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- /*
- * PlayerSelectionDialog.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <QDialog>
- #include <QVBoxLayout>
- #include "../lib/constants/EntityIdentifiers.h"
- class QCheckBox;
- class MainWindow;
- /// Dialog shown when a hero cannot be placed as NEUTRAL.
- /// Allows the user to select a valid player via checkboxes,
- /// or using the existing keyboard shortcuts from MainWindow's player QActions.
- class PlayerSelectionDialog : public QDialog
- {
- Q_OBJECT
- public:
- explicit PlayerSelectionDialog(MainWindow * mainWindow = nullptr);
- PlayerColor getSelectedPlayer() const;
- private slots:
- void onCheckboxToggled(bool checked);
- private:
- std::vector<QCheckBox *> checkboxes;
- PlayerColor selectedPlayer;
- QFont font;
- QVBoxLayout mainLayout;
- QVBoxLayout checkboxLayout;
- bool defaultCheckedSet = false;
- void setupDialogComponents();
- void addCheckbox(QAction * checkboxAction, PlayerColor player, bool isEnabled);
- };
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