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- /*
- * CCreatureHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCreatureHandler.h"
- #include "CGeneralTextHandler.h"
- #include "ResourceSet.h"
- #include "filesystem/Filesystem.h"
- #include "VCMI_Lib.h"
- #include "CGameState.h"
- #include "CTownHandler.h"
- #include "CModHandler.h"
- #include "GameSettings.h"
- #include "StringConstants.h"
- #include "serializer/JsonDeserializer.h"
- #include "serializer/JsonUpdater.h"
- #include "mapObjects/CObjectClassesHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
- {
- {CCreature::CreatureQuantityId::FEW, "1-4"},
- {CCreature::CreatureQuantityId::SEVERAL, "5-9"},
- {CCreature::CreatureQuantityId::PACK, "10-19"},
- {CCreature::CreatureQuantityId::LOTS, "20-49"},
- {CCreature::CreatureQuantityId::HORDE, "50-99"},
- {CCreature::CreatureQuantityId::THRONG, "100-249"},
- {CCreature::CreatureQuantityId::SWARM, "250-499"},
- {CCreature::CreatureQuantityId::ZOUNDS, "500-999"},
- {CCreature::CreatureQuantityId::LEGION, "1000+"}
- };
- int32_t CCreature::getIndex() const
- {
- return idNumber.toEnum();
- }
- int32_t CCreature::getIconIndex() const
- {
- return iconIndex;
- }
- std::string CCreature::getJsonKey() const
- {
- return modScope + ':' + identifier;
- }
- void CCreature::registerIcons(const IconRegistar & cb) const
- {
- cb(getIconIndex(), 0, "CPRSMALL", smallIconName);
- cb(getIconIndex(), 0, "TWCRPORT", largeIconName);
- }
- CreatureID CCreature::getId() const
- {
- return idNumber;
- }
- const IBonusBearer * CCreature::getBonusBearer() const
- {
- return this;
- }
- uint32_t CCreature::getMaxHealth() const
- {
- return CBonusSystemNode::MaxHealth();
- }
- int32_t CCreature::getAdvMapAmountMin() const
- {
- return ammMin;
- }
- int32_t CCreature::getAdvMapAmountMax() const
- {
- return ammMax;
- }
- int32_t CCreature::getAIValue() const
- {
- return AIValue;
- }
- int32_t CCreature::getFightValue() const
- {
- return fightValue;
- }
- int32_t CCreature::getLevel() const
- {
- return level;
- }
- int32_t CCreature::getGrowth() const
- {
- return growth;
- }
- int32_t CCreature::getHorde() const
- {
- return hordeGrowth;
- }
- int32_t CCreature::getFactionIndex() const
- {
- return faction;
- }
- FactionID CCreature::getFaction() const
- {
- return FactionID(faction);
- }
- int32_t CCreature::getBaseAttack() const
- {
- static const auto SELECTOR = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseDefense() const
- {
- static const auto SELECTOR = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseDamageMin() const
- {
- static const auto SELECTOR = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseDamageMax() const
- {
- static const auto SELECTOR = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseHitPoints() const
- {
- static const auto SELECTOR = Selector::type()(Bonus::STACK_HEALTH).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseSpellPoints() const
- {
- static const auto SELECTOR = Selector::type()(Bonus::CASTS).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseSpeed() const
- {
- static const auto SELECTOR = Selector::type()(Bonus::STACKS_SPEED).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getBaseShots() const
- {
- static const auto SELECTOR = Selector::type()(Bonus::SHOTS).And(Selector::sourceTypeSel(Bonus::CREATURE_ABILITY));
- return getExportedBonusList().valOfBonuses(SELECTOR);
- }
- int32_t CCreature::getRecruitCost(GameResID resIndex) const
- {
- if(resIndex >= 0 && resIndex < cost.size())
- return cost[resIndex];
- else
- return 0;
- }
- TResources CCreature::getFullRecruitCost() const
- {
- return cost;
- }
- bool CCreature::hasUpgrades() const
- {
- return !upgrades.empty();
- }
- std::string CCreature::getNameTranslated() const
- {
- return getNameSingularTranslated();
- }
- std::string CCreature::getNamePluralTranslated() const
- {
- return VLC->generaltexth->translate(getNamePluralTextID());
- }
- std::string CCreature::getNameSingularTranslated() const
- {
- return VLC->generaltexth->translate(getNameSingularTextID());
- }
- std::string CCreature::getNameTextID() const
- {
- return getNameSingularTextID();
- }
- std::string CCreature::getNamePluralTextID() const
- {
- return TextIdentifier("creatures", modScope, identifier, "name", "plural" ).get();
- }
- std::string CCreature::getNameSingularTextID() const
- {
- return TextIdentifier("creatures", modScope, identifier, "name", "singular" ).get();
- }
- CCreature::CreatureQuantityId CCreature::getQuantityID(const int & quantity)
- {
- if (quantity<5)
- return CCreature::CreatureQuantityId::FEW;
- if (quantity<10)
- return CCreature::CreatureQuantityId::SEVERAL;
- if (quantity<20)
- return CCreature::CreatureQuantityId::PACK;
- if (quantity<50)
- return CCreature::CreatureQuantityId::LOTS;
- if (quantity<100)
- return CCreature::CreatureQuantityId::HORDE;
- if (quantity<250)
- return CCreature::CreatureQuantityId::THRONG;
- if (quantity<500)
- return CCreature::CreatureQuantityId::SWARM;
- if (quantity<1000)
- return CCreature::CreatureQuantityId::ZOUNDS;
- return CCreature::CreatureQuantityId::LEGION;
- }
- std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
- {
- if(creatureQuantityRanges.find(quantityId) != creatureQuantityRanges.end())
- return creatureQuantityRanges.at(quantityId);
- logGlobal->error("Wrong quantityId: %d", (int)quantityId);
- assert(0);
- return "[ERROR]";
- }
- int CCreature::estimateCreatureCount(ui32 countID)
- {
- static const int creature_count[] = { 0, 3, 8, 15, 35, 75, 175, 375, 750, 2500 };
- if(countID > 9)
- {
- logGlobal->error("Wrong countID %d!", countID);
- return 0;
- }
- else
- return creature_count[countID];
- }
- bool CCreature::isDoubleWide() const
- {
- return doubleWide;
- }
- /**
- * Determines if the creature is of a good alignment.
