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- #include "../lib/NetPacks.h"
- #include "../CCallback.h"
- #include "Client.h"
- #include "CPlayerInterface.h"
- #include "CGameInfo.h"
- #include "../lib/Connection.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CDefObjInfoHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/map.h"
- #include "../lib/VCMIDirs.h"
- #include "../hch/CSpellHandler.h"
- #include "../hch/CSoundBase.h"
- #include "../mapHandler.h"
- #include "GUIClasses.h"
- #include <boost/bind.hpp>
- #include <boost/foreach.hpp>
- #include <boost/thread.hpp>
- #include <boost/thread/shared_mutex.hpp>
- //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
- if(vstd::contains(cl->playerint,player)) \
- cl->playerint[player]->function(__VA_ARGS__);
- /*
- * NetPacksClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- void SetResources::applyCl( CClient *cl )
- {
- cl->playerint[player]->receivedResource(-1,-1);
- }
- void SetResource::applyCl( CClient *cl )
- {
- cl->playerint[player]->receivedResource(resid,val);
- }
- void SetPrimSkill::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = GS(cl)->getHero(id);
- if(!h)
- {
- tlog1 << "Cannot find hero with ID " << id << std::endl;
- return;
- }
- INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
- }
- void SetSecSkill::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void HeroVisitCastle::applyCl( CClient *cl )
- {
- if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
- {
- cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
- }
- }
- void ChangeSpells::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void SetMana::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
- }
- void SetMovePoints::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
- }
- void FoWChange::applyCl( CClient *cl )
- {
- if(!vstd::contains(cl->playerint,player))
- return;
- if(mode)
- cl->playerint[player]->tileRevealed(tiles);
- else
- cl->playerint[player]->tileHidden(tiles);
- if (cl->IGameCallback::getSelectedHero(player))//if we have selected hero...
- GS(cl)->calculatePaths(cl->IGameCallback::getSelectedHero(player), *cl->pathInfo);
- }
- void SetAvailableHeroes::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void GiveBonus::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
- }
- void ChangeObjPos::applyFirstCl( CClient *cl )
- {
- CGObjectInstance *obj = GS(cl)->map->objects[objid];
- if(flags & 1)
- CGI->mh->hideObject(obj);
- }
- void ChangeObjPos::applyCl( CClient *cl )
- {
- CGObjectInstance *obj = GS(cl)->map->objects[objid];
- if(flags & 1)
- CGI->mh->printObject(obj);
- }
- void RemoveObject::applyFirstCl( CClient *cl )
- {
- const CGObjectInstance *o = cl->getObj(id);
- CGI->mh->hideObject(o);
- int3 pos = o->pos - o->getVisitableOffset();
- //notify interfaces about removal
- for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
- {
- if(i->first >= PLAYER_LIMIT) continue;
- if(GS(cl)->players[i->first].fogOfWarMap[pos.x][pos.y][pos.z])
- {
- i->second->objectRemoved(o);
- }
- }
- }
- void RemoveObject::applyCl( CClient *cl )
- {
- if(cl->pathInfo->hero)
- GS(cl)->calculatePaths(cl->pathInfo->hero, *cl->pathInfo);
- }
- void TryMoveHero::applyFirstCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(id);
- //check if playerint will have the knowledge about movement - if not, directly update maphandler
- for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
- {
- if(i->first >= PLAYER_LIMIT)
- continue;
- PlayerState &p = GS(cl)->players[i->first];
- if((p.fogOfWarMap[start.x-1][start.y][start.z] || p.fogOfWarMap[end.x-1][end.y][end.z]) && p.human)
- humanKnows = true;
- }
- if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
- CGI->mh->removeObject(h);
- if(result == DISEMBARK)
- CGI->mh->printObject(h->boat);
- }
- void TryMoveHero::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(id);
- if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
- CGI->mh->printObject(h);
- if(result == EMBARK)
- CGI->mh->hideObject(h->boat);
- int player = h->tempOwner;
- if(vstd::contains(cl->playerint,player))
- {
- cl->playerint[player]->tileRevealed(fowRevealed);
- }
- //notify interfaces about move
- for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
- {
- if(i->first >= PLAYER_LIMIT) continue;
- PlayerState &p = GS(cl)->players[i->first];
- if(p.fogOfWarMap[start.x-1][start.y][start.z] || p.fogOfWarMap[end.x-1][end.y][end.z])
- {
- i->second->heroMoved(*this);
- }
- }
- if(!humanKnows) //maphandler didn't get update from playerint, do it now
- { //TODO: restructure nicely
- CGI->mh->printObject(h);
- }
- }
- void SetGarrisons::applyCl( CClient *cl )
- {
- for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
- if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
- cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
- }
- void NewStructures::applyCl( CClient *cl )
- {
- CGTownInstance *town = GS(cl)->getTown(tid);
- BOOST_FOREACH(si32 id, bid)
- {
- if(id==13) //fort or capitol
- {
- town->defInfo = GS(cl)->capitols[town->subID];
- }
- if(id ==7)
- {
- town->defInfo = GS(cl)->forts[town->subID];
- }
- if(vstd::contains(cl->playerint,town->tempOwner))
