CPreGame.cpp 120 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. CGPreGame * CGP = nullptr;
  55. ISelectionScreenInfo *SEL;
  56. static PlayerColor playerColor; //if more than one player - applies to the first
  57. /**
  58. * Stores the current name of the savegame.
  59. *
  60. * TODO better solution for auto-selection when saving already saved games.
  61. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  62. * The name of the savegame can then be stored non-statically in CGameState and
  63. * passed separately to CSaveGameScreen.
  64. */
  65. static std::string saveGameName;
  66. struct EvilHlpStruct
  67. {
  68. CConnection *serv;
  69. StartInfo *sInfo;
  70. void reset(bool strong = true)
  71. {
  72. if(strong)
  73. {
  74. vstd::clear_pointer(serv);
  75. vstd::clear_pointer(sInfo);
  76. }
  77. else
  78. {
  79. serv = nullptr;
  80. sInfo = nullptr;
  81. }
  82. }
  83. } startingInfo;
  84. static void do_quit()
  85. {
  86. SDL_Event event;
  87. event.quit.type = SDL_QUIT;
  88. SDL_PushEvent(&event);
  89. }
  90. static CMapInfo *mapInfoFromGame()
  91. {
  92. auto ret = new CMapInfo();
  93. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  94. return ret;
  95. }
  96. static void setPlayersFromGame()
  97. {
  98. playerColor = LOCPLINT->playerID;
  99. }
  100. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  101. {
  102. std::swap(a.playerID, b.playerID);
  103. std::swap(a.name, b.name);
  104. if(a.playerID == 1)
  105. playerColor = a.color;
  106. else if(b.playerID == 1)
  107. playerColor = b.color;
  108. }
  109. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  110. {
  111. if(vstd::contains(playerNames, player))
  112. pset.name = playerNames.find(player)->second;
  113. else
  114. pset.name = CGI->generaltexth->allTexts[468];//Computer
  115. pset.playerID = player;
  116. if(player == playerNames.begin()->first)
  117. playerColor = pset.color;
  118. }
  119. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  120. {
  121. sInfo.playerInfos.clear();
  122. if(!mapHeader)
  123. {
  124. return;
  125. }
  126. sInfo.mapname = filename;
  127. playerColor = PlayerColor::NEUTRAL;
  128. auto namesIt = playerNames.cbegin();
  129. for (int i = 0; i < mapHeader->players.size(); i++)
  130. {
  131. const PlayerInfo &pinfo = mapHeader->players[i];
  132. //neither computer nor human can play - no player
  133. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  134. continue;
  135. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  136. pset.color = PlayerColor(i);
  137. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  138. {
  139. setPlayer(pset, namesIt++->first, playerNames);
  140. }
  141. else
  142. {
  143. setPlayer(pset, 0, playerNames);
  144. if(!pinfo.canHumanPlay)
  145. {
  146. pset.compOnly = true;
  147. }
  148. }
  149. pset.castle = pinfo.defaultCastle();
  150. pset.hero = pinfo.defaultHero();
  151. if(pinfo.customHeroID >= 0)
  152. {
  153. pset.hero = pinfo.customHeroID;
  154. if (!pinfo.mainHeroName.empty())
  155. pset.heroName = pinfo.mainHeroName;
  156. else
  157. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  158. if (pinfo.mainHeroPortrait >= 0)
  159. pset.heroPortrait = pinfo.mainHeroPortrait;
  160. else
  161. pset.heroPortrait = pinfo.customHeroID;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. static CApplier<CBaseForPGApply> *applier = nullptr;
  187. static CPicture* createPicture(const JsonNode& config)
  188. {
  189. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  190. }
  191. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  192. config(configNode)
  193. {
  194. OBJ_CONSTRUCTION_CAPTURING_ALL;
  195. background = new CPicture(config["background"].String());
  196. if (config["scalable"].Bool())
  197. {
  198. if (background->bg->format->palette)
  199. background->convertToScreenBPP();
  200. background->scaleTo(Point(screen->w, screen->h));
  201. }
  202. pos = background->center();
  203. for(const JsonNode& node : config["items"].Vector())
  204. menuNameToEntry.push_back(node["name"].String());
  205. for(const JsonNode& node : config["images"].Vector())
  206. images.push_back(createPicture(node));
  207. //Hardcoded entry
  208. menuNameToEntry.push_back("credits");
  209. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  210. tabs->type |= REDRAW_PARENT;
  211. }
  212. CIntObject * CMenuScreen::createTab(size_t index)
  213. {
  214. if (config["items"].Vector().size() == index)
  215. return new CreditsScreen();
  216. return new CMenuEntry(this, config["items"].Vector()[index]);
  217. }
  218. void CMenuScreen::showAll(SDL_Surface * to)
  219. {
  220. CIntObject::showAll(to);
  221. if (pos.h != to->h || pos.w != to->w)
  222. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  223. }
  224. void CMenuScreen::show(SDL_Surface * to)
  225. {
  226. if (!config["video"].isNull())
  227. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  228. CIntObject::show(to);
  229. }
  230. void CMenuScreen::activate()
  231. {
  232. CCS->musich->playMusic("Music/MainMenu", true);
  233. if (!config["video"].isNull())
  234. CCS->videoh->open(config["video"]["name"].String());
  235. CIntObject::activate();
  236. }
  237. void CMenuScreen::deactivate()
  238. {
  239. if (!config["video"].isNull())
  240. CCS->videoh->close();
  241. CIntObject::deactivate();
  242. }
  243. void CMenuScreen::switchToTab(size_t index)
  244. {
  245. tabs->setActive(index);
  246. }
  247. //funciton for std::string -> std::function conversion for main menu
  248. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  249. {
  250. static const std::vector<std::string> commandType = boost::assign::list_of
  251. ("to")("campaigns")("start")("load")("exit")("highscores");
  252. static const std::vector<std::string> gameType = boost::assign::list_of
  253. ("single")("multi")("campaign")("tutorial");
  254. std::list<std::string> commands;
  255. boost::split(commands, string, boost::is_any_of("\t "));
  256. if (!commands.empty())
  257. {
  258. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  259. commands.pop_front();
  260. if (index > 3 || !commands.empty())
  261. {
  262. switch (index)
  263. {
  264. break; case 0://to - switch to another tab, if such tab exists
  265. {
  266. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  267. if ( index2 != menuType.size())
  268. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  269. }
  270. break; case 1://open campaign selection window
  271. {
  272. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  273. }
  274. break; case 2://start
  275. {
  276. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  277. {
  278. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  279. case 1: return &pushIntT<CMultiMode>;
  280. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  281. //TODO: start tutorial
  282. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  283. }
  284. }
  285. break; case 3://load
  286. {
  287. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  288. {
  289. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  290. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  291. //TODO: load campaign
  292. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  293. //TODO: load tutorial
  294. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  295. }
  296. }
  297. break; case 4://exit
  298. {
  299. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  300. }
  301. break; case 5://highscores
  302. {
  303. //TODO: high scores
  304. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  305. }
  306. }
  307. }
  308. }
  309. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  310. return std::function<void()>();
  311. }
  312. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  313. {
  314. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  315. std::pair<std::string, std::string> help;
  316. if (!button["help"].isNull() && button["help"].Float() > 0)
  317. help = CGI->generaltexth->zelp[button["help"].Float()];
  318. int posx = button["x"].Float();
  319. if (posx < 0)
  320. posx = pos.w + posx;
  321. int posy = button["y"].Float();
  322. if (posy < 0)
  323. posy = pos.h + posy;
  324. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  325. }
  326. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL;
  329. type |= REDRAW_PARENT;
  330. pos = parent->pos;
  331. for(const JsonNode& node : config["images"].Vector())
  332. images.push_back(createPicture(node));
  333. for(const JsonNode& node : config["buttons"].Vector())
  334. {
  335. buttons.push_back(createButton(parent, node));
  336. buttons.back()->hoverable = true;
  337. buttons.back()->type |= REDRAW_PARENT;
  338. }
  339. }
  340. CreditsScreen::CreditsScreen():
  341. positionCounter(0)
  342. {
  343. addUsedEvents(LCLICK | RCLICK);
  344. type |= REDRAW_PARENT;
  345. OBJ_CONSTRUCTION_CAPTURING_ALL;
  346. pos.w = CGP->menu->pos.w;
  347. pos.h = CGP->menu->pos.h;
  348. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  349. std::string text((char*)textFile.first.get(), textFile.second);
  350. size_t firstQuote = text.find('\"')+1;
  351. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  352. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  353. credits->scrollTextTo(-600); // move all text below the screen
  354. }
  355. void CreditsScreen::show(SDL_Surface * to)
  356. {
  357. CIntObject::show(to);
  358. positionCounter++;
  359. if (positionCounter % 2 == 0)
  360. credits->scrollTextBy(1);
  361. //end of credits, close this screen
  362. if (credits->textSize.y + 600 < positionCounter / 2)
  363. clickRight(false, false);
  364. }
  365. void CreditsScreen::clickLeft(tribool down, bool previousState)
  366. {
  367. clickRight(down, previousState);
  368. }
  369. void CreditsScreen::clickRight(tribool down, bool previousState)
  370. {
  371. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  372. assert(menu);
  373. menu->setActive(0);
  374. }
  375. CGPreGame::CGPreGame():
  376. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  377. {
  378. pos.w = screen->w;
  379. pos.h = screen->h;
  380. GH.defActionsDef = 63;
  381. CGP = this;
  382. menu = new CMenuScreen((*pregameConfig)["window"]);
  383. loadGraphics();
  384. }
  385. CGPreGame::~CGPreGame()
  386. {
  387. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  388. disposeGraphics();
  389. if(CGP == this)
  390. CGP = nullptr;
  391. if(GH.curInt == this)
  392. GH.curInt = nullptr;
  393. }
  394. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  395. {
  396. GH.pushInt(new CSelectionScreen(screenType, multi));
  397. }
  398. void CGPreGame::loadGraphics()
  399. {
  400. OBJ_CONSTRUCTION_CAPTURING_ALL;
  401. new CFilledTexture("DIBOXBCK", pos);
  402. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  403. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  404. }
  405. void CGPreGame::disposeGraphics()
  406. {
  407. delete victory;
  408. delete loss;
  409. }
  410. void CGPreGame::update()
  411. {
  412. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  413. if(CGP != this) //don't update if you are not a main interface
  414. return;
  415. if (GH.listInt.empty())
  416. {
  417. GH.pushInt(this);
  418. GH.pushInt(menu);
  419. menu->switchToTab(0);
  420. }
  421. if(SEL)
  422. SEL->update();
  423. // Handles mouse and key input
  424. GH.updateTime();
  425. GH.handleEvents();
  426. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  427. //return;
  428. GH.topInt()->show(screen);
  429. if (settings["general"]["showfps"].Bool())
  430. GH.drawFPSCounter();
  431. // draw the mouse cursor and update the screen
  432. CCS->curh->drawWithScreenRestore();
  433. CSDL_Ext::update(screen);
  434. CCS->curh->drawRestored();
  435. }
  436. void CGPreGame::openCampaignScreen(std::string name)
  437. {
  438. for(const JsonNode& node : (*pregameConfig)["campaignsset"].Vector())
  439. {
  440. if (node["name"].String() == name)
  441. {
  442. GH.pushInt(new CCampaignScreen(node));
  443. return;
  444. }
  445. }
  446. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  447. }
  448. CGPreGame *CGPreGame::create()
  449. {
  450. if(!CGP)
  451. CGP = new CGPreGame();
  452. return CGP;
  453. }
  454. void CGPreGame::removeFromGui()
  455. {
  456. //remove everything but main menu and background
  457. GH.popInts(GH.listInt.size() - 2);
  458. GH.popInt(GH.topInt()); //remove main menu
  459. GH.popInt(GH.topInt()); //remove background
  460. }
  461. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  462. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  463. serv(nullptr), ongoingClosing(false), myNameID(255)