- * @return true if the creture is good, false otherwise.
- */
- bool CCreature::isGood () const
- {
- return VLC->factions()->getByIndex(faction)->getAlignment() == EAlignment::GOOD;
- }
- /**
- * Determines if the creature is of an evil alignment.
- * @return true if the creature is evil, false otherwise.
- */
- bool CCreature::isEvil () const
- {
- return VLC->factions()->getByIndex(faction)->getAlignment() == EAlignment::EVIL;
- }
- si32 CCreature::maxAmount(const TResources &res) const //how many creatures can be bought
- {
- int ret = 2147483645;
- int resAmnt = static_cast<int>(std::min(res.size(),cost.size()));
- for(int i=0;i<resAmnt;i++)
- if(cost[i])
- ret = std::min(ret, (res[i] / cost[i]));
- return ret;
- }
- CCreature::CCreature()
- {
- setNodeType(CBonusSystemNode::CREATURE);
- fightValue = AIValue = growth = hordeGrowth = ammMin = ammMax = 0;
- }
- void CCreature::addBonus(int val, Bonus::BonusType type, int subtype)
- {
- auto selector = Selector::typeSubtype(type, subtype).And(Selector::source(Bonus::CREATURE_ABILITY, getIndex()));
- BonusList & exported = getExportedBonusList();
- BonusList existing;
- exported.getBonuses(existing, selector, Selector::all);
- if(existing.empty())
- {
- auto added = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, getIndex(), subtype, Bonus::BASE_NUMBER);
- addNewBonus(added);
- }
- else
- {
- std::shared_ptr<Bonus> b = existing[0];
- b->val = val;
- }
- }
- bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
- {
- //TODO upgrade of upgrade?
- return vstd::contains(upgrades, anotherCre->getId());
- }
- bool CCreature::valid() const
- {
- return this == VLC->creh->objects[idNumber];
- }
- std::string CCreature::nodeName() const
- {
- return "\"" + getNamePluralTextID() + "\"";
- }
- bool CCreature::isItNativeTerrain(TerrainId terrain) const
- {
- auto native = getNativeTerrain();
- return native == terrain || native == ETerrainId::ANY_TERRAIN;
- }
- TerrainId CCreature::getNativeTerrain() const
- {
- const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
- static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, static_cast<int>(ETerrainId::ANY_TERRAIN));
- //this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
- //and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
- return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
- ? TerrainId(ETerrainId::ANY_TERRAIN)
- : VLC->factions()->getById(getFaction())->getNativeTerrain();
- }
- void CCreature::updateFrom(const JsonNode & data)
- {
- JsonUpdater handler(nullptr, data);
- {
- auto configScope = handler.enterStruct("config");
- const JsonNode & configNode = handler.getCurrent();
- serializeJson(handler);
- if(!configNode["hitPoints"].isNull())
- addBonus(configNode["hitPoints"].Integer(), Bonus::STACK_HEALTH);
- if(!configNode["speed"].isNull())
- addBonus(configNode["speed"].Integer(), Bonus::STACKS_SPEED);
- if(!configNode["attack"].isNull())
- addBonus(configNode["attack"].Integer(), Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
- if(!configNode["defense"].isNull())
- addBonus(configNode["defense"].Integer(), Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
- if(!configNode["damage"]["min"].isNull())
- addBonus(configNode["damage"]["min"].Integer(), Bonus::CREATURE_DAMAGE, 1);
- if(!configNode["damage"]["max"].isNull())
- addBonus(configNode["damage"]["max"].Integer(), Bonus::CREATURE_DAMAGE, 2);
- if(!configNode["shots"].isNull())
- addBonus(configNode["shots"].Integer(), Bonus::SHOTS);
- if(!configNode["spellPoints"].isNull())
- addBonus(configNode["spellPoints"].Integer(), Bonus::CASTS);
- }
- handler.serializeBonuses("bonuses", this);
- }
- void CCreature::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("fightValue", fightValue);
- handler.serializeInt("aiValue", AIValue);
- handler.serializeInt("growth", growth);
- handler.serializeInt("horde", hordeGrowth);// Needed at least until configurable buildings
- {
- auto advMapNode = handler.enterStruct("advMapAmount");
- handler.serializeInt("min", ammMin);
- handler.serializeInt("max", ammMax);
- }
- if(handler.updating)
- {
- cost.serializeJson(handler, "cost");
