CDefaultSpellMechanics.cpp 26 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. ///DefaultSpellMechanics
  103. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  104. {
  105. if (packet->castByHero)
  106. {
  107. if (packet->side < 2)
  108. {
  109. battle->sides[packet->side].castSpellsCount++;
  110. }
  111. }
  112. //handle countering spells
  113. for(auto stackID : packet->affectedCres)
  114. {
  115. CStack * s = battle->getStack(stackID);
  116. s->popBonuses([&](const Bonus * b) -> bool
  117. {
  118. //check for each bonus if it should be removed
  119. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  120. const int spellID = isSpellEffect ? b->sid : -1;
  121. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  122. });
  123. }
  124. }
  125. bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  126. {
  127. if(!owner->isAdventureSpell())
  128. {
  129. env->complain("Attempt to cast non adventure spell in adventure mode");
  130. return false;
  131. }
  132. const CGHeroInstance * caster = parameters.caster;
  133. const int cost = caster->getSpellCost(owner);
  134. if(!caster->canCastThisSpell(owner))
  135. {
  136. env->complain("Hero cannot cast this spell!");
  137. return false;
  138. }
  139. if(caster->mana < cost)
  140. {
  141. env->complain("Hero doesn't have enough spell points to cast this spell!");
  142. return false;
  143. }
  144. {
  145. AdvmapSpellCast asc;
  146. asc.caster = caster;
  147. asc.spellID = owner->id;
  148. env->sendAndApply(&asc);
  149. }
  150. switch(applyAdventureEffects(env, parameters))
  151. {
  152. case ESpellCastResult::OK:
  153. {
  154. SetMana sm;
  155. sm.hid = caster->id;
  156. sm.absolute = false;
  157. sm.val = -cost;
  158. env->sendAndApply(&sm);
  159. return true;
  160. }
  161. break;
  162. case ESpellCastResult::CANCEL:
  163. return true;
  164. }
  165. return false;
  166. }
  167. ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  168. {
  169. if(owner->hasEffects())
  170. {
  171. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  172. std::vector<Bonus> bonuses;
  173. owner->getEffects(bonuses, schoolLevel);
  174. for(Bonus b : bonuses)
  175. {
  176. GiveBonus gb;
  177. gb.id = parameters.caster->id.getNum();
  178. gb.bonus = b;
  179. env->sendAndApply(&gb);
  180. }
  181. return ESpellCastResult::OK;
  182. }
  183. else
  184. {
  185. //There is no generic algorithm of adventure cast
  186. env->complain("Unimplemented adventure spell");
  187. return ESpellCastResult::ERROR;
  188. }
  189. }
  190. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  191. {
  192. logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode<<"; level: "<<parameters.spellLvl<<"; SP: "<<parameters.usedSpellPower;
  193. BattleSpellCast sc;
  194. prepareBattleCast(parameters, sc);
  195. //check it there is opponent hero
  196. const ui8 otherSide = 1-parameters.casterSide;
  197. const CGHeroInstance * otherHero = nullptr;
  198. if(parameters.cb->battleHasHero(otherSide))
  199. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  200. int spellCost = 0;
  201. //calculate spell cost
  202. if(parameters.mode == ECastingMode::HERO_CASTING)
  203. {
  204. spellCost = parameters.cb->battleGetSpellCost(owner, parameters.casterHero);
  205. if(nullptr != otherHero) //handle mana channel
  206. {
  207. int manaChannel = 0;
  208. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  209. {
  210. if(stack->owner == otherHero->tempOwner)
  211. {
  212. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  213. }
  214. }
  215. sc.manaGained = (manaChannel * spellCost) / 100;
  216. }
  217. }
  218. logGlobal->debugStream() << "spellCost: " << spellCost;
  219. //calculating affected creatures for all spells
  220. //must be vector, as in Chain Lightning order matters
  221. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  222. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.casterHero);
  223. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  224. logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
  225. std::vector <const CStack*> reflected;//for magic mirror
  226. //checking if creatures resist
  227. handleResistance(env, attackedCres, sc);
  228. //it is actual spell and can be reflected to single target, no recurrence
  229. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  230. if(tryMagicMirror)
  231. {
  232. for(auto s : attackedCres)
  233. {
  234. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  235. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  236. reflected.push_back(s);
  237. }
  238. vstd::erase_if(attackedCres, [&reflected](const CStack * s)
  239. {
  240. return vstd::contains(reflected, s);
  241. });
  242. for(auto s : reflected)
  243. {
  244. BattleSpellCast::CustomEffect effect;
