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							- /*
 
-  * BattleInterfaceClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleInterfaceClasses.h"
 
- #include "BattleInterface.h"
 
- #include "BattleActionsController.h"
 
- #include "BattleRenderer.h"
 
- #include "BattleSiegeController.h"
 
- #include "BattleFieldController.h"
 
- #include "BattleStacksController.h"
 
- #include "BattleWindow.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CVideoHandler.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/MouseButton.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IFont.h"
 
- #include "../render/Graphics.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../windows/CMessage.h"
 
- #include "../windows/CCreatureWindow.h"
 
- #include "../windows/CSpellWindow.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../adventureMap/CInGameConsole.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CStack.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/gameState/InfoAboutArmy.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../../lib/CHeroHandler.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/CondSh.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/networkPacks/PacksForClientBattle.h"
 
- #include "../../lib/TextOperations.h"
 
- void BattleConsole::showAll(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	Point line1 (pos.x + pos.w/2, pos.y +  8);
 
- 	Point line2 (pos.x + pos.w/2, pos.y + 24);
 
- 	auto visibleText = getVisibleText();
 
- 	if(visibleText.size() > 0)
 
- 		to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
 
- 	if(visibleText.size() > 1)
 
- 		to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
 
- }
 
- std::vector<std::string> BattleConsole::getVisibleText()
 
- {
 
- 	// high priority texts that hide battle log entries
 
- 	for(const auto & text : {consoleText, hoverText})
 
- 	{
 
- 		if (text.empty())
 
- 			continue;
 
- 		auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
 
- 		if(result.size() > 2)
 
- 			result.resize(2);
 
- 		return result;
 
- 	}
 
- 	// log is small enough to fit entirely - display it as such
 
- 	if (logEntries.size() < 3)
 
- 		return logEntries;
 
- 	return { logEntries[scrollPosition - 1], logEntries[scrollPosition] };
 
- }
 
- std::vector<std::string> BattleConsole::splitText(const std::string &text)
 
- {
 
- 	std::vector<std::string> lines;
 
- 	std::vector<std::string> output;
 
- 	boost::split(lines, text, boost::is_any_of("\n"));
 
- 	for(const auto & line : lines)
 
- 	{
 
- 		if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)
 
- 		{
 
- 			output.push_back(line);
 
- 		}
 
- 		else
 
- 		{
 
- 			std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
 
- 			output.insert(output.end(), substrings.begin(), substrings.end());
 
- 		}
 
- 	}
 
- 	return output;
 
- }
 
- bool BattleConsole::addText(const std::string & text)
 
- {
 
- 	logGlobal->trace("CBattleConsole message: %s", text);
 
- 	auto newLines = splitText(text);
 
- 	logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
 
- 	scrollPosition = (int)logEntries.size()-1;
 
- 	redraw();
 
- 	return true;
 
- }
 
- void BattleConsole::scrollUp(ui32 by)
 
- {
 
- 	if(scrollPosition > static_cast<int>(by))
 
- 		scrollPosition -= by;
 
- 	redraw();
 
- }
 
- void BattleConsole::scrollDown(ui32 by)
 
- {
 
- 	if(scrollPosition + by < logEntries.size())
 
- 		scrollPosition += by;
 
- 	redraw();
 
- }
 
- BattleConsole::BattleConsole(std::shared_ptr<CPicture> backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
 
- 	: scrollPosition(-1)
 
- 	, enteringText(false)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	pos += objectPos;
 
- 	pos.w = size.x;
 
- 	pos.h = size.y;
 
- 	background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 );
 
- }
 
- void BattleConsole::deactivate()
 
- {
 
- 	if (enteringText)
 
- 		LOCPLINT->cingconsole->endEnteringText(false);
 
- 	CIntObject::deactivate();
 
- }
 
- void BattleConsole::setEnteringMode(bool on)
 
- {
 
- 	consoleText.clear();
 
- 	if (on)
 
- 	{
 
- 		assert(enteringText == false);
 
- 		GH.startTextInput(pos);
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(enteringText == true);
 
- 		GH.stopTextInput();
 
- 	}
 
- 	enteringText = on;
 
- 	redraw();
 
- }
 
- void BattleConsole::setEnteredText(const std::string & text)
 
- {
 
- 	assert(enteringText == true);
 
- 	consoleText = text;
 
