ChangeLog 53 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. SPELLS:
  5. * Implemented cumulative effects for spells
  6. 0.98 -> 0.99
  7. GENERAL:
  8. * New Bonus NO_TERRAIN_PENALTY
  9. * Nomads will remove Sand movement penalty from army
  10. * Flying and water walking is now supported in pathfinder
  11. * New artifacts supported
  12. - Angel Wings
  13. - Boots of Levitation
  14. * Implemented rumors in tavern window
  15. * New cheat codes:
  16. - vcmiglaurung - gives 5000 crystal dragons into each slot
  17. - vcmiungoliant - conceal fog of war for current player
  18. * New console commands:
  19. - gosolo - AI take control over human players and vice versa
  20. - controlai - give control of one or all AIs to player
  21. - set hideSystemMessages on/off - supress server messages in chat
  22. BATTLES:
  23. * Drawbridge mechanics implemented (animation still missing)
  24. * Merging of town and visiting hero armies on siege implemented
  25. * Hero info tooltip for skills and mana implemented
  26. ADVETURE AI:
  27. * Fixed AI trying to go through underground rock
  28. * Fixed several cases causing AI wandering aimlessly
  29. * AI can again pick best artifacts and exchange artifacts between heroes
  30. * AI heroes with patrol enabled won't leave patrol area anymore
  31. RANDOM MAP GENERATOR:
  32. * Changed fractalization algorithm so it can create cycles
  33. * Zones will not have straight paths anymore, they are totally random
  34. * Generated zones will have different size depending on template setting
  35. * Added Thieves Guild random object (1 per zone)
  36. * Added Seer Huts with quests that match OH3
  37. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  38. 0.97 -> 0.98
  39. GENERAL:
  40. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  41. ADVENTURE AI:
  42. * AI will try to use Monolith entrances for exploration
  43. * AI will now always revisit each exit of two way monolith if exit no longer visible
  44. * AI will eagerly pick guarded and blocked treasures
  45. ADVENTURE MAP:
  46. * Implemented world view
  47. * Added graphical fading effects
  48. SPELLS:
  49. * New spells handled:
  50. - Earthquake
  51. - View Air
  52. - View Earth
  53. - Visions
  54. - Disguise
  55. * Implemented CURE spell negative dispell effect
  56. * Added LOCATION target for spells castable on any hex with new target modifiers
  57. BATTLES:
  58. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  59. RANDOM MAP GENERATOR:
  60. * Underground tunnels are working now
  61. * Implemented "junction" zone type
  62. * Improved zone placing algorithm
  63. * More balanced distribution of treasure piles
  64. * More obstacles within zones
  65. 0.96 -> 0.97 (Nov 01 2014)
  66. GENERAL:
  67. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  68. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  69. * (linux)
  70. * Changes in used librries:
  71. - VCMI can now be compiled with SDL2
  72. - Movies will use ffmpeg library
  73. - change boost::bind to std::bind
  74. - removed boost::asign
  75. - Updated FuzzyLite to 5.0
  76. * Multiplayer load support was implemented through command-line options
  77. ADVENTURE AI:
  78. * Significantly optimized execution time, AI should be much faster now.
  79. ADVENTURE MAP:
  80. * Non-latin characters can now be entered in chat window or used for save names.
  81. * Implemented separate speed for owned heroes and heroes owned by other players
  82. GRAPHICS:
  83. * Better upscaling when running in fullscreen mode.
  84. * New creature/commader window
  85. * New resolutions and bonus icons are now part of a separate mod
  86. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  87. RANDOM MAP GENERATOR:
  88. * Random map generator now creates complete and playable maps, should match original RMG
  89. * All important features from original map templates are implemented
  90. * Fixed major crash on removing objects
  91. * Undeground zones will look just like surface zones
  92. LAUNCHER:
  93. * Implemented switch to disable intro movies in game
  94. 0.95 -> 0.96 (Jul 01 2014)
  95. GENERAL:
  96. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  97. ADVENTURE AI:
  98. * Optimized speed and removed various bottlenecks.
  99. ADVENTURE MAP:
  100. * Heroes auto-level primary and secondary skill levels according to experience
  101. BATTLES:
  102. * Wall hit/miss sound will be played when using catapult during siege
  103. SPELLS:
  104. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  105. RANDOM MAP GENERATOR
  106. * Towns from mods can be used
  107. * Reading connections, terrains, towns and mines from template
  108. * Zone placement
  109. * Zone borders and connections, fractalized paths inside zones
  110. * Guard generation
  111. * Treasue piles generation (so far only few removable objects)
  112. MODS:
  113. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  114. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  115. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  116. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  117. GENERAL:
  118. * Added configuring of heroes quantity per player allowed in game
  119. 0.94 -> 0.95 (Mar 01 2014)
  120. GENERAL:
  121. * Components of combined artifacts will now display info about entire set.
  122. * Implements level limit
  123. * Added WoG creature abilities by Kuririn
  124. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  125. * Added precompiled header compilation for CMake (can be enabled per flag)
  126. * VCMI will detect changes in text files using crc-32 checksum
  127. * Basic support for unicode. Internally vcmi always uses utf-8
  128. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  129. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  130. ADVENTURE AI:
  131. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  132. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  133. * AI will now use SectorMap to find a way to guarded / covered objects.
  134. * Significantly improved exploration algorithm.
  135. * Locked heroes now try to decompose their goals exhaustively.
  136. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  137. * Improvements for army exchange criteria.
  138. * GatherArmy may include building dwellings in town (experimental).
  139. * AI should now conquer map more aggressively and much faster
  140. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  141. CAMPAIGNS:
  142. * Implemented move heroes to next scenario
  143. * Support for non-standard victory conditions for H3 campaigns
  144. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  145. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  146. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  147. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  148. TOWNS:
  149. * Extended building dependencies support
  150. MODS:
  151. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  152. * Custom victory/loss conditions for maps or campaigns
  153. * 7 days without towns loss condition is no longer hardcoded
  154. * Only changed mods will be validated
  155. 0.93 -> 0.94 (Oct 01 2013)
  156. GENERAL:
  157. * New Launcher application, see
  158. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  159. * fixed "get txt" console command
  160. * command "extract" to extract file by name
  161. * command "def2bmp" to convert def into set of frames.