- handler.serializeInt("faction", faction);//TODO: unify with deferred resolve
- }
- handler.serializeInt("level", level);
- handler.serializeBool("doubleWide", doubleWide);
- if(!handler.saving)
- {
- if(ammMin > ammMax)
- logMod->error("Invalid creature '%s' configuration, advMapAmount.min > advMapAmount.max", identifier);
- }
- }
- CCreatureHandler::CCreatureHandler()
- : expAfterUpgrade(0)
- {
- VLC->creh = this;
- allCreatures.setDescription("All creatures");
- allCreatures.setNodeType(CBonusSystemNode::ENodeTypes::ALL_CREATURES);
- creaturesOfLevel[0].setDescription("Creatures of unnormalized tier");
- for(int i = 1; i < ARRAY_COUNT(creaturesOfLevel); i++)
- creaturesOfLevel[i].setDescription("Creatures of tier " + std::to_string(i));
- loadCommanders();
- }
- const CCreature * CCreatureHandler::getCreature(const std::string & scope, const std::string & identifier) const
- {
- boost::optional<si32> index = VLC->modh->identifiers.getIdentifier(scope, "creature", identifier);
- if(!index)
- throw std::runtime_error("Creature not found "+identifier);
- return objects[*index];
- }
- void CCreatureHandler::loadCommanders()
- {
- ResourceID configResource("config/commanders.json");
- std::string modSource = VLC->modh->findResourceOrigin(configResource);
- JsonNode data(configResource);
- data.setMeta(modSource);
- const JsonNode & config = data; // switch to const data accessors
- for (auto bonus : config["bonusPerLevel"].Vector())
- {
- commanderLevelPremy.push_back(JsonUtils::parseBonus(bonus.Vector()));
- }
- int i = 0;
- for (auto skill : config["skillLevels"].Vector())
- {
- skillLevels.emplace_back();
- for (auto skillLevel : skill["levels"].Vector())
- {
- skillLevels[i].push_back(static_cast<ui8>(skillLevel.Float()));
- }
- ++i;
- }
- for (auto ability : config["abilityRequirements"].Vector())
- {
- std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > a;
- a.first = JsonUtils::parseBonus (ability["ability"].Vector());
- a.second.first = static_cast<ui8>(ability["skills"].Vector()[0].Float());
- a.second.second = static_cast<ui8>(ability["skills"].Vector()[1].Float());
- skillRequirements.push_back (a);
- }
- }
- void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses) const
- {
- auto makeBonusNode = [&](const std::string & type, double val = 0) -> JsonNode
- {
- JsonNode ret;
- ret["type"].String() = type;
- ret["val"].Float() = val;
- return ret;
- };
- static const std::map<std::string, JsonNode> abilityMap =
- {
- {"FLYING_ARMY", makeBonusNode("FLYING")},
- {"SHOOTING_ARMY", makeBonusNode("SHOOTER")},
- {"SIEGE_WEAPON", makeBonusNode("SIEGE_WEAPON")},
- {"const_free_attack", makeBonusNode("BLOCKS_RETALIATION")},
- {"IS_UNDEAD", makeBonusNode("UNDEAD")},
- {"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
- {"const_jousting", makeBonusNode("JOUSTING", 5)},
- {"KING_1", makeBonusNode("KING")}, // Slayer with no expertise
- {"KING_2", makeBonusNode("KING", 2)}, // Advanced Slayer or better
- {"KING_3", makeBonusNode("KING", 3)}, // Expert Slayer only
- {"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
- {"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
- {"IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")},
- {"HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")}
- };
- auto hasAbility = [&](const std::string & name) -> bool
- {
- return boost::algorithm::find_first(bonuses, name);
- };
- for(const auto & a : abilityMap)
- {
- if(hasAbility(a.first))
- creature["abilities"][a.first] = a.second;
- }
- if(hasAbility("DOUBLE_WIDE"))
- creature["doubleWide"].Bool() = true;
- if(hasAbility("const_raises_morale"))
- {
- JsonNode node = makeBonusNode("MORALE");
- node["val"].Float() = 1;
- node["propagator"].String() = "HERO";
- creature["abilities"]["const_raises_morale"] = node;
- }
- }
- std::vector<JsonNode> CCreatureHandler::loadLegacyData()
- {
- size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE);
- objects.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser parser("DATA/CRTRAITS.TXT");
- parser.endLine(); // header
- // this file is a bit different in some of Russian localisations:
- //ENG: Singular Plural Wood ...
- //RUS: Singular Plural Plural2 Wood ...
