  401. renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
  402. }
  403. void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  404. {
  405. for(const auto & objectID : context.getObjects(coordinates))
  406. {
  407. const auto * objectInstance = context.getObject(objectID);
  408. assert(objectInstance);
  409. if(!objectInstance)
  410. {
  411. logGlobal->error("Stray map object that isn't fading");
  412. continue;
  413. }
  414. renderObject(context, target, coordinates, objectInstance);
  415. }
  416. }
  417. uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
  418. {
  419. for(const auto & objectID : context.getObjects(coordinates))
  420. {
  421. const auto * objectInstance = context.getObject(objectID);
  422. assert(objectInstance);
  423. if(!objectInstance)
  424. {
  425. logGlobal->error("Stray map object that isn't fading");
  426. continue;
  427. }
  428. size_t groupIndex = context.objectGroupIndex(objectInstance->id);
  429. Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
  430. auto base = getBaseAnimation(objectInstance);
  431. auto flag = getFlagAnimation(objectInstance);
  432. if (base && base->size(groupIndex) > 1)
  433. {
  434. auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
  435. auto image = base->getImage(imageIndex, groupIndex);
  436. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  437. return context.objectImageIndex(objectID, 250);
  438. }
  439. if (flag && flag->size(groupIndex) > 1)
  440. {
  441. auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
  442. auto image = flag->getImage(imageIndex, groupIndex);
  443. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  444. return context.objectImageIndex(objectID, 250);
  445. }
  446. }
  447. return 0xff-1;
  448. }
  449. MapRendererOverlay::MapRendererOverlay()
  450. : imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::ALPHA))
  451. , imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::ALPHA))
  452. , imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::ALPHA))
  453. , imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::ALPHA))
  454. {
  455. }
  456. void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  457. {
  458. if(context.showGrid())
  459. target.draw(imageGrid, Point(0,0));
  460. if(context.showVisitable() || context.showBlocked())
  461. {
  462. bool blocking = false;
  463. bool visitable = false;
  464. for(const auto & objectID : context.getObjects(coordinates))
  465. {
  466. const auto * object = context.getObject(objectID);
  467. if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
  468. {
  469. visitable |= object->visitableAt(coordinates.x, coordinates.y);
  470. blocking |= object->blockingAt(coordinates.x, coordinates.y);
  471. }
  472. }
  473. if (context.showBlocked() && blocking)
  474. target.draw(imageBlocked, Point(0,0));
  475. if (context.showVisitable() && visitable)
  476. target.draw(imageVisitable, Point(0,0));
  477. }
  478. if (context.showSpellRange(coordinates))
  479. target.draw(imageSpellRange, Point(0,0));
  480. }
  481. uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
  482. {
  483. uint8_t result = 0;
  484. if (context.showVisitable())
  485. result += 1;
  486. if (context.showBlocked())
  487. result += 2;
  488. if (context.showGrid())
  489. result += 4;
  490. if (context.showSpellRange(coordinates))
  491. result += 8;
  492. return result;
  493. }
  494. MapRendererPath::MapRendererPath()
  495. : pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::ALPHA))
  496. {
  497. }
  498. size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
  499. {
  500. const static size_t unreachableTodayOffset = 25;
  501. if(!reachableToday)
  502. return unreachableTodayOffset + imageIndex;
  503. return imageIndex;
  504. }
  505. size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
  506. {
  507. return selectImageReachability(reachableToday, 0);
  508. }
  509. size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
  510. {
  511. // Vector directions
  512. // 0 1 2
  513. // |
  514. // 3 - 4 - 5
  515. // |
  516. // 6 7 8
  517. //For example:
  518. // |
  519. // +->
  520. // is (directionToArrowIndex[7][5])
  521. //
  522. const static size_t directionToArrowIndex[9][9] = {
  523. {16, 17, 18, 7, 0, 19, 6, 5, 12},
  524. {8, 9, 18, 7, 0, 19, 6, 13, 20},
