Propagators.cpp 1.4 KB

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  1. /*
  2. * Propagators.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Propagators.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
  14. {
  15. {"BATTLE_WIDE", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
  16. {"VISITED_TOWN_AND_VISITOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
  17. {"PLAYER_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
  18. {"HERO", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
  19. {"TEAM_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
  20. {"GLOBAL_EFFECT", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)}
  21. }; //untested
  22. bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
  23. {
  24. return false;
  25. }
  26. CBonusSystemNode::ENodeTypes IPropagator::getPropagatorType() const
  27. {
  28. return CBonusSystemNode::ENodeTypes::NONE;
  29. }
  30. CPropagatorNodeType::CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType)
  31. : nodeType(NodeType)
  32. {
  33. }
  34. CBonusSystemNode::ENodeTypes CPropagatorNodeType::getPropagatorType() const
  35. {
  36. return nodeType;
  37. }
  38. bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
  39. {
  40. return nodeType == dest->getNodeType();
  41. }
  42. VCMI_LIB_NAMESPACE_END