DamageCalculator.cpp 15 KB

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  1. /*
  2. * DamageCalculator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "DamageCalculator.h"
  12. #include "CBattleInfoCallback.h"
  13. #include "Unit.h"
  14. #include "../HeroBonus.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CModHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. TDmgRange DamageCalculator::getBaseDamageSingle() const
  20. {
  21. double minDmg = 0.0;
  22. double maxDmg = 0.0;
  23. minDmg = info.attacker->getMinDamage(info.shooting);
  24. maxDmg = info.attacker->getMaxDamage(info.shooting);
  25. if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS)
  26. {
  27. const auto * town = callback.battleGetDefendedTown();
  28. assert(town);
  29. switch(info.attacker->getPosition())
  30. {
  31. case BattleHex::CASTLE_CENTRAL_TOWER:
  32. return town->getKeepDamageRange();
  33. case BattleHex::CASTLE_BOTTOM_TOWER:
  34. case BattleHex::CASTLE_UPPER_TOWER:
  35. return town->getTowerDamageRange();
  36. default:
  37. assert(0);
  38. }
  39. }
  40. const std::string cachingStrSiedgeWeapon = "type_SIEGE_WEAPON";
  41. static const auto selectorSiedgeWeapon = Selector::type()(Bonus::SIEGE_WEAPON);
  42. if(info.attacker->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS)
  43. {
  44. auto retrieveHeroPrimSkill = [&](int skill) -> int
  45. {
  46. std::shared_ptr<const Bonus> b = info.attacker->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill)));
  47. return b ? b->val : 0;
  48. };
  49. //minDmg and maxDmg are multiplied by hero attack + 1
  50. minDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
  51. maxDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
  52. }
  53. return { minDmg, maxDmg };
  54. }
  55. TDmgRange DamageCalculator::getBaseDamageBlessCurse() const
  56. {
  57. const std::string cachingStrForcedMinDamage = "type_ALWAYS_MINIMUM_DAMAGE";
  58. static const auto selectorForcedMinDamage = Selector::type()(Bonus::ALWAYS_MINIMUM_DAMAGE);
  59. const std::string cachingStrForcedMaxDamage = "type_ALWAYS_MAXIMUM_DAMAGE";
  60. static const auto selectorForcedMaxDamage = Selector::type()(Bonus::ALWAYS_MAXIMUM_DAMAGE);
  61. TConstBonusListPtr curseEffects = info.attacker->getBonuses(selectorForcedMinDamage, cachingStrForcedMinDamage);
  62. TConstBonusListPtr blessEffects = info.attacker->getBonuses(selectorForcedMaxDamage, cachingStrForcedMaxDamage);
  63. int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue();
  64. TDmgRange baseDamage = getBaseDamageSingle();
  65. TDmgRange modifiedDamage = {
  66. std::max(static_cast<int64_t>(1), baseDamage.first + curseBlessAdditiveModifier),
  67. std::max(static_cast<int64_t>(1), baseDamage.second + curseBlessAdditiveModifier)
  68. };
  69. if(curseEffects->size() && blessEffects->size() )
  70. {
  71. logGlobal->warn("Stack has both curse and bless! Effects will negate each other!");
  72. return modifiedDamage;
  73. }
  74. if(curseEffects->size())
  75. {
  76. return {
  77. modifiedDamage.first,
  78. modifiedDamage.first
  79. };
  80. }
  81. if(blessEffects->size())
  82. {
  83. return {
  84. modifiedDamage.second,
  85. modifiedDamage.second
  86. };
  87. }
  88. return modifiedDamage;
  89. }
  90. TDmgRange DamageCalculator::getBaseDamageStack() const
  91. {
  92. auto stackSize = info.attacker->getCount();
  93. auto baseDamage = getBaseDamageBlessCurse();
  94. return {
  95. baseDamage.first * stackSize,
  96. baseDamage.second * stackSize
  97. };
  98. }