  464. {
  465. CGPreGame::create(); //we depend on its graphics
  466. screenType = Type;
  467. multiPlayer = MultiPlayer;
  468. OBJ_CONSTRUCTION_CAPTURING_ALL;
  469. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  470. CServerHandler *sh = nullptr;
  471. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  472. {
  473. sh = new CServerHandler;
  474. sh->startServer();
  475. }
  476. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  477. pos.w = 762;
  478. pos.h = 584;
  479. if(Type == CMenuScreen::saveGame)
  480. {
  481. bordered = false;
  482. center(pos);
  483. }
  484. else if(Type == CMenuScreen::campaignList)
  485. {
  486. bordered = false;
  487. bg = new CPicture("CamCust.bmp", 0, 0);
  488. pos = bg->center();
  489. }
  490. else
  491. {
  492. bordered = true;
  493. //load random background
  494. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  495. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  496. pos = bg->center();
  497. }
  498. sInfo.difficulty = 1;
  499. current = nullptr;
  500. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  501. sInfo.turnTime = 0;
  502. curTab = nullptr;
  503. card = new InfoCard(network); //right info card
  504. if (screenType == CMenuScreen::campaignList)
  505. {
  506. opt = nullptr;
  507. }
  508. else
  509. {
  510. opt = new OptionsTab(); //scenario options tab
  511. opt->recActions = DISPOSE;
  512. randMapTab = new CRandomMapTab();
  513. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  514. randMapTab->recActions = DISPOSE;
  515. }
  516. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  517. sel->recActions = DISPOSE;
  518. switch(screenType)
  519. {
  520. case CMenuScreen::newGame:
  521. {
  522. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  523. card->difficulty->select(1, 0);
  524. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  525. select->callback = [&]()
  526. {
  527. toggleTab(sel);
  528. changeSelection(sel->getSelectedMapInfo());
  529. };
  530. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  531. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  532. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  533. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  534. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  535. randomBtn->callback = [&]()
  536. {
  537. toggleTab(randMapTab);
  538. changeSelection(randMapTab->getMapInfo());
  539. };
  540. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  541. if(network)
  542. {
  543. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  544. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  545. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  546. {
  547. SDL_Color orange = {232, 184, 32, 0};
  548. select->text->color = opts->text->color = randomBtn->text->color = orange;
  549. select->block(true);
  550. opts->block(true);
  551. randomBtn->block(true);
  552. start->block(true);
  553. }
  554. }
  555. }
  556. break;
  557. case CMenuScreen::loadGame:
  558. sel->recActions = 255;
  559. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  560. break;
  561. case CMenuScreen::saveGame:
  562. sel->recActions = 255;
  563. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  564. break;
  565. case CMenuScreen::campaignList:
  566. sel->recActions = 255;
  567. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  568. break;
  569. }
  570. start->assignedKeys.insert(SDLK_RETURN);
  571. std::string backName;
  572. if(Type == CMenuScreen::campaignList)
  573. {
  574. backName = "SCNRBACK.DEF";
  575. }
  576. else
  577. {
  578. backName = "SCNRBACK.DEF";
  579. }
  580. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  581. if(network)
  582. {
  583. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  584. {
  585. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  586. serv = sh->connectToServer();
  587. *serv << (ui8) 4;
  588. myNameID = 1;
  589. }
  590. else
  591. {
  592. serv = CServerHandler::justConnectToServer(Address, Port);
  593. }
  594. serv->enterPregameConnectionMode();
  595. *serv << playerNames.begin()->second;
  596. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  597. {
  598. const CMapInfo *map;
  599. *serv >> myNameID >> map;
  600. serv->connectionID = myNameID;
  601. changeSelection(map);
  602. }
  603. else //host
  604. {
  605. if(current)
  606. {
  607. SelectMap sm(*current);
  608. *serv << &sm;
  609. UpdateStartOptions uso(sInfo);
  610. *serv << &uso;
  611. }
  612. }
  613. applier = new CApplier<CBaseForPGApply>;
  614. registerTypes4(*applier);
  615. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  616. }
  617. delete sh;
  618. }
  619. CSelectionScreen::~CSelectionScreen()
  620. {
  621. ongoingClosing = true;
  622. if(serv)
  623. {
  624. assert(serverHandlingThread);
  625. QuitMenuWithoutStarting qmws;
  626. *serv << &qmws;
  627. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  628. // processPacks();
  629. serverHandlingThread->join();
  630. delete serverHandlingThread;
  631. }
  632. playerColor = PlayerColor::CANNOT_DETERMINE;
  633. playerNames.clear();
  634. assert(!serv);
  635. vstd::clear_pointer(applier);
  636. delete mx;
  637. }
  638. void CSelectionScreen::toggleTab(CIntObject *tab)
  639. {
  640. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  641. {
  642. PregameGuiAction pga;
  643. if(tab == curTab)
  644. pga.action = PregameGuiAction::NO_TAB;
  645. else if(tab == opt)
  646. pga.action = PregameGuiAction::OPEN_OPTIONS;
  647. else if(tab == sel)
  648. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  649. else if(tab == randMapTab)
  650. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  651. *serv << &pga;
  652. }
  653. if(curTab && curTab->active)
  654. {
  655. curTab->deactivate();
  656. curTab->recActions = DISPOSE;
  657. }
  658. if(curTab != tab)
  659. {
  660. tab->recActions = 255;
  661. tab->activate();
  662. curTab = tab;
  663. }
  664. else
  665. {
  666. curTab = nullptr;
  667. };
  668. GH.totalRedraw();
  669. }
  670. void CSelectionScreen::changeSelection(const CMapInfo * to)
  671. {
  672. if(current == to) return;
  673. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  674. {
  675. vstd::clear_pointer(current);
  676. }
  677. current = to;
  678. if(to && (screenType == CMenuScreen::loadGame ||
  679. screenType == CMenuScreen::saveGame))
  680. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  681. if(screenType != CMenuScreen::campaignList)
  682. {
  683. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  684. if(screenType == CMenuScreen::newGame)
  685. {
  686. if(to && to->isRandomMap)
  687. {
  688. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  689. }
  690. else
  691. {
  692. sInfo.mapGenOptions.reset();
  693. }
  694. }
  695. }
  696. card->changeSelection(to);
  697. if(screenType != CMenuScreen::campaignList)
  698. {
  699. opt->recreate();
  700. }
  701. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  702. {
  703. SelectMap sm(*to);
  704. *serv << &sm;
  705. UpdateStartOptions uso(sInfo);
  706. *serv << &uso;
  707. }
  708. }
  709. void CSelectionScreen::startCampaign()
  710. {
  711. if (SEL->current)
  712. {
  713. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  714. }
  715. }
  716. void CSelectionScreen::startScenario()
  717. {
  718. if(screenType == CMenuScreen::newGame)
  719. {
  720. //there must be at least one human player before game can be started
  721. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  722. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  723. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  724. break;
  725. if(i == SEL->sInfo.playerInfos.cend())
  726. {
  727. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  728. return;
  729. }
  730. }
  731. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  732. {
  733. start->block(true);
  734. StartWithCurrentSettings swcs;
  735. *serv << &swcs;
  736. ongoingClosing = true;
  737. return;
  738. }
  739. if(screenType != CMenuScreen::saveGame)
  740. {
  741. if(!current)
  742. return;
  743. if(sInfo.mapGenOptions)
  744. {
  745. // Update player settings for RMG
  746. for(const auto & psetPair : sInfo.playerInfos)
  747. {
  748. const auto & pset = psetPair.second;
  749. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  750. if(pset.playerID != PlayerSettings::PLAYER_AI)
  751. {
  752. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  753. }
  754. }
  755. if(!sInfo.mapGenOptions->checkOptions())
  756. {
  757. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  758. return;
  759. }
  760. }
  761. saveGameName.clear();
  762. if(screenType == CMenuScreen::loadGame)
  763. {
  764. saveGameName = sInfo.mapname;
  765. }
  766. auto si = new StartInfo(sInfo);
  767. CGP->removeFromGui();
  768. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  769. }
  770. else
  771. {
  772. if(!(sel && sel->txt && sel->txt->text.size()))
  773. return;
  774. saveGameName = "Saves/" + sel->txt->text;
  775. CFunctionList<void()> overWrite;
  776. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  777. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  778. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  779. {
  780. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  781. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  782. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  783. }
  784. else
  785. overWrite();
  786. }
  787. }
  788. void CSelectionScreen::difficultyChange( int to )
  789. {
  790. assert(screenType == CMenuScreen::newGame);
  791. sInfo.difficulty = to;
  792. propagateOptions();
  793. redraw();
  794. }
  795. void CSelectionScreen::handleConnection()
  796. {
  797. setThreadName("CSelectionScreen::handleConnection");
  798. try
  799. {
  800. assert(serv);
  801. while(serv)
  802. {
  803. CPackForSelectionScreen *pack = nullptr;
  804. *serv >> pack;
  805. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  806. assert(pack);
  807. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  808. {
  809. endingPack->apply(this);
  810. }
  811. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  812. {
  813. endingPack->apply(this);
  814. }
  815. else
  816. {
  817. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  818. upcomingPacks.push_back(pack);
  819. }
  820. }
  821. } HANDLE_EXCEPTION
  822. catch(int i)
  823. {
  824. if(i != 666)
  825. throw;
  826. }
  827. }
  828. void CSelectionScreen::setSInfo(const StartInfo &si)
  829. {
  830. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  831. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  832. {
  833. if(i->second.playerID == myNameID)
  834. {
  835. playerColor = i->first;
  836. break;
  837. }
  838. }
  839. if(i == si.playerInfos.cend()) //not found
  840. playerColor = PlayerColor::CANNOT_DETERMINE;
  841. sInfo = si;
  842. if(current)
  843. opt->recreate(); //will force to recreate using current sInfo
  844. card->difficulty->select(si.difficulty, 0);
  845. GH.totalRedraw();
  846. }
  847. void CSelectionScreen::processPacks()
  848. {
  849. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  850. while(!upcomingPacks.empty())
  851. {
  852. CPackForSelectionScreen *pack = upcomingPacks.front();
  853. upcomingPacks.pop_front();
  854. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  855. apply->applyOnPG(this, pack);
  856. delete pack;
  857. }
  858. }
  859. void CSelectionScreen::update()
  860. {
  861. if(serverHandlingThread)
  862. processPacks();
  863. }
  864. void CSelectionScreen::propagateOptions()
  865. {
  866. if(isHost() && serv)
  867. {
  868. UpdateStartOptions ups(sInfo);
  869. *serv << &ups;
  870. }
  871. }
  872. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  873. {
  874. if(!isGuest() || !serv)
  875. return;
  876. RequestOptionsChange roc(what, dir, myNameID);
  877. *serv << &roc;
  878. }
  879. void CSelectionScreen::postChatMessage(const std::string &txt)
  880. {
  881. assert(serv);
  882. ChatMessage cm;
  883. cm.message = txt;
  884. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  885. *serv << &cm;
  886. }
  887. void CSelectionScreen::propagateNames()
  888. {
  889. PlayersNames pn;
  890. pn.playerNames = playerNames;
  891. *serv << &pn;
  892. }
  893. void CSelectionScreen::showAll(SDL_Surface *to)
  894. {
  895. CIntObject::showAll(to);
  896. if (bordered && (pos.h != to->h || pos.w != to->w))
  897. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  898. }
  899. // A new size filter (Small, Medium, ...) has been selected. Populate
  900. // selMaps with the relevant data.