  245. effect.effect = 3;
  246. effect.stack = s->ID;
  247. sc.customEffects.push_back(effect);
  248. }
  249. }
  250. for(auto cre : attackedCres)
  251. {
  252. sc.affectedCres.insert(cre->ID);
  253. }
  254. StacksInjured si;
  255. SpellCastContext ctx(attackedCres, sc, si);
  256. ctx.effectLevel = calculateEffectLevel(parameters);
  257. ctx.effectPower = parameters.usedSpellPower;
  258. ctx.enchantPower = parameters.usedSpellPower;
  259. ctx.effectValue = 0;
  260. if(parameters.casterStack)
  261. ctx.caster = parameters.casterStack;
  262. else if(parameters.casterHero)
  263. ctx.caster = parameters.casterHero;
  264. else if(parameters.mode == ECastingMode::HERO_CASTING)
  265. ctx.caster = parameters.cb->battleGetFightingHero(parameters.casterSide);
  266. if(ctx.caster == nullptr)
  267. {
  268. env->complain("No spell-caster provided.");
  269. return;
  270. }
  271. if(parameters.casterStack)
  272. {
  273. auto enchantPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
  274. if(ctx.enchantPower == 0)
  275. ctx.enchantPower = enchantPower;
  276. //Fairy Dragon, etc.
  277. int effectPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  278. if(ctx.effectPower == 0)
  279. ctx.effectPower = effectPower;
  280. //Archangel, etc
  281. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  282. if(unitSpellPower != 0)
  283. ctx.effectValue = parameters.casterStack->count * unitSpellPower;
  284. }
  285. applyBattleEffects(env, parameters, ctx);
  286. env->sendAndApply(&sc);
  287. //spend mana
  288. if(parameters.mode == ECastingMode::HERO_CASTING)
  289. {
  290. SetMana sm;
  291. sm.absolute = false;
  292. sm.hid = parameters.casterHero->id;
  293. sm.val = -spellCost;
  294. env->sendAndApply(&sm);
  295. if(sc.manaGained > 0)
  296. {
  297. assert(otherHero);
  298. sm.hid = otherHero->id;
  299. sm.val = sc.manaGained;
  300. env->sendAndApply(&sm);
  301. }
  302. }
  303. if(!si.stacks.empty()) //after spellcast info shows
  304. env->sendAndApply(&si);
  305. //reduce number of casts remaining
  306. //TODO: this should be part of BattleSpellCast apply
  307. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  308. {
  309. assert(parameters.casterStack);
  310. BattleSetStackProperty ssp;
  311. ssp.stackID = parameters.casterStack->ID;
  312. ssp.which = BattleSetStackProperty::CASTS;
  313. ssp.val = -1;
  314. ssp.absolute = false;
  315. env->sendAndApply(&ssp);
  316. }
  317. logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
  318. //Magic Mirror effect
  319. for(auto & attackedCre : reflected)
  320. {
  321. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  322. {
  323. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  324. return battleStack->owner == parameters.casterColor;
  325. },
  326. true);//turrets included
  327. if(!mirrorTargets.empty())
  328. {
  329. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  330. BattleSpellCastParameters mirrorParameters = parameters;
  331. mirrorParameters.spellLvl = 0;
  332. mirrorParameters.casterSide = 1-parameters.casterSide;
  333. mirrorParameters.casterColor = (attackedCre)->owner;
  334. mirrorParameters.casterHero = nullptr;
  335. mirrorParameters.destination = targetHex;
  336. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  337. mirrorParameters.casterStack = (attackedCre);
  338. mirrorParameters.selectedStack = nullptr;
  339. castMagicMirror(env, mirrorParameters, ctx);
  340. }
  341. }
  342. }
  343. void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  344. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const
  345. {
  346. const std::string attackedName = attackedStack->getName();
  347. const std::string attackedNameSing = attackedStack->getCreature()->nameSing;
  348. const std::string attackedNamePl = attackedStack->getCreature()->namePl;
  349. auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format
  350. {
  351. return boost::format(VLC->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID + 1 : baseTextID)]);
  352. };
  353. auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)
  354. {
  355. boost::format fmt = getPluralFormat(baseTextID);
  356. fmt % attackedName;
  357. logLines.push_back(fmt.str());
  358. };
  359. auto logPlural = [&logLines, attackedNamePl](const int baseTextID)
  360. {
  361. boost::format fmt(VLC->generaltexth->allTexts[baseTextID]);
  362. fmt % attackedNamePl;
  363. logLines.push_back(fmt.str());
  364. };
  365. displayDamage = false; //in most following cases damage info text is custom
  366. switch(owner->id)
  367. {
  368. case SpellID::STONE_GAZE:
  369. logSimple(558);
  370. break;
  371. case SpellID::POISON:
  372. logSimple(561);
  373. break;
  374. case SpellID::BIND:
  375. logPlural(560);//Roots and vines bind the %s to the ground!
