CArtHandler.cpp 26 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/bind.hpp>
  7. #include <boost/foreach.hpp>
  8. #include <boost/assign/std/vector.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/lexical_cast.hpp>
  11. #include <boost/foreach.hpp>
  12. #include <boost/random/linear_congruential.hpp>
  13. #include "../lib/VCMI_Lib.h"
  14. extern CLodHandler *bitmaph;
  15. using namespace boost::assign;
  16. /*
  17. * CArtHandler.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. extern boost::rand48 ran;
  26. const std::string & CArtifact::Name() const
  27. {
  28. if(name.size())
  29. return name;
  30. else
  31. return VLC->generaltexth->artifNames[id];
  32. }
  33. const std::string & CArtifact::Description() const
  34. {
  35. if(description.size())
  36. return description;
  37. else
  38. return VLC->generaltexth->artifDescriptions[id];
  39. }
  40. bool CArtifact::isBig () const
  41. {
  42. return VLC->arth->isBigArtifact(id);
  43. }
  44. bool CArtifact::isModable () const
  45. {
  46. return (bool)dynamic_cast<const IModableArt *>(this);
  47. }
  48. /**
  49. * Checks whether the artifact fits at a given slot.
  50. * @param artifWorn A hero's set of worn artifacts.
  51. */
  52. bool CArtifact::fitsAt (const std::map<ui16, CArtifact*> &artifWorn, ui16 slotID) const
  53. {
  54. if (!vstd::contains(possibleSlots, slotID))
  55. return false;
  56. // Can't put an artifact in a locked slot.
  57. std::map<ui16, CArtifact*>::const_iterator it = artifWorn.find(slotID);
  58. if (it != artifWorn.end() && it->second->id == 145)
  59. return false;
  60. // Check if a combination artifact fits.
  61. // TODO: Might want a more general algorithm?
  62. // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  63. if (constituents != NULL)
  64. {
  65. std::map<ui16, CArtifact*> tempArtifWorn = artifWorn;
  66. const ui16 ringSlots[] = {6, 7};
  67. const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  68. int rings = 0;
  69. int misc = 0;
  70. VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  71. BOOST_FOREACH(ui32 constituentID, *constituents)
  72. {
  73. const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  74. const int slot = constituent.possibleSlots[0];
  75. if (slot == 6 || slot == 7)
  76. rings++;
  77. else if ((slot >= 9 && slot <= 12) || slot == 18)
  78. misc++;
  79. else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  80. return false;
  81. }
  82. // Ensure enough ring slots are free
  83. for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
  84. {
  85. if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  86. rings--;
  87. }
  88. if (rings > 0)
  89. return false;
  90. // Ensure enough misc slots are free.
  91. for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
  92. {
  93. if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  94. misc--;
  95. }
  96. if (misc > 0)
  97. return false;
  98. }
  99. return true;
  100. }
  101. bool CArtifact::canBeAssembledTo (const std::map<ui16, CArtifact*> &artifWorn, ui32 artifactID) const
  102. {
  103. if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  104. return false;
  105. const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  106. assert(artifact.constituents);
  107. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  108. {
  109. bool found = false;
  110. for (std::map<ui16, CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
  111. {
  112. if (it->second->id == constituentID)
  113. {
  114. found = true;
  115. break;
  116. }
  117. }
  118. if (!found)
  119. return false;
  120. }
  121. return true;
  122. }
  123. CArtifact::CArtifact()
  124. {
  125. nodeType = ARTIFACT;
  126. }
  127. CArtifact::~CArtifact()
  128. {
  129. }
  130. int CArtifact::getArtClassSerial() const
  131. {
  132. if(id == 1)
  133. return 4;
  134. switch(aClass)
  135. {
  136. case ART_TREASURE:
  137. return 0;
  138. case ART_MINOR:
  139. return 1;
  140. case ART_MAJOR:
  141. return 2;
  142. case ART_RELIC:
  143. return 3;
  144. case ART_SPECIAL:
  145. return 5;
  146. }
  147. return -1;
  148. }
  149. void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  150. {
  151. //combined artifact carries bonuses from its parts
  152. if(constituents)
  153. {
  154. BOOST_FOREACH(ui32 id, *constituents)
  155. out.insert(VLC->arth->artifacts[id]);
  156. }
  157. }
  158. void CScroll::Init()
  159. {
  160. bonuses.push_back (Bonus (Bonus::PERMANENT, Bonus::SPELL,0, id, spellid, Bonus::INDEPENDENT_MAX));
  161. }
  162. CArtHandler::CArtHandler()
  163. {
  164. VLC->arth = this;
  165. // War machines are the default big artifacts.
