Interface.cpp 11 KB

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  1. /*
  2. * Interface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Interface.h"
  12. #include "../TerrainHandler.h"
  13. #include "../CPlayerState.h"
  14. #include "../CSoundBase.h"
  15. #include "../entities/hero/CHeroHandler.h"
  16. #include "../gameState/CGameState.h"
  17. #include "../spells/CSpellHandler.h"
  18. #include "../spells/ISpellMechanics.h"
  19. #include "../mapObjects/CGHeroInstance.h"
  20. #include "../mapObjects/MiscObjects.h"
  21. #include "../mapping/CMapDefines.h"
  22. #include "../networkPacks/StackLocation.h"
  23. #include "../networkPacks/PacksForClient.h"
  24. #include "../IGameCallback.h"
  25. #include <vstd/RNG.h>
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
  28. {
  29. std::vector<ui32> ret;
  30. for(size_t i = 0; i < configuration.info.size(); i++)
  31. {
  32. const Rewardable::VisitInfo & visit = configuration.info[i];
  33. if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
  34. ret.push_back(static_cast<ui32>(i));
  35. }
  36. return ret;
  37. }
  38. void Rewardable::Interface::grantRewardBeforeLevelup(const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
  39. {
  40. auto cb = getObject()->cb;
  41. assert(hero);
  42. assert(hero->tempOwner.isValidPlayer());
  43. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  44. cb->giveResources(hero->tempOwner, info.reward.resources);
  45. if (info.reward.revealTiles)
  46. {
  47. const auto & props = *info.reward.revealTiles;
  48. const auto functor = [&props](const TerrainTile * tile)
  49. {
  50. int score = 0;
  51. if (tile->getTerrain()->isSurface())
  52. score += props.scoreSurface;
  53. if (tile->getTerrain()->isUnderground())
  54. score += props.scoreSubterra;
  55. if (tile->getTerrain()->isWater())
  56. score += props.scoreWater;
  57. if (tile->getTerrain()->isRock())
  58. score += props.scoreRock;
  59. return score > 0;
  60. };
  61. std::unordered_set<int3> tiles;
  62. if (props.radius > 0)
  63. {
  64. cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
  65. if (props.hide)
  66. cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
  67. vstd::erase_if(tiles, [&](const int3 & coord){
  68. return !functor(cb->getTile(coord));
  69. });
  70. }
  71. else
  72. {
  73. cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
  74. }
  75. if (props.hide)
  76. {
  77. for (auto & player : cb->gameState()->players)
  78. {
  79. if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
  80. cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
  81. }
  82. }
  83. else
  84. {
  85. cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
  86. }
  87. }
  88. for(const auto & entry : info.reward.secondary)
  89. {
  90. auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));
  91. if(currentLevel == MasteryLevel::EXPERT)
  92. continue;
  93. if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())
  94. cb->changeSecSkill(hero, entry.first, entry.second, false);
  95. }
  96. for(int i=0; i< info.reward.primary.size(); i++)
  97. cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
  98. TExpType expToGive = 0;
  99. if (info.reward.heroLevel > 0)
  100. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  101. if (info.reward.heroExperience > 0)
  102. expToGive += hero->calculateXp(info.reward.heroExperience);
  103. if(expToGive)
  104. cb->giveExperience(hero, expToGive);
  105. }
  106. void Rewardable::Interface::grantRewardAfterLevelup(const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
  107. {
  108. auto cb = getObject()->cb;
  109. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  110. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  111. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  112. {
  113. SetMovePoints smp;
  114. smp.hid = hero->id;
  115. smp.val = hero->movementPointsRemaining();
  116. if (info.reward.movePercentage >= 0) // percent from max
  117. smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
  118. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  119. cb->setMovePoints(&smp);
  120. }
  121. for(const Bonus & bonus : info.reward.bonuses)
  122. {
  123. GiveBonus gb;
  124. gb.who = GiveBonus::ETarget::OBJECT;
  125. gb.bonus = bonus;
  126. gb.id = hero->id;
  127. cb->giveHeroBonus(&gb);
  128. }
  129. for(const ArtifactID & art : info.reward.artifacts)
  130. cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
  131. if(!info.reward.spells.empty())
  132. {
  133. std::set<SpellID> spellsToGive;
  134. for (auto const & spell : info.reward.spells)
  135. if (hero->canLearnSpell(spell.toEntity(VLC), true))
  136. spellsToGive.insert(spell);
  137. if (!spellsToGive.empty())
  138. cb->changeSpells(hero, true, spellsToGive);
  139. }
  140. if(!info.reward.creaturesChange.empty())
  141. {
  142. for(const auto & slot : hero->Slots())
  143. {
  144. const CStackInstance * heroStack = slot.second;
  145. for(const auto & change : info.reward.creaturesChange)
  146. {
  147. if (heroStack->getId() == change.first)
  148. {
  149. StackLocation location(hero, slot.first);
  150. cb->changeStackType(location, change.second.toCreature());
  151. break;
  152. }
  153. }
  154. }
  155. }
  156. if(!info.reward.creatures.empty())
  157. {
  158. CCreatureSet creatures;
  159. for(const auto & crea : info.reward.creatures)
  160. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.getCreature(), crea.count));
  161. if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part
  162. cb->giveCreatures(army, hero, creatures, false);
  163. }
  164. if(info.reward.spellCast.first != SpellID::NONE)
  165. {