  525. {8, 1, 10, 7, 0, 19, 14, 21, 20},
  526. {24, 17, 18, 15, 0, 11, 6, 5, 4 },
  527. {0, 0, 0, 0, 0, 0, 0, 0, 0 },
  528. {8, 1, 2, 15, 0, 11, 22, 21, 20},
  529. {24, 17, 10, 23, 0, 3, 14, 5, 4 },
  530. {24, 9, 2, 23, 0, 3, 22, 13, 4 },
  531. {16, 1, 2, 23, 0, 3, 22, 21, 12}
  532. };
  533. size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
  534. size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
  535. size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
  536. return selectImageReachability(reachableToday, imageIndex);
  537. }
  538. void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  539. {
  540. size_t imageID = selectImage(context, coordinates);
  541. if (imageID < pathNodes->size())
  542. target.draw(pathNodes->getImage(imageID), Point(0,0));
  543. }
  544. size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
  545. {
  546. const auto & functor = [&](const CGPathNode & node)
  547. {
  548. return node.coord == coordinates;
  549. };
  550. const auto * path = context.currentPath();
  551. if(!path)
  552. return std::numeric_limits<size_t>::max();
  553. const auto & iter = boost::range::find_if(path->nodes, functor);
  554. if(iter == path->nodes.end())
  555. return std::numeric_limits<size_t>::max();
  556. bool reachableToday = iter->turns == 0;
  557. if(iter == path->nodes.begin())
  558. return selectImageCross(reachableToday, iter->coord);
  559. auto next = iter + 1;
  560. auto prev = iter - 1;
  561. // start of path - current hero location
  562. if(next == path->nodes.end())
  563. return std::numeric_limits<size_t>::max();
  564. bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
  565. bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
  566. if(pathContinuous && !embarking)
  567. return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
  568. return selectImageCross(reachableToday, iter->coord);
  569. }
  570. uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
  571. {
  572. return selectImage(context, coordinates) & 0xff;
  573. }
  574. MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
  575. {
  576. // computes basic checksum to determine whether tile needs an update
  577. // if any component gives different value, tile will be updated
  578. TileChecksum result;
  579. boost::range::fill(result, std::numeric_limits<uint8_t>::max());
  580. if(!context.isInMap(coordinates))
  581. {
  582. result[0] = rendererBorder.checksum(context, coordinates);
  583. return result;
  584. }
  585. const NeighborTilesInfo neighborInfo(context, coordinates);
  586. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  587. {
  588. result[7] = rendererFow.checksum(context, coordinates);
  589. }
  590. else
  591. {
  592. result[1] = rendererTerrain.checksum(context, coordinates);
  593. if (context.showRivers())
  594. result[2] = rendererRiver.checksum(context, coordinates);
  595. if (context.showRoads())
  596. result[3] = rendererRoad.checksum(context, coordinates);
  597. result[4] = rendererObjects.checksum(context, coordinates);
  598. result[5] = rendererPath.checksum(context, coordinates);
  599. result[6] = rendererOverlay.checksum(context, coordinates);
  600. if(!context.isVisible(coordinates))
  601. result[7] = rendererFow.checksum(context, coordinates);
  602. }
  603. return result;
  604. }
  605. void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  606. {
  607. if(!context.isInMap(coordinates))
  608. {
  609. rendererBorder.renderTile(context, target, coordinates);
  610. return;
  611. }
  612. const NeighborTilesInfo neighborInfo(context, coordinates);
  613. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  614. {
  615. rendererFow.renderTile(context, target, coordinates);
  616. }
  617. else
  618. {
  619. rendererTerrain.renderTile(context, target, coordinates);
  620. if (context.showRivers())
  621. rendererRiver.renderTile(context, target, coordinates);
  622. if (context.showRoads())
  623. rendererRoad.renderTile(context, target, coordinates);
  624. rendererObjects.renderTile(context, target, coordinates);
  625. rendererPath.renderTile(context, target, coordinates);
  626. rendererOverlay.renderTile(context, target, coordinates);
  627. if(!context.isVisible(coordinates))
  628. rendererFow.renderTile(context, target, coordinates);
  629. }
  630. }