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							- #include "AdventureMapButton.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CPlayerInterface.h"
 
- #include "SDL_Extensions.h"
 
- #include "client/CBitmapHandler.h"
 
- #include "client/CConfigHandler.h"
 
- #include "client/CSpellWindow.h"
 
- #include "client/Graphics.h"
 
- #include "hch/CDefHandler.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "lib/CondSh.h"
 
- #include "map.h"
 
- #include "mapHandler.h"
 
- #include "stdafx.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include <boost/thread.hpp>
 
- #include <sstream>
 
- #ifdef _MSC_VER
 
- #pragma warning (disable : 4355)
 
- #endif
 
- /*
 
-  * CAdvMapInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
 
- #define ADVOPT (conf.go()->ac)
 
- using namespace boost::logic;
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- CMinimap::CMinimap(bool draw)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	statusbarTxt = CGI->generaltexth->zelp[291].first;
 
- 	rcText = CGI->generaltexth->zelp[291].second;
 
- 	pos.x=ADVOPT.minimapX;//630
 
- 	pos.y=ADVOPT.minimapY;//26
 
- 	pos.h=ADVOPT.minimapW;//144
 
- 	pos.w=ADVOPT.minimapH;//144
 
- 	int rx = (((float)ADVOPT.tilesW)/(mapSizes.x))*((float)pos.w),
 
- 		ry = (((float)ADVOPT.tilesH)/(mapSizes.y))*((float)pos.h);
 
- 	radar = newSurface(rx,ry);
 
- 	temps = newSurface(pos.w,pos.h);
 
- 	SDL_FillRect(radar,NULL,0x00FFFF);
 
- 	for (int i=0; i<radar->w; i++)
 
- 	{
 
- 		if (i%4 || (i==0))
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(radar,i,0,255,75,125);
 
- 			SDL_PutPixelWithoutRefresh(radar,i,radar->h-1,255,75,125);
 
- 		}
 
- 	}
 
- 	for (int i=0; i<radar->h; i++)
 
- 	{
 
- 		if ((i%4) || (i==0))
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(radar,0,i,255,75,125);
 
- 			SDL_PutPixelWithoutRefresh(radar,radar->w-1,i,255,75,125);
 
- 		}
 
- 	}
 
- 	SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
 
- 	//radar = CDefHandler::giveDef("RADAR.DEF");
 
- 	std::ifstream is("config/minimap.txt",std::ifstream::in);
 
- 	for (int i=0;i<TERRAIN_TYPES;i++)
 
- 	{
 
- 		std::pair<int,SDL_Color> vinya;
 
- 		std::pair<int,SDL_Color> vinya2;
 
- 		int pom;
 
- 		is >> pom;
 
- 		vinya2.first=vinya.first=pom;
 
- 		is >> pom;
 
- 		vinya.second.r=pom;
 
- 		is >> pom;
 
- 		vinya.second.g=pom;
 
- 		is >> pom;
 
- 		vinya.second.b=pom;
 
- 		is >> pom;
 
- 		vinya2.second.r=pom;
 
- 		is >> pom;
 
- 		vinya2.second.g=pom;
 
- 		is >> pom;
 
- 		vinya2.second.b=pom;
 
- 		vinya.second.unused=vinya2.second.unused=255;
 
- 		colors.insert(vinya);
 
- 		colorsBlocked.insert(vinya2);
 
- 	}
 
- 	is.close();
 
- 	if (draw)
 
- 		redraw();
 
- }
 
- CMinimap::~CMinimap()
 
- {
 
- 	SDL_FreeSurface(radar);
 
- 	SDL_FreeSurface(temps);
 
- }
 
- void CMinimap::draw(SDL_Surface * to)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	//draw terrain
 
- 	blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	//draw heroes
 
- 	std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
 
- 	int mw = map[0]->w, mh = map[0]->h,
 
- 		wo = mw/mapSizes.x, ho = mh/mapSizes.y;
 
- 	for (size_t i=0; i < hh.size(); ++i)
 
- 	{
 
- 		int3 hpos = hh[i]->getPosition(false);
 
- 		if(hpos.z!=LOCPLINT->adventureInt->position.z)
 
- 			continue;
 
- 		//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
 
- 		int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z );
 
- 		for (int ii=0; ii<wo; ii++)
 
- 		{
 
- 			for (int jj=0; jj<ho; jj++)
 
- 			{
 
- 				SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,
 
- 						graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
 
- 			}
 
- 		}
 
- 	}
 
- 	blitAt(flObjs[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	//draw radar
 
- 	int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)mapSizes.x)))*pos.w,
 
- 		by = (((float)LOCPLINT->adventureInt->position.y)/(((float)mapSizes.y)))*pos.h;
 
- 	blitAt(radar,bx,by,temps);
 
- 	blitAt(temps,pos.x,pos.y,to);
 
- }
 
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	for (size_t i=0; i<CGI->mh->sizes.z; i++)
 
- 	{
 
- 		SDL_Surface * pom ;
 
- 		if ((level>=0) && (i!=level))
 
- 			continue;
 
- 		if (map.size()<i+1)
 
- 			pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
 
- 		else pom = map[i];
 
- 		for (int x=0;x<pos.w;x++)
 
