AssetGenerator.cpp 29 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../render/Colors.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameSettings.h"
  23. #include "../lib/IGameSettings.h"
  24. #include "../lib/json/JsonNode.h"
  25. #include "../lib/VCMIDirs.h"
  26. #include "../lib/GameLibrary.h"
  27. #include "../lib/RiverHandler.h"
  28. #include "../lib/RoadHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. void AssetGenerator::initialize()
  31. {
  32. // clear to avoid non updated sprites after mod change (if base imnages are used)
  33. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  34. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  35. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  36. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  40. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  41. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  42. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  43. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  44. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  45. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  46. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  47. imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
  48. imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
  49. imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
  50. imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
  51. imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
  52. imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
  53. imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
  54. imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
  55. imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
  56. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  57. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  58. for(int i = 1; i < 9; i++)
  59. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  60. animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true);
  61. createPaletteShiftedSprites();
  62. }
  63. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  64. {
  65. if (imageFiles.count(image))
  66. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  67. else
  68. return nullptr;
  69. }
  70. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  71. {
  72. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  73. for (const auto & entry : imageFiles)
  74. result[entry.first] = entry.second()->toSharedImage();
  75. return result;
  76. }
  77. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  78. {
  79. return animationFiles;
  80. }
  81. void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img)
  82. {
  83. imageFiles[path] = img;
  84. }
  85. void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim)
  86. {
  87. animationFiles[path] = anim;
  88. }
  89. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  90. {
  91. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  92. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  93. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  94. Canvas canvas = image->getCanvas();
  95. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  96. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  97. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  98. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  99. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  100. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  101. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  102. return image;
  103. }
  104. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  105. {
  106. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  107. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  108. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  109. Canvas canvas = image->getCanvas();
  110. // edges
  111. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  112. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  113. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  114. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  115. // left / right
  116. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  117. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  118. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  119. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  120. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  121. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  122. // top / bottom
  123. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  124. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  125. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  126. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  127. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  128. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  129. // middle
  130. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  131. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  132. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  133. // carpet
  134. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  135. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  136. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  137. // remove bookmarks
  138. for (int i = 0; i < 56; i++)
  139. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  140. for (int i = 0; i < 56; i++)
  141. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  142. for (int i = 0; i < 57; i++)
  143. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  144. for (int i = 0; i < 56; i++)
  145. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  146. // draw bookmarks
  147. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  148. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  149. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  150. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  151. return image;
  152. }
  153. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  154. {
  155. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  156. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  157. // transform to make color of brown DIBOX.PCX texture match color of specified player
