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							- #define VCMI_DLL
 
- #include "CCreatureSet.h"
 
- #include "../hch/CCreatureHandler.h"
 
- #include "VCMI_Lib.h"
 
- #include <assert.h>
 
- #include "../hch/CObjectHandler.h"
 
- #include "IGameCallback.h"
 
- #include "CGameState.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- const CStackInstance CCreatureSet::operator[](TSlot slot) const
 
- {
 
- 	TSlots::const_iterator i = slots.find(slot);
 
- 	if (i != slots.end())
 
- 		return i->second;
 
- 	else
 
- 		throw std::string("That slot is empty!");
 
- }
 
- const CCreature* CCreatureSet::getCreature(TSlot slot) const /*workaround of map issue */
 
- {
 
- 	TSlots::const_iterator i = slots.find(slot);
 
- 	if (i != slots.end())
 
- 		return i->second.type;
 
- 	else
 
- 		return NULL;
 
- }
 
- bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */
 
- {
 
- 	slots[slot] = CStackInstance(type, quantity);  //brutal force
 
- 	if (quantity == 0)
 
- 		slots.erase(slot);
 
- 	if (slots.size() > ARMY_SIZE) 
 
- 		return false;
 
- 	else 
 
- 		return true;
 
- }
 
- TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
 
- {
 
- 	for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
 
- 	{
 
- 		if(i->second.type->idNumber == creature)
 
- 		{
 
- 			return i->first; //if there is already such creature we return its slot id
 
- 		}
 
- 	}
 
- 	for(ui32 i=0; i<slotsAmount; i++)
 
- 	{
 
- 		if(slots.find(i) == slots.end())
 
- 		{
 
- 			return i; //return first free slot
 
- 		}
 
- 	}
 
- 	return -1; //no slot available
 
- }
 
- int CCreatureSet::getAmount(TSlot slot) const
 
- {
 
- 	TSlots::const_iterator i = slots.find(slot);
 
- 	if (i != slots.end())
 
- 		return i->second.count;
 
- 	else
 
- 		return 0; //TODO? consider issuing a warning
 
- }
 
- bool CCreatureSet::mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
 
- {
 
- 	//try to match creature to our preferred stack
 
- 	if(preferable >= 0  &&  vstd::contains(slots, preferable))
 
- 	{
 
- 		const CCreature *cr = slots.find(preferable)->second.type;
 
- 		for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
 
- 		{
 
- 			if(cr == j->second.type && j->first != preferable)
 
- 			{
 
- 				out.first = preferable;
 
- 				out.second = j->first;
 
- 				return true;
 
- 			}
 
- 		}
 
- 	}
 
- 	for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
 
- 	{
 
- 		for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
 
- 		{
 
- 			if(i->second.type == j->second.type  &&  i->first != j->first)
 
- 			{
 
- 				out.first = i->first;
 
- 				out.second = j->first;
 
- 				return true;
 
- 			}
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- void CCreatureSet::sweep()
 
- {
 
- 	for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i)
 
- 	{
 
- 		if(!i->second.count)
 
- 		{
 
- 			slots.erase(i);
 
- 			sweep();
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count, bool allowMerging/* = true*/)
 
- {
 
- 	assert(slot >= 0);
 
- 	const CCreature *c = VLC->creh->creatures[cre];
 
- 	assert(!vstd::contains(slots, slot) || slots[slot].type == c && allowMerging); //that slot was empty or contained same type creature
 
- 	slots[slot].type = c;
 
- 	slots[slot].count += count;
 
- 	//TODO
 
- 	const CArmedInstance *armedObj = dynamic_cast<const CArmedInstance *>(this);
 
- 	if(armedObj && !slots[slot].armyObj)
 
- 		slots[slot].armyObj = armedObj;
 
- }
 
- void CCreatureSet::addToSlot(TSlot slot, const CStackInstance &stack, bool allowMerging/* = true*/)
 
- {
 
- 	assert(stack.type == VLC->creh->creatures[stack.type->idNumber]);
 
- 	addToSlot(slot, stack.type->idNumber, stack.count, allowMerging	);
 