  901. void SelectionTab::filter( int size, bool selectFirst )
  902. {
  903. curItems.clear();
  904. if(tabType == CMenuScreen::campaignList)
  905. {
  906. for (auto & elem : allItems)
  907. curItems.push_back(&elem);
  908. }
  909. else
  910. {
  911. for (auto & elem : allItems)
  912. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  913. curItems.push_back(&elem);
  914. }
  915. if(curItems.size())
  916. {
  917. slider->block(false);
  918. slider->setAmount(curItems.size());
  919. sort();
  920. if(selectFirst)
  921. {
  922. slider->moveTo(0);
  923. onSelect(curItems[0]);
  924. }
  925. selectAbs(0);
  926. }
  927. else
  928. {
  929. slider->block(true);
  930. onSelect(nullptr);
  931. }
  932. }
  933. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  934. {
  935. boost::to_upper(dirURI);
  936. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  937. {
  938. return ident.getType() == resType
  939. && boost::algorithm::starts_with(ident.getName(), dirURI);
  940. });
  941. return ret;
  942. }
  943. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  944. {
  945. allItems.clear();
  946. for(auto & file : files)
  947. {
  948. try
  949. {
  950. CMapInfo mapInfo;
  951. mapInfo.mapInit(file.getName());
  952. // ignore unsupported map versions (e.g. WoG maps without WoG
  953. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  954. allItems.push_back(std::move(mapInfo));
  955. }
  956. catch(std::exception & e)
  957. {
  958. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  959. }
  960. }
  961. }
  962. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  963. {
  964. for(auto & file : files)
  965. {
  966. try
  967. {
  968. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  969. lf.checkMagicBytes(SAVEGAME_MAGIC);
  970. // ui8 sign[8];
  971. // lf >> sign;
  972. // if(std::memcmp(sign,"VCMISVG",7))
  973. // {
  974. // throw std::runtime_error("not a correct savefile!");
  975. // }
  976. // Create the map info object
  977. CMapInfo mapInfo;
  978. mapInfo.mapHeader = make_unique<CMapHeader>();
  979. mapInfo.scenarioOpts = new StartInfo;
  980. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  981. mapInfo.fileURI = file.getName();
  982. mapInfo.countPlayers();
  983. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  984. mapInfo.date = std::asctime(std::localtime(&time));
  985. // If multi mode then only multi games, otherwise single
  986. if((mapInfo.actualHumanPlayers > 1) != multi)
  987. {
  988. mapInfo.mapHeader.reset();
  989. }
  990. allItems.push_back(std::move(mapInfo));
  991. }
  992. catch(const std::exception & e)
  993. {
  994. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  995. }
  996. }
  997. }
  998. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  999. {
  1000. allItems.reserve(files.size());
  1001. for (auto & file : files)
  1002. {
  1003. CMapInfo info;
  1004. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1005. info.fileURI = file.getName();
  1006. info.campaignInit();
  1007. allItems.push_back(std::move(info));
  1008. }
  1009. }
  1010. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1011. :bg(nullptr), onSelect(OnSelect)
  1012. {
  1013. OBJ_CONSTRUCTION;
  1014. selectionPos = 0;
  1015. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1016. slider = nullptr;
  1017. txt = nullptr;
  1018. tabType = Type;
  1019. if (Type != CMenuScreen::campaignList)
  1020. {
  1021. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1022. pos = bg->pos;
  1023. }
  1024. else
  1025. {
  1026. bg = nullptr; //use background from parent
  1027. pos.w = parent->pos.w;
  1028. pos.h = parent->pos.h;
  1029. pos.x += 3; pos.y += 6;
  1030. }
  1031. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1032. {
  1033. positions = 18;
  1034. }
  1035. else
  1036. {
  1037. std::vector<CCampaignHeader> cpm;
  1038. switch(tabType)
  1039. {
  1040. case CMenuScreen::newGame:
  1041. parseMaps(getFiles("Maps/", EResType::MAP));
  1042. positions = 18;
  1043. break;
  1044. case CMenuScreen::loadGame:
  1045. case CMenuScreen::saveGame:
  1046. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1047. if(tabType == CMenuScreen::loadGame)
  1048. {
  1049. positions = 18;
  1050. }
  1051. else
  1052. {
  1053. positions = 16;
  1054. }
  1055. if(tabType == CMenuScreen::saveGame)
  1056. {
  1057. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1058. txt->filters.add(CTextInput::filenameFilter);
  1059. }
  1060. break;
  1061. case CMenuScreen::campaignList:
  1062. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1063. positions = 18;
  1064. break;
  1065. default:
  1066. assert(0);
  1067. break;
  1068. }
  1069. }
  1070. if (tabType != CMenuScreen::campaignList)
  1071. {
  1072. //size filter buttons
  1073. {
  1074. int sizes[] = {36, 72, 108, 144, 0};
  1075. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1076. for(int i = 0; i < 5; i++)
  1077. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1078. }
  1079. //sort buttons buttons
  1080. {
  1081. int xpos[] = {23, 55, 88, 121, 306, 339};
  1082. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1083. for(int i = 0; i < 6; i++)
  1084. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1085. }
  1086. }
  1087. else
  1088. {
  1089. //sort by buttons
  1090. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1091. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1092. }
  1093. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1094. slider->addUsedEvents(WHEEL);
  1095. slider->slider->keepFrame = true;
  1096. format = CDefHandler::giveDef("SCSELC.DEF");
  1097. sortingBy = _format;
  1098. ascending = true;
  1099. filter(0);
  1100. //select(0);
  1101. switch(tabType)
  1102. {
  1103. case CMenuScreen::newGame:
  1104. selectFName("Maps/Arrogance");
  1105. break;
  1106. case CMenuScreen::loadGame:
  1107. case CMenuScreen::campaignList:
  1108. select(0);
  1109. break;
  1110. case CMenuScreen::saveGame:;
  1111. if(saveGameName.empty())
  1112. {
  1113. txt->setText("NEWGAME");
  1114. }
  1115. else
  1116. {
  1117. selectFName(saveGameName);
  1118. }
  1119. }
  1120. }
  1121. SelectionTab::~SelectionTab()
  1122. {
  1123. delete format;
  1124. }
  1125. void SelectionTab::sortBy( int criteria )
  1126. {
  1127. if(criteria == sortingBy)
  1128. {
  1129. ascending = !ascending;
  1130. }
  1131. else
  1132. {
  1133. sortingBy = (ESortBy)criteria;
  1134. ascending = true;
  1135. }
  1136. sort();
  1137. selectAbs(0);
  1138. }
  1139. void SelectionTab::sort()
  1140. {
  1141. if(sortingBy != _name)
  1142. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1143. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1144. if(!ascending)
  1145. std::reverse(curItems.begin(), curItems.end());
  1146. redraw();
  1147. }
  1148. void SelectionTab::select( int position )
  1149. {
  1150. if(!curItems.size()) return;
  1151. // New selection. py is the index in curItems.
  1152. int py = position + slider->value;
  1153. vstd::amax(py, 0);
  1154. vstd::amin(py, curItems.size()-1);
  1155. selectionPos = py;
  1156. if(position < 0)
  1157. slider->moveTo(slider->value + position);
  1158. else if(position >= positions)
  1159. slider->moveTo(slider->value + position - positions + 1);
  1160. if(txt)
  1161. {
  1162. std::string filename = *CResourceHandler::get()->getResourceName(
  1163. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1164. txt->setText(CFileInfo(filename).getBaseName());
  1165. }
  1166. onSelect(curItems[py]);
  1167. }
  1168. void SelectionTab::selectAbs( int position )
  1169. {
  1170. select(position - slider->value);
  1171. }
  1172. int SelectionTab::getPosition( int x, int y )
  1173. {
  1174. return -1;
  1175. }
  1176. void SelectionTab::sliderMove( int slidPos )
  1177. {
  1178. if(!slider) return; //ignore spurious call when slider is being created
  1179. redraw();
  1180. }
  1181. // Display the tab with the scenario names
  1182. //
  1183. // elemIdx is the index of the maps or saved game to display on line 0
  1184. // slider->capacity contains the number of available screen lines
  1185. // slider->positionsAmnt is the number of elements after filtering
  1186. void SelectionTab::printMaps(SDL_Surface *to)
  1187. {
  1188. int elemIdx = slider->value;
  1189. // Display all elements if there's enough space
  1190. //if(slider->amount < slider->capacity)
  1191. // elemIdx = 0;
  1192. SDL_Color itemColor;
  1193. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1194. {
  1195. CMapInfo *currentItem = curItems[elemIdx];
  1196. if (elemIdx == selectionPos)
  1197. itemColor=Colors::YELLOW;
  1198. else
  1199. itemColor=Colors::WHITE;
  1200. if(tabType != CMenuScreen::campaignList)
  1201. {
  1202. //amount of players
  1203. std::ostringstream ostr(std::ostringstream::out);
  1204. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1205. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1206. //map size
  1207. std::string temp2 = "C";
  1208. switch (currentItem->mapHeader->width)
  1209. {
  1210. case 36:
  1211. temp2="S";
  1212. break;
  1213. case 72:
  1214. temp2="M";
  1215. break;
  1216. case 108:
  1217. temp2="L";
  1218. break;
  1219. case 144:
  1220. temp2="XL";
  1221. break;
  1222. }
  1223. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1224. int temp=-1;
  1225. switch (currentItem->mapHeader->version)
  1226. {
  1227. case EMapFormat::ROE:
  1228. temp=0;
  1229. break;
  1230. case EMapFormat::AB:
  1231. temp=1;
  1232. break;
  1233. case EMapFormat::SOD:
  1234. temp=2;
  1235. break;
  1236. case EMapFormat::WOG:
  1237. temp=3;
  1238. break;
  1239. default:
  1240. // Unknown version. Be safe and ignore that map
  1241. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1242. continue;
  1243. }
  1244. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1245. //victory conditions
  1246. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1247. temp = 11;
  1248. else
  1249. temp = currentItem->mapHeader->victoryCondition.condition;
  1250. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1251. //loss conditions
  1252. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1253. temp=3;
  1254. else
  1255. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1256. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1257. }
  1258. else //if campaign
  1259. {
  1260. //number of maps in campaign
  1261. std::ostringstream ostr(std::ostringstream::out);
  1262. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1263. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1264. }
  1265. std::string name;
  1266. if(tabType == CMenuScreen::newGame)
  1267. {
  1268. if (!currentItem->mapHeader->name.length())
  1269. currentItem->mapHeader->name = "Unnamed";
  1270. name = currentItem->mapHeader->name;
  1271. }
  1272. else if(tabType == CMenuScreen::campaignList)
  1273. {
  1274. name = currentItem->campaignHeader->name;
  1275. }
  1276. else
  1277. {
  1278. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1279. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1280. }
  1281. //print name
  1282. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1283. }
  1284. }
  1285. void SelectionTab::showAll(SDL_Surface * to)
  1286. {
  1287. CIntObject::showAll(to);
  1288. printMaps(to);
  1289. std::string title;
  1290. switch(tabType) {
  1291. case CMenuScreen::newGame:
  1292. title = CGI->generaltexth->arraytxt[229];
  1293. break;
  1294. case CMenuScreen::loadGame:
  1295. title = CGI->generaltexth->arraytxt[230];
  1296. break;
  1297. case CMenuScreen::saveGame:
  1298. title = CGI->generaltexth->arraytxt[231];
  1299. break;
  1300. case CMenuScreen::campaignList:
  1301. title = CGI->generaltexth->allTexts[726];
  1302. break;
  1303. }
  1304. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1305. if(tabType != CMenuScreen::campaignList)
  1306. {
  1307. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1308. }
  1309. }
  1310. void SelectionTab::clickLeft( tribool down, bool previousState )
  1311. {
  1312. if(down)
  1313. {
  1314. int line = getLine();
  1315. if(line != -1)
  1316. select(line);
  1317. }
  1318. }
  1319. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1320. {
  1321. if(key.state != SDL_PRESSED) return;
  1322. int moveBy = 0;
  1323. switch(key.keysym.sym)
  1324. {
  1325. case SDLK_UP:
  1326. moveBy = -1;
  1327. break;
  1328. case SDLK_DOWN:
  1329. moveBy = +1;
  1330. break;
  1331. case SDLK_PAGEUP:
  1332. moveBy = -positions+1;
  1333. break;
  1334. case SDLK_PAGEDOWN:
  1335. moveBy = +positions-1;
  1336. break;
  1337. case SDLK_HOME:
  1338. select(-slider->value);
  1339. return;
  1340. case SDLK_END:
  1341. select(curItems.size() - slider->value);
  1342. return;
  1343. default:
  1344. return;
  1345. }
  1346. select(selectionPos - slider->value + moveBy);
  1347. }
  1348. void SelectionTab::onDoubleClick()
  1349. {
  1350. if(getLine() != -1) //double clicked scenarios list
  1351. {
  1352. //act as if start button was pressed
  1353. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1354. }
  1355. }
  1356. int SelectionTab::getLine()
  1357. {
  1358. int line = -1;
  1359. Point clickPos(GH.current->button.x, GH.current->button.y);
  1360. clickPos = clickPos - pos.topLeft();
  1361. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1362. {
  1363. line = (clickPos.y-115) / 25; //which line
  1364. }
  1365. return line;
  1366. }
  1367. void SelectionTab::selectFName( std::string fname )
  1368. {
  1369. boost::to_upper(fname);
  1370. for(int i = curItems.size() - 1; i >= 0; i--)
  1371. {
  1372. if(curItems[i]->fileURI == fname)
  1373. {
  1374. slider->moveTo(i);
  1375. selectAbs(i);
  1376. return;
  1377. }
  1378. }
  1379. selectAbs(0);
  1380. }
  1381. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1382. {
  1383. return curItems.empty() ? nullptr : curItems[selectionPos];
  1384. }
  1385. CRandomMapTab::CRandomMapTab()
  1386. {
  1387. OBJ_CONSTRUCTION;
  1388. bg = new CPicture("RANMAPBK", 0, 6);
  1389. // Map Size
  1390. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1391. mapSizeBtnGroup->pos.y += 81;
  1392. mapSizeBtnGroup->pos.x += 158;
  1393. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1394. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1395. mapSizeBtnGroup->select(1, false);
  1396. mapSizeBtnGroup->onChange = [&](int btnId)
  1397. {
