| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650 | 
							- #include "StdInc.h"
 
- #include "CMessage.h"
 
- #include "SDL_ttf.h"
 
- #include "CDefHandler.h"
 
- #include "CAnimation.h"
 
- #include "CGameInfo.h"
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "Graphics.h"
 
- #include "GUIClasses.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "CBitmapHandler.h"
 
- #include "UIFramework/CIntObjectClasses.h"
 
- /*
 
-  * CMessage.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- //extern SDL_Surface * screen;
 
- const int COMPONENT_TO_SUBTITLE = 17;
 
- const int BETWEEN_COMPS_ROWS = 10;
 
- const int BEFORE_COMPONENTS = 30;
 
- const int BETWEEN_COMPS = 30;
 
- const int SIDE_MARGIN = 30;
 
- template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
 
- {
 
- 	std::pair<T,U> ret;
 
- 	ret.first = std::max(x.first,y.first);
 
- 	ret.second = std::max(x.second,y.second);
 
- 	return ret;
 
- }
 
- //One image component + subtitles below it
 
- class ComponentResolved : public CIntObject
 
- {
 
- public:
 
- 	CComponent *comp;
 
- 	//blit component with image centered at this position
 
- 	void showAll(SDL_Surface * to);
 
- 	//ComponentResolved(); //c-tor
 
- 	ComponentResolved(CComponent *Comp); //c-tor
 
- 	~ComponentResolved(); //d-tor
 
- };
 
- // Full set of components for blitting on dialog box
 
- struct ComponentsToBlit
 
- {
 
- 	std::vector< std::vector<ComponentResolved*> > comps;
 
- 	int w, h;
 
- 	void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret);
 
- 	ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, SDL_Surface* _or); //c-tor
 
- 	~ComponentsToBlit(); //d-tor
 
- };
 
- namespace
 
- {
 
- 	CDefHandler * ok, *cancel;
 
- 	std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
 
- 	SDL_Surface * background = NULL;
 
- }
 
- void CMessage::init()
 
- {
 
- 	{
 
- 		piecesOfBox.resize(GameConstants::PLAYER_LIMIT);
 
- 		for (int i=0;i<GameConstants::PLAYER_LIMIT;i++)
 
- 		{
 
- 			CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
 
- 			if (i==1)
 
- 			{
 
- 				for (size_t j=0;j<bluePieces->ourImages.size();++j)
 
- 				{
 
- 					piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
 
- 					bluePieces->ourImages[j].bitmap->refcount++;
 
- 				}
 
- 			}
 
- 			for (size_t j=0;j<bluePieces->ourImages.size();++j)
 
- 			{
 
- 				graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
 
- 				piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
 
- 				bluePieces->ourImages[j].bitmap->refcount++;
 
- 			}
 
- 			delete bluePieces;
 
- 		}
 
- 		background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
 
- 		SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
 
- 	}
 
- 	ok = CDefHandler::giveDef("IOKAY.DEF");
 
- 	cancel = CDefHandler::giveDef("ICANCEL.DEF");
 
- }
 
- void CMessage::dispose()
 
- {
 
- 	for (int i=0;i<GameConstants::PLAYER_LIMIT;i++)
 
- 	{
 
- 		for (size_t j=0; j<piecesOfBox[i].size(); ++j)
 
- 		{
 
- 			SDL_FreeSurface(piecesOfBox[i][j]);
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(background);
 
- 	delete ok;
 
- 	delete cancel;
 
- }
 
- SDL_Surface * CMessage::drawDialogBox(int w, int h, int playerColor)
 
- {
 
- 	//prepare surface
 
- 	SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
 
- 	for (int i=0; i<w; i+=background->w)//background
 
- 	{
 
- 		for (int j=0; j<h; j+=background->h)
 
- 		{
 
- 			Rect srcR(0,0,background->w, background->h);
 
- 			Rect dstR(i,j,w,h);
 
- 			CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
 
- 		}
 
- 	}
 
- 	drawBorder(playerColor, ret, w, h);
 
- 	return ret;
 
- }
 
- /* The map file contains long texts, with or without line breaks. This
 
-  * method takes such a text and breaks it into into several lines. */
 
- std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize/*=30*/, const boost::function<int(char)> &charMetric /*= 0*/, bool allowLeadingWhitespace /*= false*/ )
 
- {
 
- 	std::vector<std::string> ret;
 
- 	boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
 
- 	while (text.length())
 