  376. break;
  377. case SpellID::DISEASE:
  378. logSimple(553);
  379. break;
  380. case SpellID::PARALYZE:
  381. logSimple(563);
  382. break;
  383. case SpellID::AGE:
  384. {
  385. boost::format text = getPluralFormat(551);
  386. text % attackedName;
  387. //The %s shrivel with age, and lose %d hit points."
  388. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  389. const int fullHP = bl->totalValue();
  390. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  391. text % (fullHP - bl->totalValue());
  392. logLines.push_back(text.str());
  393. }
  394. break;
  395. case SpellID::THUNDERBOLT:
  396. {
  397. logPlural(367);
  398. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  399. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay)); //no more text afterwards
  400. logLines.push_back(text);
  401. }
  402. break;
  403. case SpellID::DISPEL_HELPFUL_SPELLS:
  404. logPlural(555);
  405. break;
  406. case SpellID::DEATH_STARE:
  407. if (packet->dmgToDisplay > 0)
  408. {
  409. std::string text;
  410. if (packet->dmgToDisplay > 1)
  411. {
  412. text = VLC->generaltexth->allTexts[119]; //%d %s die under the terrible gaze of the %s.
  413. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay));
  414. boost::algorithm::replace_first(text, "%s", attackedNamePl);
  415. }
  416. else
  417. {
  418. text = VLC->generaltexth->allTexts[118]; //One %s dies under the terrible gaze of the %s.
  419. boost::algorithm::replace_first(text, "%s", attackedNameSing);
  420. }
  421. boost::algorithm::replace_first(text, "%s", casterName); //casting stack
  422. logLines.push_back(text);
  423. }
  424. break;
  425. default:
  426. {
  427. boost::format text(VLC->generaltexth->allTexts[565]); //The %s casts %s
  428. text % casterName % owner->name;
  429. displayDamage = true;
  430. logLines.push_back(text.str());
  431. }
  432. break;
  433. }
  434. }
  435. int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
  436. {
  437. if(caster == nullptr)
  438. {
  439. if (!usedSpellPower)
  440. return 3; //default duration of all creature spells
  441. else
  442. return usedSpellPower; //use creature spell power
  443. }
  444. else
  445. return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
  446. }
  447. int DefaultSpellMechanics::calculateEffectLevel(const BattleSpellCastParameters& parameters) const
  448. {
  449. int effectLevel = parameters.spellLvl;
  450. {
  451. //MAXED_SPELL bonus.
