CModHandler.cpp 7.4 KB

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  1. #include "StdInc.h"
  2. #include "CModHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "JsonNode.h"
  5. #include "Filesystem/CResourceLoader.h"
  6. #include "Filesystem/ISimpleResourceLoader.h"
  7. #include "CCreatureHandler.h"
  8. #include "CArtHandler.h"
  9. #include "CTownHandler.h"
  10. #include "CHeroHandler.h"
  11. #include "CObjectHandler.h"
  12. /*
  13. * CModHandler.h, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. class CArtHandler;
  22. class CHeroHandler;
  23. class CCreatureHandler;
  24. class CSpellHandler;
  25. class CBuildingHandler;
  26. class CObjectHandler;
  27. class CDefObjInfoHandler;
  28. class CTownHandler;
  29. class CGeneralTextHandler;
  30. class ResourceLocator;
  31. void CIdentifierStorage::requestIdentifier(std::string name, const boost::function<void(si32)> & callback)
  32. {
  33. auto iter = registeredObjects.find(name);
  34. if (iter != registeredObjects.end())
  35. callback(iter->second); //already registered - trigger callback immediately
  36. else
  37. missingObjects[name].push_back(callback); // queue callback
  38. }
  39. void CIdentifierStorage::registerObject(std::string name, si32 identifier)
  40. {
  41. // do not allow to register same object twice
  42. assert(registeredObjects.find(name) == registeredObjects.end());
  43. registeredObjects[name] = identifier;
  44. auto iter = missingObjects.find(name);
  45. if (iter != missingObjects.end())
  46. {
  47. //call all awaiting callbacks
  48. BOOST_FOREACH(auto function, iter->second)
  49. {
  50. function(identifier);
  51. }
  52. missingObjects.erase(iter);
  53. }
  54. }
  55. void CIdentifierStorage::finalize() const
  56. {
  57. // print list of missing objects and crash
  58. // in future should try to do some cleanup (like returning all id's as 0)
  59. BOOST_FOREACH(auto object, missingObjects)
  60. {
  61. tlog1 << "Error: object " << object.first << " was not found!\n";
  62. }
  63. assert(missingObjects.empty());
  64. }
  65. CModHandler::CModHandler()
  66. {
  67. VLC->modh = this;
  68. loadConfigFromFile ("defaultMods");
  69. }
  70. void CModHandler::loadConfigFromFile (std::string name)
  71. {
  72. const JsonNode config(ResourceID("config/" + name + ".json"));
  73. const JsonNode & hardcodedFeatures = config["hardcodedFeatures"];
  74. settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
  75. settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
  76. settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
  77. settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
  78. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  79. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  80. const JsonNode & gameModules = config["modules"];
  81. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  82. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  83. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  84. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  85. }
  86. void CModHandler::initialize(std::vector<std::string> availableMods)
  87. {
  88. BOOST_FOREACH(std::string &name, availableMods)
  89. {
  90. std::string modFileName = "mods/" + name + "/mod.json";
  91. if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
  92. {
  93. const JsonNode config = JsonNode(ResourceID(modFileName));
  94. if (!config.isNull())
  95. {
  96. allMods[name].identifier = name;
  97. allMods[name].name = config["name"].String();
  98. allMods[name].description = config["description"].String();
  99. allMods[name].loadPriority = config["priority"].Float();
  100. activeMods.push_back(name);
  101. tlog1 << "\t\tMod ";
  102. tlog2 << allMods[name].name;
  103. tlog1 << " enabled\n";
  104. }
  105. }
  106. else
  107. tlog1 << "\t\t Directory " << name << " does not contains VCMI mod\n";
  108. }
  109. std::sort(activeMods.begin(), activeMods.end(), [&](std::string a, std::string b)
  110. {
  111. return allMods[a].loadPriority < allMods[b].loadPriority;
  112. });
  113. }
  114. std::vector<std::string> CModHandler::getActiveMods()
  115. {
  116. return activeMods;
  117. }
  118. template<typename Handler>
  119. void handleData(Handler handler, const JsonNode & config)
  120. {
  121. handler->load(JsonUtils::assembleFromFiles(config.convertTo<std::vector<std::string> >()));
  122. }
  123. void CModHandler::loadActiveMods()
  124. {
  125. BOOST_FOREACH(std::string & modName, activeMods)
  126. {
  127. std::string modFileName = "mods/" + modName + "/mod.json";
  128. const JsonNode config = JsonNode(ResourceID(modFileName));
  129. handleData(VLC->townh, config["factions"]);
  130. handleData(VLC->creh, config["creatures"]);
  131. handleData(VLC->arth, config["artifacts"]);
  132. handleData(&VLC->heroh->classes, config["heroClasses"]);
  133. handleData(VLC->heroh, config["heroes"]);
  134. }
  135. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  136. identifiers.finalize();
  137. }
  138. void CModHandler::reload()
  139. {
  140. {
  141. //recreate adventure map defs
  142. assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
  143. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
  144. BOOST_FOREACH(auto & crea, VLC->creh->creatures)
  145. {
  146. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
  147. {
  148. CGDefInfo * info = new CGDefInfo(*baseInfo);
  149. info->subid = crea->idNumber;
  150. info->name = crea->advMapDef;
  151. VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
  152. }
  153. }
  154. }
  155. {
  156. assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());
  157. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;
  158. BOOST_FOREACH(auto & art, VLC->arth->artifacts)
  159. {
  160. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type
  161. {
  162. CGDefInfo * info = new CGDefInfo(*baseInfo);
  163. info->subid = art->id;
  164. info->name = art->advMapDef;
  165. VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;
  166. }
  167. }
  168. }
  169. {
  170. assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
  171. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
  172. auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
  173. BOOST_FOREACH(auto & town, VLC->townh->towns)
  174. {
  175. auto & cientInfo = town.second.clientInfo;
  176. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], town.first)) // no obj info for this type
  177. {
  178. CGDefInfo * info = new CGDefInfo(*baseInfo);
  179. info->subid = town.first;
  180. townInfos[town.first] = info;
  181. }
  182. townInfos[town.first]->name = cientInfo.advMapCastle;
  183. VLC->dobjinfo->villages[town.first] = new CGDefInfo(*townInfos[town.first]);
  184. VLC->dobjinfo->villages[town.first]->name = cientInfo.advMapVillage;
  185. VLC->dobjinfo->capitols[town.first] = new CGDefInfo(*townInfos[town.first]);
  186. VLC->dobjinfo->capitols[town.first]->name = cientInfo.advMapCapitol;
  187. for (int i = 0; i < town.second.dwellings.size(); ++i)
  188. {
  189. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i
  190. BOOST_FOREACH (auto cre, town.second.creatures[i]) //both unupgraded and upgraded get same dwelling
  191. {
  192. CGDefInfo * info = new CGDefInfo(*baseInfo);
  193. info->subid = cre;
  194. info->name = town.second.dwellings[i];
  195. VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;
  196. VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id
  197. }
  198. }
  199. }
  200. }
  201. }