  1398. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1399. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1400. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1401. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1402. updateMapInfo();
  1403. };
  1404. // Two levels
  1405. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1406. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1407. //twoLevelsBtn->select(true); for now, deactivated
  1408. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1409. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1410. // Create number defs list
  1411. std::vector<std::string> numberDefs;
  1412. for(int i = 0; i <= 8; ++i)
  1413. {
  1414. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1415. }
  1416. const int NUMBERS_WIDTH = 32;
  1417. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1418. // Amount of players
  1419. playersCntGroup = new CHighlightableButtonsGroup(0);
  1420. playersCntGroup->pos.y += 153;
  1421. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1422. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1423. playersCntGroup->onChange = [&](int btnId)
  1424. {
  1425. mapGenOptions.setPlayerCount(btnId);
  1426. deactivateButtonsFrom(teamsCntGroup, btnId);
  1427. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1428. validatePlayersCnt(btnId);
  1429. updateMapInfo();
  1430. };
  1431. // Amount of teams
  1432. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1433. teamsCntGroup->pos.y += 219;
  1434. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1435. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1436. teamsCntGroup->onChange = [&](int btnId)
  1437. {
  1438. mapGenOptions.setTeamCount(btnId);
  1439. updateMapInfo();
  1440. };
  1441. // Computer only players
  1442. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1443. compOnlyPlayersCntGroup->pos.y += 285;
  1444. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1445. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1446. compOnlyPlayersCntGroup->select(0, true);
  1447. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1448. {
  1449. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1450. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1451. validateCompOnlyPlayersCnt(btnId);
  1452. updateMapInfo();
  1453. };
  1454. // Computer only teams
  1455. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1456. compOnlyTeamsCntGroup->pos.y += 351;
  1457. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1458. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1459. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1460. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1461. {
  1462. mapGenOptions.setCompOnlyTeamCount(btnId);
  1463. updateMapInfo();
  1464. };
  1465. const int WIDE_BTN_WIDTH = 85;
  1466. // Water content
  1467. waterContentGroup = new CHighlightableButtonsGroup(0);
  1468. waterContentGroup->pos.y += 419;
  1469. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1470. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1471. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1472. waterContentGroup->onChange = [&](int btnId)
  1473. {
  1474. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1475. };
  1476. // Monster strength
  1477. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1478. monsterStrengthGroup->pos.y += 485;
  1479. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1480. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1481. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1482. monsterStrengthGroup->onChange = [&](int btnId)
  1483. {
  1484. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1485. };
  1486. // Show random maps btn
  1487. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1488. // Initialize map info object
  1489. updateMapInfo();
  1490. }
  1491. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1492. {
  1493. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1494. // Buttons are relative to button group, TODO better solution?
  1495. SObjectConstruction obj__i(group);
  1496. const std::string RANDOM_DEF = "RANRAND";
  1497. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1498. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1499. }
  1500. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1501. {
  1502. // Buttons are relative to button group, TODO better solution?
  1503. SObjectConstruction obj__i(group);
  1504. int cnt = nEnd - nStart + 1;
  1505. for(int i = 0; i < cnt; ++i)
  1506. {
  1507. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1508. }
  1509. }
  1510. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1511. {
  1512. for(CHighlightableButton * btn : group->buttons)
  1513. {
  1514. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1515. {
  1516. if(btn->isBlocked())
  1517. {
  1518. btn->setOffset(0);
  1519. btn->setState(CButtonBase::NORMAL);
  1520. }
  1521. }
  1522. else
  1523. {
  1524. // Blocked state looks like frame 'selected'=1
  1525. btn->setOffset(-1);
  1526. btn->setState(CButtonBase::BLOCKED);
  1527. }
  1528. }
  1529. }
  1530. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1531. {
  1532. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1533. {
  1534. return;
  1535. }
  1536. if(mapGenOptions.getTeamCount() >= playersCnt)
  1537. {
  1538. mapGenOptions.setTeamCount(playersCnt - 1);
  1539. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1540. }
  1541. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1542. {
  1543. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1544. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1545. }
  1546. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1547. }
  1548. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1549. {
  1550. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1551. {
  1552. return;
  1553. }
  1554. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1555. {
  1556. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1557. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1558. }
  1559. }
  1560. void CRandomMapTab::showAll(SDL_Surface * to)
  1561. {
  1562. CIntObject::showAll(to);
  1563. // Headline
  1564. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1565. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1566. // Map size
  1567. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1568. // Players cnt
  1569. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1570. // Teams cnt
  1571. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1572. // Computer only players cnt
  1573. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1574. // Computer only teams cnt
  1575. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1576. // Water content
  1577. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1578. // Monster strength
  1579. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1580. }
  1581. void CRandomMapTab::updateMapInfo()
  1582. {
  1583. // Generate header info
  1584. mapInfo = make_unique<CMapInfo>();
  1585. mapInfo->isRandomMap = true;
  1586. mapInfo->mapHeader = make_unique<CMapHeader>();
  1587. mapInfo->mapHeader->version = EMapFormat::SOD;
  1588. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1589. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1590. mapInfo->mapHeader->difficulty = 1; // Normal
  1591. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1592. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1593. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1594. // Generate player information
  1595. mapInfo->mapHeader->players.clear();
  1596. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1597. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1598. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1599. mapInfo->mapHeader->howManyTeams = playersToGen;
  1600. for(int i = 0; i < playersToGen; ++i)
  1601. {
  1602. PlayerInfo player;
  1603. player.isFactionRandom = true;
  1604. player.canComputerPlay = true;
  1605. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1606. {
  1607. player.canHumanPlay = false;
  1608. }
  1609. else
  1610. {
  1611. player.canHumanPlay = true;
  1612. }
  1613. player.team = TeamID(i);
  1614. player.hasMainTown = true;
  1615. player.generateHeroAtMainTown = true;
  1616. mapInfo->mapHeader->players.push_back(player);
  1617. }
  1618. mapInfoChanged(mapInfo.get());
  1619. }
  1620. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1621. {
  1622. return mapInfoChanged;
  1623. }
  1624. const CMapInfo * CRandomMapTab::getMapInfo() const
  1625. {
  1626. return mapInfo.get();
  1627. }
  1628. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1629. {
  1630. return mapGenOptions;
  1631. }
  1632. CChatBox::CChatBox(const Rect &rect)
  1633. {
  1634. OBJ_CONSTRUCTION;
  1635. pos += rect;
  1636. addUsedEvents(KEYBOARD);
  1637. captureAllKeys = true;
  1638. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1639. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1640. inputBox->removeUsedEvents(KEYBOARD);
  1641. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1642. chatHistory->label->color = Colors::GREEN;
  1643. }
  1644. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1645. {
  1646. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1647. {
  1648. SEL->postChatMessage(inputBox->text);
  1649. inputBox->setText("");
  1650. }
  1651. else
  1652. inputBox->keyPressed(key);
  1653. }
  1654. void CChatBox::addNewMessage(const std::string &text)
  1655. {
  1656. chatHistory->setText(chatHistory->label->text + text + "\n");
  1657. if(chatHistory->slider)
  1658. chatHistory->slider->moveToMax();
  1659. }
  1660. InfoCard::InfoCard( bool Network )
  1661. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1662. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1663. {
  1664. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1665. pos.x += 393;
  1666. pos.y += 6;
  1667. addUsedEvents(RCLICK);
  1668. mapDescription = nullptr;
  1669. Rect descriptionRect(26, 149, 320, 115);
  1670. mapDescription = new CTextBox("", descriptionRect, 1);
  1671. if(SEL->screenType == CMenuScreen::campaignList)
  1672. {
  1673. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1674. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1675. }
  1676. else
  1677. {
  1678. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1679. parent->addChild(bg);
  1680. auto it = vstd::find(parent->children, this); //our position among parent children
  1681. parent->children.insert(it, bg); //put BG before us
  1682. parent->children.pop_back();
  1683. pos.w = bg->pos.w;
  1684. pos.h = bg->pos.h;
  1685. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1686. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1687. difficulty = new CHighlightableButtonsGroup(0);
  1688. {
  1689. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1690. for(int i = 0; i < 5; i++)
  1691. {
  1692. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1693. }
  1694. }
  1695. if(SEL->screenType != CMenuScreen::newGame)
  1696. difficulty->block(true);
  1697. if(network)
  1698. {
  1699. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1700. chat = new CChatBox(descriptionRect);
  1701. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1702. chatOn = true;
  1703. mapDescription->disable();
  1704. }
  1705. }
  1706. }
  1707. InfoCard::~InfoCard()
  1708. {
  1709. delete sizes;
  1710. delete sFlags;
  1711. }
  1712. void InfoCard::showAll(SDL_Surface * to)
  1713. {
  1714. CIntObject::showAll(to);
  1715. //blit texts
  1716. if(SEL->screenType != CMenuScreen::campaignList)
  1717. {
  1718. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1719. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1720. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1721. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1722. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1723. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1724. if(!chatOn)
  1725. {
  1726. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1727. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1728. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1729. }
  1730. else //players list
  1731. {
  1732. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1733. int playerSoFar = 0;
  1734. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1735. {
  1736. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1737. {
  1738. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1739. playerNames.erase(i->second.playerID);
  1740. }
  1741. }
  1742. playerSoFar = 0;
  1743. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1744. {
  1745. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1746. }
  1747. }
  1748. }
  1749. if(SEL->current)
  1750. {
  1751. if(SEL->screenType != CMenuScreen::campaignList)
  1752. {
  1753. int temp = -1;
  1754. if(!chatOn)
  1755. {
  1756. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1757. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1758. //victory conditions
  1759. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1760. if (temp>20) temp=0;
  1761. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1762. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1763. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1764. temp = SEL->current->mapHeader->victoryCondition.condition;
  1765. if (temp>12) temp=11;
  1766. blitAtLoc(victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1767. //loss conditoins
  1768. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1769. if (temp>20) temp=0;
  1770. sss = CGI->generaltexth->lossCondtions[temp];
  1771. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1772. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1773. if (temp>12) temp=3;
  1774. blitAtLoc(loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1775. if (!CGP)
  1776. {
  1777. delete loss;
  1778. delete victory;
  1779. }
  1780. }
  1781. //difficulty
  1782. assert(SEL->current->mapHeader->difficulty <= 4);
  1783. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1784. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1785. //selecting size icon
  1786. switch (SEL->current->mapHeader->width)
  1787. {
  1788. case 36:
  1789. temp=0;
  1790. break;
  1791. case 72:
  1792. temp=1;
  1793. break;
  1794. case 108:
  1795. temp=2;
  1796. break;
  1797. case 144:
  1798. temp=3;
  1799. break;
  1800. default:
  1801. temp=4;
  1802. break;