  158. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  159. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  160. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  161. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  162. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  163. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  164. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  165. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  166. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  167. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  168. };
  169. assert(player.isValidPlayer());
  170. if (!player.isValidPlayer())
  171. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  172. texture->adjustPalette(filters[player.getNum()], 0);
  173. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  174. Canvas canvas = image->getCanvas();
  175. canvas.draw(texture, Point(0,0));
  176. return image;
  177. }
  178. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  179. {
  180. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  181. locator.layer = EImageBlitMode::OPAQUE;
  182. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  183. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  184. // do not change border color
  185. static const int32_t ignoredMask = 1 << 26;
  186. texture->adjustPalette(shifter, ignoredMask);
  187. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  188. Canvas canvas = image->getCanvas();
  189. canvas.draw(texture, Point(0,0));
  190. return image;
  191. }
  192. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  193. {
  194. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  195. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  196. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  197. Canvas canvas = image->getCanvas();
  198. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  199. // BigBlock section
  200. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  201. Rect bigBlockRegion(292, 74, 248, 114);
  202. Canvas croppedBigBlock = bigBlock->getCanvas();
  203. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  204. Point bigBlockSize(200, 114);
  205. // SmallBlock section
  206. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  207. Canvas croppedSmallBlock = smallBlock->getCanvas();
  208. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  209. Point smallBlockSize(134, 114);
  210. // Tripple block section
  211. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  212. Rect trippleBlockSection(512, 246, 72, 116);
  213. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  214. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  215. Point trippleBlockSize(70, 114);
  216. // First campaigns line
  217. if (selection > 7)
  218. {
  219. // Rebuild 1. campaigns line from 2 to 3 fields
  220. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  221. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  222. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  223. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  224. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  225. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  226. }
  227. else
  228. {
  229. // Empty 1 + 2. field
  230. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  231. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  232. }
  233. // Second campaigns line
  234. // 3. Field
  235. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  236. if (selection == 4)
  237. {
  238. // Disabled 4. field
  239. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  240. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  241. }
  242. else
  243. {
  244. // Empty 4. field
  245. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  246. }
  247. // 5. Field
  248. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  249. // Third campaigns line
  250. // 6. Field
  251. if (selection >= 6)
  252. {
  253. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  254. }
  255. else
  256. {
  257. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  258. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  259. }
  260. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  261. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  262. if (selection >= 7)
  263. {
  264. // Only skull part
  265. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  266. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  267. }
  268. else
  269. {
  270. // Original disabled field with skull and stone for 8. field
  271. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  272. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  273. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  274. }
  275. return image;
  276. }
  277. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  278. {
  279. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  280. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  281. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  282. Canvas canvas = image->getCanvas();
  283. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  284. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  285. return image;
  286. }
  287. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  288. {
  289. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  290. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  291. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  292. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  293. Canvas canvas = image->getCanvas();
  294. std::array sourceRect = {
  295. Rect(149, 144, 200, 116),
  296. Rect(156, 150, 200, 116),
  297. Rect(171, 153, 200, 116),
  298. Rect(35, 358, 200, 116),
  299. Rect(216, 248, 200, 116),
  300. Rect(58, 234, 200, 116),
  301. Rect(184, 219, 200, 116),
  302. Rect(268, 210, 200, 116),
  303. };
  304. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  305. if (chronicle == 8)
  306. {
  307. //skull