- 		{
 
- 			for (int y=0;y<pos.h;y++)
 
- 			{
 
- 				int mx=(mapSizes.x*x)/pos.w;
 
- 				int my=(mapSizes.y*y)/pos.h;
 
- 				const TerrainTile * tile = LOCPLINT->cb->getTileInfo(int3(mx, my, i));
 
- 				if(tile)
 
- 				{
 
- 					if (tile->blocked && (!tile->visitable))
 
- 						SDL_PutPixelWithoutRefresh(pom, x, y, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
 
- 					else SDL_PutPixelWithoutRefresh(pom, x, y, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
 
- 				}
 
- 			}
 
- 		}
 
- 		map.push_back(pom);
 
- 	}
 
- 	//FoW
 
- 	int mw = map[0]->w, mh = map[0]->h;//,
 
- 		//wo = mw/mapSizes.x, ho = mh/mapSizes.y; //TODO use me
 
- 	for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
 
- 	{
 
- 		if(level>=0 && d!=level)
 
- 			continue;
 
- 		SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
 
- 		for (int i=0; i<mw; i++)
 
- 		{
 
- 			for (int j=0; j<mh; j++)
 
- 			{
 
- 				int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
 
- 				if ( !LOCPLINT->cb->isVisible(pp) )
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
 
- 				}
 
- 			}
 
- 		}
 
- 		FoW.push_back(pt);
 
- 	}
 
- 	//FoW end
 
- 	//flaggable objects
 
- 	for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
 
- 	{
 
- 		if(level>=0 && d!=level)
 
- 			continue;
 
- 		SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
 
- 		for (int i=0; i<mw; i++)
 
- 		{
 
- 			for (int j=0; j<mh; j++)
 
- 			{
 
- 				CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
 
- 			}
 
- 		}
 
- 		flObjs.push_back(pt);
 
- 	}
 
- 	//showing tiles
 
- 	for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
 
- 	{
 
- 		if(level>=0 && d!=level)
 
- 			continue;
 
- 		for(int x=0; x<mapSizes.x; ++x)
 
- 		{
 
- 			for(int y=0; y<mapSizes.y; ++y)
 
- 			{
 
- 				if(LOCPLINT->cb->isVisible(int3(x, y, d)))
 
- 				{
 
- 					showTile(int3(x, y, d));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMinimap::updateRadar()
 
- {}
 
- void CMinimap::clickRight (tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
 
- }
 
- void CMinimap::clickLeft (tribool down)
 
- {
 
- 	if (down && (!pressedL))
 
- 		MotionInterested::activate();
 
- 	else if (!down)
 
- 	{
 
- 		if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
 
- 			MotionInterested::deactivate();
 
- 	}
 
- 	ClickableL::clickLeft(down);
 
- 	if (!((bool)down))
 
- 		return;
 
- 	float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
 
- 		dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
 
- 	int3 newCPos;
 
- 	newCPos.x = (CGI->mh->sizes.x*dx);
 
- 	newCPos.y = (CGI->mh->sizes.y*dy);
 
- 	newCPos.z = LOCPLINT->adventureInt->position.z;
 
- 	LOCPLINT->adventureInt->centerOn(newCPos);
 
- }
 
- void CMinimap::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if (on)
 
- 		LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
 
- 	else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- }
 
- void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if (pressedL)
 
- 	{
 
- 		clickLeft(true);
 
- 	}
 
- }
 
- void CMinimap::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	if (pressedL)
 
- 		MotionInterested::activate();
 
- }
 
- void CMinimap::deactivate()
 
- {
 
- 	if (pressedL)
 
- 		MotionInterested::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void CMinimap::showTile(const int3 &pos)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	//drawing terrain
 
- 	int mw = map[0]->w, mh = map[0]->h;
 
- 	double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
 
- 	for (int ii=0; ii<wo; ii++)
 
- 	{
 
- 		for (int jj=0; jj<ho; jj++)
 
- 		{
 
- 			if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
 
- 				CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0);
 
- 			const TerrainTile * tile = LOCPLINT->cb->getTileInfo(pos);
 
- 			if(tile)
 
- 			{
 
- 				if (tile->blocked && (!tile->visitable))
 
- 					SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
 
- 				else SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
 
- 			}
 
- 		}
 
- 	}
 
- 	//drawing flaggable objects
 
- 	int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
 
- 	std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos);
 
- 	for(size_t v=0; v<oo.size(); ++v)
 
- 	{
 
- 		if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
 
- 		{
 
- 			int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z );
 
- 			if(((int)wo) * mapSizes.x != mw) //miniap size in X is not multiple of map size in X
 
- 			{
 
- 				std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z));
 
- 				if(op1x.size()!=0)
 
- 				{
 
- 					woShifted = wo + 1;
 
- 				}
 
- 				else
 
- 				{
 
- 					woShifted = wo;
 
- 				}
 
- 			}
 
- 			if(((int)ho) * mapSizes.y != mh) //miniap size in Y is not multiple of map size in Y
 
- 			{
 
- 				std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z));
 
- 				if(op1y.size()!=0)
 
- 				{
 
- 					hoShifted = ho + 1;
 
