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- /*
- * ClientCommandManager.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ClientCommandManager.h"
- #include "Client.h"
- #include "adventureMap/CInGameConsole.h"
- #include "CPlayerInterface.h"
- #include "PlayerLocalState.h"
- #include "CServerHandler.h"
- #include "gui/CGuiHandler.h"
- #include "gui/WindowHandler.h"
- #include "render/IRenderHandler.h"
- #include "render/AssetGenerator.h"
- #include "ClientNetPackVisitors.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/gameState/CGameState.h"
- #include "../lib/CPlayerState.h"
- #include "../lib/constants/StringConstants.h"
- #include "../lib/campaign/CampaignHandler.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMap.h"
- #include "windows/CCastleInterface.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "render/CAnimation.h"
- #include "../CCallback.h"
- #include "../lib/texts/CGeneralTextHandler.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/modding/CModHandler.h"
- #include "../lib/modding/ContentTypeHandler.h"
- #include "../lib/modding/ModUtility.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/logging/VisualLogger.h"
- #include "../lib/serializer/Connection.h"
- #ifdef SCRIPTING_ENABLED
- #include "../lib/ScriptHandler.h"
- #endif
- void ClientCommandManager::handleQuitCommand()
- {
- exit(EXIT_SUCCESS);
- }
- void ClientCommandManager::handleSaveCommand(std::istringstream & singleWordBuffer)
- {
- if(!CSH->client)
- {
- printCommandMessage("Game is not in playing state");
- return;
- }
- std::string saveFilename;
- singleWordBuffer >> saveFilename;
- CSH->client->save(saveFilename);
- printCommandMessage("Game saved as: " + saveFilename);
- }
- void ClientCommandManager::handleLoadCommand(std::istringstream& singleWordBuffer)
- {
- // TODO: this code should end the running game and manage to call startGame instead
- //std::string fname;
- //singleWordBuffer >> fname;
- //CSH->client->loadGame(fname);
- }
- void ClientCommandManager::handleGoSoloCommand()
- {
- Settings session = settings.write["session"];
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- if(!CSH->client)
- {
- printCommandMessage("Game is not in playing state");
- return;
- }
- if(session["aiSolo"].Bool())
- {
- // unlikely it will work but just in case to be consistent
- for(auto & color : CSH->getAllClientPlayers(CSH->logicConnection->connectionID))
- {
- if(color.isValidPlayer() && CSH->client->getStartInfo()->playerInfos.at(color).isControlledByHuman())
- {
- CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
- }
- }
- }
- else
- {
- PlayerColor currentColor = LOCPLINT->playerID;
- CSH->client->removeGUI();
-
- for(auto & color : CSH->getAllClientPlayers(CSH->logicConnection->connectionID))
- {
- if(color.isValidPlayer() && CSH->client->getStartInfo()->playerInfos.at(color).isControlledByHuman())
- {
- auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(color), false, false);
- printCommandMessage("Player " + color.toString() + " will be lead by " + AiToGive, ELogLevel::INFO);
- CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
- }
- }
- GH.windows().totalRedraw();
- giveTurn(currentColor);
- }
- session["aiSolo"].Bool() = !session["aiSolo"].Bool();
- }
- void ClientCommandManager::handleAutoskipCommand()
- {
- Settings session = settings.write["session"];
- session["autoSkip"].Bool() = !session["autoSkip"].Bool();
- }
- void ClientCommandManager::handleControlaiCommand(std::istringstream& singleWordBuffer)
- {
- std::string colorName;
- singleWordBuffer >> colorName;
- boost::to_lower(colorName);
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- if(!CSH->client)
- {
- printCommandMessage("Game is not in playing state");
- return;
- }
- PlayerColor color;
- if(LOCPLINT)
- color = LOCPLINT->playerID;
- for(auto & elem : CSH->client->gameState()->players)
- {
- if(!elem.first.isValidPlayer()
- || elem.second.human
- || (colorName.length() && elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
- {
- continue;
- }
- CSH->client->removeGUI();
- CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
- }
- GH.windows().totalRedraw();
- if(color != PlayerColor::NEUTRAL)
- giveTurn(color);
- }
- void ClientCommandManager::handleSetBattleAICommand(std::istringstream& singleWordBuffer)
- {
- std::string aiName;
- singleWordBuffer >> aiName;
- printCommandMessage("Will try loading that AI to see if it is correct name...\n");
- try
- {
- if(auto ai = CDynLibHandler::getNewBattleAI(aiName)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
- {
- Settings neutralAI = settings.write["server"]["neutralAI"];
- neutralAI->String() = aiName;
- printCommandMessage("Setting changed, from now the battle ai will be " + aiName + "!\n");
- }
- }
- catch(std::exception &e)
- {
- printCommandMessage("Failed opening " + aiName + ": " + e.what(), ELogLevel::WARN);
- printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
- }
- }
- void ClientCommandManager::handleRedrawCommand()
- {
- GH.windows().totalRedraw();
- }
- void ClientCommandManager::handleTranslateGameCommand()
- {
- std::map<std::string, std::map<std::string, std::string>> textsByMod;
- VLC->generaltexth->exportAllTexts(textsByMod);
- const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "translation";
- boost::filesystem::create_directories(outPath);
- for(const auto & modEntry : textsByMod)
- {
- JsonNode output;
- for(const auto & stringEntry : modEntry.second)
- {
- if(boost::algorithm::starts_with(stringEntry.first, "map."))