- // Try to detect which version this is by header
- // TODO: use 3rd name? Stand for "whose", e.g. pikemans'
- size_t namesCount = 2;
- {
- if ( parser.readString() != "Singular" || parser.readString() != "Plural" )
- throw std::runtime_error("Incorrect format of CrTraits.txt");
- if (parser.readString() == "Plural2")
- namesCount = 3;
- parser.endLine();
- }
- for (size_t i=0; i<dataSize; i++)
- {
- //loop till non-empty line
- while (parser.isNextEntryEmpty())
- parser.endLine();
- JsonNode data;
- data["name"]["singular"].String() = parser.readString();
- if (namesCount == 3)
- parser.readString();
- data["name"]["plural"].String() = parser.readString();
- for(int v=0; v<7; ++v)
- data["cost"][GameConstants::RESOURCE_NAMES[v]].Float() = parser.readNumber();
- data["fightValue"].Float() = parser.readNumber();
- data["aiValue"].Float() = parser.readNumber();
- data["growth"].Float() = parser.readNumber();
- data["horde"].Float() = parser.readNumber();
- data["hitPoints"].Float() = parser.readNumber();
- data["speed"].Float() = parser.readNumber();
- data["attack"].Float() = parser.readNumber();
- data["defense"].Float() = parser.readNumber();
- data["damage"]["min"].Float() = parser.readNumber();
- data["damage"]["max"].Float() = parser.readNumber();
- if (float shots = parser.readNumber())
- data["shots"].Float() = shots;
- if (float spells = parser.readNumber())
- data["spellPoints"].Float() = spells;
- data["advMapAmount"]["min"].Float() = parser.readNumber();
- data["advMapAmount"]["max"].Float() = parser.readNumber();
- data["abilityText"].String() = parser.readString();
- loadBonuses(data, parser.readString()); //Attributes
- h3Data.push_back(data);
- }
- loadAnimationInfo(h3Data);
- return h3Data;
- }
- CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- auto * cre = new CCreature();
- if(node["hasDoubleWeek"].Bool())
- {
- doubledCreatures.insert(CreatureID(index));
- }
- cre->idNumber = CreatureID(index);
- cre->iconIndex = cre->getIndex() + 2;
- cre->identifier = identifier;
- cre->modScope = scope;
- JsonDeserializer handler(nullptr, node);
- cre->serializeJson(handler);
- cre->cost = ResourceSet(node["cost"]);
- VLC->generaltexth->registerString(scope, cre->getNameSingularTextID(), node["name"]["singular"].String());
- VLC->generaltexth->registerString(scope, cre->getNamePluralTextID(), node["name"]["plural"].String());
- cre->addBonus(node["hitPoints"].Integer(), Bonus::STACK_HEALTH);
- cre->addBonus(node["speed"].Integer(), Bonus::STACKS_SPEED);
- cre->addBonus(node["attack"].Integer(), Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
- cre->addBonus(node["defense"].Integer(), Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
- cre->addBonus(node["damage"]["min"].Integer(), Bonus::CREATURE_DAMAGE, 1);
- cre->addBonus(node["damage"]["max"].Integer(), Bonus::CREATURE_DAMAGE, 2);
- assert(node["damage"]["min"].Integer() <= node["damage"]["max"].Integer());
- if(!node["shots"].isNull())
- cre->addBonus(node["shots"].Integer(), Bonus::SHOTS);
- loadStackExperience(cre, node["stackExperience"]);
- loadJsonAnimation(cre, node["graphics"]);
- loadCreatureJson(cre, node);
- for(const auto & extraName : node["extraNames"].Vector())
- {
- for(const auto & type_name : getTypeNames())
- registerObject(scope, type_name, extraName.String(), cre->getIndex());
- }
- VLC->modh->identifiers.requestIdentifier(scope, "object", "monster", [=](si32 index)
- {
- JsonNode conf;
- conf.setMeta(scope);
- VLC->objtypeh->loadSubObject(cre->identifier, conf, Obj::MONSTER, cre->getId().num);
- if (!cre->advMapDef.empty())
- {
- JsonNode templ;
- templ["animation"].String() = cre->advMapDef;
- templ.setMeta(scope);
- VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->addTemplate(templ);
- }
- // object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
- if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->getTemplates().empty())
- VLC->objtypeh->removeSubObject(Obj::MONSTER, cre->getId().num);
- });
- return cre;
- }
- const std::vector<std::string> & CCreatureHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "creature" };
- return typeNames;
- }
- std::vector<bool> CCreatureHandler::getDefaultAllowed() const
- {
- std::vector<bool> ret;
- ret.reserve(objects.size());
- for(const CCreature * crea : objects)
- {
- ret.push_back(crea ? !crea->special : false);
- }
- return ret;
- }
- void CCreatureHandler::loadCrExpBon()
- {
- if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience bonuses
- {
- CLegacyConfigParser parser("DATA/CREXPBON.TXT");
- Bonus b; //prototype with some default properties
- b.source = Bonus::STACK_EXPERIENCE;
- b.duration = Bonus::PERMANENT;
- b.valType = Bonus::ADDITIVE_VALUE;
- b.effectRange = Bonus::NO_LIMIT;
- b.additionalInfo = 0;
- b.turnsRemain = 0;
- BonusList bl;
- parser.endLine();
- parser.readString(); //ignore index
- loadStackExp(b, bl, parser);
- for(const auto & b : bl)
- addBonusForAllCreatures(b); //health bonus is common for all