- 				}
 
- 				else
 
- 				{
 
- 					hoShifted = ho;
 
- 				}
 
- 			}
 
- 			for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
 
- 			{
 
- 				for (int jj=0; jj<hoShifted; jj++)
 
- 				{
 
- 					if(oo[v]->tempOwner == 255)
 
- 						SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b,
 
- 							graphics->neutralColor->g,graphics->neutralColor->r);
 
- 					else
 
- 						SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b,
 
- 							graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//flaggable objects drawn
 
- }
 
- void CMinimap::hideTile(const int3 &pos)
 
- {
 
- }
 
- CTerrainRect::CTerrainRect()
 
- 	:currentPath(NULL)
 
- {
 
- 	tilesw=ADVOPT.tilesW;
 
- 	tilesh=ADVOPT.tilesH;
 
- 	pos.x=ADVOPT.advmapX;
 
- 	pos.y=ADVOPT.advmapY;
 
- 	pos.w=tilesw*32 - ADVOPT.advmapTrimX;
 
- 	pos.h=tilesh*32 - ADVOPT.advmapTrimY;
 
- 	moveX = moveY = 0;
 
- 	arrows = CDefHandler::giveDef("ADAG.DEF");
 
- 	for(size_t y=0; y < arrows->ourImages.size(); ++y)
 
- 	{
 
- 		arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
 
- 	}
 
- }
 
- CTerrainRect::~CTerrainRect()
 
- {
 
- 	delete arrows;
 
- }
 
- void CTerrainRect::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	MotionInterested::activate();
 
- };
 
- void CTerrainRect::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	MotionInterested::deactivate();
 
- };
 
- void CTerrainRect::clickLeft(tribool down)
 
- {
 
- 	if ((down==false) || indeterminate(down))
 
- 		return;
 
- 	int3 mp = whichTileIsIt();
 
- 	if ((mp.x<0) || (mp.y<0))
 
- 		return;
 
- 	std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mp),  //blocking objects at tile
 
- 		vobjs = LOCPLINT->cb->getVisitableObjs(mp); //visitable objects
 
- 	if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE) //hero is not selected (presumably town)
 
- 	{
 
- 		if(currentPath)
 
- 		{
 
- 			tlog2<<"Warning: Lost path?" << std::endl;
 
- 			delete currentPath;
 
- 			currentPath = NULL;
 
- 		}
 
- 		for(size_t i=0; i < bobjs.size(); ++i)
 
- 		{
 
- 			if(bobjs[i]->ID == TOWNI_TYPE && bobjs[i]->getOwner() == LOCPLINT->playerID) //our town clicked
 
- 			{
 
- 				if(LOCPLINT->adventureInt->selection == (bobjs[i])) //selected town clicked
 
- 					LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(bobjs[i]));
 
- 				else
 
- 					LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
 
- 				return;
 
- 			}
 
- 			else if(bobjs[i]->ID == HEROI_TYPE && bobjs[i]->tempOwner == LOCPLINT->playerID) //hero clicked - select him
 
- 			{
 
- 				LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	else //hero is selected
 
- 	{
 
- 		bool townEntrance = false; //town entrance tile has been clicked?
 
- 		const CGHeroInstance * currentHero = static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection);
 
- 		for(size_t i=0; i < vobjs.size(); ++i)
 
- 		{
 
- 			if(vobjs[i]->ID == TOWNI_TYPE)
 
- 				townEntrance = true;
 
- 		}
 
- 		if(!townEntrance) //not entrance - select town or open hero window
 
- 		{
 
- 			for(size_t i=0; i < bobjs.size(); ++i)
 
- 			{
 
- 				if(bobjs[i]->ID == TOWNI_TYPE && bobjs[i]->tempOwner == LOCPLINT->playerID) //town - switch selection to it
 
- 				{
 
- 					LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
 
- 					return;
 
- 				}
 
- 				else if(bobjs[i]->ID == HEROI_TYPE //it's a hero
 
- 					&& bobjs[i]->tempOwner == LOCPLINT->playerID  //our hero (is this condition needed?)
 
- 					&& currentHero == (bobjs[i]) ) //and selected one 
 
- 				{
 
- 					LOCPLINT->openHeroWindow(currentHero);
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 		//still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
 
- 		if (currentPath  &&  currentPath->endPos() == mp)//we'll be moving
 
- 		{
 
- 			LOCPLINT->pim->unlock();
 
- 			LOCPLINT->moveHero(currentHero,*currentPath);
 
- 			LOCPLINT->pim->lock();
 
- 		}
 
- 		else //remove old path and find a new one
 
- 		{
 
- 			int3 bufpos = currentHero->getPosition(false);
 
- 			CPath *& pathForCurhero = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second;
 
- 			if(pathForCurhero)
 
- 				delete pathForCurhero;
 
- 			currentPath = pathForCurhero = LOCPLINT->cb->getPath(bufpos, mp, currentHero);
 
- 		}
 
- 	} //end of hero is selected "case"
 
- }
 
- void CTerrainRect::clickRight(tribool down)
 
- {
 
- 	int3 mp = whichTileIsIt();
 
- 	if ((mp.x<0) 
 
- 		|| (mp.y<0) 
 
