CMainMenu.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609
  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../gui/CursorHandler.h"
  18. #include "../windows/GUIClasses.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../gui/ShortcutHandler.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../render/Canvas.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/Buttons.h"
  26. #include "../widgets/MiscWidgets.h"
  27. #include "../widgets/ObjectLists.h"
  28. #include "../widgets/TextControls.h"
  29. #include "../windows/InfoWindows.h"
  30. #include "../CServerHandler.h"
  31. #include "../CGameInfo.h"
  32. #include "../CMusicHandler.h"
  33. #include "../CVideoHandler.h"
  34. #include "../CPlayerInterface.h"
  35. #include "../Client.h"
  36. #include "../CMT.h"
  37. #include "../../CCallback.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/JsonNode.h"
  40. #include "../../lib/campaign/CampaignHandler.h"
  41. #include "../../lib/serializer/Connection.h"
  42. #include "../../lib/serializer/CTypeList.h"
  43. #include "../../lib/filesystem/Filesystem.h"
  44. #include "../../lib/filesystem/CCompressedStream.h"
  45. #include "../../lib/VCMIDirs.h"
  46. #include "../../lib/CStopWatch.h"
  47. #include "../../lib/NetPacksLobby.h"
  48. #include "../../lib/CThreadHelper.h"
  49. #include "../../lib/CConfigHandler.h"
  50. #include "../../lib/GameConstants.h"
  51. #include "../../lib/CRandomGenerator.h"
  52. #include "../../lib/CondSh.h"
  53. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  54. #include "../../server/CVCMIServer.h"
  55. #include <SDL.h>
  56. #endif
  57. namespace fs = boost::filesystem;
  58. std::shared_ptr<CMainMenu> CMM;
  59. ISelectionScreenInfo * SEL;
  60. static void do_quit()
  61. {
  62. GH.dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  71. background = std::make_shared<CPicture>(config["background"].String());
  72. if(config["scalable"].Bool())
  73. background->scaleTo(GH.screenDimensions());
  74. pos = background->center();
  75. for(const JsonNode & node : config["items"].Vector())
  76. menuNameToEntry.push_back(node["name"].String());
  77. for(const JsonNode & node : config["images"].Vector())
  78. images.push_back(CMainMenu::createPicture(node));
  79. //Hardcoded entry
  80. menuNameToEntry.push_back("credits");
  81. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  82. tabs->type |= REDRAW_PARENT;
  83. }
  84. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return std::make_shared<CreditsScreen>(this->pos);
  88. else
  89. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  90. }
  91. void CMenuScreen::show(Canvas & to)
  92. {
  93. if(!config["video"].isNull())
  94. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  95. CIntObject::show(to);
  96. }
  97. void CMenuScreen::activate()
  98. {
  99. CCS->musich->playMusic("Music/MainMenu", true, true);
  100. if(!config["video"].isNull())
  101. CCS->videoh->open(config["video"]["name"].String());
  102. CIntObject::activate();
  103. }
  104. void CMenuScreen::deactivate()
  105. {
  106. if(!config["video"].isNull())
  107. CCS->videoh->close();
  108. CIntObject::deactivate();
  109. }
  110. void CMenuScreen::switchToTab(size_t index)
  111. {
  112. tabs->setActive(index);
  113. }
  114. void CMenuScreen::switchToTab(std::string name)
  115. {
  116. switchToTab(vstd::find_pos(menuNameToEntry, name));
  117. }
  118. size_t CMenuScreen::getActiveTab() const
  119. {
  120. return tabs->getActive();
  121. }
  122. //funciton for std::string -> std::function conversion for main menu
  123. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  124. {
  125. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  126. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  127. std::list<std::string> commands;
  128. boost::split(commands, string, boost::is_any_of("\t "));
  129. if(!commands.empty())
  130. {
  131. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  132. commands.pop_front();
  133. if(index > 3 || !commands.empty())
  134. {
  135. switch(index)
  136. {
  137. case 0: //to - switch to another tab, if such tab exists
  138. {
  139. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  140. if(index2 != menuType.size())
  141. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  142. break;
  143. }
  144. case 1: //open campaign selection window
  145. {
  146. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  147. break;
  148. }
  149. case 2: //start
  150. {
  151. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  152. {
  153. case 0:
  154. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  155. case 1:
  156. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  157. case 2:
  158. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  159. case 3:
  160. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.tutorialNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  161. }
  162. break;
  163. }
  164. case 3: //load
  165. {
  166. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  167. {
  168. case 0:
  169. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  170. case 1:
  171. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  172. case 2:
  173. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  174. case 3:
  175. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.tutorialNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  176. }
  177. }
  178. break;
  179. case 4: //exit
  180. {
  181. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  182. }
  183. break;
  184. case 5: //highscores
  185. {
  186. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.highscoresNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  187. }
  188. }