- 	{
 
- 		ui32 lineLength = 0;	//in characters or given char metric
 
- 		ui32 z = 0; //our position in text
 
- 		bool opened = false;//if we have an unclosed brace in current line
 
- 		bool lineManuallyBroken = false;
 
- 		while(z < text.length()  &&  text[z] != 0x0a  &&  lineLength < maxLineSize)
 
- 		{
 
- 			/* We don't count braces in string length. */
 
- 			if (text[z] == '{')
 
- 				opened=true;
 
- 			else if (text[z]=='}')
 
- 				opened=false;
 
- 			else if(charMetric)
 
- 				lineLength += charMetric(text[z]);
 
- 			else
 
- 				lineLength++;
 
- 			z++;
 
- 		}
 
- 		if (z < text.length()  &&  (text[z] != 0x0a))
 
- 		{
 
- 			/* We have a long line. Try to do a nice line break, if
 
- 			 * possible. We backtrack on the line until we find a
 
- 			 * suitable character.
 
- 			 * Note: Cyrillic symbols have indexes 220-255 so we need
 
- 			 * to use ui8 for comparison
 
- 			 */
 
- 			int pos = z-1;
 
- 			while(pos > 0 &&  ((ui8)text[pos]) > ' ' )
 
- 				pos --;
 
- 			if (pos > 0)
 
- 				z = pos+1;
 
- 		}
 
- 		
 
- 		if(z) //non-blank line 
 
- 		{
 
- 			ret.push_back(text.substr(0, z));
 
- 			if (opened)
 
- 				/* Close the brace for the current line. */
 
- 				ret.back() += '}';
 
- 			text.erase(0, z);
 
- 		}
 
- 		else if(text[z] == 0x0a) //blank line 
 
- 		{
 
- 			ret.push_back(""); //add empty string, no extra actions needed
 
- 		}
 
- 		if (text.length() && text[0] == 0x0a)
 
- 		{
 
- 			/* Braces do not carry over lines. The map author forgot
 
- 			 * to close it. */
 
- 			opened = false;
 
- 			/* Remove LF */
 
- 			text.erase(0, 1);
 
- 			lineManuallyBroken = true;
 
- 		}
 
- 		if(!allowLeadingWhitespace || !lineManuallyBroken)
 
- 			boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" "))); 
 
- 		if (opened)
 
- 		{
 
- 			/* Add an opening brace for the next line. */
 
- 			if (text.length())
 
- 				text.insert(0, "{");
 
- 		}
 
- 	}
 
- 	/* Trim whitespaces of every line. */
 
- 	if(!allowLeadingWhitespace)
 
- 		for (size_t i=0; i<ret.size(); i++)
 
- 			boost::algorithm::trim(ret[i]);
 
- 	return ret;
 
- }
 
- std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
 
- {
 
- 	return breakText(text, maxLineWidth, boost::bind(&Font::getCharWidth, graphics->fonts[font], _1), true);
 
- }
 
- std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight)
 
- {
 
- 	std::pair<int,int> ret;
 
- 	ret.first = -1;
 
- 	ret.second=0;
 
- 	for (size_t i=0; i<txtg->size();i++) //we are searching widest line and total height
 
- 	{
 
- 		int lw=0;
 
- 		for (size_t j=0;j<(*txtg)[i].size();j++)
 
- 		{
 
- 			lw+=(*txtg)[i][j]->w;
 
- 			ret.second+=(*txtg)[i][j]->h;
 
- 		}
 
- 		if(!(*txtg)[i].size())
 
- 			ret.second+=fontHeight;
 
- 		if (ret.first<lw)
 
- 			ret.first=lw;
 
- 	}
 
- 	return ret;
 
- }
 
- // Blit the text in txtg onto one surface. txtg contains lines of
 
- // text. Each line can be split into pieces. Currently only lines with
 
- // the same height are supported (ie. fontHeight).
 
- SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos)
 
- {
 
- 	for (size_t i=0; i<txtg->size(); i++, curh += fontHeight)
 
- 	{
 
- 		int lw=0; //line width
 
- 		for (size_t j=0;j<(*txtg)[i].size();j++)
 
- 			lw+=(*txtg)[i][j]->w; 
 
- 		int pw = (xCenterPos < 0)  ?  ret->w/2  :  xCenterPos; 
 
- 		pw -= lw/2; //x coord for the start of the text
 
- 		int tw = pw;
 
- 		for (size_t j=0;j<(*txtg)[i].size();j++) //blit text
 
- 		{
 
- 			SDL_Surface *surf = (*txtg)[i][j];
 
- 			blitAt(surf, tw, curh, ret);
 
- 			tw+=surf->w;
 
- 			SDL_FreeSurface(surf);
 
- 			(*txtg)[i][j] = NULL;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * FNT_RenderText (EFonts font, std::string text, SDL_Color kolor= Colors::Cornsilk)
 
- {
 
- 	if (graphics->fontsTrueType[font])
 
- 		return TTF_RenderText_Blended(graphics->fontsTrueType[font], text.c_str(), kolor);
 
- 	const Font *f = graphics->fonts[font];
 
- 	int w = f->getWidth(text.c_str()),
 
- 	    h = f->height;
 
- 	SDL_Surface * ret = CSDL_Ext::newSurface(w, h, screen);
 
- 	CSDL_Ext::fillRect (ret, NULL, SDL_MapRGB(ret->format,128,128,128));//if use default black - no shadowing
 
- 	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,128,128,128));
 
- 	CSDL_Ext::printAt(text.c_str(), 0, 0, font, kolor, ret);
 
- 	return ret;
 
- }
 
- std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font)
 
- {
 
- 	std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
 
- 	txtg->resize(brtext->size());
 
- 	if (graphics->fontsTrueType[font])
 
- 		fontHeigh = TTF_FontHeight(graphics->fontsTrueType[font]);
 
- 	else
 
- 		fontHeigh = graphics->fonts[font]->height;
 
- 	for (size_t i=0; i<brtext->size();i++) //foreach line
 
- 	{
 
- 		while((*brtext)[i].length()) //if something left
 
- 		{
 
- 			size_t z;
 
- 			/* Handle normal text. */
 
- 			z = 0;
 
- 			while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('{'))
 
- 				z++;
 
- 			if (z)
 
- 				(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Cornsilk));
 
- 			(*brtext)[i].erase(0,z);
 
- 			if ((*brtext)[i].length() && (*brtext)[i][0] == '{')
 
- 				/* Remove '{' */
 
- 				(*brtext)[i].erase(0,1);
 
- 			if ((*brtext)[i].length()==0)
 
- 				/* End of line */
 
- 				continue;
 
- 			/* This text will be highlighted. */
 
- 			z = 0;
 
- 			while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('}'))
 
- 				z++;
 
- 			if (z)
 
- 				(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Jasmine));
 
- 			(*brtext)[i].erase(0,z);
 
- 			if ((*brtext)[i].length() && (*brtext)[i][0] == '}')
 
- 				/* Remove '}' */
 
- 				(*brtext)[i].erase(0,1);
 
- 		} //ends while((*brtext)[i].length())
 
- 	} //ends for(int i=0; i<brtext->size();i++)
 
- 	return txtg;
 
- }
 
- SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ )
 
- {
 
- 	int curh;
 
- 	int fontHeight;
 
- 	std::vector<std::string> tekst = breakText(text,charperline);
 
- 	std::vector<std::vector<SDL_Surface*> > * txtg = drawText(&tekst, fontHeight);
 
- 	std::pair<int,int> txts = getMaxSizes(txtg, fontHeight), boxs;
 
- 	boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width
 
- 		+ 50; //side margins
 
- 	boxs.second =
 
- 		(curh=45) //top margin
 
- 		+ txts.second //text total height
 
- 		+ imgToBmp //text <=> img
 
- 		+ bitmap->h
 
- 		+ 5 // to sibtitle
 
- 		+ (*txtg)[0][0]->h
 
- 		+ 30;
 
- 	SDL_Surface *ret = drawDialogBox(boxs.first,boxs.second,player);
 
- 	blitTextOnSur(txtg,fontHeight,curh,ret);
 
- 	curh += imgToBmp;
 
- 	blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret);
 
- 	curh += bitmap->h + 5;
 
- 	CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,Colors::Cornsilk,ret);
 
- 	delete txtg;
 
- 	return ret;
 
- }
 
- void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
 
- {
 
- 	SDL_Surface * _or = NULL;
 
- 	if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
 
- 		_or = FNT_RenderText(FONT_MEDIUM,CGI->generaltexth->allTexts[4],Colors::Cornsilk);
 
- 	const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
 
- 	for(int i = 0; 
 
- 		i < ARRAY_COUNT(sizes) 
 
- 			&& sizes[i][0] < screen->w - 150  
 
- 			&& sizes[i][1] < screen->h - 150
 
- 			&& ret->text->slider;
 
- 		i++)
 