- 		|| down != true
 
- 	  )
 
- 	{
 
- 		LOCPLINT->adventureInt->handleRightClick("",down,this);
 
- 		return;
 
- 	}
 
- 	std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
 
- 	if(!objs.size())
 
- 		return;
 
- 	const CGObjectInstance * obj = objs[objs.size()-1];
 
- 	switch(obj->ID)
 
- 	{
 
- 	case HEROI_TYPE:
 
- 		{
 
- 			if(!vstd::contains(graphics->heroWins,obj->subID))
 
- 			{
 
- 				tlog3 << "Warning - no infowin for hero " << obj->subID << std::endl;
 
- 				break;
 
- 			}
 
- 			CInfoPopup * ip = new CInfoPopup(graphics->heroWins[obj->subID],
 
- 				LOCPLINT->current->motion.x-graphics->heroWins[obj->subID]->w,
 
- 				LOCPLINT->current->motion.y-graphics->heroWins[obj->subID]->h,false
 
- 				);
 
- 			LOCPLINT->pushInt(ip);
 
- 			break;
 
- 		}
 
- 	case TOWNI_TYPE:
 
- 		{
 
- 			if(!vstd::contains(graphics->townWins,obj->id))
 
- 			{
 
- 				tlog3 << "Warning - no infowin for town " << obj->id << std::endl;
 
- 				break;
 
- 			}
 
- 			CInfoPopup * ip = new CInfoPopup(graphics->townWins[obj->id],
 
- 				LOCPLINT->current->motion.x-graphics->townWins[obj->id]->w,
 
- 				LOCPLINT->current->motion.y-graphics->townWins[obj->id]->h,false
 
- 				);
 
- 			LOCPLINT->pushInt(ip);
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(obj->getHoverText(),down,this);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
 
- 	if (pom!=curHoveredTile)
 
- 		curHoveredTile=pom;
 
- 	else
 
- 		return;
 
- 	std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
 
- 	if (temp.size())
 
- 	{
 
- 		boost::replace_all(temp.back(),"\n"," ");
 
- 		LOCPLINT->adventureInt->statusbar.print(temp.back());
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 	}
 
- 	std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getVisitableObjs(pom); 
 
- 	for(int i=0; i<objs.size();i++)
 
- 	{
 
- 		if(objs[i]->ID == TOWNI_TYPE) //town
 
- 		{
 
- 			CGI->curh->changeGraphic(0,0);
 
- 			return;
 
- 		}
 
- 	}
 
- 	objs = LOCPLINT->cb->getBlockingObjs(pom);
 
- 	for(size_t i=0; i < objs.size(); ++i)
 
- 	{
 
- 		if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town
 
- 		{
 
- 			CGI->curh->changeGraphic(0,3);
 
- 			return;
 
- 		}
 
- 		else if(objs[i]->ID == HEROI_TYPE //mouse over hero
 
- 			&& (objs[i]==LOCPLINT->adventureInt->selection  ||  LOCPLINT->adventureInt->selection->ID==TOWNI_TYPE)
 
- 			&& objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
 
- 		{
 
- 			CGI->curh->changeGraphic(0,2);
 
- 			return;
 
- 		}
 
- 	}
 
- 	CGI->curh->changeGraphic(0,0);
 
- }
 
- void CTerrainRect::hover(bool on)
 
- {
 
- 	if (!on)
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		CGI->curh->changeGraphic(0,0);
 
- 	}
 
- 	Hoverable::hover(on);
 
- }
 
- void CTerrainRect::showPath(const SDL_Rect * extRect)
 
- {
 
- 	for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
 
- 	{
 
- 		int pn=-1;//number of picture
 
- 		if (i==0) //last tile
 
- 		{
 
- 			int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
 
- 				y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			pn=0;
 
- 		}
 
- 		else
 
- 		{
 
- 			/*
 
- 			 * notation of arrow direction:
 
- 			 * 1 2 3
 
- 			 * 4 5 6
 
- 			 * 7 8 9
 
- 			 * ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation)
 
- 			*/
 
- 			std::vector<CPathNode> & cv = currentPath->nodes;
 
- 			if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159
 
- 				{
 
- 					pn = 12;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158
 
- 				{
 
- 					pn = 21;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258
 
- 				{
 
- 					pn = 13;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //358
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //357
 
- 				{
 
- 					pn = 14;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //354
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //351
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //359
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //356
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //352
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //657
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //654
 
- 				{
 
- 					pn = 15;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //651
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //652
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //658
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //653
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //659
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //954
 
- 				{
 
- 					pn = 7;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //951
 
- 				{
 
- 					pn = 16;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //952
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //957
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //953
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //956
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //958
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //857
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //854
 
- 				{
 
- 					pn = 7;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //851
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //852
 
- 				{
 
- 					pn = 9;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //853
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //856
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //859
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //752
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //753
 
- 				{
 
- 					pn = 10;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //756
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //751
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //759
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //453
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //456
 
- 				{
 
- 					pn = 11;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //459
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //452
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //456
 
- 				{
 
- 					pn = 21;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //451
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //457
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 			}
 
- 		}
 
- 		if (  ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > (static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection))->movement)
 
- 			pn+=25;
 