  189. }
  190. }
  191. logGlobal->error("Failed to parse command: %s", string);
  192. return std::function<void()>();
  193. }
  194. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  195. {
  196. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  197. std::pair<std::string, std::string> help;
  198. if(!button["help"].isNull() && button["help"].Float() > 0)
  199. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  200. int posx = static_cast<int>(button["x"].Float());
  201. if(posx < 0)
  202. posx = pos.w + posx;
  203. int posy = static_cast<int>(button["y"].Float());
  204. if(posy < 0)
  205. posy = pos.h + posy;
  206. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  207. auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
  208. if (button["center"].Bool())
  209. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  210. return result;
  211. }
  212. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  213. {
  214. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  215. type |= REDRAW_PARENT;
  216. pos = parent->pos;
  217. for(const JsonNode & node : config["images"].Vector())
  218. images.push_back(CMainMenu::createPicture(node));
  219. for(const JsonNode & node : config["buttons"].Vector())
  220. {
  221. buttons.push_back(createButton(parent, node));
  222. buttons.back()->hoverable = true;
  223. buttons.back()->type |= REDRAW_PARENT;
  224. }
  225. }
  226. CMainMenuConfig::CMainMenuConfig()
  227. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  228. {
  229. }
  230. CMainMenuConfig & CMainMenuConfig::get()
  231. {
  232. static CMainMenuConfig config;
  233. return config;
  234. }
  235. const JsonNode & CMainMenuConfig::getConfig() const
  236. {
  237. return config;
  238. }
  239. const JsonNode & CMainMenuConfig::getCampaigns() const
  240. {
  241. return campaignSets;
  242. }
  243. CMainMenu::CMainMenu()
  244. {
  245. pos.w = GH.screenDimensions().x;
  246. pos.h = GH.screenDimensions().y;
  247. GH.defActionsDef = 63;
  248. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  249. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  250. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  251. }
  252. CMainMenu::~CMainMenu()
  253. {
  254. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  255. if(GH.curInt == this)
  256. GH.curInt = nullptr;
  257. }
  258. void CMainMenu::activate()
  259. {
  260. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  261. if (pos.dimensions() != GH.screenDimensions())
  262. onScreenResize();
  263. CIntObject::activate();
  264. }
  265. void CMainMenu::onScreenResize()
  266. {
  267. pos.w = GH.screenDimensions().x;
  268. pos.h = GH.screenDimensions().y;
  269. menu = nullptr;
  270. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  271. backgroundAroundMenu->pos = pos;
  272. }
  273. void CMainMenu::update()
  274. {
  275. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  276. return;
  277. if(GH.windows().count() == 0)
  278. {
  279. GH.windows().pushWindow(CMM);
  280. GH.windows().pushWindow(menu);
  281. menu->switchToTab(menu->getActiveTab());
  282. }
  283. // Handles mouse and key input
  284. GH.handleEvents();
  285. Canvas canvas = Canvas::createFromSurface(screen);
  286. // check for null othervice crash on finishing a campaign
  287. // /FIXME: find out why GH.windows().listInt is empty to begin with
  288. if(GH.windows().topWindow<CIntObject>())
  289. GH.windows().topWindow<CIntObject>()->show(canvas);
  290. }
  291. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  292. {
  293. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  294. CSH->screenType = screenType;
  295. CSH->loadMode = loadMode;
  296. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  297. }
  298. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  299. {
  300. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  301. openCampaignLobby(ourCampaign);
  302. }
  303. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  304. {
  305. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  306. CSH->screenType = ESelectionScreen::campaignList;
  307. CSH->campaignStateToSend = campaign;
  308. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  309. }
  310. void CMainMenu::openCampaignScreen(std::string name)
  311. {
  312. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  313. {
  314. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  315. return;
  316. }
  317. logGlobal->error("Unknown campaign set: %s", name);
  318. }
  319. std::shared_ptr<CMainMenu> CMainMenu::create()
  320. {
  321. if(!CMM)
  322. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  323. GH.terminate_cond->setn(false);
  324. return CMM;
  325. }
  326. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  327. {
  328. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  329. }
  330. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  331. : screenType(ScreenType)
  332. {
  333. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  334. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  335. pos = background->center(); //center, window has size of bg graphic
  336. picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
  337. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  338. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  339. playerName->setText(getPlayerName());
  340. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  341. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  342. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  343. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  344. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  345. }
  346. void CMultiMode::hostTCP()
  347. {