  1803. }
  1804. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1805. if(SEL->screenType == CMenuScreen::loadGame)
  1806. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1807. //print flags
  1808. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1809. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1810. TeamID myT;
  1811. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1812. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1813. else
  1814. myT = TeamID::NO_TEAM;
  1815. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1816. {
  1817. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1818. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1819. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1820. }
  1821. std::string tob;
  1822. switch (SEL->sInfo.difficulty)
  1823. {
  1824. case 0:
  1825. tob="80%";
  1826. break;
  1827. case 1:
  1828. tob="100%";
  1829. break;
  1830. case 2:
  1831. tob="130%";
  1832. break;
  1833. case 3:
  1834. tob="160%";
  1835. break;
  1836. case 4:
  1837. tob="200%";
  1838. break;
  1839. }
  1840. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1841. }
  1842. //blit description
  1843. std::string name;
  1844. if (SEL->screenType == CMenuScreen::campaignList)
  1845. {
  1846. name = SEL->current->campaignHeader->name;
  1847. }
  1848. else
  1849. {
  1850. name = SEL->current->mapHeader->name;
  1851. }
  1852. //name
  1853. if (name.length())
  1854. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1855. else
  1856. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1857. }
  1858. }
  1859. void InfoCard::changeSelection( const CMapInfo *to )
  1860. {
  1861. if(to && mapDescription)
  1862. {
  1863. if (SEL->screenType == CMenuScreen::campaignList)
  1864. mapDescription->setText(to->campaignHeader->description);
  1865. else
  1866. mapDescription->setText(to->mapHeader->description);
  1867. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1868. difficulty->block(true);
  1869. difficulty->select(SEL->sInfo.difficulty, 0);
  1870. }
  1871. }
  1872. GH.totalRedraw();
  1873. }
  1874. void InfoCard::clickRight( tribool down, bool previousState )
  1875. {
  1876. static const Rect flagArea(19, 397, 335, 23);
  1877. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1878. showTeamsPopup();
  1879. }
  1880. void InfoCard::showTeamsPopup()
  1881. {
  1882. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1883. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1884. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1885. {
  1886. std::vector<ui8> flags;
  1887. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1888. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1889. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1890. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1891. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1892. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1893. flags.push_back(j);
  1894. int curx = 128 - 9*flags.size();
  1895. for(auto & flag : flags)
  1896. {
  1897. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1898. curx += 18;
  1899. }
  1900. }
  1901. GH.pushInt(new CInfoPopup(bmp, true));
  1902. }
  1903. void InfoCard::toggleChat()
  1904. {
  1905. setChat(!chatOn);
  1906. }
  1907. void InfoCard::setChat(bool activateChat)
  1908. {
  1909. if(chatOn == activateChat)
  1910. return;
  1911. assert(active);
  1912. if(activateChat)
  1913. {
  1914. mapDescription->disable();
  1915. chat->enable();
  1916. playerListBg->enable();
  1917. }
  1918. else
  1919. {
  1920. mapDescription->enable();
  1921. chat->disable();
  1922. playerListBg->disable();
  1923. }
  1924. chatOn = activateChat;
  1925. GH.totalRedraw();
  1926. }
  1927. OptionsTab::OptionsTab():
  1928. turnDuration(nullptr)
  1929. {
  1930. OBJ_CONSTRUCTION;
  1931. bg = new CPicture("ADVOPTBK", 0, 6);
  1932. pos = bg->pos;
  1933. if(SEL->screenType == CMenuScreen::newGame)
  1934. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1935. }
  1936. OptionsTab::~OptionsTab()
  1937. {
  1938. }
  1939. void OptionsTab::showAll(SDL_Surface * to)
  1940. {
  1941. CIntObject::showAll(to);
  1942. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1943. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1944. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1945. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1946. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1947. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1948. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1949. if (turnDuration)
  1950. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1951. }
  1952. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1953. {
  1954. if(SEL->isGuest())
  1955. {
  1956. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1957. return;
  1958. }
  1959. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1960. si16 &cur = s.castle;
  1961. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1962. if (cur == PlayerSettings::NONE) //no change
  1963. return;
  1964. if (cur == PlayerSettings::RANDOM) //first/last available
  1965. {
  1966. if (dir > 0)
  1967. cur = *allowed.begin(); //id of first town
  1968. else
  1969. cur = *allowed.rbegin(); //id of last town
  1970. }
  1971. else // next/previous available
  1972. {
  1973. if ( (cur == *allowed.begin() && dir < 0 )
  1974. || (cur == *allowed.rbegin() && dir > 0) )
  1975. cur = -1;
  1976. else
  1977. {
  1978. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1979. auto iter = allowed.find(cur);
  1980. std::advance(iter, dir);
  1981. cur = *iter;
  1982. }
  1983. }
  1984. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1985. s.hero = PlayerSettings::RANDOM;
  1986. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1987. s.bonus = PlayerSettings::RANDOM;
  1988. entries[player]->selectButtons();
  1989. SEL->propagateOptions();
  1990. entries[player]->update();
  1991. redraw();
  1992. }
  1993. void OptionsTab::nextHero( PlayerColor player, int dir )
  1994. {
  1995. if(SEL->isGuest())
  1996. {
  1997. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1998. return;
  1999. }
  2000. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2001. int old = s.hero;
  2002. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2003. return;
  2004. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2005. {
  2006. int max = CGI->heroh->heroes.size(),
  2007. min = 0;
  2008. s.hero = nextAllowedHero(player, min,max,0,dir);
  2009. }
  2010. else
  2011. {
  2012. if(dir > 0)
  2013. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2014. else
  2015. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2016. }
  2017. if(old != s.hero)
  2018. {
  2019. usedHeroes.erase(old);
  2020. usedHeroes.insert(s.hero);
  2021. entries[player]->update();
  2022. redraw();
  2023. }
  2024. SEL->propagateOptions();
  2025. }
  2026. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2027. {
  2028. if(dir>0)
  2029. {
  2030. for(int i=min+incl; i<=max-incl; i++)
  2031. if(canUseThisHero(player, i))
  2032. return i;
  2033. }
  2034. else
  2035. {
  2036. for(int i=max-incl; i>=min+incl; i--)
  2037. if(canUseThisHero(player, i))
  2038. return i;
  2039. }
  2040. return -1;
  2041. }
  2042. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2043. {
  2044. return CGI->heroh->heroes.size() > ID
  2045. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2046. && !vstd::contains(usedHeroes, ID)
  2047. && SEL->current->mapHeader->allowedHeroes[ID];
  2048. }
  2049. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2050. {
  2051. if(SEL->isGuest())
  2052. {
  2053. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2054. return;
  2055. }
  2056. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2057. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2058. if (s.hero==PlayerSettings::NONE &&
  2059. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2060. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2061. {
  2062. if (dir<0)
  2063. ret=PlayerSettings::RANDOM;
  2064. else ret=PlayerSettings::GOLD;
  2065. }
  2066. if(ret > PlayerSettings::RESOURCE)
  2067. ret = PlayerSettings::RANDOM;
  2068. if(ret < PlayerSettings::RANDOM)
  2069. ret = PlayerSettings::RESOURCE;
  2070. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2071. {
  2072. if (dir<0)
  2073. ret=PlayerSettings::GOLD;
  2074. else ret=PlayerSettings::RANDOM;
  2075. }
  2076. SEL->propagateOptions();
  2077. entries[player]->update();
  2078. redraw();
  2079. }
  2080. void OptionsTab::recreate()
  2081. {
  2082. for(auto & elem : entries)
  2083. {
  2084. delete elem.second;
  2085. }
  2086. entries.clear();
  2087. usedHeroes.clear();
  2088. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2089. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2090. {
  2091. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2092. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2093. for(auto & heroe : heroes)
  2094. usedHeroes.insert(heroe.heroId);
  2095. }
  2096. }
  2097. void OptionsTab::setTurnLength( int npos )
  2098. {
  2099. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2100. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2101. SEL->sInfo.turnTime = times[npos];
  2102. redraw();
  2103. }
  2104. void OptionsTab::flagPressed( PlayerColor color )
  2105. {
  2106. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2107. PlayerSettings *old = nullptr;
  2108. if(SEL->playerNames.size() == 1) //single player -> just swap
  2109. {
  2110. if(color == playerColor) //that color is already selected, no action needed
  2111. return;
  2112. old = &SEL->sInfo.playerInfos[playerColor];
  2113. swapPlayers(*old, clicked);
  2114. }
  2115. else
  2116. {
  2117. //identify clicked player
  2118. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2119. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2120. {
  2121. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2122. SEL->setPlayer(restPos, playerToRestore.id);
  2123. playerToRestore.reset();
  2124. }
  2125. int newPlayer; //which player will take clicked position
  2126. //who will be put here?
  2127. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2128. {
  2129. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2130. if(!newPlayer) //no "free" player -> get just first one
  2131. newPlayer = SEL->playerNames.begin()->first;
  2132. }
  2133. else //human clicked -> take next
  2134. {
  2135. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2136. i++; //player AFTER clicked one
  2137. if(i != SEL->playerNames.end())
  2138. newPlayer = i->first;
  2139. else
  2140. newPlayer = 0; //AI if we scrolled through all players
  2141. }
  2142. SEL->setPlayer(clicked, newPlayer); //put player
  2143. //if that player was somewhere else, we need to replace him with computer
  2144. if(newPlayer) //not AI
  2145. {
  2146. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2147. {
  2148. int curNameID = i->second.playerID;
  2149. if(i->first != color && curNameID == newPlayer)
  2150. {
  2151. assert(i->second.playerID);
  2152. playerToRestore.color = i->first;
  2153. playerToRestore.id = newPlayer;
  2154. SEL->setPlayer(i->second, 0); //set computer
  2155. old = &i->second;
  2156. break;
  2157. }
  2158. }
  2159. }
  2160. }
  2161. entries[clicked.color]->selectButtons();
  2162. if(old)
  2163. {
  2164. entries[old->color]->selectButtons();
  2165. if(old->hero >= 0)
  2166. usedHeroes.erase(old->hero);
  2167. old->hero = entries[old->color]->pi.defaultHero();
  2168. }
  2169. SEL->propagateOptions();
  2170. GH.totalRedraw();
  2171. }
  2172. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2173. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2174. {
  2175. OBJ_CONSTRUCTION;
  2176. defActions |= SHARE_POS;
  2177. int serial = 0;
  2178. for(int g=0; g < s.color.getNum(); ++g)
  2179. {
  2180. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2181. if( itred.canComputerPlay || itred.canHumanPlay)
  2182. serial++;
  2183. }
  2184. pos.x += 54;
  2185. pos.y += 122 + serial*50;
  2186. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2187. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2188. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2189. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2190. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2191. if(SEL->screenType == CMenuScreen::newGame)
  2192. {
  2193. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2194. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2195. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2196. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2197. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2198. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2199. }
  2200. else
  2201. for(auto & elem : btns)
  2202. elem = nullptr;
  2203. selectButtons();
  2204. assert(SEL->current && SEL->current->mapHeader);
  2205. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2206. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2207. if(p.canHumanPlay && p.canComputerPlay)
  2208. whoCanPlay = HUMAN_OR_CPU;
  2209. else if(p.canComputerPlay)
  2210. whoCanPlay = CPU;
  2211. else
  2212. whoCanPlay = HUMAN;
  2213. if(SEL->screenType != CMenuScreen::scenarioInfo
  2214. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2215. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2216. {
  2217. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2218. flag->hoverable = true;
  2219. }
  2220. else
  2221. flag = nullptr;
  2222. town = new SelectedBox(Point(119, 2), s, TOWN);
  2223. hero = new SelectedBox(Point(195, 2), s, HERO);
  2224. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2225. }
  2226. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2227. {
  2228. CIntObject::showAll(to);
  2229. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2230. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2231. }
  2232. void OptionsTab::PlayerOptionsEntry::update()
  2233. {
  2234. town->update();
  2235. hero->update();
  2236. bonus->update();
  2237. }
  2238. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2239. {
  2240. if(!btns[0])
  2241. return;
  2242. if( (pi.defaultCastle() != -1) //fixed tow
  2243. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2244. {
  2245. btns[0]->disable();
  2246. btns[1]->disable();
  2247. }
  2248. else
  2249. {