  99. int DamageCalculator::getActorAttackBase() const
  100. {
  101. return info.attacker->getAttack(info.shooting);
  102. }
  103. int DamageCalculator::getActorAttackEffective() const
  104. {
  105. return getActorAttackBase() + getActorAttackSlayer();
  106. }
  107. int DamageCalculator::getActorAttackSlayer() const
  108. {
  109. const std::string cachingStrSlayer = "type_SLAYER";
  110. static const auto selectorSlayer = Selector::type()(Bonus::SLAYER);
  111. auto slayerEffects = info.attacker->getBonuses(selectorSlayer, cachingStrSlayer);
  112. auto slayerAffected = info.defender->unitType()->valOfBonuses(Selector::type()(Bonus::KING));
  113. if(std::shared_ptr<const Bonus> slayerEffect = slayerEffects->getFirst(Selector::all))
  114. {
  115. const auto spLevel = slayerEffect->val;
  116. bool isAffected = spLevel >= slayerAffected;
  117. if(isAffected)
  118. {
  119. int attackBonus = SpellID(SpellID::SLAYER).toSpell()->getLevelPower(spLevel);
  120. if(info.attacker->hasBonusOfType(Bonus::SPECIAL_PECULIAR_ENCHANT, SpellID::SLAYER))
  121. {
  122. ui8 attackerTier = info.attacker->unitType()->level;
  123. ui8 specialtyBonus = std::max(5 - attackerTier, 0);
  124. attackBonus += specialtyBonus;
  125. }
  126. return attackBonus;
  127. }
  128. }
  129. return 0;
  130. }
  131. int DamageCalculator::getTargetDefenseBase() const
  132. {
  133. return info.defender->getDefense(info.shooting);
  134. }
  135. int DamageCalculator::getTargetDefenseEffective() const
  136. {
  137. return getTargetDefenseBase() + getTargetDefenseIgnored();
  138. }
  139. int DamageCalculator::getTargetDefenseIgnored() const
  140. {
  141. double multDefenceReduction = battleBonusValue(info.attacker, Selector::type()(Bonus::ENEMY_DEFENCE_REDUCTION)) / 100.0;
  142. if(multDefenceReduction > 0)
  143. {
  144. int reduction = std::floor(multDefenceReduction * getTargetDefenseBase()) + 1;
  145. return -std::min(reduction,getTargetDefenseBase());
  146. }
  147. return 0;
  148. }
  149. double DamageCalculator::getAttackSkillFactor() const
  150. {
  151. int attackAdvantage = getActorAttackEffective() - getTargetDefenseEffective();
  152. if(attackAdvantage > 0)
  153. {
  154. const double attackMultiplier = VLC->modh->settings.ATTACK_POINT_DMG_MULTIPLIER;
  155. const double attackMultiplierCap = VLC->modh->settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP;
  156. const double attackFactor = std::min(attackMultiplier * attackAdvantage, attackMultiplierCap);
  157. return attackFactor;
  158. }
  159. return 0.f;
  160. }
  161. double DamageCalculator::getAttackBlessFactor() const
  162. {
  163. const std::string cachingStrDamage = "type_GENERAL_DAMAGE_PREMY";
  164. static const auto selectorDamage = Selector::type()(Bonus::GENERAL_DAMAGE_PREMY);
  165. return info.attacker->valOfBonuses(selectorDamage, cachingStrDamage) / 100.0;
  166. }
  167. double DamageCalculator::getAttackOffenseArcheryFactor() const
  168. {
  169. if(info.shooting)
  170. {
  171. const std::string cachingStrArchery = "type_PERCENTAGE_DAMAGE_BOOSTs_1";
  172. static const auto selectorArchery = Selector::typeSubtype(Bonus::PERCENTAGE_DAMAGE_BOOST, 1);
  173. return info.attacker->valOfBonuses(selectorArchery, cachingStrArchery) / 100.0;
  174. }
  175. const std::string cachingStrOffence = "type_PERCENTAGE_DAMAGE_BOOSTs_0";
  176. static const auto selectorOffence = Selector::typeSubtype(Bonus::PERCENTAGE_DAMAGE_BOOST, 0);
  177. return info.attacker->valOfBonuses(selectorOffence, cachingStrOffence) / 100.0;
  178. }
