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						modificators
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					a560eaea51
					Merge pull request #2237 from vcmi/fictive_connections
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				2 years ago | 
			
		
			
				
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						threadpool
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					a8b882e5bb
					Remove another pragma
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				2 years ago | 
			
		
			
				
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						CMapGenOptions.cpp
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					e98a50b45a
					Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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				2 years ago | 
			
		
			
				
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						CMapGenOptions.h
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					af3c6abb5e
					Added zone guard strength "none"
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				2 years ago | 
			
		
			
				
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						CMapGenerator.cpp
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					e98a50b45a
					Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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				2 years ago | 
			
		
			
				
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						CMapGenerator.h
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					cd9bd491e0
					Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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				2 years ago | 
			
		
			
				
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						CRmgTemplate.cpp
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					65d10cf9f2
					+ Handle Wide Connections
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				2 years ago | 
			
		
			
				
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						CRmgTemplate.h
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					65d10cf9f2
					+ Handle Wide Connections
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				2 years ago | 
			
		
			
				
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						CRmgTemplateStorage.cpp
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					383387ef29
					Integrated defaultMods into mod system
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				2 years ago | 
			
		
			
				
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						CRmgTemplateStorage.h
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					383387ef29
					Integrated defaultMods into mod system
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				2 years ago | 
			
		
			
				
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						CZonePlacer.cpp
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					64e8b9b2b9
					Smarter scaling for forces between zones.
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				2 years ago | 
			
		
			
				
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						CZonePlacer.h
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					64e8b9b2b9
					Smarter scaling for forces between zones.
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				2 years ago | 
			
		
			
				
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						Functions.cpp
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					d6a357fd17
					Split some map object files into smaller files. Reduced includes usage.
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				2 years ago | 
			
		
			
				
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						Functions.h
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					71f882d5ba
					Refactored Functions.cpp, removed unused function.
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				2 years ago | 
			
		
			
				
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						RmgArea.cpp
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					1bb2b5b571
					+ Maintain clear perimeter of a treasure pile.
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				2 years ago | 
			
		
			
				
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						RmgArea.h
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					1bb2b5b571
					+ Maintain clear perimeter of a treasure pile.
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				2 years ago | 
			
		
			
				
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						RmgMap.cpp
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					bc4755a89a
					Merge branch 'develop' into rmg-split-enum-monster-strength
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				2 years ago | 
			
		
			
				
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						RmgMap.h
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					15b254fded
					Give every Zone its own RNG
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				2 years ago | 
			
		
			
				
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						RmgObject.cpp
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					52d33fc7a6
					Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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				2 years ago | 
			
		
			
				
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						RmgObject.h
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					52d33fc7a6
					Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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				2 years ago | 
			
		
			
				
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						RmgPath.cpp
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					7bfb37df4d
					vcmi: modernize lib/rmg
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				2 years ago | 
			
		
			
				
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						RmgPath.h
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					7bfb37df4d
					vcmi: modernize lib/rmg
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				2 years ago | 
			
		
			
				
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						TileInfo.cpp
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					7bfb37df4d
					vcmi: modernize lib/rmg
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				2 years ago | 
			
		
			
				
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						TileInfo.h
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					8c2b1d74be
					Removed unused code
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				2 years ago | 
			
		
			
				
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						Zone.cpp
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					983633d73b
					Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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				2 years ago | 
			
		
			
				
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						Zone.h
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					15b254fded
					Give every Zone its own RNG
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				2 years ago | 
			
		
			
				
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						float3.h
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					5366f9190e
					vcmi: reduce boost::lexical_cast usage
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				2 years ago |