- }
 
- bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
 
- {
 
- 	for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
 
- 	{
 
- 		bool isRand = (i->second.idRand != -1);
 
- 		if(!isRand)
 
- 		{
 
- 			assert(i->second.type);
 
- 			assert(i->second.type == VLC->creh->creatures[i->second.type->idNumber]);
 
- 		}
 
- 		else
 
- 			assert(allowUnrandomized);
 
- 	}
 
- 	return true;
 
- }
 
- bool CCreatureSet::slotEmpty(TSlot slot) const
 
- {
 
- 	return !vstd::contains(slots, slot);
 
- }
 
- bool CCreatureSet::needsLastStack() const
 
- {
 
- 	return false;
 
- }
 
- int CCreatureSet::getArmyStrength() const
 
- {
 
- 	int ret = 0;
 
- 	for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++)
 
- 		ret += i->second.type->AIValue * i->second.count;
 
- 	return ret;
 
- }
 
- ui64 CCreatureSet::getPower (TSlot slot) const
 
- {
 
- 	return getCreature(slot)->AIValue * getAmount(slot);
 
- }
 
- std::string CCreatureSet::getRoughAmount (TSlot slot) const
 
- {
 
- 	return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(getAmount(slot))];
 
- }
 
- int CCreatureSet::stacksCount() const
 
- {
 
- 	return slots.size();
 
- }
 
- void CCreatureSet::addStack(TSlot slot, const CStackInstance &stack)
 
- {
 
- 	addToSlot(slot, stack, false);
 
- }
 
- void CCreatureSet::setFormation(bool tight)
 
- {
 
- 	formation = tight;
 
- }
 
- void CCreatureSet::setStackCount(TSlot slot, TQuantity count)
 
- {
 
- 	assert(vstd::contains(slots, slot));
 
- 	assert(count > 0);
 
- 	slots[slot].count = count;
 
- }
 
- void CCreatureSet::clear()
 
- {
 
- 	slots.clear();
 
- }
 
- const CStackInstance& CCreatureSet::getStack(TSlot slot) const
 
- {
 
- 	assert(vstd::contains(slots, slot));
 
- 	return slots.find(slot)->second;
 
- }
 
- void CCreatureSet::eraseStack(TSlot slot)
 
- {
 
- 	assert(vstd::contains(slots, slot));
 
- 	slots.erase(slot);
 
- }
 
- bool CCreatureSet::contains(const CStackInstance *stack) const
 
- {
 
- 	if(!stack) 
 
- 		return false;
 
- 	for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i)
 
- 		if(&i->second == stack)
 
- 			return true;
 
- 	return false;
 
- }
 
- CStackInstance::CStackInstance()
 
- {
 
- 	init();
 
- }
 
- CStackInstance::CStackInstance(TCreature id, TQuantity Count, const CArmedInstance *ArmyObj)
 
- {
 
- 	init();
 
- 	setType(id);
 
- 	count = Count;
 
- 	armyObj = ArmyObj;
 
- }
 
- CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count)
 
- {
 
- 	init();
 
- 	type = cre;
 
- 	count = Count;
 
- }
 
- void CStackInstance::init()
 
- {
 
- 	experience = 0;
 
- 	count = 0;
 
- 	type = NULL;
 
- 	idRand = -1;
 
- 	armyObj = NULL;
 
- 	nodeType = STACK;
 
- }
 
- int CStackInstance::getQuantityID() const 
 
- {
 
- 	return CCreature::getQuantityID(count);
 
- }
 
- void CStackInstance::setType(int creID)
 
- {
 
- 	type = VLC->creh->creatures[creID];
 
- }
 
- void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*= NULL*/) const
 
- {
 
- 	out.insert(type);
 
- 	if(source && source != this) //we should be root, if not - do not inherit anything
 
- 		return;
 
- 	if(armyObj)
 
- 		out.insert(armyObj);
 
- 	else
 
- 		out.insert(&IObjectInterface::cb->gameState()->globalEffects);
 
- }
 
- std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const
 
- {
 
- 	return VLC->generaltexth->arraytxt[174 + getQuantityID()*3 + 2 - capitalized];
 
- }
 
 
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