- 	{
 
- 		ret->text->setBounds(sizes[i][0], sizes[i][1]);
 
- 	}
 
- 	if(ret->text->slider)
 
- 		ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
 
- 	std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
 
- 	ComponentsToBlit comps(ret->components,500,_or);
 
- 	if (ret->components.size())
 
- 		winSize.second += 10 + comps.h; //space to first component
 
- 	int bw = 0;
 
- 	if (ret->buttons.size())
 
- 	{
 
- 		// Compute total width of buttons
 
- 		bw = 20*(ret->buttons.size()-1); // space between all buttons
 
- 		for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
 
- 			bw+=ret->buttons[i]->pos.w;
 
- 		winSize.second += 20 + //before button
 
- 		ok->ourImages[0].bitmap->h; //button	
 
- 	}
 
- 	// Clip window size
 
- 	vstd::amax(winSize.second, 50);
 
- 	vstd::amax(winSize.first, 80);
 
- 	vstd::amax(winSize.first, comps.w);
 
- 	vstd::amax(winSize.first, bw);
 
- 	vstd::amin(winSize.first, screen->w - 150);
 
- 	ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
 
- 	ret->pos.h=ret->bitmap->h;
 
- 	ret->pos.w=ret->bitmap->w;
 
- 	ret->center();
 
- 	int curh = SIDE_MARGIN;
 
- 	int xOffset = (ret->pos.w - ret->text->pos.w)/2;
 
- 	if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
 
- 	{
 
- 		if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
 
- 			curh = (ret->bitmap->h - ret->text->pos.h)/2;
 
- 	}
 
- 	ret->text->moveBy(Point(xOffset, curh));
 
- 	curh += ret->text->pos.h;
 
- 	if (ret->components.size())
 
- 	{
 
- 		curh += BEFORE_COMPONENTS;
 
- 		comps.blitCompsOnSur (_or, BETWEEN_COMPS, curh, ret->bitmap);
 
- 	}
 
- 	if(ret->buttons.size())
 
- 	{
 
- 		// Position the buttons at the bottom of the window
 
- 		bw = (ret->bitmap->w/2) - (bw/2);
 
- 		curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
 
- 		for(size_t i=0; i<ret->buttons.size(); i++)
 
- 		{
 
- 			ret->buttons[i]->moveBy(Point(bw, curh));
 
- 			bw += ret->buttons[i]->pos.w + 20;
 
- 		}
 
- 	}
 
- 	for(size_t i=0; i<ret->components.size(); i++)
 
- 		ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
 
- 	if(_or)
 
- 		SDL_FreeSurface(_or);
 
- }
 
- void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y)
 
- {	
 
- 	std::vector<SDL_Surface *> &box = piecesOfBox[playerColor];
 
- 	// Note: this code assumes that the corner dimensions are all the same.
 
- 	// Horizontal borders
 
- 	int start_x = x + box[0]->w;
 
- 	const int stop_x = x + w - box[1]->w;
 
- 	const int bottom_y = y+h-box[7]->h+1;
 
- 	while (start_x < stop_x) {
 
- 		int cur_w = stop_x - start_x;
 
- 		if (cur_w > box[6]->w)
 
- 			cur_w = box[6]->w;
 
- 		// Top border
 
- 		Rect srcR(0, 0, cur_w, box[6]->h);
 
- 		Rect dstR(start_x, y, 0, 0);
 
- 		CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
 
- 		
 
- 		// Bottom border
 
- 		dstR.y = bottom_y;
 
- 		CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
 
- 		start_x += cur_w;
 
- 	}
 
- 	// Vertical borders
 
- 	int start_y = y + box[0]->h;
 
- 	const int stop_y = y + h - box[2]->h+1;
 
- 	const int right_x = x+w-box[5]->w;
 
- 	while (start_y < stop_y) {
 
- 		int cur_h = stop_y - start_y;
 
- 		if (cur_h > box[4]->h)
 
- 			cur_h = box[4]->h;
 
- 		// Left border
 
- 		Rect srcR(0, 0, box[4]->w, cur_h);
 
- 		Rect dstR(x, start_y, 0, 0);
 
- 		CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
 
- 		// Right border
 
- 		dstR.x = right_x;
 
- 		CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
 
- 		start_y += cur_h;
 
- 	}
 
- 	//corners
 
- 	Rect dstR(x, y, box[0]->w, box[0]->h);
 
- 	CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR);
 
- 	dstR=Rect(x+w-box[1]->w, y,   box[1]->w, box[1]->h);
 