- 		if (pn>=0)
 
- 		{
 
- 			int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
 
- 				y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
 
- 				hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
 
- 			SDL_Rect prevClip;
 
- 			SDL_GetClipRect(screen, &prevClip);
 
- 			SDL_SetClipRect(screen, extRect); //preventing blitting outside of that rect
 
- 			if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
 
- 			{
 
- 				if (hvx<0 && hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x + moveX, y + moveY));
 
- 				}
 
- 				else if(hvx<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
 
- 						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
 
- 				}
 
- 				else if (hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
 
- 				}
 
- 				else
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
 
- 				}
 
- 			}
 
- 			else //standard version
 
- 			{
 
- 				if (hvx<0 && hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
 
- 				}
 
- 				else if(hvx<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
 
- 						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
 
- 				}
 
- 				else if (hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
 
- 				}
 
- 				else
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
 
- 				}
 
- 			}
 
- 			SDL_SetClipRect(screen, &prevClip);
 
- 		}
 
- 	} //for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- }
 
- void CTerrainRect::show(SDL_Surface * to)
 
- {
 
- 	CGI->mh->terrainRect
 
- 			(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
 
- 			tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
 
- 			&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
 
- 			to, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY, ADVOPT.smoothMove && (moveX != 0 || moveY != 0)
 
- 			);
 
- 	
 
- 	//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
 
- 	//SDL_FreeSurface(teren);
 
- 	if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
 
- 	{
 
- 		showPath(&genRect(pos.h, pos.w, pos.x, pos.y));
 
- 	}
 
- }
 
- int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
 
- {
 
- 	int3 ret;
 
- 	ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
 
- 	ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
 
- 	ret.z = LOCPLINT->adventureInt->position.z;
 
- 	return ret;
 
- }
 
- int3 CTerrainRect::whichTileIsIt()
 
- {
 
- 	return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
 
- }
 
- void CResDataBar::clickRight (tribool down)
 
- {
 
- }
 
- void CResDataBar::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void CResDataBar::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
 
- {
 
- 	bg = BitmapHandler::loadBitmap(defname);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos = genRect(bg->h,bg->w,x,y);
 
- 	txtpos.resize(8);
 
- 	for (int i = 0; i < 8 ; i++)
 
- 	{
 
- 		txtpos[i].first = pos.x + offx + resdist*i;
 
- 		txtpos[i].second = pos.y + offy;
 
- 	}
 
- 	txtpos[7].first = txtpos[6].first + datedist;
 
- 	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] 
 
- 	+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
 
- }
 
- CResDataBar::CResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
 
- 	txtpos.resize(8);
 
- 	for (int i = 0; i < 8 ; i++)
 
- 	{
 
- 		txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
 
- 		txtpos[i].second = pos.y + ADVOPT.resOffsetY;
 
- 	}
 
- 	txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
 
- 	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] 
 
- 				+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
 
- }
 
- CResDataBar::~CResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CResDataBar::draw(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char * buf = new char[15];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
 
- 	printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly,to);
 
- 	temp.clear();
 
- 	//updateRect(&pos,screen);
 
- 	delete[] buf;
 
- }
 
- CInfoBar::CInfoBar()
 
- {
 
- 	toNextTick = mode = pom = -1;
 
- 	pos.x=ADVOPT.infoboxX;
 
- 	pos.y=ADVOPT.infoboxY;
 
- 	pos.w=194;
 
- 	pos.h=186;
 
- 	day = CDefHandler::giveDef("NEWDAY.DEF");
 
- 	week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
 
- 	week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
 
- 	week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
 
- 	week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
 
- }
 
- CInfoBar::~CInfoBar()
 
- {
 
- 	delete day;
 
- 	delete week1;
 
- 	delete week2;
 
- 	delete week3;
 
- 	delete week4;
 
- }
 
- void CInfoBar::draw(SDL_Surface * to, const CGObjectInstance * specific)
 
- {
 
- 	if ((mode>=0) && mode<5)
 
- 	{
 
- 		blitAnim(mode);
 
- 		return;
 
- 	}
 
- 	else if (mode==5)
 
- 	{
 
- 		mode = -1;
 
- 		draw(to,LOCPLINT->adventureInt->selection);
 
- 	}
 
- 	if (!specific)
 
- 		specific = LOCPLINT->adventureInt->selection;
 
- 	if(!specific)
 
- 		return;
 
- 	if(specific->ID == HEROI_TYPE) //hero
 
- 	{
 
- 		if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
 
- 			blitAt(graphics->heroWins[specific->subID],pos.x,pos.y,to);
 
- 	}
 
- 	else if (specific->ID == TOWNI_TYPE)
 
- 	{
 
- 		const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
 
- 		if(graphics->townWins.find(t->id)!=graphics->townWins.end())
 
- 			blitAt(graphics->townWins[t->id],pos.x,pos.y,to);
 
- 	}
 
- }
 
- CDefHandler * CInfoBar::getAnim(int mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		return day;
 
- 		break;
 
- 	case 1:
 
- 		return week1;
 
- 		break;
 
- 	case 2:
 
- 		return week2;
 
- 		break;
 
- 	case 3:
 
- 		return week3;
 
- 		break;
 