- 	redraw();
 
- }
 
- void BattleConsole::write(const std::string & Text)
 
- {
 
- 	hoverText = Text;
 
- 	redraw();
 
- }
 
- void BattleConsole::clearIfMatching(const std::string & Text)
 
- {
 
- 	if (hoverText == Text)
 
- 		clear();
 
- }
 
- void BattleConsole::clear()
 
- {
 
- 	write({});
 
- }
 
- const CGHeroInstance * BattleHero::instance()
 
- {
 
- 	return hero;
 
- }
 
- void BattleHero::tick(uint32_t msPassed)
 
- {
 
- 	size_t groupIndex = static_cast<size_t>(phase);
 
- 	float timePassed = msPassed / 1000.f;
 
- 	flagCurrentFrame += currentSpeed * timePassed;
 
- 	currentFrame += currentSpeed * timePassed;
 
- 	if(flagCurrentFrame >= flagAnimation->size(0))
 
- 		flagCurrentFrame -= flagAnimation->size(0);
 
- 	if(currentFrame >= animation->size(groupIndex))
 
- 	{
 
- 		currentFrame -= animation->size(groupIndex);
 
- 		switchToNextPhase();
 
- 	}
 
- }
 
- void BattleHero::render(Canvas & canvas)
 
- {
 
- 	size_t groupIndex = static_cast<size_t>(phase);
 
- 	auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);
 
- 	auto heroFrame = animation->getImage(currentFrame, groupIndex, true);
 
- 	Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2;
 
- 	Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2;
 
- 	if(defender)
 
- 		flagPosition += Point(-4, -41);
 
- 	else
 
- 		flagPosition += Point(4, -41);
 
- 	canvas.draw(flagFrame, flagPosition);
 
- 	canvas.draw(heroFrame, heroPosition);
 
- }
 
- void BattleHero::pause()
 
- {
 
- 	currentSpeed = 0.f;
 
- }
 
- void BattleHero::play()
 
- {
 
- 	//H3 speed: 10 fps ( 100 ms per frame)
 
- 	currentSpeed = 10.f;
 
- }
 
- float BattleHero::getFrame() const
 
- {
 
- 	return currentFrame;
 
- }
 
- void BattleHero::collectRenderableObjects(BattleRenderer & renderer)
 
- {
 
- 	auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0);
 
- 	renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas)
 
- 	{
 
- 		render(canvas);
 
- 	});
 
- }
 
- void BattleHero::onPhaseFinished(const std::function<void()> & callback)
 
- {
 
- 	phaseFinishedCallback = callback;
 
- }
 
- void BattleHero::setPhase(EHeroAnimType newPhase)
 
- {
 
- 	nextPhase = newPhase;
 
- 	switchToNextPhase(); //immediately switch to next phase and then restore idling phase
 
- 	nextPhase = EHeroAnimType::HOLDING;
 
- }
 
- void BattleHero::heroLeftClicked()
 
- {
 
- 	if(owner.actionsController->spellcastingModeActive()) //we are casting a spell
 
- 		return;
 
- 	if(!hero || !owner.makingTurn())
 
- 		return;
 
- 	if(owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
 
- 	{
 
- 		CCS->curh->set(Cursor::Map::POINTER);
 
- 		GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
 
- 	}
 
- }
 
- void BattleHero::heroRightClicked()
 
- {
 
- 	if(settings["battle"]["stickyHeroInfoWindows"].Bool())
 
- 		return;
 
- 	Point windowPosition;
 
- 	if(GH.screenDimensions().x < 1000)
 
- 	{
 
- 		windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79;
 
- 		windowPosition.y = owner.fieldController->pos.y + 135;
 
- 	}
 
- 	else
 
- 	{
 
- 		windowPosition.x = (!defender) ? owner.fieldController->pos.left() - 93 : owner.fieldController->pos.right() + 15;
 
- 		windowPosition.y = owner.fieldController->pos.y;
 
- 	}
 
- 	InfoAboutHero targetHero;
 
- 	if(owner.makingTurn() || settings["session"]["spectate"].Bool())
 
- 	{
 
- 		auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;
 
- 		targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
 
- 		GH.windows().createAndPushWindow<HeroInfoWindow>(targetHero, &windowPosition);
 
- 	}
 
- }
 
- void BattleHero::switchToNextPhase()
 