- cl->playerint[town->tempOwner]->buildChanged(town,id,1);
- }
- }
- void RazeStructures::applyCl (CClient *cl)
- {
- CGTownInstance *town = GS(cl)->getTown(tid);
- BOOST_FOREACH(si32 id, bid)
- {
- if (id == 13) //fort or capitol
- {
- town->defInfo = GS(cl)->forts[town->subID];
- }
- if(vstd::contains (cl->playerint,town->tempOwner))
- cl->playerint[town->tempOwner]->buildChanged (town,id,2);
- }
- }
- void SetAvailableCreatures::applyCl( CClient *cl )
- {
- const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
- if(vstd::contains(cl->playerint,dw->tempOwner))
- cl->playerint[dw->tempOwner]->availableCreaturesChanged(dw);
- }
- void SetHeroesInTown::applyCl( CClient *cl )
- {
- CGTownInstance *t = GS(cl)->getTown(tid);
- if(vstd::contains(cl->playerint,t->tempOwner))
- cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
- }
- void SetHeroArtifacts::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
- if(!player)
- return;
- player->heroArtifactSetChanged(h);
- BOOST_FOREACH(HeroBonus *bonus, gained)
- {
- player->heroBonusChanged(h,*bonus,true);
- }
- BOOST_FOREACH(HeroBonus *bonus, lost)
- {
- player->heroBonusChanged(h,*bonus,false);
- }
- }
- void HeroRecruited::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->map->heroes.back();
- if(h->subID != hid)
- {
- tlog1 << "Something wrong with hero recruited!\n";
- }
- CGI->mh->initHeroDef(h);
- CGI->mh->printObject(h);
- if(vstd::contains(cl->playerint,h->tempOwner))
- {
- cl->playerint[h->tempOwner]->heroCreated(h);
- cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
- }
- }
- void GiveHero::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(id);
- CGI->mh->initHeroDef(h);
- CGI->mh->printObject(h);
- cl->playerint[h->tempOwner]->heroCreated(h);
- }
- void GiveHero::applyFirstCl( CClient *cl )
- {
- CGI->mh->hideObject(GS(cl)->getHero(id));
- }
- void InfoWindow::applyCl( CClient *cl )
- {
- std::vector<Component*> comps;
- for(size_t i=0;i<components.size();i++)
- {
- comps.push_back(&components[i]);
- }
- std::string str;
- text.toString(str);
- if(vstd::contains(cl->playerint,player))
- cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
- else
- tlog2 << "We received InfoWindow for not our player...\n";
- }
- void SetObjectProperty::applyCl( CClient *cl )
- {
- //inform all players that see this object
- for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
- {
- if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
- INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
- }
- }
- void HeroLevelUp::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(heroid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- {
- boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
- cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
- }
- }
- void BlockingDialog::applyCl( CClient *cl )
- {
- std::string str;
- text.toString(str);
- if(vstd::contains(cl->playerint,player))
- cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
- else
- tlog2 << "We received YesNoDialog for not our player...\n";
- }
- void GarrisonDialog::applyCl(CClient *cl)
- {
- const CGHeroInstance *h = cl->getHero(hid);
- const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
- if(!vstd::contains(cl->playerint,h->getOwner()))
- return;
- boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
- cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,callback);
- }
- void BattleStart::applyCl( CClient *cl )
- {
- if(vstd::contains(cl->playerint,info->side1))
- cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, info->heroes[0], info->heroes[1], 0);
- if(vstd::contains(cl->playerint,info->side2))
- cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, info->heroes[0], info->heroes[1], 1);
- }
- void BattleNextRound::applyCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
- }
- void BattleSetActiveStack::applyCl( CClient *cl )
- {
- CStack * activated = GS(cl)->curB->getStack(stack);
- int playerToCall = -1; //player that will move activated stack
- if( activated->hasFeatureOfType(StackFeature::HYPNOTIZED) )
- {
- playerToCall = ( GS(cl)->curB->side1 == activated->owner ? GS(cl)->curB->side2 : GS(cl)->curB->side1 );
- }
- else
- {
- playerToCall = activated->owner;
- }
- if( vstd::contains(cl->playerint, playerToCall) )
- boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
- }
- void BattleResult::applyFirstCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
- }
- void BattleStackMoved::applyFirstCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
- }
- void BattleStackAttacked::applyCl( CClient *cl )
- {
- std::set<BattleStackAttacked> bsa;
- bsa.insert(*this);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
- }
- void BattleAttack::applyFirstCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
- }
- void BattleAttack::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
- }
- void StartAction::applyFirstCl( CClient *cl )
- {
- cl->curbaction = new BattleAction(ba);
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
- }
- void SpellCast::applyCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleSpellCast(this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleSpellCast(this);
- if(id >= 66 && id <= 69) //elemental summoning