  162. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  163. * fixed duels, added no-GUI mode for automatic AI testing
  164. * Sir Mullich is available at the start of the game
  165. * Upgrade cost will never be negative.
  166. * support for Chinese fonts (GBK 2-byte encoding)
  167. ADVENTURE MAP
  168. * if Quick Combat option is turned on, battles will be resolved by AI
  169. * first hero is awakened on new turn
  170. * fixed 3000 gems reward in shipwreck
  171. BATTLES:
  172. * autofight implemented
  173. * most of the animations is time-based
  174. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  175. * synchronized attack/defence animation
  176. * spell animation speed uses game settings
  177. * fixed disrupting ray duration
  178. * added logging domain for battle animations
  179. * Fixed crashes on Land Mines / Fire Wall casting.
  180. * UI will be correctly greyed-out during opponent turn
  181. * fixed remaining issues with blit order
  182. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  183. * Fixed Remove Obstacle.
  184. *defeating hero will yield 500 XP
  185. * Added lots of missing spell immunities from Strategija
  186. * Added stone gaze immunity for Troglodytes (did you know about it?)
  187. * damage done by turrets is properly increased by built buldings
  188. * Wyverns will cast Poison instead of Stone Gaze.
  189. TOWN:
  190. * Fixed issue that allowed to build multiple boats in town.
  191. * fix for lookout tower
  192. 0.92 -> 0.93 (Jun 01 2013)
  193. GENERAL:
  194. * Support for SoD-only installations, WoG becomes optional addition
  195. * New logging framework
  196. * Negative luck support, disabled by default
  197. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  198. * Fixed stack artifact (and related buttons) not displaying in creature window.
  199. * Fixed crash at month of double population.
  200. MODS:
  201. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  202. * Improved json validation. Now it support most of features from latest json schema draft.
  203. * Icons use path to icon instead of image indexes.
  204. * It is possible to edit data of another mod or H3 data via mods.
  205. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  206. * Removed no longer needed field "projectile spins"
  207. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  208. BATTLES:
  209. * Fixed Death Stare of Commanders
  210. * Projectile blitting should be closer to original H3. But still not perfect.
  211. * Fixed missing Mirth effects
  212. * Stack affected by Berserk should not try to attack itself
  213. * Fixed several cases of incorrect positioning of creatures in battles
  214. * Fixed abilities of Efreet.
  215. * Fixed broken again palette in some battle backgrounds
  216. TOWN:
  217. * VCMI will not crash if building selection area is smaller than def
  218. * Detection of transparency on selection area is closer to H3
  219. * Improved handling buildings with mode "auto":
  220. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  221. - transitive dependencies are handled (A makes B build, and B makes C and D)
  222. SOUND:
  223. * Added missing WoG creature sounds (from Kuririn).
  224. * The Windows package comes with DLLs needed to play .ogg files
  225. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  226. * some missing sounds for battle effects
  227. ARTIFACTS:
  228. * Several fixes to combined artifacts added via mods.
  229. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  230. * Fixed incorrect components of Cornucopia.
  231. * Cheat code with grant all artifacts, including the ones added by mods
  232. 0.91 -> 0.92 (Mar 01 2013)
  233. GENERAL:
  234. * hero crossover between missions in campaigns
  235. * introduction before missions in campaigns
  236. MODS:
  237. * Added CREATURE_SPELL_POWER for commanders
  238. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  239. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  240. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  241. * Double growth creatures are configurable now
  242. * Drain Life now has % effect depending on bonus value
  243. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  244. * Moat damage configurable
  245. * More config options for spells:
  246. - mind immunity handled by config
  247. - direct damage immunity handled by config
  248. - immunity icon configurable
  249. - removed mind_spell flag
  250. * creature config use string ids now.
  251. * support for string subtype id in short bonus format
  252. * primary skill identifiers for bonuses
  253. 0.9 -> 0.91 (Feb 01 2013)
  254. GENERAL:
  255. * VCMI build on OS X is now supported
  256. * Completely removed autotools
  257. * Added RMG interace and ability to generate simplest working maps
  258. * Added loading screen
  259. MODS:
  260. - Simplified mod structure. Mods from 0.9 will not be compatible.
  261. * Mods can be turned on and off in config/modSettings.json file
  262. * Support for new factions, including:
  263. - New towns
  264. - New hero classes
  265. - New heroes
  266. - New town-related external dwellings
  267. * Support for new artifact, including combined, commander and stack artifacts
  268. * Extended configuration options
  269. - All game objects are referenced by string identifiers
  270. - Subtype resolution for bonuses
  271. BATTLES:
  272. * Support for "enchanted" WoG ability
  273. ADVENTURE AI:
  274. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  275. * Improved exploration algorithm
  276. * AI will prioritize dwellings and mines when there are no opponents visible
  277. 0.89 -> 0.9 (Oct 01 2012)
  278. GENERAL:
  279. * Provisional support creature-adding mods
  280. * New filesystem allowing easier resource adding/replacing
  281. * Reorganized package for better compatibility with HotA and not affecting the original game
  282. * Moved many hard-coded settings into text config files
  283. * Commander level-up dialog
  284. * New Quest Log window
  285. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  286. BATTLES
  287. * New graphics for Stack Queue
  288. * Death Stare works identically to H3
  289. * No explosion when catapult fails to damage the wall
  290. * Fixed crash when attacking stack dies before counterattack
  291. * Fixed crash when attacking stack dies in the Moat just before the attack
  292. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  293. * Fleeing hero won't lose artifacts.
  294. * Spellbook won't be captured.
  295. ADVENTURE AI
  296. * support for quests (Seer Huts, Quest Guardians, and so)
  297. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  298. * AI will now understand threat of Abandoned Mine.