- {
 
- 	phase = nextPhase;
 
- 	currentFrame = 0.f;
 
- 	auto copy = phaseFinishedCallback;
 
- 	phaseFinishedCallback.clear();
 
- 	copy();
 
- }
 
- BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender):
 
- 	defender(defender),
 
- 	hero(hero),
 
- 	owner(owner),
 
- 	phase(EHeroAnimType::HOLDING),
 
- 	nextPhase(EHeroAnimType::HOLDING),
 
- 	currentSpeed(0.f),
 
- 	currentFrame(0.f),
 
- 	flagCurrentFrame(0.f)
 
- {
 
- 	AnimationPath animationPath;
 
- 	if(!hero->type->battleImage.empty())
 
- 		animationPath = hero->type->battleImage;
 
- 	else
 
- 	if(hero->gender == EHeroGender::FEMALE)
 
- 		animationPath = hero->type->heroClass->imageBattleFemale;
 
- 	else
 
- 		animationPath = hero->type->heroClass->imageBattleMale;
 
- 	animation = GH.renderHandler().loadAnimation(animationPath);
 
- 	animation->preload();
 
- 	pos.w = 64;
 
- 	pos.h = 136;
 
- 	pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0);
 
- 	pos.y = owner.fieldController->pos.y;
 
- 	if(defender)
 
- 		animation->verticalFlip();
 
- 	if(defender)
 
- 		flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGR"));
 
- 	else
 
- 		flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGL"));
 
- 	flagAnimation->preload();
 
- 	flagAnimation->playerColored(hero->tempOwner);
 
- 	switchToNextPhase();
 
- 	play();
 
- 	addUsedEvents(TIME);
 
- }
 
- HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground)
 
- 	: CIntObject(0)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	if (position != nullptr)
 
- 		moveTo(*position);
 
- 	if(initializeBackground)
 
- 	{
 
- 		background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
 
- 		background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
 
- 		background->colorize(hero.owner);
 
- 	}
 
- 	initializeData(hero);
 
- }
 
- void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	auto attack = hero.details->primskills[0];
 
- 	auto defense = hero.details->primskills[1];
 
- 	auto power = hero.details->primskills[2];
 
- 	auto knowledge = hero.details->primskills[3];
 
- 	auto morale = hero.details->morale;
 
- 	auto luck = hero.details->luck;
 
- 	auto currentSpellPoints = hero.details->mana;
 
- 	auto maxSpellPoints = hero.details->manaLimit;
 
- 	icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
 
- 	//primary stats
 
- 	labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
 
- 	//morale+luck
 
- 	labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
 
- 	icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
 
- 	icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
 
- 	//spell points
 
- 	labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
 
- 	labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
 
- }
 
- void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo)
 
- {
 
- 	icons.clear();
 
- 	labels.clear();
 
- 	initializeData(updatedInfo);
 
- }
 
- void HeroInfoBasicPanel::show(Canvas & to)
 
- {
 
- 	showAll(to);
 
- 	CIntObject::show(to);
 
- }
 
- StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBackground)
 
- 	: CIntObject(0)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	if(initializeBackground)
 
- 	{
 
- 		background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
 
- 		background->pos.y += 37;
 
- 		background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
 
- 		background->colorize(stack->getOwner());
 
- 		background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
 
- 		background2->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
 
- 		background2->colorize(stack->getOwner());
 
- 	}
 
- 	initializeData(stack);
 
- }
 
- void StackInfoBasicPanel::initializeData(const CStack * stack)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
 
- 	labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
 
- 	auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
 
- 	auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
 
- 	auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
 
- 	auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
 
- 	auto morale = stack->moraleVal();
 
- 	auto luck = stack->luckVal();
 
- 	auto killed = stack->getKilled();
 
- 	auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4);
 
- 	//primary stats*/
 
- 	labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health)));
 
- 	//morale+luck
 
- 	labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
 
- 	icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
 
- 	icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
 
- 	//extra information
 
- 	labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
 
- 	//spells
 
- 	static const Point firstPos(15, 206); // position of 1st spell box
 
- 	static const Point offset(0, 38);  // offset of each spell box from previous
 
- 	for(int i = 0; i < 3; i++)
 
- 		icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i));
 
