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- /*
- * CompleteQuestBehavior.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../AIUtility.h"
- #include "../../../CCallback.h"
- #include "../Goals/CGoal.h"
- #include "../../../lib/CGameState.h"
- namespace NKAI
- {
- namespace Goals
- {
- class CompleteQuest : public CGoal<CompleteQuest>
- {
- private:
- QuestInfo q;
- public:
- CompleteQuest(const QuestInfo & quest)
- :CGoal(COMPLETE_QUEST), q(quest)
- {
- }
- virtual Goals::TGoalVec decompose() const override;
- virtual std::string toString() const override;
- virtual bool hasHash() const override { return true; }
- virtual uint64_t getHash() const override;
- virtual bool operator==(const CompleteQuest & other) const override;
- private:
- TGoalVec tryCompleteQuest() const;
- TGoalVec missionArt() const;
- TGoalVec missionHero() const;
- TGoalVec missionArmy() const;
- TGoalVec missionResources() const;
- TGoalVec missionDestroyObj() const;
- TGoalVec missionIncreasePrimaryStat() const;
- TGoalVec missionLevel() const;
- TGoalVec missionKeymaster() const;
- std::string questToString() const;
- };
- }
- }
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