| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- /*
- * CQuery.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct CPack;
- VCMI_LIB_NAMESPACE_END
- class CObjectVisitQuery;
- class QueriesProcessor;
- class CQuery;
- class CGameHandler;
- using QueryPtr = std::shared_ptr<CQuery>;
- // This class represents any kind of prolonged interaction that may need to do something special after it is over.
- // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
- // Examples:
- // - all kinds of blocking dialog windows
- // - battle
- // - object visit
- // - hero movement
- // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
- class CQuery
- {
- public:
- std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
- QueryID queryID;
- CQuery(CGameHandler * gh);
- virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
- virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
- virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
- virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
- virtual void onRemoval(PlayerColor color); //called after query is removed from stack
- virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
- virtual std::string toString() const;
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
- virtual void setReply(std::optional<int32_t> reply);
- virtual ~CQuery();
- protected:
- QueriesProcessor * owner;
- CGameHandler * gh;
- void addPlayer(PlayerColor color);
- bool blockAllButReply(const CPack * pack) const;
- };
- std::ostream &operator<<(std::ostream &out, const CQuery &query);
- std::ostream &operator<<(std::ostream &out, QueryPtr query);
- class CDialogQuery : public CQuery
- {
- public:
- CDialogQuery(CGameHandler * owner);
- bool endsByPlayerAnswer() const override;
- bool blocksPack(const CPack *pack) const override;
- void setReply(std::optional<int32_t> reply) override;
- protected:
- std::optional<ui32> answer;
- };
- class CGenericQuery : public CQuery
- {
- public:
- CGenericQuery(CGameHandler * gh, PlayerColor color, std::function<void(std::optional<int32_t>)> Callback);
- bool blocksPack(const CPack * pack) const override;
- bool endsByPlayerAnswer() const override;
- void onExposure(QueryPtr topQuery) override;
- void setReply(std::optional<int32_t> reply) override;
- void onRemoval(PlayerColor color) override;
- private:
- std::function<void(std::optional<int32_t>)> callback;
- std::optional<int32_t> reply;
- };
|