  166. for (ui32 i = 3; i <= 6; i++)
  167. bigArtifacts.insert(i);
  168. }
  169. CArtHandler::~CArtHandler()
  170. {
  171. for (std::vector<CArtifact*>::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
  172. {
  173. delete (*it)->constituents;
  174. delete (*it)->constituentOf;
  175. }
  176. }
  177. void CArtHandler::loadArtifacts(bool onlyTxt)
  178. {
  179. std::vector<ui16> slots;
  180. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  181. static std::map<char, CArtifact::EartClass> classes =
  182. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  183. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  184. int it=0;
  185. for(int i=0; i<2; ++i)
  186. {
  187. loadToIt(dump,buf,it,3);
  188. }
  189. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  190. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  191. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  192. {
  193. CArtifact *art = new CArtifact;
  194. CArtifact &nart = *art;
  195. nart.id=i;
  196. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  197. loadToIt(pom,buf,it,4);
  198. nart.price=atoi(pom.c_str());
  199. for(int j=0;j<slots.size();j++)
  200. {
  201. loadToIt(pom,buf,it,4);
  202. if(pom.size() && pom[0]=='x')
  203. nart.possibleSlots.push_back(slots[j]);
  204. }
  205. loadToIt(pom,buf,it,4);
  206. nart.aClass = classes[pom[0]];
  207. //load description and remove quotation marks
  208. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  209. loadToIt(desc,buf,it,3);
  210. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  211. desc = desc.substr(1,desc.size()-2);
  212. if(onlyTxt)
  213. continue;
  214. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  215. nart.constituentOf = NULL;
  216. switch (nart.id)
  217. {
  218. case 129: // Angelic Alliance
  219. nart.constituents = new std::vector<ui32>();
  220. *nart.constituents += 31, 32, 33, 34, 35, 36;
  221. break;
  222. case 130: // Cloak of the Undead King
  223. nart.constituents = new std::vector<ui32>();
  224. *nart.constituents += 54, 55, 56;
  225. break;
  226. case 131: // Elixir of Life
  227. nart.constituents = new std::vector<ui32>();
  228. *nart.constituents += 94, 95, 96;
  229. break;
  230. case 132: // Armor of the Damned
  231. nart.constituents = new std::vector<ui32>();
  232. *nart.constituents += 8, 14, 20, 26;
  233. break;
  234. case 133: // Statue of Legion
  235. nart.constituents = new std::vector<ui32>();
  236. *nart.constituents += 118, 119, 120, 121, 122;
  237. break;
  238. case 134: // Power of the Dragon Father
  239. nart.constituents = new std::vector<ui32>();
  240. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  241. break;
  242. case 135: // Titan's Thunder
  243. nart.constituents = new std::vector<ui32>();
  244. *nart.constituents += 12, 18, 24, 30;
  245. break;
  246. case 136: // Admiral's Hat
  247. nart.constituents = new std::vector<ui32>();
  248. *nart.constituents += 71, 123;
  249. break;
  250. case 137: // Bow of the Sharpshooter
  251. nart.constituents = new std::vector<ui32>();
  252. *nart.constituents += 60, 61, 62;
  253. break;
  254. case 138: // Wizards' Well
  255. nart.constituents = new std::vector<ui32>();
  256. *nart.constituents += 73, 74, 75;
  257. break;
  258. case 139: // Ring of the Magi
  259. nart.constituents = new std::vector<ui32>();
  260. *nart.constituents += 76, 77, 78;
  261. break;
  262. case 140: // Cornucopia
  263. nart.constituents = new std::vector<ui32>();
  264. *nart.constituents += 109, 110, 111, 113;
  265. break;
  266. // TODO: WoG combinationals
  267. default:
  268. nart.constituents = NULL;
  269. break;
  270. }
  271. artifacts.push_back(&nart);
  272. }
  273. sortArts();
  274. if(onlyTxt)
  275. return;
  276. addBonuses();
  277. // Populate reverse mappings of combinational artifacts.