  452. if(parameters.casterHero != nullptr)
  453. if(parameters.casterHero->hasBonusOfType(Bonus::MAXED_SPELL, owner->id))
  454. effectLevel = 3;
  455. }
  456. return effectLevel;
  457. }
  458. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  459. {
  460. //applying effects
  461. if(owner->isOffensiveSpell())
  462. {
  463. int spellDamage = ctx.effectValue;
  464. int chainLightningModifier = 0;
  465. for(auto & attackedCre : ctx.attackedCres)
  466. {
  467. BattleStackAttacked bsa;
  468. if(spellDamage != 0)
  469. bsa.damageAmount = owner->adjustRawDamage(ctx.caster, attackedCre, spellDamage) >> chainLightningModifier;
  470. else
  471. bsa.damageAmount = owner->calculateDamage(ctx.caster, attackedCre, ctx.effectLevel, ctx.effectPower) >> chainLightningModifier;
  472. ctx.sc.dmgToDisplay += bsa.damageAmount;
  473. bsa.stackAttacked = (attackedCre)->ID;
  474. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  475. bsa.attackerID = parameters.casterStack->ID;
  476. else
  477. bsa.attackerID = -1;
  478. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  479. ctx.si.stacks.push_back(bsa);
  480. if(owner->id == SpellID::CHAIN_LIGHTNING)
  481. ++chainLightningModifier;
  482. }
  483. }
  484. if(owner->hasEffects())
  485. {
  486. SetStackEffect sse;
  487. //get default spell duration (spell power with bonuses for heroes)
  488. int duration = calculateDuration(parameters.casterHero, ctx.enchantPower);
  489. //generate actual stack bonuses
  490. {
  491. int maxDuration = 0;
  492. std::vector<Bonus> tmp;
  493. owner->getEffects(tmp, ctx.effectLevel);
  494. for(Bonus& b : tmp)
  495. {
  496. //use configured duration if present
  497. if(b.turnsRemain == 0)
  498. b.turnsRemain = duration;
  499. vstd::amax(maxDuration, b.turnsRemain);
  500. sse.effect.push_back(b);
  501. }
  502. //if all spell effects have special duration, use it
  503. duration = maxDuration;
  504. }
  505. //fix to original config: shield should display damage reduction
  506. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  507. {
  508. sse.effect.back().val = (100 - sse.effect.back().val);
  509. }
  510. //we need to know who cast Bind
  511. if(owner->id == SpellID::BIND && parameters.casterStack)
  512. {
  513. sse.effect.back().additionalInfo = parameters.casterStack->ID;
  514. }
  515. const Bonus * bonus = nullptr;
  516. if(parameters.casterHero)
  517. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  518. //TODO does hero specialty should affects his stack casting spells?
  519. si32 power = 0;
  520. for(const CStack * affected : ctx.attackedCres)
  521. {
  522. sse.stacks.push_back(affected->ID);
  523. //Apply hero specials - peculiar enchants
  524. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  525. if(bonus)
  526. {
  527. switch(bonus->additionalInfo)
  528. {
  529. case 0: //normal
  530. {
  531. switch(tier)
  532. {
  533. case 1: case 2:
  534. power = 3;
  535. break;
  536. case 3: case 4:
  537. power = 2;
  538. break;
  539. case 5: case 6:
  540. power = 1;
  541. break;
  542. }
  543. Bonus specialBonus(sse.effect.back());
  544. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  545. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  546. }
  547. break;
  548. case 1: //only Coronius as yet
  549. {
  550. power = std::max(5 - tier, 0);
  551. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, duration);
  552. specialBonus.sid = owner->id;
  553. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  554. }
  555. break;
  556. }
  557. }
  558. if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  559. {
  560. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  561. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, duration);
  562. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  563. specialBonus.sid = owner->id;
  564. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  565. }
  566. }
  567. if(!sse.stacks.empty())
  568. env->sendAndApply(&sse);
  569. }
  570. }
  571. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  572. {
  573. using namespace SRSLPraserHelpers;
  574. std::vector<BattleHex> ret;
  575. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  576. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  577. {
  578. std::string number1, number2;
  579. int beg, end;
  580. bool readingFirst = true;
  581. for(auto & elem : rng)
  582. {
  583. if(std::isdigit(elem) ) //reading number
  584. {
  585. if(readingFirst)
  586. number1 += elem;
  587. else
  588. number2 += elem;
  589. }
  590. else if(elem == ',') //comma
  591. {
  592. //calculating variables
  593. if(readingFirst)
  594. {
  595. beg = atoi(number1.c_str());
  596. number1 = "";
  597. }
  598. else
  599. {
  600. end = atoi(number2.c_str());
  601. number2 = "";
  602. }
  603. //obtaining new hexes
  604. std::set<ui16> curLayer;
  605. if(readingFirst)
  606. {
  607. curLayer = getInRange(centralHex, beg, beg);
  608. }
  609. else
  610. {
  611. curLayer = getInRange(centralHex, beg, end);
  612. readingFirst = true;
  613. }
  614. //adding abtained hexes
  615. for(auto & curLayer_it : curLayer)
  616. {
  617. ret.push_back(curLayer_it);
  618. }
  619. }
  620. else if(elem == '-') //dash
  621. {
  622. beg = atoi(number1.c_str());
  623. number1 = "";
  624. readingFirst = false;
  625. }
  626. }
  627. }
  628. //remove duplicates (TODO check if actually needed)
  629. range::unique(ret);
  630. return ret;
  631. }