  299. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  300. * Fixed strange case when AI found allied town extremely dangerous
  301. * Fixed crash when AI tried to "revisit" a Boat
  302. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  303. * Fixed a possible freeze when exchanging resources at marketplace
  304. BATTLE AI
  305. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  306. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  307. 0.88 -> 0.89 (Jun 01 2012)
  308. GENERAL
  309. * Mostly implemented Commanders feature (missing level-up dialog)
  310. * Support for stack artifacts
  311. * New creature window graphics contributed by fishkebab
  312. * Config file may have multiple upgrades for creatures
  313. * CTRL+T will open marketplace window
  314. * G will open thieves guild window if player owns at least one town with tavern
  315. * Implemented restart functionality. CTRL+R will trigger a quick restart
  316. * Save game screen and returning to main menu will work if game was started with --start option
  317. * Simple mechanism for detecting game desynchronization after init
  318. * 1280x800 resolution graphics, contributed by Topas
  319. ADVENTURE MAP
  320. * Fixed monsters regenerating casualties from battle at the start of new week.
  321. * T in adventure map will switch to next town
  322. BATTLES
  323. * It's possible to switch active creature during tacts phase by clicking on stack
  324. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  325. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  326. * Fixed crash when death stare or acid breath activated on stack that was just killed
  327. * First aid tent can heal only creatures that suffered damage
  328. * War machines can't be healed by tent
  329. * Creatures casting spells won't try to cast them during tactic phase
  330. * Console tooltips for first aid tent
  331. * Console tooltips for teleport spell
  332. * Cursor is reset to pointer when action is requested
  333. * Fixed a few other missing or wrong tooltips/cursors
  334. * Implemented opening creature window by l-clicking on stack
  335. * Fixed crash on attacking walls with Cyclop Kings
  336. * Fixed and simplified Teleport casting
  337. * Fixed Remove Obstacle spell
  338. * New spells supported:
  339. - Chain Lightning
  340. - Fire Wall
  341. - Force Field
  342. - Land Mine
  343. - Quicksands
  344. - Sacrifice
  345. TOWNS:
  346. * T in castle window will open a tavern window (if available)
  347. PREGAME
  348. * Pregame will use same resolution as main game
  349. * Support for scaling background image
  350. * Customization of graphics with config file.
  351. ADVENTURE AI
  352. * basic rule system for threat evaluation
  353. * new town development logic
  354. * AI can now use external dwellings
  355. * AI will weekly revisit dwellings & mills
  356. * AI will now always pick best stacks from towns
  357. * AI will recruit multiple heroes for exploration
  358. * AI won't try attacking its own heroes
  359. 0.87 -> 0.88 (Mar 01 2012)
  360. * added an initial version of new adventure AI: VCAI
  361. * system settings window allows to change default resolution
  362. * introduced unified JSON-based settings system
  363. * fixed all known localization issues
  364. * Creature Window can handle descriptions of spellcasting abilities
  365. * Support for the clone spell
  366. 0.86 -> 0.87 (Dec 01 2011)
  367. GENERAL:
  368. * Pathfinder can find way using ships and subterranean gates
  369. * Hero reminder & sleep button
  370. PREGAME:
  371. * Credits are implemented
  372. BATTLES
  373. * All attacked hexes will be highlighted
  374. * New combat abilities supported:
  375. - Spell Resistance aura
  376. - Random spellcaster (Genies)
  377. - Mana channeling
  378. - Daemon summoning
  379. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  380. - Fear
  381. - Fearless
  382. - No wall penalty
  383. - Enchanter
  384. - Bind
  385. - Dispell helpful spells
  386. 0.85 -> 0.86 (Sep 01 2011)
  387. GENERAL:
  388. * Reinstated music support
  389. * Bonus system optimizations (caching)
  390. * converted many config files to JSON
  391. * .tga file support
  392. * New artifacts supported
  393. - Admiral's Hat
  394. - Statue of Legion
  395. - Titan's Thunder
  396. BATTLES:
  397. * Correct handling of siege obstacles
  398. * Catapult animation
  399. * New combat abilities supported
  400. - Dragon Breath
  401. - Three-headed Attack
  402. - Attack all around
  403. - Death Cloud / Fireball area attack
  404. - Death Blow
  405. - Lightning Strike
  406. - Rebirth
  407. * New WoG abilities supported
  408. - Defense Bonus
  409. - Cast before attack
  410. - Immunity to direct damage spells
  411. * New spells supported
  412. - Magic Mirror
  413. - Titan's Lightning Bolt
  414. 0.84 -> 0.85 (Jun 01 2011)
  415. GENERAL:
  416. * Support for stack experience
  417. * Implemented original campaign selection screens
  418. * New artifacts supported:
  419. - Statesman's Medal
  420. - Diplomat's Ring
  421. - Ambassador's Sash
  422. TOWNS:
  423. * Implemented animation for new town buildings
  424. * It's possible to sell artifacts at Artifact Merchants
  425. BATTLES:
  426. * Neutral monsters will be split into multiple stacks
  427. * Hero can surrender battle to keep army
  428. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  429. * Partial support for Stone Gaze, Paralyze, Mana drain
  430. 0.83 -> 0.84 (Mar 01 2011)
  431. GENERAL:
  432. * Bonus system has been rewritten
  433. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  434. * New artifacts supported:
  435. - Angellic Alliance
  436. - Bird of Perception
  437. - Emblem of Cognizance
  438. - Spell Scroll
  439. - Stoic Watchman
  440. BATTLES:
  441. * Better animations handling
  442. * Defensive stance is supported
  443. HERO:
  444. * New secondary skills supported:
  445. - Artillery
  446. - Eagle Eye
  447. - Tactics
  448. AI PLAYER:
  449. * new AI leading neutral creatures in combat, slightly better then previous
  450. 0.82 -> 0.83 (Nov 01 2010)
  451. GENERAL:
  452. * Alliances support
  453. * Week of / Month of events
  454. * Mostly done pregame for MP games (temporarily only for local clients)
  455. * Support for 16bpp displays
  456. * Campaigns:
  457. - support for building bonus
  458. - moving to next map after victory
  459. * Town Portal supported
  460. * Vial of Dragon Blood and Statue of Legion supported
  461. HERO:
  462. * remaining specialities have been implemented
  463. TOWNS:
  464. * town events supported
  465. * Support for new town structures: Deiety of Fire and Escape Tunnel
  466. BATTLES:
  467. * blocked retreating from castle
  468. 0.81 -> 0.82 (Aug 01 2010)
  469. GENERAL:
  470. * Some of the starting bonuses in campaigns are supported
  471. * It's possible to select difficulty level of mission in campaign
  472. * new cheat codes:
  473. - vcmisilmaril - player wins
  474. - vcmimelkor - player loses
  475. ADVENTURE MAP:
  476. * Neutral armies growth implemented (10% weekly)
  477. * Power rating of neutral stacks
  478. * Favourable Winds reduce sailing cost
  479. HERO:
  480. * Learning secondary skill supported.