  179. double DamageCalculator::getAttackLuckFactor() const
  180. {
  181. if(info.luckyStrike)
  182. return 1.0;
  183. return 0.0;
  184. }
  185. double DamageCalculator::getAttackDeathBlowFactor() const
  186. {
  187. if(info.deathBlow)
  188. return 1.0;
  189. return 0.0;
  190. }
  191. double DamageCalculator::getAttackDoubleDamageFactor() const
  192. {
  193. if(info.doubleDamage)
  194. return 1.0;
  195. return 0.0;
  196. }
  197. double DamageCalculator::getAttackJoustingFactor() const
  198. {
  199. const std::string cachingStrJousting = "type_JOUSTING";
  200. static const auto selectorJousting = Selector::type()(Bonus::JOUSTING);
  201. const std::string cachingStrChargeImmunity = "type_CHARGE_IMMUNITY";
  202. static const auto selectorChargeImmunity = Selector::type()(Bonus::CHARGE_IMMUNITY);
  203. //applying jousting bonus
  204. if(info.chargeDistance > 0 && info.attacker->hasBonus(selectorJousting, cachingStrJousting) && !info.defender->hasBonus(selectorChargeImmunity, cachingStrChargeImmunity))
  205. return info.chargeDistance * (info.attacker->valOfBonuses(selectorJousting))/100.0;
  206. return 0.0;
  207. }
  208. double DamageCalculator::getAttackHateFactor() const
  209. {
  210. //assume that unit have only few HATE features and cache them all
  211. const std::string cachingStrHate = "type_HATE";
  212. static const auto selectorHate = Selector::type()(Bonus::HATE);
  213. auto allHateEffects = info.attacker->getBonuses(selectorHate, cachingStrHate);
  214. return allHateEffects->valOfBonuses(Selector::subtype()(info.defender->creatureIndex())) / 100.0;
  215. }
  216. double DamageCalculator::getDefenseSkillFactor() const
  217. {
  218. int defenseAdvantage = getTargetDefenseEffective() - getActorAttackEffective();
  219. //bonus from attack/defense skills
  220. if(defenseAdvantage > 0) //decreasing dmg
  221. {
  222. const double defenseMultiplier = VLC->modh->settings.DEFENSE_POINT_DMG_MULTIPLIER;
  223. const double defenseMultiplierCap = VLC->modh->settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
  224. const double dec = std::min(defenseMultiplier * defenseAdvantage, defenseMultiplierCap);
  225. return dec;
  226. }
  227. return 0.0;
  228. }
  229. double DamageCalculator::getDefenseArmorerFactor() const
  230. {
  231. const std::string cachingStrArmorer = "type_SECONDARY_SKILL_PREMYs_ARMORER";
  232. static const auto selectorArmorer = Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::ARMORER);
  233. return info.defender->valOfBonuses(selectorArmorer, cachingStrArmorer) / 100.0;
  234. }
  235. double DamageCalculator::getDefenseMagicShieldFactor() const
  236. {
  237. const std::string cachingStrMeleeReduction = "type_GENERAL_DAMAGE_REDUCTIONs_0";
  238. static const auto selectorMeleeReduction = Selector::typeSubtype(Bonus::GENERAL_DAMAGE_REDUCTION, 0);
  239. const std::string cachingStrRangedReduction = "type_GENERAL_DAMAGE_REDUCTIONs_1";
  240. static const auto selectorRangedReduction = Selector::typeSubtype(Bonus::GENERAL_DAMAGE_REDUCTION, 1);
  241. //handling spell effects - shield and air shield
  242. if(info.shooting)
  243. return info.defender->valOfBonuses(selectorRangedReduction, cachingStrRangedReduction) / 100.0;
  244. else
  245. return info.defender->valOfBonuses(selectorMeleeReduction, cachingStrMeleeReduction) / 100.0;
  246. }
  247. double DamageCalculator::getDefenseRangePenaltiesFactor() const
  248. {
  249. if(info.shooting)
  250. {
  251. BattleHex attackerPos = info.attackerPos.isValid() ? info.attackerPos : info.attacker->getPosition();