  2250. btns[0]->enable();
  2251. btns[1]->enable();
  2252. }
  2253. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2254. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2255. {
  2256. btns[2]->disable();
  2257. btns[3]->disable();
  2258. }
  2259. else
  2260. {
  2261. btns[2]->enable();
  2262. btns[3]->enable();
  2263. }
  2264. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2265. {
  2266. btns[4]->disable();
  2267. btns[5]->disable();
  2268. }
  2269. else
  2270. {
  2271. btns[4]->enable();
  2272. btns[5]->enable();
  2273. }
  2274. }
  2275. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2276. {
  2277. enum EBonusSelection //frames of bonuses file
  2278. {
  2279. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2280. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2281. ARTIFACT = 9, RANDOM = 10,
  2282. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2283. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2284. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2285. };
  2286. switch(type)
  2287. {
  2288. case TOWN:
  2289. switch (settings.castle)
  2290. {
  2291. case PlayerSettings::NONE: return TOWN_NONE;
  2292. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2293. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2294. }
  2295. case HERO:
  2296. switch (settings.hero)
  2297. {
  2298. case PlayerSettings::NONE: return HERO_NONE;
  2299. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2300. default:
  2301. {
  2302. if(settings.heroPortrait >= 0)
  2303. return settings.heroPortrait;
  2304. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2305. }
  2306. }
  2307. case BONUS:
  2308. {
  2309. switch(settings.bonus)
  2310. {
  2311. case PlayerSettings::RANDOM: return RANDOM;
  2312. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2313. case PlayerSettings::GOLD: return GOLD;
  2314. case PlayerSettings::RESOURCE:
  2315. {
  2316. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2317. {
  2318. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2319. case Res::WOOD : return WOOD;
  2320. case Res::MERCURY : return MERCURY;
  2321. case Res::ORE : return ORE;
  2322. case Res::SULFUR : return SULFUR;
  2323. case Res::CRYSTAL : return CRYSTAL;
  2324. case Res::GEMS : return GEM;
  2325. case Res::GOLD : return GOLD;
  2326. case Res::MITHRIL : return MITHRIL;
  2327. }
  2328. }
  2329. }
  2330. }
  2331. }
  2332. return 0;
  2333. }
  2334. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2335. {
  2336. switch(type)
  2337. {
  2338. case OptionsTab::TOWN: return "ITPA";
  2339. case OptionsTab::HERO: return "PortraitsSmall";
  2340. case OptionsTab::BONUS: return "SCNRSTAR";
  2341. }
  2342. return "";
  2343. }
  2344. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2345. {
  2346. switch(type)
  2347. {
  2348. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2349. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2350. case OptionsTab::BONUS:
  2351. {
  2352. switch(settings.bonus)
  2353. {
  2354. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2355. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2356. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2357. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2358. }
  2359. }
  2360. }
  2361. return "";
  2362. }
  2363. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2364. {
  2365. switch(type)
  2366. {
  2367. case TOWN:
  2368. {
  2369. switch (settings.castle)
  2370. {
  2371. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2372. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2373. default : return CGI->townh->factions[settings.castle]->name;
  2374. }
  2375. }
  2376. case HERO:
  2377. {
  2378. switch (settings.hero)
  2379. {
  2380. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2381. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2382. default :
  2383. {
  2384. if (!settings.heroName.empty())
  2385. return settings.heroName;
  2386. return CGI->heroh->heroes[settings.hero]->name;
  2387. }
  2388. }
  2389. }
  2390. case BONUS:
  2391. {
  2392. switch (settings.bonus)
  2393. {
  2394. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2395. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2396. }
  2397. }
  2398. }
  2399. return "";
  2400. }
  2401. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2402. {
  2403. switch(type)
  2404. {
  2405. case TOWN: return getName();
  2406. case HERO:
  2407. {
  2408. if (settings.hero >= 0)
  2409. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2410. return getName();
  2411. }
  2412. case BONUS:
  2413. {
  2414. switch(settings.bonus)
  2415. {
  2416. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2417. case PlayerSettings::RESOURCE:
  2418. {
  2419. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2420. {
  2421. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2422. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2423. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2424. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2425. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2426. }
  2427. }
  2428. }
  2429. }
  2430. }
  2431. return "";
  2432. }
  2433. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2434. {
  2435. switch(type)
  2436. {
  2437. case TOWN: return CGI->generaltexth->allTexts[104];
  2438. case HERO: return CGI->generaltexth->allTexts[102];
  2439. case BONUS:
  2440. {
  2441. switch(settings.bonus)
  2442. {
  2443. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2444. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2445. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2446. case PlayerSettings::RESOURCE:
  2447. {
  2448. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2449. {
  2450. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2451. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2452. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2453. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2454. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2455. }
  2456. }
  2457. }
  2458. }
  2459. }
  2460. return "";
  2461. }
  2462. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2463. CWindowObject(BORDERED | RCLICK_POPUP),
  2464. CPlayerSettingsHelper(helper)
  2465. {
  2466. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2467. int value = PlayerSettings::NONE;
  2468. switch(CPlayerSettingsHelper::type)
  2469. {
  2470. break; case TOWN:
  2471. value = settings.castle;
  2472. break; case HERO:
  2473. value = settings.hero;
  2474. break; case BONUS:
  2475. value = settings.bonus;
  2476. }
  2477. if (value == PlayerSettings::RANDOM)
  2478. genBonusWindow();
  2479. else if (CPlayerSettingsHelper::type == BONUS)
  2480. genBonusWindow();
  2481. else if (CPlayerSettingsHelper::type == HERO)
  2482. genHeroWindow();
  2483. else if (CPlayerSettingsHelper::type == TOWN)
  2484. genTownWindow();
  2485. center();
  2486. }
  2487. void OptionsTab::CPregameTooltipBox::genHeader()
  2488. {
  2489. new CFilledTexture("DIBOXBCK", pos);
  2490. updateShadow();
  2491. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2492. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2493. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2494. }
  2495. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2496. {
  2497. pos = Rect(0, 0, 228, 290);
  2498. genHeader();
  2499. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2500. std::vector<CComponent *> components;
  2501. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2502. for (auto & elem : town->creatures)
  2503. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2504. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2505. }
  2506. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2507. {
  2508. pos = Rect(0, 0, 292, 226);
  2509. genHeader();
  2510. // specialty
  2511. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2512. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2513. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2514. }
  2515. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2516. {
  2517. pos = Rect(0, 0, 228, 162);
  2518. genHeader();
  2519. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2520. }
  2521. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2522. :CIntObject(RCLICK, position),
  2523. CPlayerSettingsHelper(settings, type)
  2524. {
  2525. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2526. image = new CAnimImage(getImageName(), getImageIndex());
  2527. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2528. pos = image->pos;
  2529. }
  2530. void OptionsTab::SelectedBox::update()
  2531. {
  2532. image->setFrame(getImageIndex());
  2533. subtitle->setText(getName());
  2534. }
  2535. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2536. {
  2537. if (down)
  2538. {
  2539. // cases when we do not need to display a message
  2540. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2541. return;
  2542. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2543. return;
  2544. GH.pushInt(new CPregameTooltipBox(*this));
  2545. }
  2546. }
  2547. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2548. {
  2549. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2550. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2551. {
  2552. if(it->second.playerID)
  2553. {
  2554. playerColor = it->first;
  2555. }
  2556. }
  2557. pos.w = 762;
  2558. pos.h = 584;
  2559. center(pos);
  2560. assert(LOCPLINT);
  2561. sInfo = *LOCPLINT->cb->getStartInfo();
  2562. assert(!SEL->current);
  2563. current = mapInfoFromGame();
  2564. setPlayersFromGame();
  2565. screenType = CMenuScreen::scenarioInfo;
  2566. card = new InfoCard();
  2567. opt = new OptionsTab();
  2568. opt->recreate();
  2569. card->changeSelection(current);
  2570. card->difficulty->select(startInfo->difficulty, 0);
  2571. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2572. }
  2573. CScenarioInfo::~CScenarioInfo()
  2574. {
  2575. delete current;
  2576. }
  2577. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2578. {
  2579. const CMapHeader * a = aaa->mapHeader.get(),
  2580. * b = bbb->mapHeader.get();
  2581. if(a && b) //if we are sorting scenarios
  2582. {
  2583. switch (sortBy)
  2584. {
  2585. case _format: //by map format (RoE, WoG, etc)
  2586. return (a->version<b->version);
  2587. break;
  2588. case _loscon: //by loss conditions
  2589. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2590. break;
  2591. case _playerAm: //by player amount
  2592. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2593. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2594. for (int i=0;i<8;i++)
  2595. {
  2596. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2597. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2598. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2599. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2600. }
  2601. if (playerAmntB!=playerAmntA)
  2602. return (playerAmntA<playerAmntB);
  2603. else
  2604. return (humenPlayersA<humenPlayersB);
  2605. break;
  2606. case _size: //by size of map
  2607. return (a->width<b->width);
  2608. break;
  2609. case _viccon: //by victory conditions
  2610. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2611. break;
  2612. case _name: //by name
  2613. return boost::ilexicographical_compare(a->name, b->name);
  2614. default:
  2615. return boost::ilexicographical_compare(a->name, b->name);
  2616. }
  2617. }
  2618. else //if we are sorting campaigns
  2619. {
  2620. switch(sortBy)
  2621. {
  2622. case _numOfMaps: //by number of maps in campaign
  2623. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2624. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2625. break;
  2626. case _name: //by name
  2627. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2628. default:
  2629. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2630. }
  2631. }
  2632. }
  2633. CMultiMode::CMultiMode()
  2634. {
  2635. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2636. bg = new CPicture("MUPOPUP.bmp");
  2637. bg->convertToScreenBPP(); //so we could draw without problems
  2638. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2639. pos = bg->center(); //center, window has size of bg graphic
  2640. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2641. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2642. txt->setText(settings["general"]["playerName"].String()); //Player
  2643. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2644. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2645. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2646. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2647. }
  2648. void CMultiMode::openHotseat()
  2649. {
  2650. GH.pushInt(new CHotSeatPlayers(txt->text));
  2651. }
  2652. void CMultiMode::hostTCP()
  2653. {
  2654. Settings name = settings.write["general"]["playerName"];
  2655. name->String() = txt->text;
  2656. GH.popIntTotally(this);
  2657. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2658. }
  2659. void CMultiMode::joinTCP()
  2660. {
  2661. Settings name = settings.write["general"]["playerName"];
  2662. name->String() = txt->text;
  2663. GH.pushInt(new CSimpleJoinScreen);
  2664. }
  2665. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2666. {
  2667. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2668. bg = new CPicture("MUHOTSEA.bmp");
  2669. pos = bg->center(); //center, window has size of bg graphic
  2670. std::string text = CGI->generaltexth->allTexts[446];
  2671. boost::replace_all(text, "\t","\n");
  2672. Rect boxRect(25, 20, 315, 50);
  2673. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2674. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2675. {
  2676. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2677. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2678. }
  2679. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2680. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2681. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2682. txt[0]->setText(firstPlayer, true);
  2683. txt[0]->giveFocus();
  2684. }
  2685. void CHotSeatPlayers::onChange(std::string newText)
  2686. {
  2687. size_t namesCount = 0;
  2688. for(auto & elem : txt)
  2689. if(!elem->text.empty())
  2690. namesCount++;
  2691. ok->block(namesCount < 2);
  2692. }
  2693. void CHotSeatPlayers::enterSelectionScreen()
  2694. {