  348. auto savedScreenType = screenType;
  349. close();
  350. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  351. }
  352. void CMultiMode::joinTCP()
  353. {
  354. auto savedScreenType = screenType;
  355. close();
  356. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  357. }
  358. std::string CMultiMode::getPlayerName()
  359. {
  360. std::string name = settings["general"]["playerName"].String();
  361. if(name == "Player")
  362. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  363. return name;
  364. }
  365. void CMultiMode::onNameChange(std::string newText)
  366. {
  367. Settings name = settings.write["general"]["playerName"];
  368. name->String() = newText;
  369. }
  370. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  371. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  372. {
  373. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  374. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  375. pos = background->center(); //center, window has size of bg graphic
  376. std::string text = CGI->generaltexth->allTexts[446];
  377. boost::replace_all(text, "\t", "\n");
  378. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  379. for(int i = 0; i < inputNames.size(); i++)
  380. {
  381. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  382. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  383. }
  384. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  385. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  386. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  387. inputNames[0]->setText(firstPlayer, true);
  388. #ifndef VCMI_IOS
  389. inputNames[0]->giveFocus();
  390. #endif
  391. }
  392. void CMultiPlayers::onChange(std::string newText)
  393. {
  394. }
  395. void CMultiPlayers::enterSelectionScreen()
  396. {
  397. std::vector<std::string> names;
  398. for(auto name : inputNames)
  399. {
  400. if(name->getText().length())
  401. names.push_back(name->getText());
  402. }
  403. Settings name = settings.write["general"]["playerName"];
  404. name->String() = names[0];
  405. CMainMenu::openLobby(screenType, host, &names, loadMode);
  406. }
  407. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  408. {
  409. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  410. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  411. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  412. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  413. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  414. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  415. if(host && !settings["session"]["donotstartserver"].Bool())
  416. {
  417. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  418. startConnectThread();
  419. }
  420. else
  421. {
  422. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  423. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  424. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  425. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  426. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  427. inputAddress->giveFocus();
  428. }
  429. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  430. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  431. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  432. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  433. }
  434. void CSimpleJoinScreen::connectToServer()
  435. {
  436. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  437. buttonOk->block(true);
  438. GH.stopTextInput();
  439. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  440. }
  441. void CSimpleJoinScreen::leaveScreen()
  442. {
  443. if(CSH->state == EClientState::CONNECTING)
  444. {
  445. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  446. CSH->state = EClientState::CONNECTION_CANCELLED;
  447. }
  448. else if(GH.windows().isTopWindow(this))
  449. {
  450. close();
  451. }
  452. }
  453. void CSimpleJoinScreen::onChange(const std::string & newText)
  454. {
  455. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  456. }
  457. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  458. {
  459. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  460. // in single process build server must use same JNIEnv as client
  461. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  462. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  463. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  464. #endif
  465. boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port);
  466. }
  467. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  468. {
  469. setThreadName("CSimpleJoinScreen::connectThread");
  470. if(!addr.length())
  471. CSH->startLocalServerAndConnect();
  472. else
  473. CSH->justConnectToServer(addr, port);
  474. // async call to prevent thread race
  475. GH.dispatchMainThread([this](){
  476. if(GH.windows().isTopWindow(this))
  477. {
  478. close();
  479. }
  480. });
  481. }
  482. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  483. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  484. {
  485. CCS->musich->stopMusic(5000);
  486. }
  487. CLoadingScreen::~CLoadingScreen()
  488. {
  489. loadingThread.join();
  490. }
  491. void CLoadingScreen::showAll(Canvas & to)
  492. {
  493. //FIXME: filling screen with transparency? BLACK intended?
  494. //Rect rect(0, 0, to->w, to->h);
  495. //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
  496. CWindowObject::showAll(to);
  497. }
  498. std::string CLoadingScreen::getBackground()
  499. {
  500. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  501. if(conf.empty())
  502. {
  503. return "loadbar";
  504. }
  505. else
  506. {
  507. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  508. }
  509. }