  481. * Most of hero specialities are supported, including:
  482. -Creature specialities (progressive, fixed, Sir Mullich)
  483. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  484. -Secondary skill bonuses
  485. -Creature Upgrades (Gelu)
  486. -Resorce generation
  487. -Starting Skill (Adrienne)
  488. TOWNS:
  489. * Support for new town structures:
  490. - Artifact Merchant
  491. - Aurora Borealis
  492. - Castle Gates
  493. - Magic University
  494. - Portal of Summoning
  495. - Skeleton transformer
  496. - Veil of Darkness
  497. OBJECTS:
  498. * Stables will now upgrade Cavaliers to Champions.
  499. New object supported:
  500. - Abandoned Mine
  501. - Altar of Sacrifice
  502. - Black Market
  503. - Cover of Darkness
  504. - Hill Fort
  505. - Refugee Camp
  506. - Sanctuary
  507. - Tavern
  508. - University
  509. - Whirlpool
  510. 0.8 -> 0.81 (Jun 01 2010)
  511. GENERAL:
  512. * It's possible to start campaign
  513. * Support for build grail victory condition
  514. * New artifacts supported:
  515. - Angel's Wings
  516. - Boots of levitation
  517. - Orb of Vulnerability
  518. - Ammo cart
  519. - Golden Bow
  520. - Hourglass of Evil Hour
  521. - Bow of Sharpshooter
  522. - Armor of the Damned
  523. ADVENTURE MAP:
  524. * Creatures now guard surrounding tiles
  525. * New adventura map spells supported:
  526. - Summon Boat
  527. - Scuttle Boat
  528. - Dimension Door
  529. - Fly
  530. - Water walk
  531. BATTLES:
  532. * A number of new creature abilities supported
  533. * First Aid Tent is functional
  534. * Support for distance/wall/melee penalties & no * penalty abilities
  535. * Reworked damage calculation to fit OH3 formula better
  536. * Luck support
  537. * Teleportation spell
  538. HERO:
  539. * First Aid secondary skill
  540. * Improved formula for necromancy to match better OH3
  541. TOWNS:
  542. * Sending resources to other players by marketplace
  543. * Support for new town structures:
  544. - Lighthouse
  545. - Colossus
  546. - Freelancer's Guild
  547. - Guardian Spirit
  548. - Necromancy Amplifier
  549. - Soul Prison
  550. OBJECTS:
  551. New object supported:
  552. - Freelancer's Guild
  553. - Trading Post
  554. - War Machine Factory
  555. 0.75 -> 0.8 (Mar 01 2010)
  556. GENERAL:
  557. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  558. * Implemented assembling and disassembling of combination artifacts.
  559. * Kingdom Overview screen is now available.
  560. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  561. * Replaced TTF fonts with original ones.
  562. ADVENTURE MAP:
  563. * Implemented rivers animations (thx to GrayFace).
  564. BATTLES:
  565. * Fire Shield spell (and creature ability) supported
  566. * affecting morale/luck and casting spell after attack creature abilities supported
  567. HERO:
  568. * Implementation of Scholar secondary skill
  569. TOWN:
  570. * New left-bottom info panel functionalities.
  571. TOWNS:
  572. * new town structures supported:
  573. - Ballista Yard
  574. - Blood Obelisk
  575. - Brimstone Clouds
  576. - Dwarven Treasury
  577. - Fountain of Fortune
  578. - Glyphs of Fear
  579. - Mystic Pond
  580. - Thieves Guild
  581. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  582. OBJECTS:
  583. New objects supported:
  584. - Border gate
  585. - Den of Thieves
  586. - Lighthouse
  587. - Obelisk
  588. - Quest Guard
  589. - Seer hut
  590. A lot of of various bugfixes and improvements:
  591. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  592. 0.74 -> 0.75 (Dec 01 2009)
  593. GENERAL:
  594. * Implemented "main menu" in-game option.
  595. * Hide the mouse cursor while displaying a popup window.
  596. * Better handling of huge and empty message boxes (still needs more changes)
  597. * Fixed several crashes when exiting.
  598. ADVENTURE INTERFACE:
  599. * Movement cursor shown for unguarded enemy towns.
  600. * Battle cursor shown for guarded enemy garrisons.
  601. * Clicking on the border no longer opens an empty info windows
  602. HERO WINDOW:
  603. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  604. TOWNS:
  605. * new special town structures supported:
  606. - Academy of Battle Scholars
  607. - Cage of Warlords
  608. - Mana Vortex
  609. - Stables
  610. - Skyship (revealing entire map only)
  611. OBJECTS:
  612. * External dwellings increase town growth
  613. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  614. * Scholar won't give unavaliable spells anymore.
  615. A lot of of various bugfixes and improvements:
  616. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  617. 0.73 -> 0.74 (Oct 01 2009)
  618. GENERAL:
  619. * Scenario Information window
  620. * Save Game window
  621. * VCMI window should start centered
  622. * support for Necromancy and Ballistics secondary skills
  623. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  624. * VCMI client has its own icon (thx for graphic to Dikamilo)
  625. * Ellipsis won't be split when breaking text on several lines
  626. * split button will be grayed out when no creature is selected
  627. * fixed issue when splitting stack to the hero with only one creatures
  628. * a few fixes for shipyard window
  629. ADVENTURE INTERFACE:
  630. * Cursor shows if tile is accesible and how many turns away
  631. * moving hero with arrow keys / numpad
  632. * fixed Next Hero button behaviour
  633. * fixed Surface/Underground switch button in higher resolutions
  634. BATTLES:
  635. * partial siege support
  636. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  637. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  638. * more creatures special abilities supported
  639. * battle settings will be stored
  640. * fixed crashes occurring on attacking two hex creatures from back
  641. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  642. * even large stack numbers will fit the boxes
  643. * when active stack is killed by spell, game behaves properly
  644. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  645. * ballista can shoot even if there's an enemy creature next to it
  646. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  647. * selecting attack directions works as in H3
  648. * estimating damage that will be dealt while choosing stack to be attacked
  649. * modified the positioning of battle effects, they should look about right now.