- parser.endLine();
- for (int i = 1; i < 7; ++i)
- {
- for (int j = 0; j < 4; ++j) //four modifiers common for tiers
- {
- parser.readString(); //ignore index
- bl.clear();
- loadStackExp(b, bl, parser);
- for(const auto & b : bl)
- addBonusForTier(i, b);
- parser.endLine();
- }
- }
- for (int j = 0; j < 4; ++j) //tier 7
- {
- parser.readString(); //ignore index
- bl.clear();
- loadStackExp(b, bl, parser);
- for(const auto & b : bl)
- {
- addBonusForTier(7, b);
- creaturesOfLevel[0].addNewBonus(b); //bonuses from level 7 are given to high-level creatures
- }
- parser.endLine();
- }
- do //parse everything that's left
- {
- auto sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
- b.sid = sid;
- bl.clear();
- loadStackExp(b, bl, parser);
- for(const auto & b : bl)
- {
- objects[sid]->addNewBonus(b); //add directly to CCreature Node
- }
- }
- while (parser.endLine());
- //Calculate rank exp values, formula appears complicated bu no parsing needed
- expRanks.resize(8);
- int dif = 0;
- int it = 8000; //ignore name of this variable
- expRanks[0].push_back(it);
- for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
- {
- expRanks[0].push_back(expRanks[0][j-1] + it + dif);
- dif += it/5;
- }
- for (int i = 1; i < 8; ++i)
- {
- dif = 0;
- it = 1000 * i;
- expRanks[i].push_back(it);
- for (int j = 1; j < 10; ++j)
- {
- expRanks[i].push_back(expRanks[i][j-1] + it + dif);
- dif += it/5;
- }
- }
- CLegacyConfigParser expBonParser("DATA/CREXPMOD.TXT");
- expBonParser.endLine(); //header
- maxExpPerBattle.resize(8);
- for (int i = 1; i < 8; ++i)
- {
- expBonParser.readString(); //index
- expBonParser.readString(); //float multiplier -> hardcoded
- expBonParser.readString(); //ignore upgrade mod? ->hardcoded
- expBonParser.readString(); //already calculated
- maxExpPerBattle[i] = static_cast<ui32>(expBonParser.readNumber());
- expRanks[i].push_back(expRanks[i].back() + static_cast<ui32>(expBonParser.readNumber()));
- expBonParser.endLine();
- }
- //skeleton gets exp penalty
- objects[56].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
- objects[57].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
- //exp for tier >7, rank 11
- expRanks[0].push_back(147000);
- expAfterUpgrade = 75; //percent
- maxExpPerBattle[0] = maxExpPerBattle[7];
- }//end of Stack Experience
- }
- void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data) const
- {
- CLegacyConfigParser parser("DATA/CRANIM.TXT");
- parser.endLine(); // header
- parser.endLine();
- for(int dd = 0; dd < VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
- {
- while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
- ;
- loadUnitAnimInfo(h3Data[dd]["graphics"], parser);
- parser.endLine();
- }
- }
- void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser & parser) const
- {
- graphics["timeBetweenFidgets"].Float() = parser.readNumber();
- JsonNode & animationTime = graphics["animationTime"];
- animationTime["walk"].Float() = parser.readNumber();
- animationTime["attack"].Float() = parser.readNumber();
- parser.readNumber(); // unused value "Flight animation time" - H3 actually uses "Walk animation time" even for flying creatures
- animationTime["idle"].Float() = 10.0;
- JsonNode & missile = graphics["missile"];
- JsonNode & offsets = missile["offset"];
- offsets["upperX"].Float() = parser.readNumber();
- offsets["upperY"].Float() = parser.readNumber();
- offsets["middleX"].Float() = parser.readNumber();
- offsets["middleY"].Float() = parser.readNumber();
- offsets["lowerX"].Float() = parser.readNumber();
- offsets["lowerY"].Float() = parser.readNumber();
- for(int i=0; i<12; i++)
- {
- JsonNode entry;
- entry.Float() = parser.readNumber();
- missile["frameAngles"].Vector().push_back(entry);
- }
- graphics["troopCountLocationOffset"].Float() = parser.readNumber();
- missile["attackClimaxFrame"].Float() = parser.readNumber();
- // assume that creature is not a shooter and should not have whole missile field
- if (missile["frameAngles"].Vector()[0].Float() == 0 &&
- missile["attackClimaxFrame"].Float() == 0)
- graphics.Struct().erase("missile");
- }
- void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics) const
- {
- cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
- cre->animation.troopCountLocationOffset = static_cast<int>(graphics["troopCountLocationOffset"].Float());
- const JsonNode & animationTime = graphics["animationTime"];
- cre->animation.walkAnimationTime = animationTime["walk"].Float();
- cre->animation.idleAnimationTime = animationTime["idle"].Float();
- cre->animation.attackAnimationTime = animationTime["attack"].Float();
- const JsonNode & missile = graphics["missile"];
- const JsonNode & offsets = missile["offset"];
- cre->animation.upperRightMissleOffsetX = static_cast<int>(offsets["upperX"].Float());
- cre->animation.upperRightMissleOffsetY = static_cast<int>(offsets["upperY"].Float());
- cre->animation.rightMissleOffsetX = static_cast<int>(offsets["middleX"].Float());