- 	case 4:
 
- 		return week4;
 
- 		break;
 
- 	default:
 
- 		return NULL;
 
- 		break;
 
- 	}
 
- }
 
- void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
 
- {
 
- 	CDefHandler * anim = NULL;
 
- 	std::stringstream txt;
 
- 	anim = getAnim(mode);
 
- 	if(mode) //new week animation
 
- 	{
 
- 		txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
 
- 	}
 
- 	else //new day
 
- 	{
 
- 		txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
 
- 	}
 
- 	blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
 
- 	printAtMiddle(txt.str(),pos.x+95,pos.y+31,TNRB16,zwykly);
 
- 	if (pom == anim->ourImages.size()-1)
 
- 		toNextTick+=750;
 
- }
 
- void CInfoBar::newDay(int Day)
 
- {
 
- 	if(LOCPLINT->cb->getDate(1) != 1)
 
- 	{
 
- 		mode = 0; //showing day
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(LOCPLINT->cb->getDate(2))
 
- 		{
 
- 		case 1:
 
- 			mode = 1;
 
- 			break;
 
- 		case 2:
 
- 			mode = 2;
 
- 			break;
 
- 		case 3:
 
- 			mode = 3;
 
- 			break;
 
- 		case 4:
 
- 			mode = 4;
 
- 			break;
 
- 		default:
 
- 			mode = -1;
 
- 			break;
 
- 		}
 
- 	}
 
- 	pom = 0;
 
- 	TimeInterested::activate();
 
- 	toNextTick = 500;
 
- 	blitAnim(mode);
 
- 	//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
 
- }
 
- void CInfoBar::showComp(SComponent * comp, int time)
 
- {
 
- 	SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
 
- 	blitAt(b,pos.x+8,pos.y+11);
 
- 	blitAt(comp->getImg(),pos.x+52,pos.y+54);
 
- 	printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
 
- 	printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
 
- 	SDL_FreeSurface(b);
 
- 	TimeInterested::activate();
 
- 	mode = 6;
 
- 	toNextTick = time;
 
- }
 
- void CInfoBar::tick()
 
- {
 
- 	if((mode >= 0) && (mode < 5))
 
- 	{
 
- 		pom++;
 
- 		if (pom >= getAnim(mode)->ourImages.size())
 
- 		{
 
- 			TimeInterested::deactivate();
 
- 			toNextTick = -1;
 
- 			mode = 5;
 
- 			draw(screen2);
 
- 			return;
 
- 		}
 
- 		toNextTick = 150;
 
- 		blitAnim(mode);
 
- 	}
 
- 	else if (mode == 6)
 
- 	{
 
- 		TimeInterested::deactivate();
 
- 		toNextTick = -1;
 
- 		mode = 5;
 
- 		draw(screen2);
 
- 	}
 
- }
 
- CAdvMapInt::CAdvMapInt(int Player)
 
- :player(Player),
 
- statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
 
- kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
 
- 			 boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
 
- underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second,
 
- 			boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
 
- questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second,
 
- 		 boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
 
- sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second,
 
- 		  boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
 
- moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second,
 
- 		  boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
 
- spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second,
 
- 		  boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
 
- advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second,
 
- 		  boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
 
- sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second,
 
- 		  boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
 
- nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second,
 
- 		  boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
 
- endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
 
- 		  boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
 
- heroList(ADVOPT.hlistSize),
 
- townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
 
- {
 
- 	active = 0;
 
- 	subInt = NULL;
 
- 	selection = NULL;
 
- 	townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
 
- 	LOCPLINT->adventureInt=this;
 
- 	bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
 
- 	graphics->blueToPlayersAdv(bg,player);
 
- 	scrollingDir = 0;
 
- 	updateScreen  = false;
 
- 	anim=0;
 
- 	animValHitCount=0; //animation frame
 
- 	heroAnim=0;
 
- 	heroAnimValHitCount=0; // hero animation frame
 
- 	heroList.init();
 
- 	heroList.genList();
 
- 	//townList.init();
 
- 	townList.genList();
 
- 	heroWindow = new CHeroWindow(this->player);
 
- 	gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[0]));
 
- 	gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[1]));
 
- 	gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[2]));
 
- 	gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[3]));
 
- }
 
- CAdvMapInt::~CAdvMapInt()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete heroWindow;
 
- 	for(int i=0; i<gems.size(); i++)
 
- 		delete gems[i];
 
- }
 
- void CAdvMapInt::fshowOverview()
 
- {
 
- }
 
- void CAdvMapInt::fswitchLevel()
 
- {
 
- 	if(!CGI->mh->map->twoLevel)
 
- 		return;
 
- 	if (position.z)
 
- 	{
 
- 		position.z--;
 
- 		underground.curimg=0;
 
- 		underground.show(screen2);
 
- 	}
 
- 	else
 
- 	{
 
- 		underground.curimg=1;
 
- 		position.z++;
 
- 		underground.show(screen2);
 
- 	}
 
- 	updateScreen = true;
 
- 	minimap.draw(screen2);
 
- }
 
- void CAdvMapInt::fshowQuestlog()
 
- {
 
- }
 
- void CAdvMapInt::fsleepWake()
 