  308. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  309. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  310. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  311. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  312. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  313. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  314. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  315. }
  316. return image;
  317. }
  318. void AssetGenerator::createPaletteShiftedSprites()
  319. {
  320. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  321. {
  322. if(entity->paletteAnimation.empty())
  323. continue;
  324. std::vector<PaletteAnimation> paletteShifts;
  325. for(auto & animEntity : entity->paletteAnimation)
  326. paletteShifts.push_back({animEntity.start, animEntity.length});
  327. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  328. }
  329. for(auto entity : LIBRARY->riverTypeHandler->objects)
  330. {
  331. if(entity->paletteAnimation.empty())
  332. continue;
  333. std::vector<PaletteAnimation> paletteShifts;
  334. for(auto & animEntity : entity->paletteAnimation)
  335. paletteShifts.push_back({animEntity.start, animEntity.length});
  336. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  337. }
  338. }
  339. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  340. {
  341. AnimationLayoutMap layout;
  342. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  343. int paletteTransformLength = 1;
  344. for (const auto & transform : paletteAnimations)
  345. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  346. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  347. {
  348. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  349. {
  350. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  351. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  352. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  353. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  354. };
  355. }
  356. }
  357. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  358. animationFiles[shiftedPath] = layout;
  359. }
  360. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  361. {
  362. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  363. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  364. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  365. for(const auto & element : palette)
  366. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  367. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  368. Canvas canvas = image->getCanvas();
  369. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  370. return image;
  371. }
  372. void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
  373. {
  374. auto image = dst->getCanvas();
  375. for(int x = 0; x < dst->width(); x++)
  376. for(int y = 0; y < dst->height(); y++)
  377. {
  378. int sumR = 0;
  379. int sumG = 0;
  380. int sumB = 0;
  381. int sumA = 0;
  382. for(auto & img : images)
  383. {
  384. auto color = img.getPixel(Point(x, y));
  385. sumR += color.r;
  386. sumG += color.g;
  387. sumB += color.b;
  388. sumA += color.a;
  389. }
  390. int ct = images.size();
  391. image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
  392. }
  393. }
  394. AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const
  395. {
  396. CanvasPtr dst = nullptr;
  397. if(small)
  398. {
  399. auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
  400. std::vector<Canvas> images;
  401. for(auto & imageName : imageNames)
  402. {
  403. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
  404. animation->playerColored(player);
  405. auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  406. if(!dst)
  407. dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  408. Canvas canvas = image->getCanvas();
  409. canvas.draw(animation->getImage(2), Point(0, 0));
  410. images.push_back(image->getCanvas());
  411. }
  412. meanImage(dst, images);
  413. }
  414. else
  415. {
  416. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY);
  417. animation->playerColored(player);
  418. auto image = animation->getImage(2);
  419. dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE);
  420. Canvas canvas = dst->getCanvas();
  421. canvas.draw(image, Point(0, 0));
  422. auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
  423. std::vector<Canvas> meanImages;
  424. auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
  425. tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22));
  426. meanImages.push_back(tmpLeft->getCanvas());
  427. auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
  428. tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22));
  429. meanImages.push_back(tmpRight->getCanvas());
  430. meanImage(tmp, meanImages);
  431. for(int i = 0; i < 4; i++)
  432. canvas.draw(tmp, Point(23 + i * 5, 6));
  433. }
  434. return dst;
  435. }
  436. AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small)
  437. {
  438. std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
  439. auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
  440. Canvas overlayCanvas = overlayCanvasImg->getCanvas();
  441. overlayCanvas.draw(overlayImg, Point(0, 0));
  442. AnimationLayoutMap layout;
  443. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  444. {
  445. int offs = small ? 0 : 16;
  446. auto clearButtonImg = createAdventureMapButtonClear(color, small);
  447. for(int i = 0; i < 4; i++)
  448. {
  449. std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
  450. ImagePath spriteName = ImagePath::builtin(baseName + ".png");
  451. ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
  452. imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
  453. auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
  454. auto canvas = newImg->getCanvas();
  455. canvas.draw(clearButtonImg, Point(0, 0));
  456. switch (i)
  457. {
  458. case 0:
  459. canvas.draw(overlayCanvasImg, Point(offs, 0));
  460. return newImg;
  461. case 1:
  462. canvas.draw(clearButtonImg, Point(1, 1));
  463. canvas.draw(overlayCanvasImg, Point(offs + 1, 1));