- cre->animation.rightMissleOffsetY = static_cast<int>(offsets["middleY"].Float());
- cre->animation.lowerRightMissleOffsetX = static_cast<int>(offsets["lowerX"].Float());
- cre->animation.lowerRightMissleOffsetY = static_cast<int>(offsets["lowerY"].Float());
- cre->animation.attackClimaxFrame = static_cast<int>(missile["attackClimaxFrame"].Float());
- cre->animation.missleFrameAngles = missile["frameAngles"].convertTo<std::vector<double> >();
- cre->advMapDef = graphics["map"].String();
- cre->smallIconName = graphics["iconSmall"].String();
- cre->largeIconName = graphics["iconLarge"].String();
- }
- void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & config) const
- {
- creature->animDefName = config["graphics"]["animation"].String();
- //FIXME: MOD COMPATIBILITY
- if (config["abilities"].getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- for(const auto & ability : config["abilities"].Struct())
- {
- if (!ability.second.isNull())
- {
- auto b = JsonUtils::parseBonus(ability.second);
- b->source = Bonus::CREATURE_ABILITY;
- b->sid = creature->getIndex();
- b->duration = Bonus::PERMANENT;
- creature->addNewBonus(b);
- }
- }
- }
- else
- {
- for(const JsonNode &ability : config["abilities"].Vector())
- {
- if(ability.getType() == JsonNode::JsonType::DATA_VECTOR)
- {
- logMod->error("Ignored outdated creature ability format in %s", creature->getJsonKey());
- }
- else
- {
- auto b = JsonUtils::parseBonus(ability);
- b->source = Bonus::CREATURE_ABILITY;
- b->sid = creature->getIndex();
- b->duration = Bonus::PERMANENT;
- creature->addNewBonus(b);
- }
- }
- }
- VLC->modh->identifiers.requestIdentifier("faction", config["faction"], [=](si32 faction)
- {
- creature->faction = faction;
- });
- for(const JsonNode &value : config["upgrades"].Vector())
- {
- VLC->modh->identifiers.requestIdentifier("creature", value, [=](si32 identifier)
- {
- creature->upgrades.insert(CreatureID(identifier));
- });
- }
- creature->animation.projectileImageName = config["graphics"]["missile"]["projectile"].String();
- for(const JsonNode & value : config["graphics"]["missile"]["ray"].Vector())
- {
- CCreature::CreatureAnimation::RayColor color;
- color.start.r = value["start"].Vector()[0].Integer();
- color.start.g = value["start"].Vector()[1].Integer();
- color.start.b = value["start"].Vector()[2].Integer();
- color.start.a = value["start"].Vector()[3].Integer();
- color.end.r = value["end"].Vector()[0].Integer();
- color.end.g = value["end"].Vector()[1].Integer();
- color.end.b = value["end"].Vector()[2].Integer();
- color.end.a = value["end"].Vector()[3].Integer();
- creature->animation.projectileRay.push_back(color);
- }
- creature->special = config["special"].Bool() || config["disabled"].Bool();
- const JsonNode & sounds = config["sound"];
- #define GET_SOUND_VALUE(value_name) creature->sounds.value_name = sounds[#value_name].String()
- GET_SOUND_VALUE(attack);
- GET_SOUND_VALUE(defend);
- GET_SOUND_VALUE(killed);
- GET_SOUND_VALUE(move);
- GET_SOUND_VALUE(shoot);
- GET_SOUND_VALUE(wince);
- GET_SOUND_VALUE(startMoving);
- GET_SOUND_VALUE(endMoving);
- #undef GET_SOUND_VALUE
- }
- void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode & input) const
- {
- for (const JsonNode &exp : input.Vector())
- {
- auto bonus = JsonUtils::parseBonus (exp["bonus"]);
- bonus->source = Bonus::STACK_EXPERIENCE;
- bonus->duration = Bonus::PERMANENT;
- const JsonVector &values = exp["values"].Vector();
- int lowerLimit = 1;//, upperLimit = 255;
- if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
- {
- for (const JsonNode &val : values)
- {
- if(val.Bool())
- {
- bonus->limiter = std::make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
- creature->addNewBonus (std::make_shared<Bonus>(*bonus)); //bonuses must be unique objects
- break; //TODO: allow bonuses to turn off?
- }
- ++lowerLimit;
- }
- }
- else
- {
- int lastVal = 0;
- for (const JsonNode &val : values)
- {
- if (val.Float() != lastVal)
- {
- bonus->val = static_cast<int>(val.Float()) - lastVal;
- bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
- creature->addNewBonus (std::make_shared<Bonus>(*bonus));
- }
- lastVal = static_cast<int>(val.Float());
- ++lowerLimit;
- }
- }
- }
- }
- void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) const//help function for parsing CREXPBON.txt
- {
- bool enable = false; //some bonuses are activated with values 2 or 1
- std::string buf = parser.readString();
- std::string mod = parser.readString();
- switch (buf[0])
- {
- case 'H':
- b.type = Bonus::STACK_HEALTH;
- b.valType = Bonus::PERCENT_TO_BASE;
- break;
- case 'A':
- b.type = Bonus::PRIMARY_SKILL;
- b.subtype = PrimarySkill::ATTACK;
- break;
- case 'D':
- b.type = Bonus::PRIMARY_SKILL;
- b.subtype = PrimarySkill::DEFENSE;
- break;
- case 'M': //Max damage
- b.type = Bonus::CREATURE_DAMAGE;
- b.subtype = 2;
- break;
- case 'm': //Min damage
- b.type = Bonus::CREATURE_DAMAGE;
- b.subtype = 1;
- break;
- case 'S':
- b.type = Bonus::STACKS_SPEED; break;