  252. BattleHex defenderPos = info.defenderPos.isValid() ? info.defenderPos : info.defender->getPosition();
  253. const std::string cachingStrAdvAirShield = "isAdvancedAirShield";
  254. auto isAdvancedAirShield = [](const Bonus* bonus)
  255. {
  256. return bonus->source == Bonus::SPELL_EFFECT
  257. && bonus->sid == SpellID::AIR_SHIELD
  258. && bonus->val >= SecSkillLevel::ADVANCED;
  259. };
  260. const bool distPenalty = callback.battleHasDistancePenalty(info.attacker, attackerPos, defenderPos);
  261. if(distPenalty || info.defender->hasBonus(isAdvancedAirShield, cachingStrAdvAirShield))
  262. return 0.5;
  263. }
  264. else
  265. {
  266. const std::string cachingStrNoMeleePenalty = "type_NO_MELEE_PENALTY";
  267. static const auto selectorNoMeleePenalty = Selector::type()(Bonus::NO_MELEE_PENALTY);
  268. if(info.attacker->isShooter() && !info.attacker->hasBonus(selectorNoMeleePenalty, cachingStrNoMeleePenalty))
  269. return 0.5;
  270. }
  271. return 0.0;
  272. }
  273. double DamageCalculator::getDefenseObstacleFactor() const
  274. {
  275. if(info.shooting)
  276. {
  277. BattleHex attackerPos = info.attackerPos.isValid() ? info.attackerPos : info.attacker->getPosition();
  278. BattleHex defenderPos = info.defenderPos.isValid() ? info.defenderPos : info.defender->getPosition();
  279. const bool obstaclePenalty = callback.battleHasWallPenalty(info.attacker, attackerPos, defenderPos);
  280. if(obstaclePenalty)
  281. return 0.5;
  282. }
  283. return 0.0;
  284. }
  285. double DamageCalculator::getDefenseUnluckyFactor() const
  286. {
  287. if(info.unluckyStrike)
  288. return 0.5;
  289. return 0.0;
  290. }
  291. double DamageCalculator::getDefenseBlindParalysisFactor() const
  292. {
  293. double multAttackReduction = battleBonusValue(info.attacker, Selector::type()(Bonus::GENERAL_ATTACK_REDUCTION)) / 100.0;
  294. return multAttackReduction;
  295. }
  296. double DamageCalculator::getDefenseForgetfulnessFactor() const
  297. {
  298. if(info.shooting)
  299. {
  300. //todo: set actual percentage in spell bonus configuration instead of just level; requires non trivial backward compatibility handling
  301. //get list first, total value of 0 also counts
  302. TConstBonusListPtr forgetfulList = info.attacker->getBonuses(Selector::type()(Bonus::FORGETFULL),"type_FORGETFULL");
  303. if(!forgetfulList->empty())
  304. {
  305. int forgetful = forgetfulList->valOfBonuses(Selector::all);
  306. //none of basic level
  307. if(forgetful == 0 || forgetful == 1)
  308. return 0.5;
  309. else
  310. logGlobal->warn("Attempt to calculate shooting damage with adv+ FORGETFULL effect");
  311. }
  312. }
  313. return 0.0;
  314. }
  315. double DamageCalculator::getDefensePetrificationFactor() const
  316. {
  317. // Creatures that are petrified by a Basilisk's Petrifying attack or a Medusa's Stone gaze take 50% damage (R8 = 0.50) from ranged and melee attacks. Taking damage also deactivates the effect.
  318. const std::string cachingStrAllReduction = "type_GENERAL_DAMAGE_REDUCTIONs_N1";
  319. static const auto selectorAllReduction = Selector::typeSubtype(Bonus::GENERAL_DAMAGE_REDUCTION, -1);
  320. return info.defender->valOfBonuses(selectorAllReduction, cachingStrAllReduction) / 100.0;
  321. }
  322. double DamageCalculator::getDefenseMagicFactor() const
  323. {
  324. // Magic Elementals deal half damage (R8 = 0.50) against Magic Elementals and Black Dragons. This is not affected by the Orb of Vulnerability, Anti-Magic, or Magic Resistance.
