InputSourceGameController.h 2.3 KB

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  1. /*
  2. * InputSourceGameController.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <SDL_events.h>
  12. #include <SDL_gamecontroller.h>
  13. #include "../../lib/Point.h"
  14. #include "../gui/Shortcut.h"
  15. /// Class that handles game controller input from SDL events
  16. class InputSourceGameController
  17. {
  18. static void gameControllerDeleter(SDL_GameController * gameController);
  19. using GameControllerPtr = std::unique_ptr<SDL_GameController, decltype(&gameControllerDeleter)>;
  20. std::map<int, GameControllerPtr> gameControllerMap;
  21. std::set<SDL_GameControllerAxis> pressedAxes;
  22. std::chrono::steady_clock::time_point lastCheckTime;
  23. double cursorAxisValueX;
  24. double cursorAxisValueY;
  25. double cursorPlanDisX;
  26. double cursorPlanDisY;
  27. bool scrollAxisMoved;
  28. Point scrollStart;
  29. Point scrollCurrent;
  30. double scrollAxisValueX;
  31. double scrollAxisValueY;
  32. double scrollPlanDisX;
  33. double scrollPlanDisY;
  34. const double configTriggerTreshold;
  35. const double configAxisDeadZone;
  36. const double configAxisFullZone;
  37. const double configPointerSpeed;
  38. const double configPointerScale;
  39. const double configPanningSpeed;
  40. const double configPanningScale;
  41. void openGameController(int index);
  42. int getJoystickIndex(SDL_GameController * controller);
  43. double getRealAxisValue(int value) const;
  44. void dispatchAxisShortcuts(const std::vector<EShortcut> & shortcutsVector, SDL_GameControllerAxis axisID, int axisValue);
  45. void tryToConvertCursor();
  46. void doCursorMove(int deltaX, int deltaY);
  47. int getMoveDis(float planDis);
  48. void handleCursorUpdate(int32_t deltaTimeMs);
  49. void handleScrollUpdate(int32_t deltaTimeMs);
  50. bool isScrollAxisReleased() const;
  51. public:
  52. InputSourceGameController();
  53. void tryOpenAllGameControllers();
  54. void handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device);
  55. void handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device);
  56. void handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device);
  57. void handleEventAxisMotion(const SDL_ControllerAxisEvent & axis);
  58. void handleEventButtonDown(const SDL_ControllerButtonEvent & button);
  59. void handleEventButtonUp(const SDL_ControllerButtonEvent & button);
  60. void handleUpdate();
  61. };