CMainMenu.cpp 17 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../../lib/filesystem/Filesystem.h"
  18. #include "../../lib/filesystem/CCompressedStream.h"
  19. #include "../gui/SDL_Extensions.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../CGameInfo.h"
  22. #include "../../lib/CGeneralTextHandler.h"
  23. #include "../../lib/JsonNode.h"
  24. #include "../CMusicHandler.h"
  25. #include "../CVideoHandler.h"
  26. #include "../Graphics.h"
  27. #include "../../lib/serializer/Connection.h"
  28. #include "../../lib/serializer/CTypeList.h"
  29. #include "../../lib/VCMIDirs.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../windows/GUIClasses.h"
  32. #include "../CPlayerInterface.h"
  33. #include "../../CCallback.h"
  34. #include "../CMessage.h"
  35. #include "../Client.h"
  36. #include "../gui/CGuiHandler.h"
  37. #include "../gui/CAnimation.h"
  38. #include "../widgets/CComponent.h"
  39. #include "../widgets/Buttons.h"
  40. #include "../widgets/MiscWidgets.h"
  41. #include "../widgets/ObjectLists.h"
  42. #include "../widgets/TextControls.h"
  43. #include "../windows/InfoWindows.h"
  44. #include "../CServerHandler.h"
  45. #include "../../lib/CStopWatch.h"
  46. #include "../../lib/NetPacksLobby.h"
  47. #include "../../lib/CThreadHelper.h"
  48. #include "../../lib/CConfigHandler.h"
  49. #include "../../lib/GameConstants.h"
  50. #include "../../lib/CRandomGenerator.h"
  51. #include "../../lib/CondSh.h"
  52. #include "../../lib/mapping/CCampaignHandler.h"
  53. namespace fs = boost::filesystem;
  54. std::shared_ptr<CMainMenu> CMM;
  55. ISelectionScreenInfo * SEL;
  56. static void do_quit()
  57. {
  58. SDL_Event event;
  59. event.quit.type = SDL_QUIT;
  60. SDL_PushEvent(&event);
  61. }
  62. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  63. : CWindowObject(BORDERED), config(configNode)
  64. {
  65. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  66. background = std::make_shared<CPicture>(config["background"].String());
  67. if(config["scalable"].Bool())
  68. {
  69. if(background->bg->format->palette)
  70. background->convertToScreenBPP();
  71. background->scaleTo(Point(screen->w, screen->h));
  72. }
  73. pos = background->center();
  74. for(const JsonNode & node : config["items"].Vector())
  75. menuNameToEntry.push_back(node["name"].String());
  76. for(const JsonNode & node : config["images"].Vector())
  77. images.push_back(CMainMenu::createPicture(node));
  78. //Hardcoded entry
  79. menuNameToEntry.push_back("credits");
  80. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  81. tabs->type |= REDRAW_PARENT;
  82. }
  83. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  84. {
  85. if(config["items"].Vector().size() == index)
  86. return std::make_shared<CreditsScreen>(this->pos);
  87. else
  88. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  89. }
  90. void CMenuScreen::show(SDL_Surface * to)
  91. {
  92. if(!config["video"].isNull())
  93. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
  94. CIntObject::show(to);
  95. }
  96. void CMenuScreen::activate()
  97. {
  98. CCS->musich->playMusic("Music/MainMenu", true, true);
  99. if(!config["video"].isNull())
  100. CCS->videoh->open(config["video"]["name"].String());
  101. CIntObject::activate();
  102. }
  103. void CMenuScreen::deactivate()
  104. {
  105. if(!config["video"].isNull())
  106. CCS->videoh->close();
  107. CIntObject::deactivate();
  108. }
  109. void CMenuScreen::switchToTab(size_t index)
  110. {
  111. tabs->setActive(index);
  112. }
  113. void CMenuScreen::switchToTab(std::string name)
  114. {
  115. switchToTab(vstd::find_pos(menuNameToEntry, name));
  116. }
  117. size_t CMenuScreen::getActiveTab() const
  118. {
  119. return tabs->getActive();
  120. }
  121. //funciton for std::string -> std::function conversion for main menu
  122. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  123. {
  124. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  125. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  126. std::list<std::string> commands;
  127. boost::split(commands, string, boost::is_any_of("\t "));
  128. if(!commands.empty())
  129. {
  130. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  131. commands.pop_front();
  132. if(index > 3 || !commands.empty())
  133. {
  134. switch(index)
  135. {
  136. case 0: //to - switch to another tab, if such tab exists
  137. {
  138. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  139. if(index2 != menuType.size())
  140. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  141. break;
  142. }
  143. case 1: //open campaign selection window
  144. {
  145. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  146. break;
  147. }
  148. case 2: //start
  149. {
  150. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  151. {
  152. case 0:
  153. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  154. case 1:
  155. return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::newGame); };
  156. case 2:
  157. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  158. case 3:
  159. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  160. }
  161. break;
  162. }
  163. case 3: //load
  164. {
  165. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  166. {
  167. case 0:
  168. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  169. case 1:
  170. return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
  171. case 2:
  172. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  173. case 3:
  174. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  175. }
  176. }
  177. break;
  178. case 4: //exit
  179. {
  180. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  181. }
  182. break;
  183. case 5: //highscores
  184. {
  185. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  186. }
  187. }
  188. }
  189. }
  190. logGlobal->error("Failed to parse command: %s", string);
  191. return std::function<void()>();
  192. }
  193. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  194. {
  195. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  196. std::pair<std::string, std::string> help;
  197. if(!button["help"].isNull() && button["help"].Float() > 0)
  198. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  199. int posx = static_cast<int>(button["x"].Float());
  200. if(posx < 0)
  201. posx = pos.w + posx;
  202. int posy = static_cast<int>(button["y"].Float());
  203. if(posy < 0)
  204. posy = pos.h + posy;
  205. auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
  206. if (button["center"].Bool())
  207. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  208. return result;
  209. }
  210. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  211. {
  212. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  213. type |= REDRAW_PARENT;
  214. pos = parent->pos;
  215. for(const JsonNode & node : config["images"].Vector())
  216. images.push_back(CMainMenu::createPicture(node));
  217. for(const JsonNode & node : config["buttons"].Vector())
  218. {
  219. buttons.push_back(createButton(parent, node));
  220. buttons.back()->hoverable = true;
  221. buttons.back()->type |= REDRAW_PARENT;
  222. }
  223. }
  224. CMainMenuConfig::CMainMenuConfig()
  225. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  226. {
  227. }
  228. CMainMenuConfig & CMainMenuConfig::get()
  229. {
  230. static CMainMenuConfig config;
  231. return config;
  232. }
  233. const JsonNode & CMainMenuConfig::getConfig() const
  234. {
  235. return config;
  236. }
  237. const JsonNode & CMainMenuConfig::getCampaigns() const
  238. {
  239. return campaignSets;
  240. }
  241. CMainMenu::CMainMenu()
  242. {
  243. pos.w = screen->w;
  244. pos.h = screen->h;
  245. GH.defActionsDef = 63;
  246. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  247. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  248. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  249. }
  250. CMainMenu::~CMainMenu()
  251. {
  252. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  253. if(GH.curInt == this)
  254. GH.curInt = nullptr;
  255. }
  256. void CMainMenu::update()
  257. {
  258. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  259. return;
  260. if(GH.listInt.empty())
  261. {
  262. GH.pushInt(CMM);
  263. GH.pushInt(menu);
  264. menu->switchToTab(menu->getActiveTab());
  265. }
  266. // Handles mouse and key input
  267. GH.updateTime();
  268. GH.handleEvents();
  269. // check for null othervice crash on finishing a campaign
  270. // /FIXME: find out why GH.listInt is empty to begin with
  271. if(GH.topInt())
  272. GH.topInt()->show(screen);
  273. }
  274. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  275. {
  276. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  277. CSH->screenType = screenType;
  278. CSH->loadMode = loadMode;
  279. GH.pushIntT<CSimpleJoinScreen>(host);
  280. }
  281. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  282. {
  283. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  284. openCampaignLobby(ourCampaign);
  285. }
  286. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  287. {
  288. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  289. CSH->screenType = ESelectionScreen::campaignList;
  290. CSH->campaignStateToSend = campaign;
  291. GH.pushIntT<CSimpleJoinScreen>();
  292. }
  293. void CMainMenu::openCampaignScreen(std::string name)
  294. {
  295. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  296. {
  297. GH.pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  298. return;
  299. }
  300. logGlobal->error("Unknown campaign set: %s", name);
  301. }
  302. std::shared_ptr<CMainMenu> CMainMenu::create()
  303. {
  304. if(!CMM)
  305. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  306. GH.terminate_cond->setn(false);
  307. return CMM;
  308. }
  309. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  310. {
  311. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  312. }
  313. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  314. : screenType(ScreenType)
  315. {
  316. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  317. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  318. pos = background->center(); //center, window has size of bg graphic
  319. picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
  320. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  321. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  322. playerName->setText(settings["general"]["playerName"].String());