- 	int printed=0; //how many effect pics have been printed
 
- 	std::vector<SpellID> spells = stack->activeSpells();
 
- 	for(SpellID effect : spells)
 
- 	{
 
- 		//not all effects have graphics (for eg. Acid Breath)
 
- 		//for modded spells iconEffect is added to SpellInt.def
 
- 		const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
 
- 		if (hasGraphics)
 
- 		{
 
- 			//FIXME: support permanent duration
 
- 			int duration = stack->getFirstBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain;
 
- 			icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
 
- 			if(settings["general"]["enableUiEnhancements"].Bool())
 
- 				labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
 
- 			if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached
 
- 				break;
 
- 		}
 
- 	}
 
- 	if(spells.size() == 0)
 
- 		labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674]));
 
- 	if(spells.size() > 3)
 
- 		labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "..."));
 
- }
 
- void StackInfoBasicPanel::update(const CStack * updatedInfo)
 
- {
 
- 	icons.clear();
 
- 	labels.clear();
 
- 	labelsMultiline.clear();
 
- 	initializeData(updatedInfo);
 
- }
 
- void StackInfoBasicPanel::show(Canvas & to)
 
- {
 
- 	showAll(to);
 
- 	CIntObject::show(to);
 
- }
 
- HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
 
- 	: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	if (position != nullptr)
 
- 		moveTo(*position);
 
- 	background->colorize(hero.owner); //maybe add this functionality to base class?
 
- 	content = std::make_shared<HeroInfoBasicPanel>(hero, nullptr, false);
 
- }
 
- BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
 
- 	: owner(_owner), currentVideo(BattleResultVideo::NONE)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
 
- 	background->colorize(owner.playerID);
 
- 	pos = center(background->pos);
 
- 	exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
 
- 	exit->setBorderColor(Colors::METALLIC_GOLD);
 
- 	
 
- 	if(allowReplay || owner.cb->getStartInfo()->extraOptionsInfo.unlimitedReplay)
 
- 	{
 
- 		repeat = std::make_shared<CButton>(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
 
- 		repeat->setBorderColor(Colors::METALLIC_GOLD);
 
- 		labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
 
- 	}
 
- 	if(br.winner == 0) //attacker won
 
- 	{
 
- 		labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
 
- 	}
 
- 	else
 
- 	{
 
- 		labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
 
- 	}
 
- 	if(br.winner == 1)
 
- 	{
 
- 		labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
 
- 	}
 
- 	else
 
- 	{
 
- 		labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
 
- 	}
 
- 	labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,  CGI->generaltexth->allTexts[407]));
 
- 	labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
 
- 	labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
 
- 	std::string sideNames[2] = {"N/A", "N/A"};
 
- 	for(int i = 0; i < 2; i++)
 
- 	{
 
- 		auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i);
 
- 		const int xs[] = {21, 392};
 
- 		if(heroInfo.portraitSource.isValid()) //attacking hero
 
- 		{
 
- 			icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[i], 38));
 
- 			sideNames[i] = heroInfo.name;
 
- 		}
 
- 		else
 
- 		{
 
- 			auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks();
 
- 			vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
 
- 			{
 
- 				return stack->unitSide() != i || !stack->base;
 
- 			});
 
- 			auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
 
- 			{
 
- 				return stack->unitType()->getAIValue();
 
- 			});
 
- 			if(best != stacks.end()) //should be always but to be safe...
 
- 			{
 
- 				icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[i], 38));
 
- 				sideNames[i] = (*best)->unitType()->getNamePluralTranslated();
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing attacker and defender's names
 
- 	labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
 
- 	labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
 
- 	//printing casualties
 
- 	for(int step = 0; step < 2; ++step)
 
- 	{
 
- 		if(br.casualties[step].size()==0)
 
- 		{
 
- 			labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
 
- 		}
 
- 		else
 
- 		{
 
- 			int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
 
- 			int yPos = 344 + step * 97;
 
- 			for(auto & elem : br.casualties[step])
 
- 			{
 
- 				auto creature = CGI->creatures()->getByIndex(elem.first);
 
- 				if (creature->getId() == CreatureID::ARROW_TOWERS )
 
- 					continue; // do not show destroyed towers in battle results
 
- 				icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos));
 
- 				std::ostringstream amount;
 
