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- /*
- * MapObjectsEvaluator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapObjectsEvaluator.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/VCMI_Lib.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/mapObjects/CompoundMapObjectID.h"
- #include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/mapObjects/MiscObjects.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/spells/CSpellHandler.h"
- MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
- {
- static std::unique_ptr<MapObjectsEvaluator> singletonInstance;
- if(singletonInstance == nullptr)
- singletonInstance.reset(new MapObjectsEvaluator());
- return *(singletonInstance.get());
- }
- MapObjectsEvaluator::MapObjectsEvaluator()
- {
- for(auto primaryID : VLC->objtypeh->knownObjects())
- {
- for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
- if(handler && !handler->isStaticObject())
- {
- if(handler->getAiValue() != std::nullopt)
- {
- objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().value();
- }
- else //some default handling when aiValue not found, objects that require advanced properties (unavailable from handler) get their value calculated in getObjectValue
- {
- objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = 0;
- }
- }
- }
- }
- }
- std::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
- {
- CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
- auto object = objectDatabase.find(internalIdentifier);
- if(object != objectDatabase.end())
- return object->second;
- logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
- return std::optional<int>();
- }
- std::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
- {
- if(obj->ID == Obj::HERO)
- {
- //special case handling: in-game heroes have hero ID as object subID, but when reading configs available hero object subID's are hero classes
- auto hero = dynamic_cast<const CGHeroInstance*>(obj);
- return getObjectValue(obj->ID, hero->getHeroClassID());
- }
- else if(obj->ID == Obj::PRISON)
- {
- //special case: in-game prison subID is captured hero ID, but config has one subID with index 0 for normal prison - use that one
- return getObjectValue(obj->ID, 0);
- }
- else if(obj->ID == Obj::CREATURE_GENERATOR1 || obj->ID == Obj::CREATURE_GENERATOR4)
- {
- auto dwelling = dynamic_cast<const CGDwelling *>(obj);
- int aiValue = 0;
- for(auto & creLevel : dwelling->creatures)
- {
- for(auto & creatureID : creLevel.second)
- {
- auto creature = VLC->creatures()->getById(creatureID);
- aiValue += (creature->getAIValue() * creature->getGrowth());
- }
- }
- return aiValue;
- }
- else if(obj->ID == Obj::ARTIFACT)
- {
- auto artifactObject = dynamic_cast<const CGArtifact *>(obj);
- switch(artifactObject->storedArtifact->artType->aClass)
- {
- case CArtifact::EartClass::ART_TREASURE:
- return 2000;
- case CArtifact::EartClass::ART_MINOR:
- return 5000;
- case CArtifact::EartClass::ART_MAJOR:
- return 10000;
- case CArtifact::EartClass::ART_RELIC:
- return 20000;
- case CArtifact::EartClass::ART_SPECIAL:
- return 20000;
- default:
- return 0; //invalid artifact class
- }
- }
- else if(obj->ID == Obj::SPELL_SCROLL)
- {
- auto scrollObject = dynamic_cast<const CGArtifact *>(obj);
- auto spell = scrollObject->storedArtifact->getScrollSpellID().toSpell();
- if(spell)
- {
- switch(spell->getLevel())
- {
- case 0: return 0; //scroll with creature ability? Let's assume it is useless
- case 1: return 1000;
- case 2: return 2000;
- case 3: return 5000;
- case 4: return 10000;
- case 5: return 20000;
- default: logAi->warn("AI detected spell scroll with spell level %s", spell->getLevel());
- }
- }
- else
- logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getScrollSpellID());
- }
- return getObjectValue(obj->ID, obj->subID);
- }
- void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database
- {
- CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
- objectDatabase[internalIdentifier] = value;
- }
- void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID)
- {
- CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
- vstd::erase_if_present(objectDatabase, internalIdentifier);
- }
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