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							- /*
 
-  * TerrainHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/EntityService.h>
 
- #include <vcmi/Entity.h>
 
- #include "GameConstants.h"
 
- #include "IHandlerBase.h"
 
- #include "Color.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
 
- {
 
- 	friend class TerrainTypeHandler;
 
- 	std::string identifier;
 
- 	std::string modScope;
 
- 	TerrainId id;
 
- 	ui8 passabilityType;
 
- 	enum PassabilityType : ui8
 
- 	{
 
- 		LAND = 1,
 
- 		WATER = 2,
 
- 		SURFACE = 4,
 
- 		SUBTERRANEAN = 8,
 
- 		ROCK = 16
 
- 	};
 
- public:
 
- 	int32_t getIndex() const override { return id.getNum(); }
 
- 	int32_t getIconIndex() const override { return 0; }
 
- 	std::string getJsonKey() const override;
 
- 	void registerIcons(const IconRegistar & cb) const override {}
 
- 	TerrainId getId() const override { return id;}
 
- 	void updateFrom(const JsonNode & data) {};
 
- 	std::string getNameTextID() const override;
 
- 	std::string getNameTranslated() const override;
 
- 	std::vector<BattleField> battleFields;
 
- 	std::vector<TerrainId> prohibitTransitions;
 
- 	ColorRGBA minimapBlocked;
 
- 	ColorRGBA minimapUnblocked;
 
- 	std::string shortIdentifier;
 
- 	std::string musicFilename;
 
- 	std::string tilesFilename;
 
- 	std::string terrainViewPatterns;
 
- 	std::string horseSound;
 
- 	std::string horseSoundPenalty;
 
- 	TerrainId rockTerrain;
 
- 	RiverId river;
 
- 	int moveCost;
 
- 	bool transitionRequired;
 
- 	TerrainType() = default;
 
- 	bool isLand() const;
 
- 	bool isWater() const;
 
- 	bool isPassable() const;
 
- 	bool isSurface() const;
 
- 	bool isUnderground() const;
 
- 	bool isTransitionRequired() const;
 
- 	bool isSurfaceCartographerCompatible() const;
 
- 	bool isUndergroundCartographerCompatible() const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & battleFields;
 
- 		h & prohibitTransitions;
 
- 		h & minimapBlocked;
 
- 		h & minimapUnblocked;
 
- 		h & modScope;
 
- 		h & identifier;
 
- 		h & musicFilename;
 
- 		h & tilesFilename;
 
- 		h & shortIdentifier;
 
- 		h & terrainViewPatterns;
 
- 		h & rockTerrain;
 
- 		h & river;
 
- 		h & id;
 
- 		h & moveCost;
 
- 		h & horseSound;
 
- 		h & horseSoundPenalty;
 
- 		h & passabilityType;
 
- 		h & transitionRequired;
 
- 	}
 
- };
 
- class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
 
- {
 
- public:
 
- };
 
- class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
 
- {
 
- public:
 
- 	virtual TerrainType * loadFromJson(
 
- 		const std::string & scope,
 
- 		const JsonNode & json,
 
- 		const std::string & identifier,
 
- 		size_t index) override;
 
- 	virtual const std::vector<std::string> & getTypeNames() const override;
 
- 	virtual std::vector<JsonNode> loadLegacyData() override;
 
- 	virtual std::vector<bool> getDefaultAllowed() const override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & objects;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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