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BattleActionsController.cpp
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797f8f06a6
Allow moving double-wide unit 1 tile backwards
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5 months ago |
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BattleActionsController.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleAnimationClasses.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleAnimationClasses.h
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28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
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8 months ago |
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BattleConstants.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleEffectsController.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleEffectsController.h
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28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
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8 months ago |
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BattleFieldController.cpp
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797f8f06a6
Allow moving double-wide unit 1 tile backwards
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5 months ago |
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BattleFieldController.h
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2362c6da21
Fixes for multiple new issues from Sonar
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8 months ago |
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BattleInterface.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleInterface.h
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948abfb04c
AI now uses std::thread, added custom thread interruption logic
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8 months ago |
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BattleInterfaceClasses.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleInterfaceClasses.h
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e72817c866
Added existing HD assets for vcmi mod
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11 months ago |
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BattleObstacleController.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleObstacleController.h
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dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
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9 months ago |
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BattleOverlayLogVisualizer.cpp
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cacceda950
Renamed CGuiHandler to GameEngine
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8 months ago |
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BattleOverlayLogVisualizer.h
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a1593948b7
Restore LF, use JsonKeys for logging, fix BattleHex description
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9 months ago |
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BattleProjectileController.cpp
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ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
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8 months ago |
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BattleProjectileController.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleRenderer.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleRenderer.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleSiegeController.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleSiegeController.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleStacksController.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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BattleStacksController.h
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28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
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8 months ago |
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BattleWindow.cpp
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4721cff8be
Allow "finish battle with autocombat" during tactics phase
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5 months ago |
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BattleWindow.h
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9ac7db24ca
Merge branch 'develop' into quickspell
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1 year ago |
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CreatureAnimation.cpp
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cacceda950
Renamed CGuiHandler to GameEngine
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8 months ago |
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CreatureAnimation.h
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28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
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8 months ago |