  650. * after selecting a spell during combat, l-click is locked for any action other than casting.
  651. * flying creatures will be blitted over all other creatures, obstacles and wall
  652. * obstacles and units should be printed in better order (not tested)
  653. * fixed armageddon animation
  654. * new spells supported:
  655. - Anti-Magic
  656. - Cure
  657. - Resurrection
  658. - Animate Dead
  659. - Counterstrike
  660. - Berserk
  661. - Hypnotize
  662. - Blind
  663. - Fire Elemental
  664. - Earth Elemental
  665. - Water Elemental
  666. - Air Elemental
  667. - Remove obstacle
  668. TOWNS:
  669. * enemy castle can be taken over
  670. * only one capitol per player allowed (additional ones will be lost)
  671. * garrisoned hero can buy a spellbook
  672. * heroes available in tavern should be always different
  673. * ship bought in town will be correctly placed
  674. * new special town structures supported:
  675. - Lookout Tower
  676. - Temple of Valhalla
  677. - Wall of Knowledge
  678. - Order of Fire
  679. HERO WINDOW:
  680. * war machines cannot be unequiped
  681. PREGAME:
  682. * sorting: a second click on the column header sorts in descending order.
  683. * advanced options tab: r-click popups for selected town, hero and bonus
  684. * starting scenario / game by double click
  685. * arrows in options tab are hidden when not available
  686. * subtitles for chosen hero/town/bonus in pregame
  687. OBJECTS:
  688. * fixed pairing Subterranean Gates
  689. New objects supported:
  690. - Borderguard & Keymaster Tent
  691. - Cartographer
  692. - Creature banks
  693. - Eye of the Magi & Hut of the Magi
  694. - Garrison
  695. - Stables
  696. - Pandora Box
  697. - Pyramid
  698. 0.72 -> 0.73 (Aug 01 2009)
  699. GENERAL:
  700. * infowindow popup will be completely on screen
  701. * fixed possible crash with in game console
  702. * fixed crash when gaining artifact after r-click on hero in tavern
  703. * Estates / hero bonuses won't give resources on first day.
  704. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  705. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  706. * 'T' hotkey opens marketplace window
  707. * giving starting spells for heroes
  708. * pressing enter or escape close spellbook
  709. * removed redundant quotation marks from skills description and artifact events texts
  710. * disabled autosaving on first turn
  711. * bonuses from bonus artifacts
  712. * increased char per line limit for subtitles under components
  713. * corrected some exp/level values
  714. * primary skills cannot be negative
  715. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  716. * fixed timed events reappearing
  717. * saving system options
  718. * saving hero direction
  719. * r-click popups on enemy heroes and towns
  720. * hero leveling formula matches the H3
  721. ADVENTURE INTERFACE:
  722. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  723. * The size of the frame around the map depends on the screen size.
  724. * spellbook shows adventure spells when opened on adventure map
  725. * erasing path after picking objects with last movement point
  726. BATTLES:
  727. * spell resistance supported (secondary skill, artifacts, creature skill)
  728. * corrected damage inflicted by spells and ballista
  729. * added some missing projectile infos
  730. * added native terrain bonuses in battles
  731. * number of units in stack in battle should better fit the box
  732. * non-living and undead creatures have now always 0 morale
  733. * displaying luck effect animation
  734. * support for battleground overlays:
  735. - cursed ground
  736. - magic plains
  737. - fiery fields
  738. - rock lands
  739. - magic clouds
  740. - lucid pools
  741. - holy ground
  742. - clover field
  743. - evil fog
  744. TOWNS:
  745. * fixes for horde buildings
  746. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  747. * capitol bar in town hall is grey (not red) if already one exists
  748. * fixed crash on entering hall when town was near map edge
  749. HERO WINDOW:
  750. * garrisoned heroes won't be shown on the list
  751. * artifacts will be present on morale/luck bonuses list
  752. PREGAME:
  753. * saves are sorted primary by map format, secondary by name
  754. * fixed displaying date of saved game (uses local time, removed square character)
  755. OBJECTS:
  756. * Fixed primary/secondary skill levels given by a scholar.
  757. * fixed problems with 3-tiles monoliths
  758. * fixed crash with flaggable building next to map edge
  759. * fixed some descriptions for events
  760. * New objects supported:
  761. - Buoy
  762. - Creature Generators
  763. - Flotsam
  764. - Mermaid
  765. - Ocean bottle
  766. - Sea Chest
  767. - Shipwreck Survivor
  768. - Shipyard
  769. - Sirens
  770. 0.71 -> 0.72 (Jun 1 2009)
  771. GENERAL:
  772. * many sound effects and music
  773. * autosave (to 5 subsequent files)
  774. * artifacts support (most of them)
  775. * added internal game console (activated on TAB)
  776. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  777. * improved randomization
  778. * fixed crash on closing application
  779. * VCMI won't always give all three stacks in the starting armies
  780. * fix for drawing starting army creatures count
  781. * Diplomacy secondary skill support
  782. * timed events won't cause resources amount to be negative
  783. * support for sorcery secondary skill
  784. * reduntant quotation marks from artifact descriptions are removed
  785. * no income at the first day
  786. ADVENTURE INTERFACE:
  787. * fixed crasbug occurring on revisiting objects (by pressing space)
  788. * always restoring default cursor when movng mouse out of the terrain
  789. * fixed map scrolling with ctrl+arrows when some windows are opened
  790. * clicking scrolling arrows in town/hero list won't open town/hero window
  791. * pathfinder will now look for a path going via printed positions of roads when it's possible
  792. * enter can be used to open window with selected hero/town
  793. BATTLES:
  794. * many creatures special skills implemented
  795. * battle will end when one side has only war machines
  796. * fixed some problems with handling obstacles info
  797. * fixed bug with defending / waiting while no stack is active
  798. * spellbook button is inactive when hero cannot cast any spell
  799. * obstacles will be placed more properly when resolution is different than 800x600
  800. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  801. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  802. * new spells:
  803. - frost ring
  804. - fireball
  805. - inferno
  806. - meteor shower
  807. - death ripple
  808. - destroy undead
  809. - dispel
  810. - armageddon
  811. - disrupting ray
  812. - protection from air
  813. - protection from fire
  814. - protection from water
  815. - protection from earth
  816. - precision
  817. - slayer
  818. TOWNS:
  819. * resting in town with mage guild will replenih all the mana points
  820. * fixed Blacksmith
  821. * the number of creatures at the beginning of game is their base growth
  822. * it's possible to enter Tavern via Brotherhood of Sword
  823. HERO WINDOW:
  824. * fixed mana limit info in the hero window
  825. * war machines can't be removed
  826. * fixed problems with removing artifacts when all visible slots in backpack are full
  827. PREGAME:
  828. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  829. * Fix position of maps names.