  166. caster.setActualCaster(hero);
  167. caster.setSpellSchoolLevel(info.reward.spellCast.second);
  168. cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
  169. }
  170. if(info.reward.removeObject)
  171. if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
  172. cb->removeAfterVisit(instance);
  173. }
  174. void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
  175. {
  176. configuration.serializeJson(handler);
  177. }
  178. void Rewardable::Interface::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  179. {
  180. auto vi = configuration.info.at(index);
  181. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  182. // show message only if it is not empty or in infobox
  183. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  184. {
  185. InfoWindow iw;
  186. iw.player = contextHero->tempOwner;
  187. iw.text = vi.message;
  188. vi.reward.loadComponents(iw.components, contextHero);
  189. iw.type = configuration.infoWindowType;
  190. if(!iw.components.empty() || !iw.text.toString().empty())
  191. getObject()->cb->showInfoDialog(&iw);
  192. }
  193. // grant reward afterwards. Note that it may remove object
  194. if(markAsVisit)
  195. markAsVisited(contextHero);
  196. grantReward(index, contextHero);
  197. }
  198. void Rewardable::Interface::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  199. {
  200. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  201. sd.player = contextHero->tempOwner;
  202. sd.text = dialog;
  203. sd.components = loadComponents(contextHero, rewardIndices);
  204. getObject()->cb->showBlockingDialog(getObject(), &sd);
  205. }
  206. std::vector<Component> Rewardable::Interface::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  207. {
  208. std::vector<Component> result;
  209. if (rewardIndices.empty())
  210. return result;
  211. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  212. {
  213. for (auto index : rewardIndices)
  214. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  215. }
  216. else
  217. {
  218. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  219. }
  220. return result;
  221. }
  222. void Rewardable::Interface::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
  223. {
  224. if (rewardIndices.empty())
  225. return;
  226. for (auto index : rewardIndices)
  227. {
  228. // TODO: Merge all rewards of same type, with single message?
  229. grantRewardWithMessage(contextHero, index, false);
  230. }
  231. // Mark visited only after all rewards were processed
  232. if(markAsVisit)
  233. markAsVisited(contextHero);
  234. }
  235. void Rewardable::Interface::doHeroVisit(const CGHeroInstance *h) const
  236. {
  237. if(!wasVisitedBefore(h))
  238. {
  239. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  240. bool objectRemovalPossible = false;
  241. for(auto index : rewards)
  242. {
  243. if(configuration.info.at(index).reward.removeObject)
  244. objectRemovalPossible = true;
  245. }
  246. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  247. switch (rewards.size())
  248. {
  249. case 0: // no available rewards, e.g. visiting School of War without gold
  250. {
  251. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  252. if (!emptyRewards.empty())
  253. grantRewardWithMessage(h, emptyRewards[0], false);
  254. else
  255. logMod->warn("No applicable message for visiting empty object!");
  256. break;
  257. }
  258. case 1: // one reward. Just give it with message
  259. {
  260. if (configuration.canRefuse)
  261. selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
  262. else
  263. grantRewardWithMessage(h, rewards.front(), true);
  264. break;
  265. }
  266. default: // multiple rewards. Act according to select mode
  267. {
  268. switch (configuration.selectMode) {
  269. case Rewardable::SELECT_PLAYER: // player must select
  270. selectRewardWithMessage(h, rewards, configuration.onSelect);
  271. break;
  272. case Rewardable::SELECT_FIRST: // give first available
  273. if (configuration.canRefuse)
  274. selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
  275. else
  276. grantRewardWithMessage(h, rewards.front(), true);
  277. break;
  278. case Rewardable::SELECT_RANDOM: // give random
  279. {
  280. ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, getObject()->cb->getRandomGenerator());
  281. if (configuration.canRefuse)
  282. selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
  283. else
  284. grantRewardWithMessage(h, rewardIndex, true);
  285. break;
  286. }
  287. case Rewardable::SELECT_ALL: // grant all possible
  288. grantAllRewardsWithMessage(h, rewards, true);
  289. break;
  290. }
  291. break;
  292. }
  293. }
  294. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  295. markAsScouted(h);
  296. }
  297. else
  298. {
  299. logGlobal->debug("Revisiting already visited object");
  300. if (!wasVisited(h->getOwner()))
  301. markAsScouted(h);
  302. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  303. if (!visitedRewards.empty())
  304. grantRewardWithMessage(h, visitedRewards[0], false);
  305. else
  306. logMod->warn("No applicable message for visiting already visited object!");
  307. }
  308. }
  309. void Rewardable::Interface::onBlockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
  310. {
  311. if (answer == 0)
  312. return; //Player refused
  313. if(answer > 0 && answer - 1 < configuration.info.size())
  314. {
  315. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  316. markAsVisited(hero);
  317. grantReward(list[answer - 1], hero);
  318. }
  319. else
  320. {
  321. throw std::runtime_error("Unhandled choice");
  322. }
  323. }
  324. VCMI_LIB_NAMESPACE_END