- case 'O':
- b.type = Bonus::SHOTS; break;
- case 'b':
- b.type = Bonus::ENEMY_DEFENCE_REDUCTION; break;
- case 'C':
- b.type = Bonus::CHANGES_SPELL_COST_FOR_ALLY; break;
- case 'd':
- b.type = Bonus::DEFENSIVE_STANCE; break;
- case 'e':
- b.type = Bonus::DOUBLE_DAMAGE_CHANCE;
- b.subtype = 0;
- break;
- case 'E':
- b.type = Bonus::DEATH_STARE;
- b.subtype = 0; //Gorgon
- break;
- case 'F':
- b.type = Bonus::FEAR; break;
- case 'g':
- b.type = Bonus::SPELL_DAMAGE_REDUCTION;
- b.subtype = -1; //all magic schools
- break;
- case 'P':
- b.type = Bonus::CASTS; break;
- case 'R':
- b.type = Bonus::ADDITIONAL_RETALIATION; break;
- case 'W':
- b.type = Bonus::MAGIC_RESISTANCE;
- b.subtype = 0; //otherwise creature window goes crazy
- break;
- case 'f': //on-off skill
- enable = true; //sometimes format is: 2 -> 0, 1 -> 1
- switch (mod[0])
- {
- case 'A':
- b.type = Bonus::ATTACKS_ALL_ADJACENT; break;
- case 'b':
- b.type = Bonus::RETURN_AFTER_STRIKE; break;
- case 'B':
- b.type = Bonus::TWO_HEX_ATTACK_BREATH; break;
- case 'c':
- b.type = Bonus::JOUSTING;
- b.val = 5;
- break;
- case 'D':
- b.type = Bonus::ADDITIONAL_ATTACK; break;
- case 'f':
- b.type = Bonus::FEARLESS; break;
- case 'F':
- b.type = Bonus::FLYING; break;
- case 'm':
- b.type = Bonus::MORALE; break;
- b.val = 1;
- b.valType = Bonus::INDEPENDENT_MAX;
- break;
- case 'M':
- b.type = Bonus::NO_MORALE; break;
- case 'p': //Mind spells
- case 'P':
- b.type = Bonus::MIND_IMMUNITY; break;
- case 'r':
- b.type = Bonus::REBIRTH; //on/off? makes sense?
- b.subtype = 0;
- b.val = 20; //arbitrary value
- break;
- case 'R':
- b.type = Bonus::BLOCKS_RETALIATION; break;
- case 's':
- b.type = Bonus::FREE_SHOOTING; break;
- case 'u':
- b.type = Bonus::SPELL_RESISTANCE_AURA; break;
- case 'U':
- b.type = Bonus::UNDEAD; break;
- default:
- logGlobal->trace("Not parsed bonus %s %s", buf, mod);
- return;
- break;
- }
- break;
- case 'w': //specific spell immunities, enabled/disabled
- enable = true;
- switch (mod[0])
- {
- case 'B': //Blind
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::BLIND;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'H': //Hypnotize
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::HYPNOTIZE;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'I': //Implosion
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::IMPLOSION;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'K': //Berserk
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::BERSERK;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'M': //Meteor Shower
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::METEOR_SHOWER;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'N': //dispell beneficial spells
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::DISPEL_HELPFUL_SPELLS;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'R': //Armageddon
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::ARMAGEDDON;
- b.additionalInfo = 0;//normal immunity
- break;
- case 'S': //Slow
- b.type = Bonus::SPELL_IMMUNITY;
- b.subtype = SpellID::SLOW;
- b.additionalInfo = 0;//normal immunity
- break;
- case '6':
- case '7':
- case '8':
- case '9':
- b.type = Bonus::LEVEL_SPELL_IMMUNITY;
- b.val = std::atoi(mod.c_str()) - 5;
- break;
- case ':':
- b.type = Bonus::LEVEL_SPELL_IMMUNITY;
- b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
- break;
- case 'F':
- b.type = Bonus::FIRE_IMMUNITY;
- b.subtype = 1; //not positive
- break;
- case 'O':
- b.type = Bonus::FIRE_IMMUNITY;
- b.subtype = 2; //only direct damage
- break;
- case 'f':
- b.type = Bonus::FIRE_IMMUNITY;
- b.subtype = 0; //all
- break;
- case 'C':
- b.type = Bonus::WATER_IMMUNITY;
- b.subtype = 1; //not positive
- break;
- case 'W':
- b.type = Bonus::WATER_IMMUNITY;
- b.subtype = 2; //only direct damage
- break;
- case 'w':
- b.type = Bonus::WATER_IMMUNITY;
- b.subtype = 0; //all
- break;
- case 'E':
- b.type = Bonus::EARTH_IMMUNITY;
- b.subtype = 2; //only direct damage
- break;
- case 'e':
- b.type = Bonus::EARTH_IMMUNITY;
- b.subtype = 0; //all
- break;
- case 'A':
- b.type = Bonus::AIR_IMMUNITY;
- b.subtype = 2; //only direct damage
- break;
- case 'a':
- b.type = Bonus::AIR_IMMUNITY;
- b.subtype = 0; //all
- break;
- case 'D':
- b.type = Bonus::DIRECT_DAMAGE_IMMUNITY;
- break;
- case '0':
- b.type = Bonus::RECEPTIVE;
- break;
- case 'm':
- b.type = Bonus::MIND_IMMUNITY;
- break;
- default:
- logGlobal->trace("Not parsed bonus %s %s", buf, mod);
- return;
- }
- break;
- case 'i':
- enable = true;
- b.type = Bonus::NO_DISTANCE_PENALTY;
- break;
- case 'o':
- enable = true;
- b.type = Bonus::NO_WALL_PENALTY;
- break;
- case 'a':
- case 'c':
- case 'K':
- case 'k':
- b.type = Bonus::SPELL_AFTER_ATTACK;
- b.subtype = stringToNumber(mod);
- break;
- case 'h':
- b.type= Bonus::HATE;
- b.subtype = stringToNumber(mod);
- break;
- case 'p':
- case 'J':
- b.type = Bonus::SPELL_BEFORE_ATTACK;
- b.subtype = stringToNumber(mod);
- b.additionalInfo = 3; //always expert?