  464. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  465. canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  466. canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
  467. canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
  468. return newImg;
  469. case 2:
  470. canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25);
  471. return newImg;
  472. default:
  473. canvas.draw(overlayCanvasImg, Point(offs, 0));
  474. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  475. canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  476. canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  477. canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  478. return newImg;
  479. }
  480. };
  481. if(color == PlayerColor(0))
  482. {
  483. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  484. imageFiles[spriteName] = imageFiles[spriteNameColor];
  485. }
  486. }
  487. }
  488. return layout;
  489. }
  490. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
  491. {
  492. Point size(438, 187);
  493. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  494. Canvas canvas = image->getCanvas();
  495. Rect r(4, 40, 102, 132);
  496. canvas.drawColor(r, Colors::BLACK);
  497. canvas.drawBorder(r, Colors::YELLOW);
  498. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  499. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  500. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  501. r = Rect(60, 3, 315, 21);
  502. canvas.drawColorBlended(r, rectangleColor);
  503. canvas.drawBorder(r, borderColor);
  504. for(int i = 0; i < 8; i++)
  505. {
  506. Rect r(114, 30 + i * 19, 24, 20);
  507. canvas.drawColorBlended(r, rectangleColor);
  508. canvas.drawBorder(r, borderColor);
  509. r.x += 23;
  510. r.w = 173;
  511. canvas.drawColorBlended(r, rectangleColor);
  512. canvas.drawBorder(r, borderColor);
  513. }
  514. std::vector<Rect> redRects = {
  515. Rect(319, 30, 45, 45),
  516. Rect(373, 30, 45, 45)
  517. };
  518. std::vector<Rect> darkRects = {};
  519. if(boxesAmount == 3)
  520. {
  521. redRects.push_back(Rect(347, 109, 45, 45));
  522. darkRects.push_back(Rect(347, 156, 45, 19));
  523. }
  524. else if(boxesAmount == 4)
  525. {
  526. redRects.push_back(Rect(319, 109, 45, 45));
  527. redRects.push_back(Rect(373, 109, 45, 45));
  528. darkRects.push_back(Rect(319, 156, 45, 19));
  529. darkRects.push_back(Rect(373, 156, 45, 19));
  530. }
  531. for(auto & rect : darkRects)
  532. {
  533. canvas.drawColorBlended(rect, rectangleColor);
  534. canvas.drawBorder(rect, borderColor);
  535. }
  536. for(auto & rect : redRects)
  537. {
  538. canvas.drawColorBlended(rect, rectangleColorRed);
  539. canvas.drawBorder(rect, borderColor);
  540. }
  541. return image;
  542. }
  543. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
  544. {
  545. std::map<CreatureInfoPanelElement, Point> size {
  546. {BONUS_EFFECTS, Point(438, 59)},
  547. {SPELL_EFFECTS, Point(438, 42)},
  548. {BUTTON_PANEL, Point(438, 43)},
  549. {COMMANDER_BACKGROUND, Point(438, 177)},
  550. {COMMANDER_ABILITIES, Point(438, 59)}
  551. };
  552. auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
  553. Canvas canvas = image->getCanvas();
  554. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  555. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  556. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  557. switch (element)
  558. {
  559. case BONUS_EFFECTS:
  560. for(int i = 0; i < 2; i++)
  561. {
  562. Rect r(4 + i * 208, 0, 54, 54);
  563. canvas.drawColorBlended(r, rectangleColorRed);
  564. canvas.drawBorder(r, borderColor);
  565. r = Rect(61 + i * 208, 0, 144, 54);
  566. canvas.drawColorBlended(r, rectangleColor);
  567. canvas.drawBorder(r, borderColor);
  568. }
  569. break;
  570. case SPELL_EFFECTS:
  571. for(int i = 0; i < 8; i++)
  572. {
  573. Rect r(6 + i * 54, 2, 48, 36);
  574. canvas.drawColorBlended(r, rectangleColor);
  575. canvas.drawBorder(r, borderColor);
  576. }
  577. break;
  578. case BUTTON_PANEL:
  579. canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
  580. break;
  581. case COMMANDER_BACKGROUND:
  582. for(int x = 0; x < 3; x++)
  583. {
  584. for(int y = 0; y < 3; y++)
  585. {
  586. Rect r(269 + x * 52, 21 + y * 52, 44, 44);
  587. canvas.drawColorBlended(r, rectangleColorRed);
  588. canvas.drawBorder(r, borderColor);
  589. }
  590. }
  591. for(int x = 0; x < 3; x++)
  592. {
  593. for(int y = 0; y < 2; y++)
  594. {
  595. Rect r(10 + x * 80, 20 + y * 80, 70, 70);
  596. canvas.drawColor(r, Colors::BLACK);
  597. }
  598. }
  599. break;
  600. case COMMANDER_ABILITIES:
  601. for(int i = 0; i < 6; i++)
  602. {
  603. Rect r(37 + i * 63, 2, 54, 54);
  604. canvas.drawColorBlended(r, rectangleColorRed);
  605. canvas.drawBorder(r, borderColor);
  606. }
  607. for(int i = 0; i < 2; i++)
  608. {
  609. Rect r(10 + i * 401, 6, 22, 46);
  610. canvas.drawColor(r, Colors::BLACK);
  611. }
  612. break;
  613. }
  614. return image;
  615. }
  616. AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
  617. {
  618. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  619. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  620. Point size(612, 438);
  621. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  622. Canvas canvas = image->getCanvas();
  623. for (int y = 0; y < size.y; y += img->height())
  624. for (int x = 0; x < size.x; x += img->width())
  625. canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
  626. Rect r(11, 11, 171, 171);
  627. canvas.drawColor(r, Colors::BLACK);
  628. canvas.drawBorder(r, Colors::YELLOW);
  629. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  630. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  631. for(int i = 0; i < 6; i++)
  632. {
  633. Rect r(11, 194 + i * 32, 155, 33);
  634. canvas.drawColorBlended(r, rectangleColor);
  635. canvas.drawBorder(r, borderColor);
  636. }
  637. r = Rect(165, 194, 18, 193);
  638. canvas.drawColor(r, Colors::BLACK);
  639. canvas.drawBorder(r, borderColor);
  640. r = Rect(193, 11, 408, 376);
  641. canvas.drawColorBlended(r, rectangleColor);
  642. canvas.drawBorder(r, borderColor);
  643. return image;
  644. }