- 				amount<<elem.second;
 
- 				labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
 
- 				xPos += 42;
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing result description
 
- 	bool weAreAttacker = !(owner.cb->getBattle(br.battleID)->battleGetMySide());
 
- 	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
 
- 	{
 
- 		int text = 304;
 
- 		currentVideo = BattleResultVideo::WIN;
 
- 		switch(br.result)
 
- 		{
 
- 		case EBattleResult::NORMAL:
 
- 			if(owner.cb->getBattle(br.battleID)->battleGetDefendedTown() && !weAreAttacker)
 
- 				currentVideo = BattleResultVideo::WIN_SIEGE;
 
- 			break;
 
- 		case EBattleResult::ESCAPE:
 
- 			text = 303;
 
- 			break;
 
- 		case EBattleResult::SURRENDER:
 
- 			text = 302;
 
- 			break;
 
- 		default:
 
- 			logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
 
- 			break;
 
- 		}
 
- 		playVideo();
 
- 		std::string str = CGI->generaltexth->allTexts[text];
 
- 		const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
 
- 		if (ourHero)
 
- 		{
 
- 			str += CGI->generaltexth->allTexts[305];
 
- 			boost::algorithm::replace_first(str, "%s", ourHero->getNameTranslated());
 
- 			boost::algorithm::replace_first(str, "%d", std::to_string(br.exp[weAreAttacker ? 0 : 1]));
 
- 		}
 
- 		description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	}
 
- 	else // we lose
 
- 	{
 
- 		int text = 311;
 
- 		currentVideo = BattleResultVideo::DEFEAT;
 
- 		switch(br.result)
 
- 		{
 
- 		case EBattleResult::NORMAL:
 
- 			if(owner.cb->getBattle(br.battleID)->battleGetDefendedTown() && !weAreAttacker)
 
- 				currentVideo = BattleResultVideo::DEFEAT_SIEGE;
 
- 			break;
 
- 		case EBattleResult::ESCAPE:
 
- 			currentVideo = BattleResultVideo::RETREAT;
 
- 			text = 310;
 
- 			break;
 
- 		case EBattleResult::SURRENDER:
 
- 			currentVideo = BattleResultVideo::SURRENDER;
 
- 			text = 309;
 
- 			break;
 
- 		default:
 
- 			logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
 
- 			break;
 
- 		}
 
- 		playVideo();
 
- 		labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
 
- 	}
 
- }
 
- void BattleResultWindow::activate()
 
- {
 
- 	owner.showingDialog->set(true);
 
- 	CIntObject::activate();
 
- }
 
- void BattleResultWindow::show(Canvas & to)
 
- {
 
- 	CIntObject::show(to);
 
- 	CCS->videoh->update(pos.x + 107, pos.y + 70, to.getInternalSurface(), true, false,
 
- 	[&]()
 
- 	{
 
- 		playVideo(true);
 
- 	});
 
- }
 
- void BattleResultWindow::playVideo(bool startLoop)
 
- {
 
- 	AudioPath musicName = AudioPath();
 
- 	VideoPath videoName = VideoPath();
 
- 	if(!startLoop)
 
- 	{
 
- 		switch(currentVideo)
 
- 		{
 
- 			case BattleResultVideo::WIN:
 
- 				musicName = AudioPath::builtin("Music/Win Battle");
 
- 				videoName = VideoPath::builtin("WIN3.BIK");
 
- 				break;
 
- 			case BattleResultVideo::SURRENDER:
 
- 				musicName = AudioPath::builtin("Music/Surrender Battle");
 
- 				videoName = VideoPath::builtin("SURRENDER.BIK");
 
- 				break;
 
- 			case BattleResultVideo::RETREAT:
 
- 				musicName = AudioPath::builtin("Music/Retreat Battle");
 
- 				videoName = VideoPath::builtin("RTSTART.BIK");
 
- 				break;
 
- 			case BattleResultVideo::DEFEAT:
 
- 				musicName = AudioPath::builtin("Music/LoseCombat");
 
- 				videoName = VideoPath::builtin("LBSTART.BIK");
 
- 				break;
 
- 			case BattleResultVideo::DEFEAT_SIEGE:
 
- 				musicName = AudioPath::builtin("Music/LoseCastle");
 
- 				videoName = VideoPath::builtin("LOSECSTL.BIK");	
 