- {
 
- }
 
- void CAdvMapInt::fmoveHero()
 
- {
 
- 	if (selection->ID!=HEROI_TYPE)
 
- 		return;
 
- 	if (!terrain.currentPath)
 
- 		return;
 
- 	LOCPLINT->pim->unlock();
 
- 	LOCPLINT->moveHero(static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection),*terrain.currentPath);
 
- 	LOCPLINT->pim->lock();
 
- }
 
- void CAdvMapInt::fshowSpellbok()
 
- {
 
- 	if (selection->ID!=HEROI_TYPE) //checking necessary values
 
- 		return;
 
- 	CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), (static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection)));
 
- 	LOCPLINT->pushInt(spellWindow);
 
- }
 
- void CAdvMapInt::fadventureOPtions()
 
- {
 
- }
 
- void CAdvMapInt::fsystemOptions()
 
- {
 
- 	CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(genRect(487, 481, 159, 57), LOCPLINT);
 
- 	LOCPLINT->pushInt(sysopWindow);
 
- }
 
- void CAdvMapInt::fnextHero()
 
- {
 
- 	if(!heroList.items.size()) //no wandering heroes
 
- 		return; 
 
- 	int start = heroList.selected;
 
- 	int i = start;
 
- 	do 
 
- 	{
 
- 		i++;
 
- 		if(i >= heroList.items.size())
 
- 			i = 0;
 
- 	} while (!heroList.items[i].first->movement && i!=start);
 
- 	heroList.select(i);
 
- }
 
- void CAdvMapInt::fendTurn()
 
- {
 
- 	LOCPLINT->makingTurn = false;
 
- }
 
- void CAdvMapInt::activate()
 
- {
 
- 	if(active++)
 
- 	{
 
- 		tlog1 << "Error: advmapint already active...\n";
 
- 		active--;
 
- 		return;
 
- 	}
 
- 	LOCPLINT->statusbar = &statusbar;
 
- 	kingOverview.activate();
 
- 	underground.activate();
 
- 	questlog.activate();
 
- 	sleepWake.activate();
 
- 	moveHero.activate();
 
- 	spellbook.activate();
 
- 	sysOptions.activate();
 
- 	advOptions.activate();
 
- 	nextHero.activate();
 
- 	endTurn.activate();
 
- 	minimap.activate();
 
- 	heroList.activate();
 
- 	townList.activate();
 
- 	terrain.activate();
 
- 	LOCPLINT->cingconsole->activate();
 
- }
 
- void CAdvMapInt::deactivate()
 
- {
 
- 	scrollingDir = 0;
 
- 	CGI->curh->changeGraphic(0,0);
 
- 	kingOverview.deactivate();
 
- 	underground.deactivate();
 
- 	questlog.deactivate();
 
- 	sleepWake.deactivate();
 
- 	moveHero.deactivate();
 
- 	spellbook.deactivate();
 
- 	advOptions.deactivate();
 
- 	sysOptions.deactivate();
 
- 	nextHero.deactivate();
 
- 	endTurn.deactivate();
 
- 	minimap.deactivate();
 
- 	heroList.deactivate();
 
- 	townList.deactivate();
 
- 	terrain.deactivate();
 
- 	if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
 
- 		LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
 
- 	infoBar.mode=-1;
 
- 	LOCPLINT->cingconsole->deactivate();
 
- 	if(--active)
 
- 	{
 
- 		tlog1 << "Error: advmapint still active...\n";
 
- 		deactivate();
 
- 	}
 
- }
 
- void CAdvMapInt::showAll(SDL_Surface *to)
 
- {
 
- 	blitAt(bg,0,0,to);
 
- 	kingOverview.show(to);
 
- 	underground.show(to);
 
- 	questlog.show(to);
 
- 	sleepWake.show(to);
 
- 	moveHero.show(to);
 
- 	spellbook.show(to);
 
- 	advOptions.show(to);
 
- 	sysOptions.show(to);
 
- 	nextHero.show(to);
 
- 	endTurn.show(to);
 
- 	minimap.draw(to);
 
- 	heroList.draw(to);
 
- 	townList.draw(to);
 
- 	updateScreen = true;
 
- 	show(to);
 
- 	resdatabar.draw(to);
 
- 	statusbar.show(to);
 
- 	infoBar.draw(to);
 
- 	LOCPLINT->cingconsole->show(to);
 
- }
 
- void CAdvMapInt::show(SDL_Surface *to)
 
- {
 
- 	++animValHitCount; //for animations
 
- 	if(animValHitCount == 8)
 
- 	{
 
- 		CGI->mh->updateWater();
 
- 		animValHitCount = 0;
 
- 		++anim;
 
- 		updateScreen = true;
 
- 	}
 
- 	++heroAnim;
 
- 	//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
 
- 	if((animValHitCount % (4/LOCPLINT->mapScrollingSpeed)) == 0 
 
- 		&& 
 
- 			(LOCPLINT->topInt() == this)
 
- 			|| SDL_GetKeyState(NULL)[SDLK_LCTRL] 
 
- 			|| SDL_GetKeyState(NULL)[SDLK_RCTRL]
 
- 	)
 