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleNewStackAppeared(GS(cl)->curB->stacks.size() - 1);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleNewStackAppeared(GS(cl)->curB->stacks.size() - 1);
- }
- }
- void SetStackEffect::applyCl( CClient *cl )
- {
- SpellCast sc;
- sc.id = effect.id;
- sc.side = 3; //doesn't matter
- sc.skill = effect.level;
- //informing about effects
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleStacksEffectsSet(*this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleStacksEffectsSet(*this);
- }
- void StacksInjured::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,stacks);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,stacks);
- }
- void BattleResultsApplied::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player1,battleResultsApplied);
- INTERFACE_CALL_IF_PRESENT(player2,battleResultsApplied);
- }
- void StacksHealedOrResurrected::applyCl( CClient *cl )
- {
- std::vector<std::pair<ui32, ui32> > shiftedHealed;
- for(int v=0; v<healedStacks.size(); ++v)
- {
- shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
- }
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleStacksHealedRes, shiftedHealed);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleStacksHealedRes, shiftedHealed);
- }
- void ObstaclesRemoved::applyCl( CClient *cl )
- {
- //inform interfaces about removed obstacles
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleObstaclesRemoved, obstacles);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleObstaclesRemoved, obstacles);
- }
- void CatapultAttack::applyCl( CClient *cl )
- {
- //inform interfaces about catapult attack
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleCatapultAttacked, *this);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleCatapultAttacked, *this);
- }
- void BattleStacksRemoved::applyCl( CClient *cl )
- {
- //inform interfaces about removed stacks
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleStacksRemoved, *this);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleStacksRemoved, *this);
- }
- CGameState* CPackForClient::GS( CClient *cl )
- {
- return cl->gs;
- }
- void EndAction::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
- delete cl->curbaction;
- cl->curbaction = NULL;
- }
- void PackageApplied::applyCl( CClient *cl )
- {
- ui8 player = GS(cl)->currentPlayer;
- INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
- if(cl->waitingRequest.get())
- cl->waitingRequest.setn(false);
- }
- void SystemMessage::applyCl( CClient *cl )
- {
- std::ostringstream str;
- str << "System message: " << text;
- tlog4 << str.str() << std::endl;
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void PlayerBlocked::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
- }
- void YourTurn::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player,yourTurn);
- }
- void SaveGame::applyCl(CClient *cl)
- {
- CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vcgm1");
- save << *cl;
- }
- void PlayerMessage::applyCl(CClient *cl)
- {
- std::ostringstream str;
- str << "Player "<<(int)player<<" sends a message: " << text;
- tlog4 << str.str() << std::endl;
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void SetSelection::applyCl(CClient *cl)
- {
- const CGHeroInstance *h = cl->getHero(id);
- if(!h)
- return;
- //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
- }
- void ShowInInfobox::applyCl(CClient *cl)
- {
- SComponent sc(c);
- text.toString(sc.description);
- if(cl->playerint[player]->human)
- {
- static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
- }
- }
- void OpenWindow::applyCl(CClient *cl)
- {
- switch(window)
- {
- case EXCHANGE_WINDOW:
- {
- const CGHeroInstance *h = cl->getHero(id1);
- const CGObjectInstance *h2 = cl->getHero(id2);
- assert(h && h2);
- INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
- }
- break;
- case RECRUITMENT_FIRST:
- case RECRUITMENT_ALL:
- {
- const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
- const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
- INTERFACE_CALL_IF_PRESENT(dw->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
- }
- break;
- case SHIPYARD_WINDOW:
- {
- const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
- INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
- }
- break;
- }
- }
- void CenterView::applyCl(CClient *cl)
- {
- INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
- }
- void NewObject::applyCl(CClient *cl)
- {
- const CGObjectInstance *obj = cl->getObj(id);
- //notify interfaces about move
- for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
- {
- //TODO: check if any covered tile is visible
- if(i->first >= PLAYER_LIMIT) continue;
- if(GS(cl)->players[i->first].fogOfWarMap[obj->pos.x][obj->pos.y][obj->pos.z])
- {
- i->second->newObject(obj);
- }
- }
- }
- void TradeComponents::applyCl(CClient *cl)
- {///Shop handler
- switch (CGI->mh->map->objects[objectid]->ID)
- {
- case 7: //Black Market
- break;
- case 95: //Tavern
- break;
- case 97: //Den of Thieves
- break;
- case 221: //Trading Post
- break;
- default:
- tlog2 << "Shop type not supported! \n";
- }
- }
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