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- /*
- * StartInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "StartInfo.h"
- #include "texts/CGeneralTextHandler.h"
- #include "VCMI_Lib.h"
- #include "entities/faction/CFaction.h"
- #include "entities/faction/CTownHandler.h"
- #include "entities/hero/CHeroHandler.h"
- #include "rmg/CMapGenOptions.h"
- #include "mapping/CMapInfo.h"
- #include "campaign/CampaignState.h"
- #include "mapping/CMapHeader.h"
- #include "mapping/CMapService.h"
- #include "modding/ModIncompatibility.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PlayerSettings::PlayerSettings()
- : bonus(PlayerStartingBonus::RANDOM), color(0), compOnly(false)
- {
- }
- FactionID PlayerSettings::getCastleValidated() const
- {
- if (!castle.isValid())
- return FactionID(0);
- if (castle.getNum() < VLC->townh->size() && castle.toEntity(VLC)->hasTown())
- return castle;
- return FactionID(0);
- }
- HeroTypeID PlayerSettings::getHeroValidated() const
- {
- if (!hero.isValid())
- return HeroTypeID(0);
- if (hero.getNum() < VLC->heroh->size())
- return hero;
- return HeroTypeID(0);
- }
- bool PlayerSettings::isControlledByAI() const
- {
- return connectedPlayerIDs.empty();
- }
- bool PlayerSettings::isControlledByHuman() const
- {
- return !connectedPlayerIDs.empty();
- }
- PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no)
- {
- if(playerInfos.find(no) != playerInfos.end())
- return playerInfos[no];
- logGlobal->error("Cannot find info about player %s. Throwing...", no.toString());
- throw std::runtime_error("Cannot find info about player");
- }
- const PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) const
- {
- return const_cast<StartInfo &>(*this).getIthPlayersSettings(no);
- }
- PlayerSettings * StartInfo::getPlayersSettings(const ui8 connectedPlayerId)
- {
- for(auto & elem : playerInfos)
- {
- if(vstd::contains(elem.second.connectedPlayerIDs, connectedPlayerId))
- return &elem.second;
- }
- return nullptr;
- }
- std::string StartInfo::getCampaignName() const
- {
- if(!campState->getNameTranslated().empty())
- return campState->getNameTranslated();
- else
- return VLC->generaltexth->allTexts[508];
- }
- bool StartInfo::isSteadwickFallCampaignMission() const
- {
- if (!campState)
- return false;
- if (campState->getFilename() != "DATA/EVIL1")
- return false;
- if (campState->currentScenario() != CampaignScenarioID(2))
- return false;
- return true;
- }
- void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
- {
- if(!mi || !mi->mapHeader)
- throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.529"));
-
- auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
- ModIncompatibility::ModList modList;
- for(const auto & m : missingMods)
- modList.push_back(m.second.name);
-
- if(!modList.empty())
- throw ModIncompatibility(modList);
- //there must be at least one human player before game can be started
- std::map<PlayerColor, PlayerSettings>::const_iterator i;
- for(i = si->playerInfos.cbegin(); i != si->playerInfos.cend(); i++)
- if(i->second.isControlledByHuman())
- break;
- if(i == si->playerInfos.cend() && !ignoreNoHuman)
- throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.530"));
- if(si->mapGenOptions && si->mode == EStartMode::NEW_GAME)
- {
- if(!si->mapGenOptions->checkOptions())
- throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.751"));
- }
- }
- bool LobbyInfo::isClientHost(int clientId) const
- {
- return clientId == hostClientId;
- }
- bool LobbyInfo::isPlayerHost(const PlayerColor & color) const
- {
- return vstd::contains(getAllClientPlayers(hostClientId), color);
- }
- std::set<PlayerColor> LobbyInfo::getAllClientPlayers(int clientId) const
- {
- std::set<PlayerColor> players;
- for(auto & elem : si->playerInfos)
- {
- if(isClientHost(clientId) && elem.second.isControlledByAI())
- players.insert(elem.first);
- for(ui8 id : elem.second.connectedPlayerIDs)
- {
- if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
- players.insert(elem.first);
- }
- }
- if(isClientHost(clientId))
- players.insert(PlayerColor::NEUTRAL);
- return players;
- }
- std::vector<ui8> LobbyInfo::getConnectedPlayerIdsForClient(int clientId) const
- {
- std::vector<ui8> ids;
- for(const auto & pair : playerNames)
- {
- if(pair.second.connection == clientId)
- {
- for(auto & elem : si->playerInfos)
- {
- if(vstd::contains(elem.second.connectedPlayerIDs, pair.first))
- ids.push_back(pair.first);
- }
- }
- }
- return ids;
- }
- std::set<PlayerColor> LobbyInfo::clientHumanColors(int clientId)
- {
- std::set<PlayerColor> players;
- for(auto & elem : si->playerInfos)
- {
- for(ui8 id : elem.second.connectedPlayerIDs)
- {
- if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
- {
- players.insert(elem.first);
- }
- }
- }
- return players;
- }
- PlayerColor LobbyInfo::clientFirstColor(int clientId) const
- {
- for(auto & pair : si->playerInfos)
- {
- if(isClientColor(clientId, pair.first))
- return pair.first;
- }
- return PlayerColor::CANNOT_DETERMINE;
- }
- bool LobbyInfo::isClientColor(int clientId, const PlayerColor & color) const
- {
- if(si->playerInfos.find(color) != si->playerInfos.end())
- {
- for(ui8 id : si->playerInfos.find(color)->second.connectedPlayerIDs)
- {
- if(playerNames.find(id) != playerNames.end())
- {
- if(playerNames.find(id)->second.connection == clientId)
- return true;
- }
- }
- }
- return false;
- }
- ui8 LobbyInfo::clientFirstId(int clientId) const
- {
- for(const auto & pair : playerNames)
- {
- if(pair.second.connection == clientId)
- return pair.first;
- }
- return 0;
- }
- PlayerInfo & LobbyInfo::getPlayerInfo(PlayerColor color)
- {
- return mi->mapHeader->players[color.getNum()];
- }
- TeamID LobbyInfo::getPlayerTeamId(const PlayerColor & color)
- {
- if(color.isValidPlayer())
- return getPlayerInfo(color).team;
- else
- return TeamID::NO_TEAM;
- }
- VCMI_LIB_NAMESPACE_END
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