  632. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  633. {
  634. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  635. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  636. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  637. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  638. //TODO: more generic solution for mass spells
  639. if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  640. {
  641. for(BattleHex hex : attackedHexes)
  642. {
  643. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  644. {
  645. attackedCres.insert(st);
  646. }
  647. }
  648. }
  649. else if(ti.type == CSpell::CREATURE)
  650. {
  651. auto predicate = [=](const CStack * s){
  652. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  653. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  654. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  655. //for single target spells select stacks covering destination tile
  656. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  657. //handle smart targeting
  658. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  659. return rangeCovers && positivenessFlag && validTarget;
  660. };
  661. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  662. if(ti.massive)
  663. {
  664. //for massive spells add all targets
  665. for (auto stack : stacks)
  666. attackedCres.insert(stack);
  667. }
  668. else
  669. {
  670. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  671. for(auto stack : stacks)
  672. {
  673. if(stack->alive())
  674. {
  675. attackedCres.insert(stack);
  676. break;
  677. }
  678. }
  679. if(attackedCres.empty() && !stacks.empty())
  680. {
  681. attackedCres.insert(stacks.front());
  682. }
  683. }
  684. }
  685. else //custom range from attackedHexes
  686. {
  687. for(BattleHex hex : attackedHexes)
  688. {
  689. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  690. attackedCres.insert(st);
  691. }
  692. }
  693. return attackedCres;
  694. }
  695. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const
  696. {
  697. //no problems by default, this method is for spell-specific problems
  698. return ESpellCastProblem::OK;
  699. }
  700. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  701. {
  702. //by default use general algorithm
  703. return owner->isImmuneBy(obj);
  704. }
  705. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  706. {
  707. for(auto stackID : packet->affectedCres)
  708. {
  709. CStack *s = battle->getStack(stackID);
  710. s->popBonuses(selector);
  711. }
  712. }
  713. void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, const SpellCastContext& originalContext) const
  714. {
  715. logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
  716. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  717. {
  718. env->complain("MagicMirror: invalid mode");
  719. return;
  720. }
  721. if(!parameters.destination.isValid())
  722. {
  723. env->complain("MagicMirror: invalid destination");
  724. return;
  725. }
  726. BattleSpellCast sc;
  727. prepareBattleCast(parameters, sc);
  728. //calculating affected creatures for all spells
  729. //must be vector, as in Chain Lightning order matters
  730. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  731. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.casterHero);
  732. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  733. logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
  734. handleResistance(env, attackedCres, sc);
  735. for(auto cre : attackedCres)
  736. {
  737. sc.affectedCres.insert(cre->ID);
  738. }
  739. StacksInjured si;
  740. SpellCastContext ctx(attackedCres, sc, si);
  741. ctx.effectLevel = originalContext.effectLevel;
  742. ctx.effectPower = originalContext.effectPower;
  743. ctx.enchantPower = originalContext.enchantPower;
  744. ctx.effectValue = originalContext.effectValue;
  745. ctx.caster = parameters.casterStack;
  746. applyBattleEffects(env, parameters, ctx);
  747. env->sendAndApply(&sc);
  748. if(!si.stacks.empty()) //after spellcast info shows
  749. env->sendAndApply(&si);
  750. logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
  751. }
  752. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, std::vector<const CStack* >& attackedCres, BattleSpellCast& sc) const
  753. {
  754. //checking if creatures resist
  755. //resistance/reflection is applied only to negative spells
  756. if(owner->isNegative())
  757. {
  758. std::vector <const CStack*> resisted;
  759. for(auto s : attackedCres)
  760. {
  761. //magic resistance
  762. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  763. if(env->getRandomGenerator().nextInt(99) < prob)
  764. {
  765. resisted.push_back(s);
  766. }
  767. }
  768. vstd::erase_if(attackedCres, [&resisted](const CStack * s)
  769. {
  770. return vstd::contains(resisted, s);
  771. });
  772. for(auto s : resisted)
  773. {
  774. BattleSpellCast::CustomEffect effect;
  775. effect.effect = 78;
  776. effect.stack = s->ID;
  777. sc.customEffects.push_back(effect);
  778. }
  779. }
  780. }
  781. void DefaultSpellMechanics::prepareBattleCast(const BattleSpellCastParameters& parameters, BattleSpellCast& sc) const
  782. {
  783. sc.side = parameters.casterSide;
  784. sc.id = owner->id;
  785. sc.skill = parameters.spellLvl;
  786. sc.tile = parameters.destination;
  787. sc.dmgToDisplay = 0;
  788. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  789. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  790. sc.manaGained = 0;
  791. }