- continue;
- if(boost::algorithm::starts_with(stringEntry.first, "campaign."))
- continue;
- output[stringEntry.first].String() = stringEntry.second;
- }
- if (!output.isNull())
- {
- const boost::filesystem::path filePath = outPath / (modEntry.first + ".json");
- std::ofstream file(filePath.c_str());
- file << output.toString();
- }
- }
- printCommandMessage("Translation export complete");
- }
- void ClientCommandManager::handleTranslateMapsCommand()
- {
- CMapService mapService;
- printCommandMessage("Searching for available maps");
- std::unordered_set<ResourcePath> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
- {
- return ident.getType() == EResType::MAP;
- });
- std::vector<std::unique_ptr<CMap>> loadedMaps;
- std::vector<std::shared_ptr<CampaignState>> loadedCampaigns;
- printCommandMessage("Loading maps for export");
- for (auto const & mapName : mapList)
- {
- try
- {
- // load and drop loaded map - we only need loader to run over all maps
- loadedMaps.push_back(mapService.loadMap(mapName, nullptr));
- }
- catch(std::exception & e)
- {
- logGlobal->warn("Map %s is invalid. Message: %s", mapName.getName(), e.what());
- }
- }
- printCommandMessage("Searching for available campaigns");
- std::unordered_set<ResourcePath> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
- {
- return ident.getType() == EResType::CAMPAIGN;
- });
- logGlobal->info("Loading campaigns for export");
- for (auto const & campaignName : campaignList)
- {
- loadedCampaigns.push_back(CampaignHandler::getCampaign(campaignName.getName()));
- for (auto const & part : loadedCampaigns.back()->allScenarios())
- loadedCampaigns.back()->getMap(part, nullptr);
- }
- std::map<std::string, std::map<std::string, std::string>> textsByMod;
- VLC->generaltexth->exportAllTexts(textsByMod);
- const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "translation";
- boost::filesystem::create_directories(outPath);
- for(const auto & modEntry : textsByMod)
- {
- JsonNode output;
- for(const auto & stringEntry : modEntry.second)
- {
- if(boost::algorithm::starts_with(stringEntry.first, "map."))
- output[stringEntry.first].String() = stringEntry.second;
- if(boost::algorithm::starts_with(stringEntry.first, "campaign."))
