Terrain.cpp 5.8 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Terrain.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. //regular expression to change id for string at config
  16. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  17. //\1"rock"\2
  18. const Terrain Terrain::ANY("ANY");
  19. Terrain Terrain::createTerrainTypeH3M(int tId)
  20. {
  21. static std::array<std::string, 10> terrainsH3M
  22. {
  23. "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
  24. };
  25. return Terrain(terrainsH3M.at(tId));
  26. }
  27. Terrain Terrain::createTerrainByCode(const std::string & typeCode)
  28. {
  29. for(const auto & terrain : Manager::terrains())
  30. {
  31. if(Manager::getInfo(terrain).typeCode == typeCode)
  32. return terrain;
  33. }
  34. return Terrain::ANY;
  35. }
  36. Terrain::Manager::Manager()
  37. {
  38. auto allConfigs = VLC->modh->getActiveMods();
  39. allConfigs.insert(allConfigs.begin(), "core");
  40. for(auto & mod : allConfigs)
  41. {
  42. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  43. continue;
  44. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  45. for(auto & terr : terrs.Struct())
  46. {
  47. Terrain::Info info;
  48. info.moveCost = terr.second["moveCost"].Integer();
  49. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  50. info.minimapUnblocked =
  51. {
  52. ui8(unblockedVec[0].Float()),
  53. ui8(unblockedVec[1].Float()),
  54. ui8(unblockedVec[2].Float())
  55. };
  56. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  57. info.minimapBlocked =
  58. {
  59. ui8(blockedVec[0].Float()),
  60. ui8(blockedVec[1].Float()),
  61. ui8(blockedVec[2].Float())
  62. };
  63. info.musicFilename = terr.second["music"].String();
  64. info.tilesFilename = terr.second["tiles"].String();
  65. if(terr.second["type"].isNull())
  66. {
  67. info.type = Terrain::Info::Type::Land;
  68. }
  69. else
  70. {
  71. auto s = terr.second["type"].String();
  72. if(s == "LAND") info.type = Terrain::Info::Type::Land;
  73. if(s == "WATER") info.type = Terrain::Info::Type::Water;
  74. if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
  75. if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
  76. }
  77. if(terr.second["rockTerrain"].isNull())
  78. {
  79. info.rockTerrain = "rock";
  80. }
  81. else
  82. {
  83. info.rockTerrain = terr.second["rockTerrain"].String();
  84. }
  85. if(terr.second["river"].isNull())
  86. {
  87. info.river = RIVER_NAMES[0];
  88. }
  89. else
  90. {
  91. info.river = terr.second["river"].String();
  92. }
  93. if(terr.second["horseSoundId"].isNull())
  94. {
  95. info.horseSoundId = 9; //rock sound as default
  96. }
  97. else
  98. {
  99. info.horseSoundId = terr.second["horseSoundId"].Integer();
  100. }
  101. if(!terr.second["text"].isNull())
  102. {
  103. info.terrainText = terr.second["text"].String();
  104. }
  105. if(terr.second["code"].isNull())
  106. {
  107. info.typeCode = terr.first.substr(0, 2);
  108. }
  109. else
  110. {
  111. info.typeCode = terr.second["code"].String();
  112. assert(info.typeCode.length() == 2);
  113. }
  114. if(!terr.second["battleFields"].isNull())
  115. {
  116. for(auto & t : terr.second["battleFields"].Vector())
  117. {
  118. info.battleFields.emplace_back(t.String());
  119. }
  120. }
  121. if(!terr.second["prohibitTransitions"].isNull())
  122. {
  123. for(auto & t : terr.second["prohibitTransitions"].Vector())
  124. {
  125. info.prohibitTransitions.emplace_back(t.String());
  126. }
  127. }
  128. info.transitionRequired = false;
  129. if(!terr.second["transitionRequired"].isNull())
  130. {
  131. info.transitionRequired = terr.second["transitionRequired"].Bool();
  132. }
  133. info.terrainViewPatterns = "normal";
  134. if(!terr.second["terrainViewPatterns"].isNull())
  135. {
  136. info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
  137. }
  138. terrainInfo[terr.first] = info;
  139. if(!terrainId.count(terr.first))
  140. {
  141. terrainId[terr.first] = terrainVault.size();
  142. terrainVault.push_back(terr.first);
  143. }
  144. }
  145. }
  146. }
  147. Terrain::Manager & Terrain::Manager::get()
  148. {
  149. static Terrain::Manager manager;
  150. return manager;
  151. }
  152. const std::vector<Terrain> & Terrain::Manager::terrains()
  153. {
  154. return Terrain::Manager::get().terrainVault;
  155. }
  156. int Terrain::Manager::id(const Terrain & terrain)
  157. {
  158. if(terrain.name == "ANY") return -3;
  159. if(terrain.name == "WRONG") return -2;
  160. if(terrain.name == "BORDER") return -1;
  161. return Terrain::Manager::get().terrainId.at(terrain);
  162. }
  163. const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
  164. {
  165. return Terrain::Manager::get().terrainInfo.at(static_cast<std::string>(terrain));
  166. }
  167. std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
  168. {
  169. return os << static_cast<const std::string &>(terrainType);
  170. }
  171. Terrain::operator std::string() const
  172. {
  173. return name;
  174. }
  175. Terrain::Terrain(const std::string & _name) : name(_name)
  176. {}
  177. Terrain& Terrain::operator=(const std::string & _name)
  178. {
  179. name = _name;
  180. return *this;
  181. }
  182. bool operator==(const Terrain & l, const Terrain & r)
  183. {
  184. return l.name == r.name;
  185. }
  186. bool operator!=(const Terrain & l, const Terrain & r)
  187. {
  188. return l.name != r.name;
  189. }
  190. bool operator<(const Terrain & l, const Terrain & r)
  191. {
  192. return l.name < r.name;
  193. }
  194. int Terrain::id() const
  195. {
  196. return Terrain::Manager::id(*this);
  197. }
  198. bool Terrain::isLand() const
  199. {
  200. return !isWater();
  201. }
  202. bool Terrain::isWater() const
  203. {
  204. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
  205. }
  206. bool Terrain::isPassable() const
  207. {
  208. return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
  209. }
  210. bool Terrain::isUnderground() const
  211. {
  212. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
  213. }
  214. bool Terrain::isNative() const
  215. {
  216. return name.empty();
  217. }
  218. bool Terrain::isTransitionRequired() const
  219. {
  220. return Terrain::Manager::getInfo(*this).transitionRequired;
  221. }
  222. VCMI_LIB_NAMESPACE_END