- 	CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR);
 
- 	dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
 
- 	CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR);
 
- 	dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
 
- 	CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR);
 
- }
 
- ComponentResolved::ComponentResolved( CComponent *Comp ):
 
- 	comp(Comp)
 
- {
 
- 	//Temporary assign ownership on comp
 
- 	if (parent)
 
- 		parent->removeChild(this);
 
- 	if (comp->parent)
 
- 	{
 
- 		comp->parent->addChild(this);
 
- 		comp->parent->removeChild(comp);
 
- 	}
 
- 	addChild(comp);
 
- 	defActions = 255 - DISPOSE;
 
- 	pos.x = pos.y = 0;
 
- 	pos.w = comp->pos.w;
 
- 	pos.h = comp->pos.h;
 
- }
 
- ComponentResolved::~ComponentResolved()
 
- {
 
- 	if (parent)
 
- 	{
 
- 		removeChild(comp);
 
- 		parent->addChild(comp);
 
- 	}
 
- }
 
- void ComponentResolved::showAll(SDL_Surface *to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	comp->showAll(to);
 
- }
 
- ComponentsToBlit::~ComponentsToBlit()
 
- {
 
- 	for(size_t i=0; i<comps.size(); i++)
 
- 		for(size_t j = 0; j < comps[i].size(); j++)
 
- 			delete comps[i][j];
 
- }
 
- ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, SDL_Surface* _or)
 
- {
 
- 	w = h = 0;
 
- 	if(SComps.empty())
 
- 		return;
 
- 	comps.resize(1);
 
- 	int curw = 0;
 
- 	int curr = 0; //current row
 
- 	for(size_t i=0;i<SComps.size();i++)
 
- 	{
 
- 		ComponentResolved *cur = new ComponentResolved(SComps[i]);
 
- 		int toadd = (cur->pos.w + BETWEEN_COMPS + (_or ? _or->w : 0));
 
- 		if (curw + toadd > maxw)
 
- 		{
 
- 			curr++;
 
- 			vstd::amax(w,curw);
 
- 			curw = cur->pos.w;
 
- 			comps.resize(curr+1);
 
- 		}
 
- 		else
 
- 		{
 
- 			curw += toadd;
 
- 			vstd::amax(w,curw);
 
- 		}
 
- 		comps[curr].push_back(cur);
 
- 	}
 
- 	for(size_t i=0;i<comps.size();i++)
 
- 	{
 
- 		int maxHeight = 0;
 
- 		for(size_t j=0;j<comps[i].size();j++)
 
- 			vstd::amax(maxHeight, comps[i][j]->pos.h);
 
- 		h += maxHeight + BETWEEN_COMPS_ROWS;
 
- 	}
 
- }
 
- void ComponentsToBlit::blitCompsOnSur( SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret )
 
- {
 
- 	for (size_t i=0;i<comps.size();i++)//for each row
 
- 	{
 
- 		int totalw=0, maxHeight=0;
 
- 		for(size_t j=0;j<(comps)[i].size();j++)//find max height & total width in this row
 
- 		{
 
- 			ComponentResolved *cur = (comps)[i][j];
 
- 			totalw += cur->pos.w;
 
- 			vstd::amax(maxHeight, cur->pos.h);
 
- 		}
 
- 		//add space between comps in this row
 
- 		if(_or)
 
- 			totalw += (inter*2+_or->w) * ((comps)[i].size() - 1);
 
- 		else
 
- 			totalw += (inter) * ((comps)[i].size() - 1);
 
- 		int middleh = curh + maxHeight/2;//axis for image aligment
 
- 		int curw = ret->w/2 - totalw/2;
 
- 		for(size_t j=0;j<(comps)[i].size();j++)
 
- 		{
 
- 			ComponentResolved *cur = (comps)[i][j];
 
- 			cur->moveTo(Point(curw, curh));
 
- 			//blit component
 
- 			cur->showAll(ret);
 
- 			curw += cur->pos.w;
 
- 			//if there is subsequent component blit "or"
 
- 			if(j<((comps)[i].size()-1))
 
- 			{
 
- 				if(_or)
 
- 				{
 
- 					curw+=inter;
 
- 					blitAt(_or,curw,middleh-(_or->h/2),ret);
 
- 					curw+=_or->w;
 
- 				}
 
- 				curw+=inter;
 
- 			}
 
- 		}
 
- 		curh += maxHeight + BETWEEN_COMPS_ROWS;
 
- 	}
 
- }
 
 
  |