- output[stringEntry.first].String() = stringEntry.second;
- }
- if (!output.isNull())
- {
- const boost::filesystem::path filePath = outPath / (modEntry.first + ".json");
- std::ofstream file(filePath.c_str());
- file << output.toString();
- }
- }
- printCommandMessage("Translation export complete");
- }
- void ClientCommandManager::handleGetConfigCommand()
- {
- printCommandMessage("Command accepted.\t");
- const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "configuration";
- boost::filesystem::create_directories(outPath);
- const std::vector<std::string> contentNames = { "heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills" };
- for(auto contentName : contentNames)
- {
- auto const & handler = *VLC->modh->content;
- auto const & content = handler[contentName];
- auto contentOutPath = outPath / contentName;
- boost::filesystem::create_directories(contentOutPath);
- for(auto& iter : content.modData)
- {
- const JsonNode& modData = iter.second.modData;
- for(auto& nameAndObject : modData.Struct())
- {
- const JsonNode& object = nameAndObject.second;
- std::string name = ModUtility::makeFullIdentifier(object.getModScope(), contentName, nameAndObject.first);
- boost::algorithm::replace_all(name, ":", "_");
- const boost::filesystem::path filePath = contentOutPath / (name + ".json");
- std::ofstream file(filePath.c_str());
- file << object.toString();
- }
- }
- }
- printCommandMessage("\rExtracting done :)\n");
- printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
- }
- void ClientCommandManager::handleGetScriptsCommand()
- {
- #if SCRIPTING_ENABLED
- printCommandMessage("Command accepted.\t");
- const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "scripts";
- boost::filesystem::create_directories(outPath);
- for(const auto & kv : VLC->scriptHandler->objects)
- {
- std::string name = kv.first;
- boost::algorithm::replace_all(name,":","_");
- const scripting::ScriptImpl * script = kv.second.get();
- boost::filesystem::path filePath = outPath / (name + ".lua");
- std::ofstream file(filePath.c_str());
- file << script->getSource();
- }
- printCommandMessage("\rExtracting done :)\n");
- printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
- #endif
- }
- void ClientCommandManager::handleGetTextCommand()
- {
- printCommandMessage("Command accepted.\t");
- const boost::filesystem::path outPath =
- VCMIDirs::get().userExtractedPath();
- auto list =
- CResourceHandler::get()->getFilteredFiles([](const ResourcePath & ident)
- {
- return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
- });
- for (auto & filename : list)
- {
- const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
- boost::filesystem::create_directories(filePath.parent_path());
- std::ofstream file(filePath.c_str());
- auto text = CResourceHandler::get()->load(filename)->readAll();
- file.write((char*)text.first.get(), text.second);
- }
- printCommandMessage("\rExtracting done :)\n");
- printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
- }
- void ClientCommandManager::handleDef2bmpCommand(std::istringstream& singleWordBuffer)
- {
- std::string URI;
- singleWordBuffer >> URI;
- auto anim = GH.renderHandler().loadAnimation(AnimationPath::builtin(URI), EImageBlitMode::ALPHA);
- anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
- }
- void ClientCommandManager::handleExtractCommand(std::istringstream& singleWordBuffer)
- {
- std::string URI;
- singleWordBuffer >> URI;
- if(CResourceHandler::get()->existsResource(ResourcePath(URI)))
- {
- const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
- auto data = CResourceHandler::get()->load(ResourcePath(URI))->readAll();
- boost::filesystem::create_directories(outPath.parent_path());
- std::ofstream outFile(outPath.c_str(), std::ofstream::binary);
- outFile.write((char*)data.first.get(), data.second);
- }
- else
- printCommandMessage("File not found!", ELogLevel::ERROR);
- }
- void ClientCommandManager::handleBonusesCommand(std::istringstream & singleWordBuffer)
- {
- if(currentCallFromIngameConsole)
- {
- printCommandMessage("Output for this command is too large for ingame chat! Please run it from client console.\n");
- return;
- }
- std::string outputFormat;
- singleWordBuffer >> outputFormat;
- auto format = [outputFormat](const BonusList & b) -> std::string
- {
- if(outputFormat == "json")
- return b.toJsonNode().toCompactString();
- std::ostringstream ss;
- ss << b;
- return ss.str();
- };
- printCommandMessage("Bonuses of " + LOCPLINT->localState->getCurrentArmy()->getObjectName() + "\n");
- printCommandMessage(format(*LOCPLINT->localState->getCurrentArmy()->getAllBonuses(Selector::all, Selector::all)) + "\n");
- printCommandMessage("\nInherited bonuses:\n");
- TCNodes parents;
- LOCPLINT->localState->getCurrentArmy()->getParents(parents);
- for(const CBonusSystemNode *parent : parents)
- {
- printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
- }
- }
- void ClientCommandManager::handleTellCommand(std::istringstream& singleWordBuffer)
- {
- std::string what;
- int id1;
- int id2;
- singleWordBuffer >> what >> id1 >> id2;
- if(what == "hs")
- {
- for(const CGHeroInstance* h : LOCPLINT->cb->getHeroesInfo())
- if(h->getHeroTypeID().getNum() == id1)
- if(const CArtifactInstance* a = h->getArt(ArtifactPosition(id2)))
- printCommandMessage(a->nodeName());
- }
- }
- void ClientCommandManager::handleMpCommand()
- {
- if(const CGHeroInstance* h = LOCPLINT->localState->getCurrentHero())
- printCommandMessage(std::to_string(h->movementPointsRemaining()) + "; max: " + std::to_string(h->movementPointsLimit(true)) + "/" + std::to_string(h->movementPointsLimit(false)) + "\n");
- }
- void ClientCommandManager::handleSetCommand(std::istringstream& singleWordBuffer)
- {
- std::string what;
- std::string value;
- singleWordBuffer >> what;
- Settings config = settings.write["session"][what];
- singleWordBuffer >> value;
- if(value == "on")
- {
- config->Bool() = true;
- printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
- }
- else if(value == "off")
- {
- config->Bool() = false;
- printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
- }
- }
- void ClientCommandManager::handleCrashCommand()
- {
- int* ptr = nullptr;
- *ptr = 666;
- //disaster!
