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							- /*
 
- * DangerHitMapAnalyzer.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../VCAI.h"
 
- #include "../AIhelper.h"
 
- struct HitMapInfo
 
- {
 
- 	uint64_t danger;
 
- 	uint8_t turn;
 
- 	const CGHeroInstance * hero;
 
- 	void reset()
 
- 	{
 
- 		danger = 0;
 
- 		turn = 255;
 
- 		hero = nullptr;
 
- 	}
 
- };
 
- struct HitMapNode
 
- {
 
- 	HitMapInfo maximumDanger;
 
- 	HitMapInfo fastestDanger;
 
- 	void reset()
 
- 	{
 
- 		maximumDanger.reset();
 
- 		fastestDanger.reset();
 
- 	}
 
- };
 
- class DangerHitMapAnalyzer
 
- {
 
- private:
 
- 	boost::multi_array<HitMapNode, 3> hitMap;
 
- 	std::map<const CGHeroInstance *, int> enemyHeroTreatMAp;
 
- public:
 
- 	void updateHitMap();
 
- 	uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
 
- 	const HitMapNode & getObjectTreat(const CGObjectInstance * town) const;
 
- };
 
 
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