  830. * Made the slider cursor much more responsive. Speedup the map select screen.
  831. * Try to behave when no maps/saves are present.
  832. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  833. OBJECTS:
  834. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  835. * leaving guardians in flagged mines.
  836. * support for Scholar object
  837. * support for School of Magic
  838. * support for School of War
  839. * support for Pillar of Fire
  840. * support for Corpse
  841. * support for Lean To
  842. * support for Wagon
  843. * support for Warrior's Tomb
  844. * support for Event
  845. * Corpse (Skeleton) will be accessible from all directions
  846. 0.7 -> 0.71 (Apr 01 2009)
  847. GENERAL:
  848. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  849. * morale/luck system and corresponding sec. skills supported
  850. * fixed crash when hero get level and has less than two sec. skills to choose between
  851. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  852. * proper handling of custom portraits of heroes
  853. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  854. * fixed crash when there was no hero available to hire for some player
  855. * fixed problems with 1024x600 screen resolution
  856. * updating blockmap/visitmap of randomized objects
  857. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  858. * further fixes for leveling-up (stability and identical offered skills bug)
  859. * splitting window allows to rebalance two stack with the same creatures
  860. * support for numpad keyboard
  861. * support for timed events
  862. ADVENTURE INTERFACE:
  863. * added "Next hero" button functionality
  864. * added missing path arrows
  865. * corrected centering on hero's position
  866. * recalculating hero path after reselecting hero
  867. * further changes in pathfinder making it more like original one
  868. * orientation of hero can't be change if movement points are exhausted
  869. * campfire, borderguard, bordergate, questguard will be accessible from the top
  870. * new movement cost calculation algorithm
  871. * fixed sight radious calculation
  872. * it's possible to stop hero movement
  873. * faster minimap refreshing
  874. * provisional support for "Save" button in System Options Window
  875. * it's possible to revisit object under hero by pressing Space
  876. BATTLES:
  877. * partial support for battle obstacles
  878. * only one spell can be casted per turn
  879. * blocked opening sepllbook if hero doesn't have a one
  880. * spells not known by hero can't be casted
  881. * spell books won't be placed in War Machine slots after battle
  882. * attack is now possible when hex under cursor is not displayed
  883. * glowing effect of yellow border around creatures
  884. * blue glowing border around hovered creature
  885. * made animation on battlefield more smooth
  886. * standing stacks have more static animation
  887. * probably fixed problem with displaying corpses on battlefield
  888. * fixes for two-hex creatures actions
  889. * fixed hero casting spell animation
  890. * corrected stack death animation
  891. * battle settings will be remembered between battles
  892. * improved damage calculation formula
  893. * correct handling of flying creatures in battles
  894. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  895. * amounts of units taking actions / being an object of actions won't be shown until action ends
  896. * fixed positions of stack queue and battle result window when resolution is != 800x600
  897. * corrected duration of frenzy spell which was incorrect in certain cases
  898. * corrected hero spell casting animation
  899. * better support for battle backgrounds
  900. * blocked "save" command during battle
  901. * spellbook displays only spells known by Hero
  902. New spells supported:
  903. - Mirth
  904. - Sorrow
  905. - Fortune
  906. - Misfortune
  907. TOWN INTERFACE:
  908. * cannot build more than one capitol
  909. * cannot build shipyard if town is not near water
  910. * Rampart's Treasury requires Miner's Guild
  911. * minor improvements in Recruitment Window
  912. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  913. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  914. * fixed blinking resdatabar in town screen when buying (800x600)
  915. * fixed horde buildings displaying in town hall
  916. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  917. PREGAME:
  918. * added scrolling scenario list with mouse wheel
  919. * fixed mouse slow downs
  920. * cannot select heroes for computer player (pregame)
  921. * no crash if uses gives wrong resolution ID number
  922. * minor fixes
  923. OBJECTS:
  924. * windmill gives 500 gold only during first week ever (not every month)
  925. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  926. New objects supported:
  927. * Prison
  928. * Magic Well
  929. * Faerie Ring
  930. * Swan Pond
  931. * Idol of Fortune
  932. * Fountain of Fortune
  933. * Rally Flag
  934. * Oasis
  935. * Temple
  936. * Watering Hole
  937. * Fountain of Youth
  938. * support for Redwood Observatory
  939. * support for Shrine of Magic Incantation / Gesture / Thought
  940. * support for Sign / Ocean Bottle
  941. AI PLAYER:
  942. Minor improvements and fixes.
  943. 0.64 -> 0.7 (Feb 01 2009)
  944. GENERAL:
  945. * move some settings to the config/settings.txt file
  946. * partial support for new screen resolutions
  947. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  948. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  949. * fixed crashbug occurring when hero levelled above 15 level
  950. * support for non-standard screen resolutions
  951. * F4 toggles between full-screen and windowed mode
  952. * minor improvements in creature card window
  953. * splitting stacks with the shift+click
  954. * creature card window contains info about modified speed
  955. ADVENTURE INTERFACE:
  956. * added water animation
  957. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  958. * partial handling r-clicks on adventure map
  959. TOWN INTERFACE:
  960. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  961. * fixed cloning creatures bug in garrisons (and related issues)
  962. BATTLES
  963. * support for the Wait command
  964. * magic arrow *really* works
  965. * war machines support partially added
  966. * queue of stacks narrowed
  967. * spell effect animation displaying improvements
  968. * positive/negative spells cannot be cast on hostile/our stacks
  969. * showing spell effects affecting stack in creature info window
  970. * more appropriate coloring of stack amount box when stack is affected by a spell
  971. * battle console displays notifications about wait/defend commands
  972. * several reported bugs fixed
  973. * new spells supported:
  974. a) Haste
  975. b) lightning bolt
  976. c) ice bolt
  977. d) slow
  978. e) implosion
  979. f) forgetfulness
  980. g) shield
  981. h) air shield
  982. i) bless
  983. j) curse
  984. k) bloodlust
  985. l) weakness
  986. m) stone skin
  987. n) prayer
  988. o) frenzy
  989. AI PLAYER:
  990. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  991. OBJECTS:
  992. * Guardians property for resources is handled
  993. * support for Witch Hut
  994. * support for Arena
  995. * support for Library of Enlightenment
  996. And a lot of minor fixes
  997. 0.63 -> 0.64 (Nov 01 2008)
  998. GENERAL:
  999. * sprites from /Sprites folder are handled correctly
  1000. * several fixes for pathfinder and path arrows
  1001. * better handling disposed/predefined heroes
  1002. * heroes regain 1 mana point each turn
  1003. * support for mistycisim and intelligence skills
  1004. * hero hiring possible
  1005. * added support for a number of hotkeys
  1006. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1007. * many minor improvements
  1008. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1009. a) woggaladriel -> vcmiainur
  1010. b) wogoliphaunt -> vcminoldor
  1011. c) wogshadowfax -> vcminahar
  1012. d) wogeyeofsauron -> vcmieagles
  1013. e) wogisengard -> vcmiformenos
  1014. f) wogsaruman -> vcmiistari
  1015. g) wogpathofthedead -> vcmiangband
  1016. h) woggandalfwhite -> vcmiglorfindel
  1017. ADVENTURE INTERFACE:
  1018. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1019. * slowed map scrolling
  1020. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1021. * blocked map scrolling when dialog window is opened
  1022. * scholar will be accessible from the top
  1023. TOWN INTERFACE:
  1024. * partially done tavern window (only hero hiring functionality)
  1025. BATTLES:
  1026. * water elemental will really be treated as 2 hex creature
  1027. * potential infinite loop in reverseCreature removed
  1028. * better handling of battle cursor
  1029. * fixed blocked shooter behavior
  1030. * it's possible in battles to check remeaining HP of neutral stacks
  1031. * partial support for Magic Arrow spell
  1032. * fixed bug with dying unit
  1033. * stack queue hotkey is now 'Q'
  1034. * added shots limit
  1035. 0.62 -> 0.63 (Oct 01 2008)
  1036. GENERAL:
  1037. * coloured console output, logging all info to txt files
  1038. * it's possible to use other port than 3030 by passing it as an additional argument
  1039. * removed some redundant warnings
  1040. * partially done spellbook
  1041. * Alt+F4 quits the game
  1042. * some crashbugs was fixed
  1043. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1044. * magical hero are given spellbook at the beginning
  1045. * added initial secondary skills for heroes
  1046. BATTLES:
  1047. * very significant optimization of battles
  1048. * battle summary window
  1049. * fixed crashbug occurring sometimes on exiting battle
  1050. * confirm window is shown before retreat
  1051. * graphic stack queue in battle (shows when 'c' key is pressed)
  1052. * it's possible to attack enemy hero
  1053. * neutral monster army disappears when defeated
  1054. * casualties among hero army and neutral creatures are saved
  1055. * better animation handling in battles
  1056. * directional attack in battles
  1057. * mostly done battle options (although they're not saved)
  1058. * added receiving exp (and leveling-up) after a won battle
  1059. * added support for archery, offence and armourer secondary abilities
  1060. * hero's primary skills accounted for damage dealt by creatures in battle
  1061. TOWNS:
  1062. * mostly done marketplace
  1063. * fixed crashbug with battles on swamps and rough terrain
  1064. * counterattacks
  1065. * heroes can learn new spells in towns
  1066. * working resource silo
  1067. * fixed bug with the mage guild when no spells available
  1068. * it's possible to build lighthouse
  1069. HERO WINDOW:
  1070. * setting army formation
  1071. * tooltips for artifacts in backpack
  1072. ADVENTURE INTERFACE:
  1073. * fixed bug with disappearing head of a hero in adventure map
  1074. * some objects are no longer accessible from the top
  1075. * no tooltips for objects under FoW
  1076. * events won't be shown
  1077. * working Subterranean Gates, Monoliths
  1078. * minimap shows all flaggable objects (towns, mines, etc.)