- }
- void ClientCommandManager::handleVsLog(std::istringstream & singleWordBuffer)
- {
- std::string key;
- singleWordBuffer >> key;
- logVisual->setKey(key);
- }
- void ClientCommandManager::handleGenerateAssets()
- {
- AssetGenerator::generateAll();
- printCommandMessage("All assets generated");
- }
- void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
- {
- switch(messageType)
- {
- case ELogLevel::NOT_SET:
- std::cout << commandMessage;
- break;
- case ELogLevel::TRACE:
- logGlobal->trace(commandMessage);
- break;
- case ELogLevel::DEBUG:
- logGlobal->debug(commandMessage);
- break;
- case ELogLevel::INFO:
- logGlobal->info(commandMessage);
- break;
- case ELogLevel::WARN:
- logGlobal->warn(commandMessage);
- break;
- case ELogLevel::ERROR:
- logGlobal->error(commandMessage);
- break;
- default:
- std::cout << commandMessage;
- break;
- }
- if(currentCallFromIngameConsole)
- {
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- if(LOCPLINT && LOCPLINT->cingconsole)
- {
- LOCPLINT->cingconsole->addMessage("", "System", commandMessage);
- }
- }
- }
- void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
- {
- PlayerStartsTurn yt;
- yt.player = colorIdentifier;
- yt.queryID = QueryID::NONE;
- ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
- yt.visit(visitor);
- }
- void ClientCommandManager::processCommand(const std::string & message, bool calledFromIngameConsole)
- {
- // split the message into individual words
- std::istringstream singleWordBuffer;
- singleWordBuffer.str(message);
- // get command name, to be used for single word commands
- std::string commandName;
- singleWordBuffer >> commandName;
- currentCallFromIngameConsole = calledFromIngameConsole;
- if(message == std::string("die, fool"))
- handleQuitCommand();
- else if(commandName == "save")
- handleSaveCommand(singleWordBuffer);
- else if(commandName=="load")
- handleLoadCommand(singleWordBuffer); // not implemented
- else if(commandName == "gosolo")
- handleGoSoloCommand();
- else if(commandName == "autoskip")
- handleAutoskipCommand();
- else if(commandName == "controlai")
- handleControlaiCommand(singleWordBuffer);
- else if(commandName == "setBattleAI")
- handleSetBattleAICommand(singleWordBuffer);
- else if(commandName == "redraw")
- handleRedrawCommand();
- else if(message=="translate" || message=="translate game")
- handleTranslateGameCommand();
- else if(message=="translate maps")
- handleTranslateMapsCommand();
- else if(message=="get config")
- handleGetConfigCommand();
- else if(message=="get scripts")
- handleGetScriptsCommand();
- else if(message=="get txt")
- handleGetTextCommand();
- else if(commandName == "def2bmp")
- handleDef2bmpCommand(singleWordBuffer);
- else if(commandName == "extract")
- handleExtractCommand(singleWordBuffer);
- else if(commandName == "bonuses")
- handleBonusesCommand(singleWordBuffer);
- else if(commandName == "tell")
- handleTellCommand(singleWordBuffer);
- else if(commandName == "mp" && LOCPLINT)
- handleMpCommand();
- else if (commandName == "set")
- handleSetCommand(singleWordBuffer);
- else if(commandName == "crash")
- handleCrashCommand();
- else if(commandName == "vslog")
- handleVsLog(singleWordBuffer);
- else if(message=="generate assets")
- handleGenerateAssets();
- else
- {
- if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
- printCommandMessage("Command not found :(", ELogLevel::ERROR);
- }
- }
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