  323. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  324. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  325. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  326. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  327. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
  328. }
  329. void CMultiMode::hostTCP()
  330. {
  331. auto savedScreenType = screenType;
  332. close();
  333. GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
  334. }
  335. void CMultiMode::joinTCP()
  336. {
  337. auto savedScreenType = screenType;
  338. close();
  339. GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
  340. }
  341. void CMultiMode::onNameChange(std::string newText)
  342. {
  343. Settings name = settings.write["general"]["playerName"];
  344. name->String() = newText;
  345. }
  346. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  347. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  348. {
  349. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  350. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  351. pos = background->center(); //center, window has size of bg graphic
  352. std::string text = CGI->generaltexth->allTexts[446];
  353. boost::replace_all(text, "\t", "\n");
  354. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  355. for(int i = 0; i < inputNames.size(); i++)
  356. {
  357. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  358. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  359. }
  360. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
  361. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
  362. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  363. inputNames[0]->setText(firstPlayer, true);
  364. #ifndef VCMI_IOS
  365. inputNames[0]->giveFocus();
  366. #endif
  367. }
  368. void CMultiPlayers::onChange(std::string newText)
  369. {
  370. size_t namesCount = 0;
  371. for(auto & elem : inputNames)
  372. if(!elem->getText().empty())
  373. namesCount++;
  374. }
  375. void CMultiPlayers::enterSelectionScreen()
  376. {
  377. std::vector<std::string> names;
  378. for(auto name : inputNames)
  379. {
  380. if(name->getText().length())
  381. names.push_back(name->getText());
  382. }
  383. Settings name = settings.write["general"]["playerName"];
  384. name->String() = names[0];
  385. CMainMenu::openLobby(screenType, host, &names, loadMode);
  386. }
  387. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  388. {
  389. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  390. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  391. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  392. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  393. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  394. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  395. if(host && !settings["session"]["donotstartserver"].Bool())
  396. {
  397. textTitle->setText("Connecting...");
  398. boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
  399. }
  400. else
  401. {
  402. textTitle->setText("Enter address:");
  403. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  404. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  405. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  406. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
  407. inputAddress->giveFocus();
  408. }
  409. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  410. inputPort->setText(boost::lexical_cast<std::string>(CSH->getHostPort()), true);
  411. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
  412. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  413. }
  414. void CSimpleJoinScreen::connectToServer()
  415. {
  416. textTitle->setText("Connecting...");
  417. buttonOk->block(true);
  418. CSDL_Ext::stopTextInput();
  419. boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  420. }
  421. void CSimpleJoinScreen::leaveScreen()
  422. {
  423. if(CSH->state == EClientState::CONNECTING)
  424. {
  425. textTitle->setText("Closing...");
  426. CSH->state = EClientState::CONNECTION_CANCELLED;
  427. }
  428. else if(GH.listInt.size() && GH.listInt.front().get() == this)
  429. {
  430. close();
  431. }
  432. }
  433. void CSimpleJoinScreen::onChange(const std::string & newText)
  434. {
  435. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  436. }
  437. void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
  438. {
  439. setThreadName("CSimpleJoinScreen::connectThread");
  440. if(!addr.length())
  441. CSH->startLocalServerAndConnect();
  442. else
  443. CSH->justConnectToServer(addr, port);
  444. if(GH.listInt.size() && GH.listInt.front().get() == this)
  445. {
  446. close();
  447. }
  448. }
  449. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  450. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  451. {
  452. CCS->musich->stopMusic(5000);
  453. }
  454. CLoadingScreen::~CLoadingScreen()
  455. {
  456. loadingThread.join();
  457. }
  458. void CLoadingScreen::showAll(SDL_Surface * to)
  459. {
  460. Rect rect(0, 0, to->w, to->h);
  461. SDL_FillRect(to, &rect, 0);
  462. CWindowObject::showAll(to);
  463. }
  464. std::string CLoadingScreen::getBackground()
  465. {
  466. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  467. if(conf.empty())
  468. {
  469. return "loadbar";
  470. }
  471. else
  472. {
  473. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  474. }
  475. }