  1079. * artifacts we pick up go to the appropriate slot (if free)
  1080. 0.61 -> 0.62 (Sep 01 2008)
  1081. General:
  1082. * restructured to the server-client model
  1083. * support for heroes placed in towns
  1084. * upgrading creatures
  1085. * working gaining levels for heroes (including dialog with skill selection)
  1086. * added graphical cursor
  1087. * showing creature amount in the creature info window
  1088. * giving starting bonus
  1089. Castles:
  1090. * icon in infobox showing that there is hero in town garrison
  1091. * fort/citadel/castle screen
  1092. * taking last stack from the heroes army should be impossible (or at least harder)
  1093. * fixed reading forbidden structures
  1094. * randomizing spells in towns
  1095. * viewing hero window in the town screen
  1096. * possibility of moving hero into the garrison
  1097. * mage guild screen
  1098. * support for blacksmith
  1099. * if hero doesn't have a spell book, he can buy one in a mage guild
  1100. * it's possible to build glyph of fear in fortress
  1101. * creatures placeholders work properly
  1102. Adventure Interface:
  1103. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1104. Hero Window:
  1105. * bugfix: splitting stacks works in hero window
  1106. * removed bug causing significant increase of CPU consumption
  1107. Battles:
  1108. * shooting
  1109. * removed some displaying problems
  1110. * showing last group of frames in creature animation won't crash
  1111. * added start moving and end moving animations
  1112. * fixed moving two-hex creatures
  1113. * showing/hiding graphic cursor
  1114. * a part of using graphic cursor
  1115. * slightly optimized showing of battle interface
  1116. * animation of getting hit / death by shooting is displayed when it should be
  1117. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1118. * minor optimizations
  1119. PreGame:
  1120. * updates settings when selecting new map after changing sorting criteria
  1121. * if sorting not by name, name will be used as a secondary criteria
  1122. * when filter is applied a first available map is selected automatically
  1123. * slider position updated after sorting in pregame
  1124. Objects:
  1125. * support for the Tree of knowledge
  1126. * support for Campfires
  1127. * added event message when picking artifact
  1128. 0.6 -> 0.61 (Jun 15 2008)
  1129. Improvements:
  1130. * improved attacking in the battles
  1131. * it's possible to kill hostile stack
  1132. * animations won't go in the same phase
  1133. * Better pathfinder
  1134. * "%s" substitutions in Right-click information in town hall
  1135. * windmill won't give wood
  1136. * hover text for heroes
  1137. * support for ZSoft-style PCX files in /Data
  1138. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1139. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1140. * stack at the limit of unit's range can now be attacked
  1141. * range of unit is now properly displayed
  1142. * battle log is scrolled down when new event occurs
  1143. * console is closed when application exits
  1144. Bugfixes:
  1145. * stack at the limit of unit's range can now be attacked
  1146. * good background for the town hall screen in Stronghold
  1147. * fixed typo in hall.txt
  1148. * VCMI won't crash when r-click neutral stack during the battle
  1149. * water won't blink behind shipyard in the Castle
  1150. * fixed several memory leaks
  1151. * properly displaying two-hex creatures in recruit/split/info window
  1152. * corrupted map file won't cause crash on initializing main menu
  1153. 0.59 -> 0.6 (Jun 1 2008)
  1154. * partially done attacking in battles
  1155. * screen isn't now refreshed while blitting creature info window
  1156. * r-click creature info windows in battles
  1157. * no more division by 0 in slider
  1158. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1159. * fixed estate problems
  1160. * fixed blinking mana vortex
  1161. * grail increases creature growths
  1162. * new pathfinder
  1163. * several minor improvements
  1164. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1165. * fixed memory leak in battles
  1166. * blitting creature animations to rects in the recruitment window
  1167. * fixed wrong creatures def names
  1168. * better battle pathfinder and unit reversing
  1169. * improved slider ( #58 )
  1170. * fixed problems with horde buildings (won't block original dwellings)
  1171. * giving primary skill when hero get level (but there is still no dialog)
  1172. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1173. * creature levels not messed in Fortress
  1174. * war machines are added to the hero's inventory, not to the garrison
  1175. * support for H3-style PCX graphics in Data/
  1176. * VCMI won't crash when is unable to initialize audio system
  1177. * fixed displaying wrong town defs
  1178. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1179. * creature info window (only r-click)
  1180. * callback for buttons/lists based on boost::function
  1181. * a lot of minor improvements
  1182. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1183. Towns:
  1184. * recruiting creatures
  1185. * working creature growths (including castle and horde building influences)
  1186. * towns give income
  1187. * town hall screen
  1188. * building buildings (requirements and cost are handled)
  1189. * hints for structures
  1190. * updating town infobox
  1191. Garrisons:
  1192. * merging stacks
  1193. * splitting stacks
  1194. Battles:
  1195. * starting battles
  1196. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1197. * leaving battle by pressing flee button
  1198. * moving units in battles and displaying their ranges
  1199. * defend command for units
  1200. General:
  1201. * a number of minor fixes and improvements
  1202. 0.54 -> 0.55 (Feb 29 2008)
  1203. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1204. * randomization quantity of creatures on the map
  1205. * fix of Pandora's Box handling
  1206. * reading disposed/predefined heroes
  1207. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1208. * more detailed logs
  1209. * reported problems with hero flags resolved
  1210. * heroes cannot occupy the same tile
  1211. * hints for most of creature generators
  1212. * some minor stuff
  1213. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1214. * given hero is placed in the town entrance
  1215. * some objects such as river delta won't be blitted "on" hero
  1216. * tiles under FoW are inaccessible
  1217. * giving random hero on RoE maps
  1218. * improved protection against hero duplication
  1219. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1220. * right click popups with infoboxes for heroes/towns lists
  1221. * new interface coloring (many thanks to GrayFace ;])
  1222. * fixed bug in object flag's coloring
  1223. * added hints in town lists
  1224. * eliminated square from city hints
  1225. 0.53 - 0.53b (Feb 20 2008)
  1226. * added giving default buildings in towns
  1227. * town infobox won't crash on empty town
  1228. 0.52 - 0.53 (Feb 18 2008):
  1229. * hopefully the last bugfix of Pandora's Box
  1230. * fixed blockmaps of generated heroes
  1231. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1232. * fixed town randomization
  1233. * fixed hero randomization
  1234. * fixed displaying heroes in preGame
  1235. * fixed selecting/deselecting artifact slots in hero window
  1236. * much faster pathfinder
  1237. * memory usage and load time significantly decreased
  1238. * it's impossible to select empty artifact slot in hero window
  1239. * fixed problem with FoW displaying on minimap on L-sized maps
  1240. * fixed crashbug in hero list connected with heroes dismissing
  1241. * mostly done town infobox
  1242. * town daily income is properly calculated
  1243. 0.51 - 0.52 (Feb 7 2008):
  1244. * [feature] giving starting hero
  1245. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1246. * [feature] picked artifacts are added to hero's backpack
  1247. * [feature] possibility of choosing player to play
  1248. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1249. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1250. * [bugfix] improved randomization
  1251. * [bugfix] pathfinder can't be cheated (what caused errors)
  1252. 0.5 - 0.51 (Feb 3 2008):
  1253. * close button properly closes (same does 'q' key)
  1254. * two players can't have selected same hero
  1255. * double click on "Show Available Scenarios" won't reset options
  1256. * fixed possible crashbug in town/hero lists
  1257. * fixed crashbug in initializing game caused by wrong prisons handling
  1258. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1259. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1260. * fixed crashbug on reading blank Quest Guards
  1261. * better console messages
  1262. * map reading speed up (though it's still slow, especially on bigger maps)
  1263. to 0.5 (Feb 2 2008 - first closed release):
  1264. * Main menu and New game screens
  1265. * Scenario selection, part of advanced options support
  1266. * Partially done adventure map, town and hero interfaces
  1267. * Moving hero
  1268. * Interactions with several objects (mines, resources, mills, and others)