  2695. std::map<ui8, std::string> names;
  2696. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2697. if(txt[i]->text.length())
  2698. names[j++] = txt[i]->text;
  2699. Settings name = settings.write["general"]["playerName"];
  2700. name->String() = names.begin()->second;
  2701. GH.popInts(2); //pop MP mode window and this
  2702. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2703. }
  2704. void CBonusSelection::init()
  2705. {
  2706. highlightedRegion = nullptr;
  2707. ourHeader = nullptr;
  2708. diffLb = nullptr;
  2709. diffRb = nullptr;
  2710. bonuses = nullptr;
  2711. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2712. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2713. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2714. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2715. loadPositionsOfGraphics();
  2716. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2717. pos.h = background->h;
  2718. pos.w = background->w;
  2719. center();
  2720. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2721. blitAt(panel, 456, 6, background);
  2722. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2723. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2724. //campaign name
  2725. if (ourCampaign->camp->header.name.length())
  2726. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2727. else
  2728. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2729. //map size icon
  2730. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2731. //campaign description
  2732. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2733. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2734. //cmpgDesc->showAll(background);
  2735. //map description
  2736. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2737. //bonus choosing
  2738. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2739. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2740. //set left part of window
  2741. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2742. {
  2743. if(ourCampaign->camp->conquerable(g))
  2744. {
  2745. regions.push_back(new CRegion(this, true, true, g));
  2746. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2747. if (highlightedRegion == nullptr)
  2748. {
  2749. highlightedRegion = regions.back();
  2750. selectMap(g, true);
  2751. }
  2752. }
  2753. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2754. {
  2755. regions.push_back(new CRegion(this, false, false, g));
  2756. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2757. }
  2758. }
  2759. //unlock if no bonuses -- it's acceptable
  2760. // //init campaign state if necessary
  2761. // if (ourCampaign->campaignName.size() == 0)
  2762. // {
  2763. // ourCampaign->initNewCampaign(sInfo);
  2764. // }
  2765. //allies / enemies
  2766. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2767. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2768. SDL_FreeSurface(panel);
  2769. //difficulty
  2770. std::vector<std::string> difficulty;
  2771. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2772. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2773. //difficulty pics
  2774. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2775. {
  2776. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2777. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2778. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2779. surfToDuplicate->flags);
  2780. delete cde;
  2781. }
  2782. //difficulty selection buttons
  2783. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2784. {
  2785. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2786. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2787. }
  2788. //load miniflags
  2789. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2790. }
  2791. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2792. : ourCampaign(std::move(_ourCampaign))
  2793. {
  2794. init();
  2795. }
  2796. CBonusSelection::CBonusSelection( std::string campaignFName )
  2797. {
  2798. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2799. sInfo.campState = ourCampaign;
  2800. init();
  2801. }
  2802. CBonusSelection::~CBonusSelection()
  2803. {
  2804. SDL_FreeSurface(background);
  2805. delete sizes;
  2806. delete ourHeader;
  2807. delete sFlags;
  2808. for (auto & elem : diffPics)
  2809. {
  2810. SDL_FreeSurface(elem);
  2811. }
  2812. }
  2813. void CBonusSelection::goBack()
  2814. {
  2815. GH.popIntTotally(this);
  2816. }
  2817. void CBonusSelection::showAll(SDL_Surface * to)
  2818. {
  2819. blitAt(background, pos.x, pos.y, to);
  2820. CIntObject::showAll(to);
  2821. show(to);
  2822. if (pos.h != to->h || pos.w != to->w)
  2823. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2824. }
  2825. void CBonusSelection::loadPositionsOfGraphics()
  2826. {
  2827. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2828. int idx = 0;
  2829. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2830. {
  2831. SCampPositions sc;
  2832. sc.campPrefix = campaign["prefix"].String();
  2833. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2834. for(const JsonNode &desc : campaign["desc"].Vector())
  2835. {
  2836. SCampPositions::SRegionDesc rd;
  2837. rd.infix = desc["infix"].String();
  2838. rd.xpos = desc["x"].Float();
  2839. rd.ypos = desc["y"].Float();
  2840. sc.regions.push_back(rd);
  2841. }
  2842. campDescriptions.push_back(sc);
  2843. idx++;
  2844. }
  2845. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2846. }
  2847. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2848. {
  2849. if(initialSelect || ourCampaign->currentMap != whichOne)
  2850. {
  2851. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2852. sInfo.mapname = ourCampaign->camp->header.filename;
  2853. sInfo.mode = StartInfo::CAMPAIGN;
  2854. sInfo.campState = ourCampaign;
  2855. ourCampaign->currentMap = whichOne;
  2856. //get header
  2857. delete ourHeader;
  2858. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2859. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2860. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2861. std::map<ui8, std::string> names;
  2862. names[1] = settings["general"]["playerName"].String();
  2863. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2864. sInfo.turnTime = 0;
  2865. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2866. mapDesc->setText(ourHeader->description);
  2867. updateBonusSelection();
  2868. }
  2869. }
  2870. void CBonusSelection::show(SDL_Surface * to)
  2871. {
  2872. //blitAt(background, pos.x, pos.y, to);
  2873. //map name
  2874. std::string mapName = ourHeader->name;
  2875. if (mapName.length())
  2876. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2877. else
  2878. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2879. //map description
  2880. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2881. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2882. //map size icon
  2883. int temp;
  2884. switch (ourHeader->width)
  2885. {
  2886. case 36:
  2887. temp=0;
  2888. break;
  2889. case 72:
  2890. temp=1;
  2891. break;
  2892. case 108:
  2893. temp=2;
  2894. break;
  2895. case 144:
  2896. temp=3;
  2897. break;
  2898. default:
  2899. temp=4;
  2900. break;
  2901. }
  2902. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2903. //flags
  2904. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2905. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2906. TeamID myT;
  2907. myT = ourHeader->players[playerColor.getNum()].team;
  2908. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2909. {
  2910. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2911. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2912. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2913. }
  2914. //difficulty
  2915. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2916. CIntObject::show(to);
  2917. }
  2918. void CBonusSelection::updateBonusSelection()
  2919. {
  2920. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2921. //graphics:
  2922. //spell - SPELLBON.DEF
  2923. //monster - TWCRPORT.DEF
  2924. //building - BO*.BMP graphics
  2925. //artifact - ARTIFBON.DEF
  2926. //spell scroll - SPELLBON.DEF
  2927. //prim skill - PSKILBON.DEF
  2928. //sec skill - SSKILBON.DEF
  2929. //resource - BORES.DEF
  2930. //player - CREST58.DEF
  2931. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2932. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2933. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2934. updateStartButtonState(-1);
  2935. for (auto & elem : bonuses->buttons)
  2936. {
  2937. if (elem->active)
  2938. elem->deactivate();
  2939. delete elem;
  2940. }
  2941. bonuses->buttons.clear();
  2942. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2943. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2944. for(int i = 0; i < bonDescs.size(); i++)
  2945. {
  2946. std::string picName=bonusPics[bonDescs[i].type];
  2947. size_t picNumber=bonDescs[i].info2;
  2948. std::string desc;
  2949. switch(bonDescs[i].type)
  2950. {
  2951. case CScenarioTravel::STravelBonus::SPELL:
  2952. desc = CGI->generaltexth->allTexts[715];
  2953. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2954. break;
  2955. case CScenarioTravel::STravelBonus::MONSTER:
  2956. picNumber = bonDescs[i].info2 + 2;
  2957. desc = CGI->generaltexth->allTexts[717];
  2958. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2959. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2960. break;
  2961. case CScenarioTravel::STravelBonus::BUILDING:
  2962. {
  2963. int faction = -1;
  2964. for(auto & elem : sInfo.playerInfos)
  2965. {
  2966. if (elem.second.playerID)
  2967. {
  2968. faction = elem.second.castle;
  2969. break;
  2970. }
  2971. }
  2972. assert(faction != -1);
  2973. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2974. picName = graphics->ERMUtoPicture[faction][buildID];
  2975. picNumber = -1;
  2976. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2977. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2978. }
  2979. break;
  2980. case CScenarioTravel::STravelBonus::ARTIFACT:
  2981. desc = CGI->generaltexth->allTexts[715];
  2982. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2983. break;
  2984. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2985. desc = CGI->generaltexth->allTexts[716];
  2986. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2987. break;
  2988. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2989. {
  2990. int leadingSkill = -1;
  2991. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2992. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2993. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2994. {
  2995. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2996. {
  2997. leadingSkill = g;
  2998. }
  2999. if (ptr[g] != 0)
  3000. {
  3001. toPrint.push_back(std::make_pair(g, ptr[g]));
  3002. }
  3003. }
  3004. picNumber = leadingSkill;
  3005. desc = CGI->generaltexth->allTexts[715];
  3006. std::string substitute; //text to be printed instead of %s
  3007. for (int v=0; v<toPrint.size(); ++v)
  3008. {
  3009. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3010. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3011. if(v != toPrint.size() - 1)
  3012. {
  3013. substitute += ", ";
  3014. }
  3015. }
  3016. boost::algorithm::replace_first(desc, "%s", substitute);
  3017. break;
  3018. }
  3019. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3020. desc = CGI->generaltexth->allTexts[718];
  3021. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3022. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3023. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3024. break;
  3025. case CScenarioTravel::STravelBonus::RESOURCE:
  3026. {
  3027. int serialResID = 0;
  3028. switch(bonDescs[i].info1)
  3029. {
  3030. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3031. serialResID = bonDescs[i].info1;
  3032. break;
  3033. case 0xFD: //wood + ore
  3034. serialResID = 7;
  3035. break;
  3036. case 0xFE: //rare resources
  3037. serialResID = 8;
  3038. break;
  3039. }
  3040. picNumber = serialResID;
  3041. desc = CGI->generaltexth->allTexts[717];
  3042. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3043. std::string replacement;
  3044. if (serialResID <= 6)
  3045. {
  3046. replacement = CGI->generaltexth->restypes[serialResID];
  3047. }
  3048. else
  3049. {
  3050. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3051. }
  3052. boost::algorithm::replace_first(desc, "%s", replacement);
  3053. }
  3054. break;
  3055. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3056. {
  3057. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3058. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3059. picNumber = superhero ? superhero->portrait : 0;
  3060. desc = CGI->generaltexth->allTexts[719];
  3061. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3062. }
  3063. break;
  3064. case CScenarioTravel::STravelBonus::HERO:
  3065. desc = CGI->generaltexth->allTexts[718];
  3066. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3067. if (bonDescs[i].info2 == 0xFFFF)
  3068. {
  3069. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3070. picNumber = -1;
  3071. picName = "CBONN1A3.BMP";
  3072. }
  3073. else
  3074. {
  3075. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3076. }
  3077. break;
  3078. }
  3079. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3080. if (picNumber != -1)
  3081. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3082. auto anim = new CAnimation();
  3083. anim->setCustom(picName, 0);
  3084. bonusButton->setImage(anim);
  3085. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3086. bonusButton->borderColor = brightYellow;
  3087. bonuses->addButton(bonusButton);
  3088. }
  3089. }
  3090. void CBonusSelection::startMap()
  3091. {
  3092. auto si = new StartInfo(sInfo);
  3093. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3094. logGlobal->infoStream() << "Starting scenario " << int(ourCampaign->currentMap);
  3095. auto exitCb = [si]()
  3096. {
  3097. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3098. };
  3099. if (scenario.prolog.hasPrologEpilog)
  3100. {
  3101. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3102. }
  3103. else
  3104. {
  3105. exitCb();
  3106. }
  3107. }
  3108. void CBonusSelection::selectBonus( int id )
  3109. {
  3110. // Total redraw is needed because the border around the bonus images
  3111. // have to be undrawn/drawn.
