Ivan Savenko 0e70f2998f SDL event handling is now done exclusively in input handler 2 years ago
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CGuiHandler.cpp 0e70f2998f SDL event handling is now done exclusively in input handler 2 years ago
CGuiHandler.h 0e70f2998f SDL event handling is now done exclusively in input handler 2 years ago
CIntObject.cpp 5bd044521a Added method descriptions 2 years ago
CIntObject.h 5bd044521a Added method descriptions 2 years ago
CursorHandler.cpp 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2 years ago
CursorHandler.h b1821d4442 Removed some SDL access from non-SDL code 2 years ago
EventDispatcher.cpp 0e70f2998f SDL event handling is now done exclusively in input handler 2 years ago
EventDispatcher.h 5bd044521a Added method descriptions 2 years ago
EventsReceiver.cpp 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2 years ago
EventsReceiver.h 5bd044521a Added method descriptions 2 years ago
FramerateManager.cpp 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2 years ago
FramerateManager.h 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2 years ago
InterfaceObjectConfigurable.cpp 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2 years ago
InterfaceObjectConfigurable.h 062311d24a Fix callbacks of toggle buttons. Fixes game options window 2 years ago
MouseButton.h 860fe43131 Merged two mouse button enums 2 years ago
Shortcut.h 5ae507505a Fixed toggleable buttons (sleep/wake & subterra/surface) 2 years ago
ShortcutHandler.cpp 61181d63bd Fixed missing hotkeys for game saving 2 years ago
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys 2 years ago
TextAlignment.h 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
WindowHandler.cpp 1f513fd280 Extracted event management from GuiHandler and CIntObject 2 years ago
WindowHandler.h ad3e54e6c0 Reduced usage of topWindow() method 2 years ago