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CGuiHandler.cpp
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0e70f2998f
SDL event handling is now done exclusively in input handler
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2 years ago |
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CGuiHandler.h
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0e70f2998f
SDL event handling is now done exclusively in input handler
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2 years ago |
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CIntObject.cpp
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5bd044521a
Added method descriptions
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2 years ago |
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CIntObject.h
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5bd044521a
Added method descriptions
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2 years ago |
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CursorHandler.cpp
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5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2 years ago |
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CursorHandler.h
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b1821d4442
Removed some SDL access from non-SDL code
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2 years ago |
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EventDispatcher.cpp
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0e70f2998f
SDL event handling is now done exclusively in input handler
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2 years ago |
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EventDispatcher.h
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5bd044521a
Added method descriptions
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2 years ago |
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EventsReceiver.cpp
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5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2 years ago |
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EventsReceiver.h
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5bd044521a
Added method descriptions
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2 years ago |
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FramerateManager.cpp
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3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
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2 years ago |
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FramerateManager.h
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3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
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2 years ago |
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InterfaceObjectConfigurable.cpp
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5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2 years ago |
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InterfaceObjectConfigurable.h
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062311d24a
Fix callbacks of toggle buttons. Fixes game options window
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2 years ago |
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MouseButton.h
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860fe43131
Merged two mouse button enums
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2 years ago |
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Shortcut.h
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5ae507505a
Fixed toggleable buttons (sleep/wake & subterra/surface)
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2 years ago |
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ShortcutHandler.cpp
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61181d63bd
Fixed missing hotkeys for game saving
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2 years ago |
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ShortcutHandler.h
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dea10e6091
Use more descriptive names for hotkeys
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2 years ago |
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TextAlignment.h
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9be38780cd
Removed remaining parts of Geomeotries.h/cpp
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2 years ago |
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WindowHandler.cpp
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1f513fd280
Extracted event management from GuiHandler and CIntObject
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2 years ago |
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WindowHandler.h
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ad3e54e6c0
Reduced usage of topWindow() method
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2 years ago |