  325. if(info.attacker->creatureIndex() == CreatureID::MAGIC_ELEMENTAL)
  326. {
  327. const std::string cachingStrMagicImmunity = "type_LEVEL_SPELL_IMMUNITY";
  328. static const auto selectorMagicImmunity = Selector::type()(Bonus::LEVEL_SPELL_IMMUNITY);
  329. if(info.defender->valOfBonuses(selectorMagicImmunity, cachingStrMagicImmunity) >= 5)
  330. return 0.5;
  331. }
  332. return 0.0;
  333. }
  334. double DamageCalculator::getDefenseMindFactor() const
  335. {
  336. // Psychic Elementals deal half damage (R8 = 0.50) against creatures that are immune to Mind spells, such as Giants and Undead. This is not affected by the Orb of Vulnerability.
  337. if(info.attacker->creatureIndex() == CreatureID::PSYCHIC_ELEMENTAL)
  338. {
  339. const std::string cachingStrMindImmunity = "type_MIND_IMMUNITY";
  340. static const auto selectorMindImmunity = Selector::type()(Bonus::MIND_IMMUNITY);
  341. if(info.defender->hasBonus(selectorMindImmunity, cachingStrMindImmunity))
  342. return 0.5;
  343. }
  344. return 0.0;
  345. }
  346. std::vector<double> DamageCalculator::getAttackFactors() const
  347. {
  348. return {
  349. getAttackSkillFactor(),
  350. getAttackOffenseArcheryFactor(),
  351. getAttackBlessFactor(),
  352. getAttackLuckFactor(),
  353. getAttackJoustingFactor(),
  354. getAttackDeathBlowFactor(),
  355. getAttackDoubleDamageFactor(),
  356. getAttackHateFactor()
  357. };
  358. }
  359. std::vector<double> DamageCalculator::getDefenseFactors() const
  360. {
  361. return {
  362. getDefenseSkillFactor(),
  363. getDefenseArmorerFactor(),
  364. getDefenseMagicShieldFactor(),
  365. getDefenseRangePenaltiesFactor(),
  366. getDefenseObstacleFactor(),
  367. getDefenseBlindParalysisFactor(),
  368. getDefenseUnluckyFactor(),
  369. getDefenseForgetfulnessFactor(),
  370. getDefensePetrificationFactor(),
  371. getDefenseMagicFactor(),
  372. getDefenseMindFactor()
  373. };
  374. }
  375. int DamageCalculator::battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const
  376. {
  377. auto noLimit = Selector::effectRange()(Bonus::NO_LIMIT);
  378. auto limitMatches = info.shooting
  379. ? Selector::effectRange()(Bonus::ONLY_DISTANCE_FIGHT)
  380. : Selector::effectRange()(Bonus::ONLY_MELEE_FIGHT);
  381. //any regular bonuses or just ones for melee/ranged
  382. return bearer->getBonuses(selector, noLimit.Or(limitMatches))->totalValue();
  383. };
  384. TDmgRange DamageCalculator::calculateDmgRange() const
  385. {
  386. TDmgRange result = getBaseDamageStack();
  387. auto attackFactors = getAttackFactors();
  388. auto defenseFactors = getDefenseFactors();
  389. double attackFactorTotal = 1.0;
  390. double defenseFactorTotal = 1.0;
  391. for (auto & factor : attackFactors)
  392. {
  393. assert(factor >= 0.0);
  394. attackFactorTotal += factor;
  395. }
  396. for (auto & factor : defenseFactors)
  397. {
  398. assert(factor >= 0.0);
  399. defenseFactorTotal *= ( 1 - std::min(1.0, factor));
  400. }
  401. double resultingFactor = std::min(8.0, attackFactorTotal) * std::max( 0.01, defenseFactorTotal);
  402. return {
  403. std::max( 1.0, std::floor(result.first * resultingFactor)),
  404. std::max( 1.0, std::floor(result.second * resultingFactor))
  405. };
  406. }
  407. VCMI_LIB_NAMESPACE_END