  278. BOOST_FOREACH(CArtifact *artifact, artifacts)
  279. {
  280. if (artifact->constituents != NULL)
  281. {
  282. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  283. {
  284. if (artifacts[constituentID]->constituentOf == NULL)
  285. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  286. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  287. }
  288. }
  289. }
  290. }
  291. int CArtHandler::convertMachineID(int id, bool creToArt )
  292. {
  293. int dif = 142;
  294. if(creToArt)
  295. {
  296. switch (id)
  297. {
  298. case 147:
  299. dif--;
  300. break;
  301. case 148:
  302. dif++;
  303. break;
  304. }
  305. dif = -dif;
  306. }
  307. else
  308. {
  309. switch (id)
  310. {
  311. case 6:
  312. dif--;
  313. break;
  314. case 5:
  315. dif++;
  316. break;
  317. }
  318. }
  319. return id + dif;
  320. }
  321. void CArtHandler::sortArts()
  322. {
  323. // for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  324. // {
  325. // switch (allowedArtifacts[i]->aClass)
  326. // {
  327. // case CArtifact::ART_TREASURE:
  328. // treasures.push_back(allowedArtifacts[i]);
  329. // break;
  330. // case CArtifact::ART_MINOR:
  331. // minors.push_back(allowedArtifacts[i]);
  332. // break;
  333. // case CArtifact::ART_MAJOR:
  334. // majors.push_back(allowedArtifacts[i]);
  335. // break;
  336. // case CArtifact::ART_RELIC:
  337. // relics.push_back(allowedArtifacts[i]);
  338. // break;
  339. // }
  340. // }
  341. }
  342. void CArtHandler::erasePickedArt (si32 id)
  343. {
  344. std::vector<CArtifact*>* ptr;
  345. CArtifact *art = artifacts[id];
  346. switch (art->aClass)
  347. {
  348. case CArtifact::ART_TREASURE:
  349. ptr = &treasures;
  350. break;
  351. case CArtifact::ART_MINOR:
  352. ptr = &minors;
  353. break;
  354. case CArtifact::ART_MAJOR:
  355. ptr = &majors;
  356. break;
  357. case CArtifact::ART_RELIC:
  358. ptr = &relics;
  359. break;
  360. default: //special artifacts should not be erased
  361. return;
  362. }
  363. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list
  364. }
  365. ui16 CArtHandler::getRandomArt(int flags)
  366. {
  367. std::vector<CArtifact*> out;
  368. getAllowed(out, flags);
  369. ui16 id = out[ran() % out.size()]->id;
  370. erasePickedArt (id);
  371. return id;
  372. }
  373. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  374. {
  375. std::vector<CArtifact*> out;
  376. getAllowed(out, flags);
  377. CArtifact *art = out[rand % out.size()];
  378. return art->id;
  379. }
  380. void CArtHandler::getAllowed(std::vector<CArtifact*> &out, int flags)
  381. {
  382. if (flags & CArtifact::ART_TREASURE)
  383. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  384. if (flags & CArtifact::ART_MINOR)
  385. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  386. if (flags & CArtifact::ART_MAJOR)
  387. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  388. if (flags & CArtifact::ART_RELIC)
  389. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  390. if (!out.size()) //no arts are avaliable
  391. {
  392. out.resize (64);
  393. std::fill_n (out.begin(), 64, artifacts[2]); //magic
  394. }
  395. }
  396. void CArtHandler::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag)
  397. {
  398. if (arts->empty()) //restock avaliable arts
  399. {
  400. for (int i = 0; i < allowedArtifacts.size(); ++i)
  401. {
  402. if (allowedArtifacts[i]->aClass == flag)
  403. arts->push_back(allowedArtifacts[i]);
  404. }
  405. }
  406. for (int i = 0; i < arts->size(); ++i)
  407. {
  408. CArtifact *art = (*arts)[i];
  409. out.push_back(art);
  410. }
  411. }
  412. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter )
  413. {
  414. Bonus added(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  415. added.valType = valType;
  416. added.limiter = limiter;
  417. if(type == Bonus::MORALE || Bonus::LUCK)
  418. added.description = "\n" + artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  419. artifacts[aid]->bonuses.push_back(added);
  420. }
  421. void CArtHandler::addBonuses()
  422. {
  423. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  424. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  425. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  426. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  427. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  428. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  429. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  430. //Attack bonus artifacts (Weapons)
  431. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  432. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  433. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  434. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  435. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  436. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  437. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  438. //Defense bonus artifacts (Shields)
  439. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  440. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  441. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  442. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  443. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  444. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  445. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  446. //Knowledge bonus artifacts (Helmets)
  447. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  448. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  449. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  450. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  451. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  452. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  453. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  454. //Spell power bonus artifacts (Armours)
  455. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  456. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  457. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  458. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  459. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  460. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  461. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  462. //All primary skills (various)
  463. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  464. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  465. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  466. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  467. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  468. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  469. //Attack and Defense (various)
  470. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  471. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  472. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  473. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  474. //Spell power and Knowledge (various)
  475. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  476. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  477. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  478. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  479. //Luck and morale
  480. ART_MORALE(45,+1); //Still Eye of the Dragon