- 	{
 
- 		if( (scrollingDir & LEFT)   &&  (position.x>-Woff) )
 
- 			position.x--;
 
- 		if( (scrollingDir & RIGHT)  &&  (position.x   <   CGI->mh->map->width - terrain.tilesw + Woff) )
 
- 			position.x++;
 
- 		if( (scrollingDir & UP)  &&  (position.y>-Hoff) )
 
- 			position.y--;
 
- 		if( (scrollingDir & DOWN)  &&  (position.y  <  CGI->mh->map->height - terrain.tilesh + Hoff) )
 
- 			position.y++;
 
- 		if(scrollingDir)
 
- 		{
 
- 			updateScreen = true;
 
- 			updateMinimap=true;
 
- 		}
 
- 	}
 
- 	if(updateScreen)
 
- 	{
 
- 		terrain.show(to);
 
- 		for(int i=0;i<4;i++)
 
- 			blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
 
- 		updateScreen=false;	
 
- 		LOCPLINT->cingconsole->show(to);
 
- 	}
 
- 	if (updateMinimap)
 
- 	{
 
- 		minimap.draw(to);
 
- 		updateMinimap=false;
 
- 	}
 
- }
 
- void CAdvMapInt::selectionChanged()
 
- {
 
- 	const CGTownInstance *to = townList.items[townList.selected];
 
- 	select(to);
 
- }
 
- void CAdvMapInt::centerOn(int3 on)
 
- {
 
- 	on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
 
- 	on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
 
- 	on = LOCPLINT->repairScreenPos(on);
 
- 	LOCPLINT->adventureInt->position.x=on.x;
 
- 	LOCPLINT->adventureInt->position.y=on.y;
 
- 	LOCPLINT->adventureInt->position.z=on.z;
 
- 	LOCPLINT->adventureInt->updateScreen=true;
 
- 	updateMinimap=true;
 
- }
 
- void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	ui8 Dir;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP: 
 
- 		Dir = UP;
 
- 		break;
 
- 	case SDLK_LEFT: 
 
- 		Dir = LEFT;
 
- 		break;
 
- 	case SDLK_RIGHT: 
 
- 		Dir = RIGHT;
 
- 		break;
 
- 	case SDLK_DOWN: 
 
- 		Dir = DOWN;
 
- 		break;
 
- 	case SDLK_SPACE: //space - try to revisit current object with selected hero
 
- 		{
 
- 			const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(selection);
 
- 			if(h && key.state == SDL_PRESSED)
 
- 			{
 
- 				LOCPLINT->pim->unlock();
 
- 				LOCPLINT->cb->moveHero(h,h->pos);
 
- 				LOCPLINT->pim->lock();
 
- 			}
 
- 		}
 
- 		return;
 
- 	default: 
 
- 		return;
 
- 	}
 
- 	if(key.state == SDL_PRESSED //arrow is pressed
 
- 		&& (SDL_GetKeyState(NULL)[SDLK_LCTRL] 
 
- 			|| SDL_GetKeyState(NULL)[SDLK_RCTRL])
 
- 	)
 
- 		scrollingDir |= Dir;
 
- 	else
 
- 		scrollingDir &= ~Dir;
 
- }
 
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
 
- {
 
- 	if (down)
 
- 	{
 
- 		//boost::algorithm::erase_all(text,"\"");
 
- 		CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
 
- 		temp->pos.x=screen->w/2-(temp->pos.w/2);
 
- 		temp->pos.y=screen->h/2-(temp->pos.h/2);
 
- 		temp->owner = client;
 
- 		CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
 
- 		LOCPLINT->pushInt(rcpi);
 
- 	}
 
- }
 
- int3 CAdvMapInt::verifyPos(int3 ver)
 
- {
 
- 	if (ver.x<0)
 
- 		ver.x=0;
 
- 	if (ver.y<0)
 
- 		ver.y=0;
 
- 	if (ver.z<0)
 
- 		ver.z=0;
 
- 	if (ver.x>=CGI->mh->sizes.x)
 
- 		ver.x=CGI->mh->sizes.x-1;
 
- 	if (ver.y>=CGI->mh->sizes.y)
 
- 		ver.y=CGI->mh->sizes.y-1;
 
- 	if (ver.z>=CGI->mh->sizes.z)
 
- 		ver.z=CGI->mh->sizes.z-1;
 
- 	return ver;
 
- }
 
- void CAdvMapInt::select(const CArmedInstance *sel )
 
- {
 
- 	LOCPLINT->cb->setSelection(sel);
 
- 	centerOn(sel->pos);
 
- 	selection = sel;
 
- 	if(sel->ID==TOWNI_TYPE)
 
- 	{
 
- 		int pos = vstd::findPos(townList.items,sel);
 
- 		townList.selected = pos;
 
- 		terrain.currentPath = NULL;
 
- 	}
 
- 	else
 
- 	{
 
- 		int pos = heroList.getPosOfHero(sel);
 
- 		heroList.selected = pos;
 
- 		terrain.currentPath = heroList.items[pos].second;
 
- 	}
 
- 	townList.draw(screen);
 
- 	heroList.draw(screen);
 
- 	infoBar.draw(screen);
 
- }
 
 
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