- 				break;
 
- 			case BattleResultVideo::WIN_SIEGE:
 
- 				musicName = AudioPath::builtin("Music/Defend Castle");
 
- 				videoName = VideoPath::builtin("DEFENDALL.BIK");	
 
- 				break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(currentVideo)
 
- 		{
 
- 			case BattleResultVideo::RETREAT:
 
- 				currentVideo = BattleResultVideo::RETREAT_LOOP;
 
- 				videoName = VideoPath::builtin("RTLOOP.BIK");
 
- 				break;
 
- 			case BattleResultVideo::DEFEAT:
 
- 				currentVideo = BattleResultVideo::DEFEAT_LOOP;
 
- 				videoName = VideoPath::builtin("LBLOOP.BIK");
 
- 				break;
 
- 			case BattleResultVideo::DEFEAT_SIEGE:
 
- 				currentVideo = BattleResultVideo::DEFEAT_SIEGE_LOOP;
 
- 				videoName = VideoPath::builtin("LOSECSLP.BIK");	
 
- 				break;
 
- 			case BattleResultVideo::WIN_SIEGE:
 
- 				currentVideo = BattleResultVideo::WIN_SIEGE_LOOP;
 
- 				videoName = VideoPath::builtin("DEFENDLOOP.BIK");	
 
- 				break;
 
- 		}	
 
- 	}
 
- 	if(musicName != AudioPath())
 
- 		CCS->musich->playMusic(musicName, false, true);
 
- 	
 
- 	if(videoName != VideoPath())
 
- 		CCS->videoh->open(videoName);
 
- }
 
- void BattleResultWindow::buttonPressed(int button)
 
- {
 
- 	if (resultCallback)
 
- 		resultCallback(button);
 
- 	CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
 
- 	close();
 
- 	if(GH.windows().topWindow<BattleWindow>())
 
- 		GH.windows().popWindows(1); //pop battle interface if present
 
- 	//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
 
- 	//so we can be sure that there is no dialogs left on GUI stack.
 
- 	intTmp.showingDialog->setn(false);
 
- 	CCS->videoh->close();
 
- }
 
- void BattleResultWindow::bExitf()
 
- {
 
- 	buttonPressed(0);
 
- }
 
- void BattleResultWindow::bRepeatf()
 
- {
 
- 	buttonPressed(1);
 
- }
 
- StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
 
- 	: embedded(Embedded),
 
- 	owner(owner)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	uint32_t queueSize = QUEUE_SIZE_BIG;
 
- 	if(embedded)
 
- 	{
 
- 		int32_t queueSmallOutsideYOffset = 65;
 
- 		bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
 
- 		queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? GH.screenDimensions().x / 41 : 19);
 
- 		pos.w = queueSize * 41;
 
- 		pos.h = 49;
 
- 		pos.x += parent->pos.w/2 - pos.w/2;
 
- 		pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
 
- 		icons = GH.renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"));
 
- 		stateIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"));
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 800;
 
- 		pos.h = 85;
 
- 		pos.x += 0;
 
- 		pos.y -= pos.h;
 
- 		background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
 
- 		icons = GH.renderHandler().loadAnimation(AnimationPath::builtin("TWCRPORT"));
 
- 		stateIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"));
 
- 		//TODO: where use big icons?
 
- 		//stateIcons = GH.renderHandler().loadAnimation("VCMI/BATTLEQUEUE/STATESBIG");
 
- 	}
 
- 	stateIcons->preload();
 
- 	stackBoxes.resize(queueSize);
 
- 	for (int i = 0; i < stackBoxes.size(); i++)
 
- 	{
 
- 		stackBoxes[i] = std::make_shared<StackBox>(this);
 
- 		stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
 
- 	}
 
- }
 
- void StackQueue::show(Canvas & to)
 
- {
 
- 	if (embedded)
 
- 		showAll(to);
 
- 	CIntObject::show(to);
 
- }
 
- void StackQueue::update()
 
- {
 
- 	std::vector<battle::Units> queueData;
 
- 	owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
 
- 	size_t boxIndex = 0;
 
- 	ui32 tmpTurn = -1;
 
- 	for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
 
- 	{
 
- 		for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
 
- 		{
 
- 			ui32 currentTurn = owner.round + turn;
 
- 			stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
 
- 			tmpTurn = currentTurn;
 