  481. ART_LUCK(45,+1); //Still Eye of the Dragon
  482. ART_LUCK(46,+1); //Clover of Fortune
  483. ART_LUCK(47,+1); //Cards of Prophecy
  484. ART_LUCK(48,+1); //Ladybird of Luck
  485. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  486. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow
  487. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk
  488. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize
  489. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness
  490. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind
  491. ART_MORALE(50,+1); //Crest of Valor
  492. ART_MORALE(51,+1); //Glyph of Gallantry
  493. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  494. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  495. //necromancy bonus
  496. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5,12, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
  497. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10,12, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
  498. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15,12, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
  499. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  500. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  501. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  502. //archery bonus
  503. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5,1, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
  504. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,1, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
  505. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,1, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
  506. //eagle eye bonus
  507. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5,11, Bonus::ADDITIVE_VALUE);//Bird of Perception
  508. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10,11, Bonus::ADDITIVE_VALUE);//Stoic Watchman
  509. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15,11, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
  510. //reducing cost of surrendering
  511. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  512. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  513. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  514. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  515. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  516. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  517. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  518. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  519. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  520. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  521. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  522. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  523. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  524. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  525. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  526. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  527. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  528. giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  529. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  530. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  531. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  532. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  533. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  534. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  535. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  536. giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow
  537. giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
  538. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  539. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  540. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  541. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  542. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  543. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  544. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  545. giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
  546. giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
  547. giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
  548. giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
  549. giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25);//Pendant of Death
  550. giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
  551. giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
  552. giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
  553. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  554. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  555. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  556. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  557. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  558. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  559. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  560. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  561. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  562. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  563. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  564. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion
  565. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion
  566. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion
  567. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion
  568. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion
  569. //Sea Captain's Hat
  570. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  571. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  572. giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
  573. giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
  574. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  575. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  576. giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  577. //vial of dragon blood
  578. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  579. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  580. //Armageddon's Blade
  581. giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
  582. giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
  583. ART_ATTACK_AND_DEFENSE(128, +3);
  584. ART_PRIM_SKILL(128, 2, +3);
  585. ART_PRIM_SKILL(128, 3, +6);
  586. //Angelic Alliance
  587. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  588. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
  589. //Cloak of the Undead King
  590. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  591. //Elixir of Life
  592. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  593. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  594. //Armor of the Damned
  595. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  596. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  597. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  598. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  599. // Statue of Legion - gives only 50% growth
  600. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1);
  601. //Power of the Dragon Father
  602. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4);
  603. //Titan's Thunder
  604. // FIXME: should also add a permanent spell book, somehow.