- break;
- case 'r':
- b.type = Bonus::HP_REGENERATION;
- b.val = stringToNumber(mod);
- break;
- case 's':
- b.type = Bonus::ENCHANTED;
- b.subtype = stringToNumber(mod);
- b.valType = Bonus::INDEPENDENT_MAX;
- break;
- default:
- logGlobal->trace("Not parsed bonus %s %s", buf, mod);
- return;
- break;
- }
- switch (mod[0])
- {
- case '+':
- case '=': //should we allow percent values to stack or pick highest?
- b.valType = Bonus::ADDITIVE_VALUE;
- break;
- }
- //limiters, range
- si32 lastVal;
- si32 curVal;
- si32 lastLev = 0;
- if (enable) //0 and 2 means non-active, 1 - active
- {
- if (b.type != Bonus::REBIRTH)
- b.val = 0; //on-off ability, no value specified
- parser.readNumber(); // 0 level is never active
- for (int i = 1; i < 11; ++i)
- {
- curVal = static_cast<si32>(parser.readNumber());
- if (curVal == 1)
- {
- b.limiter.reset (new RankRangeLimiter(i));
- bl.push_back(std::make_shared<Bonus>(b));
- break; //never turned off it seems
- }
- }
- }
- else
- {
- lastVal = static_cast<si32>(parser.readNumber());
- if (b.type == Bonus::HATE)
- lastVal *= 10; //odd fix
- //FIXME: value for zero level should be stored in our config files (independent of stack exp)
- for (int i = 1; i < 11; ++i)
- {
- curVal = static_cast<si32>(parser.readNumber());
- if (b.type == Bonus::HATE)
- curVal *= 10; //odd fix
- if (curVal > lastVal) //threshold, add new bonus
- {
- b.val = curVal - lastVal;
- lastVal = curVal;
- b.limiter.reset (new RankRangeLimiter(i));
- bl.push_back(std::make_shared<Bonus>(b));
- lastLev = i; //start new range from here, i = previous rank
- }
- else if (curVal < lastVal)
- {
- b.val = lastVal;
- b.limiter.reset (new RankRangeLimiter(lastLev, i));
- }
- }
- }
- }
- int CCreatureHandler::stringToNumber(std::string & s) const
- {
- boost::algorithm::replace_first(s,"#",""); //drop hash character
- return std::atoi(s.c_str());
- }
- CCreatureHandler::~CCreatureHandler()
- {
- for(auto & p : skillRequirements)
- p.first = nullptr;
- }
- CreatureID CCreatureHandler::pickRandomMonster(CRandomGenerator & rand, int tier) const
- {
- int r = 0;
- if(tier == -1) //pick any allowed creature
- {
- do
- {
- r = (*RandomGeneratorUtil::nextItem(objects, rand))->getId();
- } while (objects[r] && objects[r]->special); // find first "not special" creature
- }
- else
- {
- assert(vstd::iswithin(tier, 1, 7));
- std::vector<CreatureID> allowed;
- for(const CBonusSystemNode *b : creaturesOfLevel[tier].getChildrenNodes())
- {
- assert(b->getNodeType() == CBonusSystemNode::CREATURE);
- const auto * crea = dynamic_cast<const CCreature *>(b);
- if(crea && !crea->special)
- allowed.push_back(crea->getId());
- }
- if(allowed.empty())
- {
- logGlobal->warn("Cannot pick a random creature of tier %d!", tier);
- return CreatureID::NONE;
- }
- return *RandomGeneratorUtil::nextItem(allowed, rand);
- }
- assert (r >= 0); //should always be, but it crashed
- return CreatureID(r);
- }
- void CCreatureHandler::addBonusForTier(int tier, const std::shared_ptr<Bonus> & b)
- {
- assert(vstd::iswithin(tier, 1, 7));
- creaturesOfLevel[tier].addNewBonus(b);
- }
- void CCreatureHandler::addBonusForAllCreatures(const std::shared_ptr<Bonus> & b)
- {
- const auto & exportedBonuses = allCreatures.getExportedBonusList();
- for(const auto & bonus : exportedBonuses)
- {
- if(bonus->type == b->type && bonus->subtype == b->subtype)
- return;
- }
- allCreatures.addNewBonus(b);
- }
- void CCreatureHandler::removeBonusesFromAllCreatures()
- {
- allCreatures.removeBonuses(Selector::all);
- }
- void CCreatureHandler::buildBonusTreeForTiers()
- {
- for(CCreature * c : objects)
- {
- if(vstd::isbetween(c->level, 0, ARRAY_COUNT(creaturesOfLevel)))
- c->attachTo(creaturesOfLevel[c->level]);
- else
- c->attachTo(creaturesOfLevel[0]);
- }
- for(CBonusSystemNode &b : creaturesOfLevel)
- b.attachTo(allCreatures);
- }
- void CCreatureHandler::afterLoadFinalization()
- {
- }
- void CCreatureHandler::deserializationFix()
- {
- buildBonusTreeForTiers();
- }
- VCMI_LIB_NAMESPACE_END
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