  3112. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3113. || id != sInfo.campState->currentBonusID())
  3114. {
  3115. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3116. GH.totalRedraw();
  3117. updateStartButtonState(id);
  3118. }
  3119. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3120. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3121. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3122. {
  3123. std::map<ui8, std::string> names;
  3124. names[1] = settings["general"]["playerName"].String();
  3125. for(auto & elem : sInfo.playerInfos)
  3126. {
  3127. if(elem.first == PlayerColor(bonDescs[id].info1))
  3128. ::setPlayer(elem.second, 1, names);
  3129. else
  3130. ::setPlayer(elem.second, 0, names);
  3131. }
  3132. }
  3133. }
  3134. void CBonusSelection::changeDiff( bool increase )
  3135. {
  3136. if (increase)
  3137. {
  3138. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3139. }
  3140. else
  3141. {
  3142. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3143. }
  3144. }
  3145. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3146. {
  3147. if(selected == -1)
  3148. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3149. else if(startB->getState() == CButtonBase::BLOCKED)
  3150. startB->setState(CButtonBase::NORMAL);
  3151. }
  3152. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3153. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3154. {
  3155. OBJ_CONSTRUCTION;
  3156. addUsedEvents(LCLICK | RCLICK);
  3157. static const std::string colors[2][8] = {
  3158. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3159. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3160. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3161. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3162. pos.x += desc.xpos;
  3163. pos.y += desc.ypos;
  3164. //loading of graphics
  3165. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3166. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3167. static const std::string infix [] = {"En", "Se", "Co"};
  3168. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3169. {
  3170. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3171. }
  3172. pos.w = graphics[0]->w;
  3173. pos.h = graphics[0]->h;
  3174. }
  3175. CBonusSelection::CRegion::~CRegion()
  3176. {
  3177. for (auto & elem : graphics)
  3178. {
  3179. SDL_FreeSurface(elem);
  3180. }
  3181. }
  3182. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3183. {
  3184. //select if selectable & clicked inside our graphic
  3185. if ( indeterminate(down) )
  3186. {
  3187. return;
  3188. }
  3189. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3190. {
  3191. owner->selectMap(myNumber, false);
  3192. owner->highlightedRegion = this;
  3193. parent->showAll(screen);
  3194. }
  3195. }
  3196. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3197. {
  3198. //show r-click text
  3199. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3200. rclickText.size() )
  3201. {
  3202. CRClickPopup::createAndPush(rclickText);
  3203. }
  3204. }
  3205. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3206. {
  3207. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3208. if (!accessible)
  3209. {
  3210. //show as striped
  3211. blitAtLoc(graphics[2], 0, 0, to);
  3212. }
  3213. else if (this == owner->highlightedRegion)
  3214. {
  3215. //show as selected
  3216. blitAtLoc(graphics[1], 0, 0, to);
  3217. }
  3218. else
  3219. {
  3220. //show as not selected selected
  3221. blitAtLoc(graphics[0], 0, 0, to);
  3222. }
  3223. }
  3224. CSavingScreen::CSavingScreen(bool hotseat)
  3225. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3226. {
  3227. ourGame = mapInfoFromGame();
  3228. sInfo = *LOCPLINT->cb->getStartInfo();
  3229. setPlayersFromGame();
  3230. }
  3231. CSavingScreen::~CSavingScreen()
  3232. {
  3233. }
  3234. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3235. {
  3236. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3237. assert(!SEL);
  3238. SEL = this;
  3239. current = nullptr;
  3240. if(Names && !Names->empty()) //if have custom set of player names - use it
  3241. playerNames = *Names;
  3242. else
  3243. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3244. }
  3245. ISelectionScreenInfo::~ISelectionScreenInfo()
  3246. {
  3247. assert(SEL == this);
  3248. SEL = nullptr;
  3249. }
  3250. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3251. {
  3252. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3253. }
  3254. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3255. {
  3256. ::setPlayer(pset, player, playerNames);
  3257. }
  3258. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3259. {
  3260. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3261. if(!sInfo.getPlayersSettings(i->first)) //
  3262. return i->first;
  3263. return 0;
  3264. }
  3265. bool ISelectionScreenInfo::isGuest() const
  3266. {
  3267. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3268. }
  3269. bool ISelectionScreenInfo::isHost() const
  3270. {
  3271. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3272. }
  3273. void ChatMessage::apply(CSelectionScreen *selScreen)
  3274. {
  3275. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3276. GH.totalRedraw();
  3277. }
  3278. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3279. {
  3280. if(!selScreen->ongoingClosing)
  3281. {
  3282. *selScreen->serv << this; //resend to confirm
  3283. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3284. }
  3285. vstd::clear_pointer(selScreen->serv);
  3286. }
  3287. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3288. {
  3289. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3290. SEL->playerNames[connectionID] = playerName;
  3291. //put new player in first slot with AI
  3292. for(auto & elem : SEL->sInfo.playerInfos)
  3293. {
  3294. if(!elem.second.playerID)
  3295. {
  3296. selScreen->setPlayer(elem.second, connectionID);
  3297. selScreen->opt->entries[elem.second.color]->selectButtons();
  3298. break;
  3299. }
  3300. }
  3301. selScreen->propagateNames();
  3302. selScreen->propagateOptions();
  3303. GH.totalRedraw();
  3304. }
  3305. void SelectMap::apply(CSelectionScreen *selScreen)
  3306. {
  3307. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3308. {
  3309. free = false;
  3310. selScreen->changeSelection(mapInfo);
  3311. }
  3312. }
  3313. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3314. {
  3315. if(!selScreen->isGuest())
  3316. return;
  3317. selScreen->setSInfo(*options);
  3318. }
  3319. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3320. {
  3321. if(!selScreen->isGuest())
  3322. return;
  3323. switch(action)
  3324. {
  3325. case NO_TAB:
  3326. selScreen->toggleTab(selScreen->curTab);
  3327. break;
  3328. case OPEN_OPTIONS:
  3329. selScreen->toggleTab(selScreen->opt);
  3330. break;
  3331. case OPEN_SCENARIO_LIST:
  3332. selScreen->toggleTab(selScreen->sel);
  3333. break;
  3334. case OPEN_RANDOM_MAP_OPTIONS:
  3335. selScreen->toggleTab(selScreen->randMapTab);
  3336. break;
  3337. }
  3338. }
  3339. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3340. {
  3341. if(!selScreen->isHost())
  3342. return;
  3343. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3344. switch(what)
  3345. {
  3346. case TOWN:
  3347. selScreen->opt->nextCastle(color, direction);
  3348. break;
  3349. case HERO:
  3350. selScreen->opt->nextHero(color, direction);
  3351. break;
  3352. case BONUS:
  3353. selScreen->opt->nextBonus(color, direction);
  3354. break;
  3355. }
  3356. }
  3357. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3358. {
  3359. if(selScreen->isGuest())
  3360. return;
  3361. SEL->playerNames.erase(playerID);
  3362. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3363. {
  3364. selScreen->setPlayer(*s, 0);
  3365. selScreen->opt->entries[s->color]->selectButtons();
  3366. }
  3367. selScreen->propagateNames();
  3368. selScreen->propagateOptions();
  3369. GH.totalRedraw();
  3370. }
  3371. void PlayersNames::apply(CSelectionScreen *selScreen)
  3372. {
  3373. if(selScreen->isGuest())
  3374. selScreen->playerNames = playerNames;
  3375. }
  3376. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3377. {
  3378. startingInfo.reset();
  3379. startingInfo.serv = selScreen->serv;
  3380. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3381. if(!selScreen->ongoingClosing)
  3382. {
  3383. *selScreen->serv << this; //resend to confirm
  3384. }
  3385. selScreen->serv = nullptr; //hide it so it won't be deleted
  3386. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3387. saveGameName.clear();
  3388. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3389. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3390. }
  3391. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3392. {
  3393. pos.x += config["x"].Float();
  3394. pos.y += config["y"].Float();
  3395. pos.w = 200;
  3396. pos.h = 116;
  3397. campFile = config["file"].String();
  3398. video = config["video"].String();
  3399. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3400. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3401. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3402. hoverText = header.name;
  3403. if (status != CCampaignScreen::DISABLED)
  3404. {
  3405. addUsedEvents(LCLICK | HOVER);
  3406. image = new CPicture(config["image"].String());
  3407. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3408. parent->addChild(hoverLabel);
  3409. }
  3410. if (status == CCampaignScreen::COMPLETED)
  3411. checkMark = new CPicture("CAMPCHK");
  3412. }
  3413. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3414. {
  3415. if (down)
  3416. {
  3417. // Close running video and open the selected campaign
  3418. CCS->videoh->close();
  3419. GH.pushInt( new CBonusSelection(campFile) );
  3420. }
  3421. }
  3422. void CCampaignScreen::CCampaignButton::hover(bool on)
  3423. {
  3424. if (on)
  3425. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3426. else
  3427. hoverLabel->setText(" ");
  3428. }
  3429. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3430. {
  3431. if (status == CCampaignScreen::DISABLED)
  3432. return;
  3433. CIntObject::show(to);
  3434. // Play the campaign button video when the mouse cursor is placed over the button
  3435. if (hovered)
  3436. {
  3437. if (CCS->videoh->fname != video)
  3438. CCS->videoh->open(video);
  3439. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3440. }
  3441. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3442. {
  3443. CCS->videoh->close();
  3444. redraw();
  3445. }
  3446. }
  3447. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3448. {
  3449. std::pair<std::string, std::string> help;
  3450. if (!button["help"].isNull() && button["help"].Float() > 0)
  3451. help = CGI->generaltexth->zelp[button["help"].Float()];
  3452. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3453. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3454. }
  3455. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3456. {
  3457. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3458. for(const JsonNode& node : config["images"].Vector())
  3459. images.push_back(createPicture(node));
  3460. if (!images.empty())
  3461. {
  3462. images[0]->center(); // move background to center
  3463. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3464. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3465. pos = images[0]->pos; // fix height\width of this window
  3466. }
  3467. if (!config["exitbutton"].isNull())
  3468. {
  3469. back = createExitButton(config["exitbutton"]);
  3470. back->hoverable = true;
  3471. }
  3472. for(const JsonNode& node : config["items"].Vector())
  3473. campButtons.push_back(new CCampaignButton(node));
  3474. }
  3475. void CCampaignScreen::showAll(SDL_Surface *to)
  3476. {
  3477. CIntObject::showAll(to);
  3478. if (pos.h != to->h || pos.w != to->w)
  3479. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3480. }
  3481. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3482. {
  3483. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3484. CGP->removeFromGui();
  3485. GH.pushInt(new CLoadingScreen(loader));
  3486. }
  3487. std::string CLoadingScreen::getBackground()
  3488. {
  3489. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3490. if (conf.empty())
  3491. return "loadbar";
  3492. return conf[ rand() % conf.size() ].String();
  3493. }
  3494. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3495. CWindowObject(BORDERED, getBackground()),
  3496. loadingThread(loader)
  3497. {
  3498. CCS->musich->stopMusic(5000);
  3499. }
  3500. CLoadingScreen::~CLoadingScreen()
  3501. {
  3502. loadingThread.join();
  3503. }
  3504. void CLoadingScreen::showAll(SDL_Surface *to)
  3505. {
  3506. Rect rect(0,0,to->w, to->h);
  3507. SDL_FillRect(to, &rect, 0);
  3508. CWindowObject::showAll(to);
  3509. }
  3510. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3511. CWindowObject(BORDERED),
  3512. spe(_spe),
  3513. positionCounter(0),
  3514. voiceSoundHandle(-1),
  3515. exitCb(callback)
  3516. {
  3517. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3518. addUsedEvents(LCLICK);
  3519. pos = center(Rect(0,0, 800, 600));
  3520. updateShadow();
  3521. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3522. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3523. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3524. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3525. text->scrollTextTo(-100);
  3526. }
  3527. void CPrologEpilogVideo::show( SDL_Surface * to )
  3528. {
  3529. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3530. //BUG: some videos are 800x600 in size while some are 800x400
  3531. //VCMI should center them in the middle of the screen. Possible but needs modification
  3532. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3533. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3534. //move text every 5 calls/frames; seems to be good enough
  3535. ++positionCounter;
  3536. if(positionCounter % 5 == 0)
  3537. {
  3538. text->scrollTextBy(1);
  3539. }
  3540. else
  3541. text->showAll(to);// blit text over video, if needed
  3542. if (text->textSize.y + 100 < positionCounter / 5)
  3543. clickLeft(false, false);
  3544. }
  3545. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3546. {
  3547. GH.popInt(this);
  3548. CCS->soundh->stopSound(voiceSoundHandle);
  3549. exitCb();
  3550. }
  3551. CSimpleJoinScreen::CSimpleJoinScreen()
  3552. {
  3553. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3554. bg = new CPicture("MUDIALOG.bmp"); // address background
  3555. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3556. Rect boxRect(20, 20, 205, 50);
  3557. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3558. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3559. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3560. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3561. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3562. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3563. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3564. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3565. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3566. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3567. address->setText(settings["server"]["server"].String(), true);
  3568. address->giveFocus();
  3569. }
  3570. void CSimpleJoinScreen::enterSelectionScreen()
  3571. {
  3572. std::string textAddress = address->text;
  3573. std::string textPort = port->text;
  3574. GH.popIntTotally(this);
  3575. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3576. }
  3577. void CSimpleJoinScreen::onChange(const std::string & newText)
  3578. {
  3579. ok->block(address->text.empty() || port->text.empty());
  3580. }