  605. giveArtBonus(135, Bonus::SPELL, 3, 57);
  606. //Admiral's Hat
  607. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  608. //Bow of the Sharpshooter
  609. giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0);
  610. giveArtBonus(137, Bonus::FREE_SHOOTING, 0);
  611. //Wizard's Well
  612. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  613. //Ring of the Magi
  614. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  615. //Cornucopia
  616. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1);
  617. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3);
  618. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4);
  619. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5);
  620. }
  621. void CArtHandler::clear()
  622. {
  623. BOOST_FOREACH(CArtifact *art, artifacts)
  624. delete art;
  625. artifacts.clear();
  626. clearHlpLists();
  627. }
  628. /**
  629. * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  630. * Does not test if the operation is legal.
  631. * @param artifWorn A hero's set of worn artifacts.
  632. * @param bonuses Optional list of bonuses to update.
  633. */
  634. void CArtHandler::equipArtifact(std::map<ui16, CArtifact*> &artifWorn, ui16 slotID, const CArtifact* newArtifact)
  635. {
  636. unequipArtifact(artifWorn, slotID);
  637. const CArtifact &artifact = *newArtifact;
  638. // Add artifact.
  639. artifWorn[slotID] = const_cast<CArtifact*>(newArtifact);
  640. // Add locks, in reverse order of being removed.
  641. if (artifact.constituents != NULL)
  642. {
  643. bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  644. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  645. {
  646. const CArtifact &constituent = *artifacts[constituentID];
  647. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  648. {
  649. destConsumed = true;
  650. }
  651. else
  652. {
  653. BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  654. {
  655. if (!vstd::contains(artifWorn, slot))
  656. {
  657. artifWorn[slot] = VLC->arth->artifacts[145]; //lock
  658. break;
  659. }
  660. }
  661. }
  662. }
  663. }
  664. }
  665. /**
  666. * Locally unequips an artifact from a hero's worn slots.
  667. * Does not test if the operation is legal.
  668. * @param artifWorn A hero's set of worn artifacts.
  669. * @param bonuses Optional list of bonuses to update.
  670. */
  671. void CArtHandler::unequipArtifact(std::map<ui16, CArtifact*> &artifWorn, ui16 slotID)
  672. {
  673. if (!vstd::contains(artifWorn, slotID))
  674. return;
  675. const CArtifact &artifact = *artifWorn[slotID];
  676. // Remove artifact, if it's not already removed.
  677. artifWorn.erase(slotID);
  678. // Remove locks, in reverse order of being added.
  679. if (artifact.constituents != NULL)
  680. {
  681. bool destConsumed = false;
  682. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  683. {
  684. const CArtifact &constituent = *artifacts[constituentID];
  685. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  686. {
  687. destConsumed = true;
  688. }
  689. else
  690. {
  691. BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  692. {
  693. if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
  694. {
  695. artifWorn.erase(slot);
  696. break;
  697. }
  698. }
  699. }
  700. }
  701. }
  702. }
  703. void CArtHandler::clearHlpLists()
  704. {
  705. treasures.clear();
  706. minors.clear();
  707. majors.clear();
  708. relics.clear();
  709. }
  710. void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
  711. {
  712. allowedArtifacts.clear();
  713. clearHlpLists();
  714. for (int i=0; i<144; ++i) //yes, 144
  715. {
  716. if (allowed[i])
  717. allowedArtifacts.push_back(artifacts[i]);
  718. }
  719. }