- 		}
 
- 	}
 
- 	for(; boxIndex < stackBoxes.size(); boxIndex++)
 
- 		stackBoxes[boxIndex]->setUnit(nullptr);
 
- }
 
- int32_t StackQueue::getSiegeShooterIconID()
 
- {
 
- 	return owner.siegeController->getSiegedTown()->town->faction->getIndex();
 
- }
 
- std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
 
- {
 
- 	for(const auto & stackBox : stackBoxes)
 
- 	{
 
- 		if(stackBox->isHovered())
 
- 		{
 
- 			return stackBox->getBoundUnitID();
 
- 		}
 
- 	}
 
- 	return std::nullopt;
 
- }
 
- StackQueue::StackBox::StackBox(StackQueue * owner):
 
- 	CIntObject(SHOW_POPUP | HOVER), owner(owner)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
 
- 	pos.w = background->pos.w;
 
- 	pos.h = background->pos.h;
 
- 	if(owner->embedded)
 
- 	{
 
- 		icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
 
- 		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 		roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
 
- 	}
 
- 	else
 
- 	{
 
- 		icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
 
- 		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
- 		roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
 
- 		round = std::make_shared<CLabel>(4, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 		int icon_x = pos.w - 17;
 
- 		int icon_y = pos.h - 18;
 
- 		stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
 
- 		stateIcon->visible = false;
 
- 	}
 
- 	roundRect->disable();
 
- }
 
- void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
 
- {
 
- 	if(unit)
 
- 	{
 
- 		boundUnitID = unit->unitId();
 
- 		background->colorize(unit->unitOwner());
 
- 		icon->visible = true;
 
- 		// temporary code for mod compatibility:
 
- 		// first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
 
- 		// second, try to switch to icon that should be provided by mod
 
- 		// if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
 
- 		// for 1.2 release & later next line should be moved into 'else' block
 
- 		icon->setFrame(unit->creatureIconIndex(), 0);
 
- 		if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
 
- 			icon->setFrame(owner->getSiegeShooterIconID(), 1);
 
- 		roundRect->setEnabled(currentTurn.has_value());
 
- 		if(!owner->embedded)
 
- 			round->setEnabled(currentTurn.has_value());
 
- 		amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
 
- 		if(currentTurn && !owner->embedded)
 
- 		{
 
- 			std::string tmp = std::to_string(*currentTurn);
 
- 			int len = graphics->fonts[FONT_SMALL]->getStringWidth(tmp);
 
- 			roundRect->pos.w = len + 6;
 
- 			round->setText(tmp);
 
- 		}
 
- 		if(stateIcon)
 
- 		{
 
- 			if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
 
- 			{
 
- 				stateIcon->setFrame(0, 0);
 
- 				stateIcon->visible = true;
 
- 			}
 
- 			else if(unit->waited((int)turn))
 
- 			{
 
- 				stateIcon->setFrame(1, 0);
 
- 				stateIcon->visible = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				stateIcon->visible = false;
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		boundUnitID = std::nullopt;
 
- 		background->colorize(PlayerColor::NEUTRAL);
 
- 		icon->visible = false;
 
- 		icon->setFrame(0);
 
- 		amount->setText("");
 
- 		if(stateIcon)
 
- 			stateIcon->visible = false;
 
- 	}
 
- }
 
- std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
 
- {
 
- 	return boundUnitID;
 
- }
 
- bool StackQueue::StackBox::isBoundUnitHighlighted() const
 
- {
 
- 	auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
 
- 	return vstd::contains(unitIdsToHighlight, getBoundUnitID());
 
- }
 
- void StackQueue::StackBox::showAll(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(isBoundUnitHighlighted())
 
- 		to.drawBorder(background->pos, Colors::CYAN, 2);
 
- }
 
- void StackQueue::StackBox::show(Canvas & to)
 
- {
 
- 	CIntObject::show(to);
 
- 	if(isBoundUnitHighlighted())
 
- 		to.drawBorder(background->pos, Colors::CYAN, 2);
 
- }
 
- void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	auto stacks = owner->owner.getBattle()->battleGetAllStacks();
 
- 	for(const CStack * stack : stacks)
 
- 		if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
 
- 			GH.windows().createAndPushWindow<CStackWindow>(stack, true);
 
- }
 
 
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