VCMI_Lib.cpp 5.8 KB

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  1. /*
  2. * VCMI_Lib.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "RoadHandler.h"
  17. #include "RiverHandler.h"
  18. #include "TerrainHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "spells/effects/Registry.h"
  21. #include "CSkillHandler.h"
  22. #include "entities/faction/CTownHandler.h"
  23. #include "entities/hero/CHeroClassHandler.h"
  24. #include "entities/hero/CHeroHandler.h"
  25. #include "texts/CGeneralTextHandler.h"
  26. #include "modding/CModHandler.h"
  27. #include "modding/CModInfo.h"
  28. #include "modding/IdentifierStorage.h"
  29. #include "modding/CModVersion.h"
  30. #include "IGameEventsReceiver.h"
  31. #include "CStopWatch.h"
  32. #include "VCMIDirs.h"
  33. #include "filesystem/Filesystem.h"
  34. #include "CConsoleHandler.h"
  35. #include "rmg/CRmgTemplateStorage.h"
  36. #include "mapObjectConstructors/CObjectClassesHandler.h"
  37. #include "mapObjects/CObjectHandler.h"
  38. #include "mapObjects/ObstacleSetHandler.h"
  39. #include "mapping/CMapEditManager.h"
  40. #include "ScriptHandler.h"
  41. #include "BattleFieldHandler.h"
  42. #include "ObstacleHandler.h"
  43. #include "GameSettings.h"
  44. VCMI_LIB_NAMESPACE_BEGIN
  45. LibClasses * VLC = nullptr;
  46. DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
  47. {
  48. console = Console;
  49. VLC = new LibClasses();
  50. VLC->loadFilesystem(extractArchives);
  51. settings.init("config/settings.json", "vcmi:settings");
  52. persistentStorage.init("config/persistentStorage.json", "");
  53. VLC->loadModFilesystem();
  54. }
  55. DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
  56. {
  57. VLC->init(onlyEssential);
  58. }
  59. const ArtifactService * LibClasses::artifacts() const
  60. {
  61. return arth.get();
  62. }
  63. const CreatureService * LibClasses::creatures() const
  64. {
  65. return creh.get();
  66. }
  67. const FactionService * LibClasses::factions() const
  68. {
  69. return townh.get();
  70. }
  71. const HeroClassService * LibClasses::heroClasses() const
  72. {
  73. return heroclassesh.get();
  74. }
  75. const HeroTypeService * LibClasses::heroTypes() const
  76. {
  77. return heroh.get();
  78. }
  79. #if SCRIPTING_ENABLED
  80. const scripting::Service * LibClasses::scripts() const
  81. {
  82. return scriptHandler.get();
  83. }
  84. #endif
  85. const spells::Service * LibClasses::spells() const
  86. {
  87. return spellh.get();
  88. }
  89. const SkillService * LibClasses::skills() const
  90. {
  91. return skillh.get();
  92. }
  93. const IBonusTypeHandler * LibClasses::getBth() const
  94. {
  95. return bth.get();
  96. }
  97. const CIdentifierStorage * LibClasses::identifiers() const
  98. {
  99. return identifiersHandler.get();
  100. }
  101. const spells::effects::Registry * LibClasses::spellEffects() const
  102. {
  103. return spells::effects::GlobalRegistry::get();
  104. }
  105. spells::effects::Registry * LibClasses::spellEffects()
  106. {
  107. return spells::effects::GlobalRegistry::get();
  108. }
  109. const BattleFieldService * LibClasses::battlefields() const
  110. {
  111. return battlefieldsHandler.get();
  112. }
  113. const ObstacleService * LibClasses::obstacles() const
  114. {
  115. return obstacleHandler.get();
  116. }
  117. const IGameSettings * LibClasses::engineSettings() const
  118. {
  119. return settingsHandler.get();
  120. }
  121. void LibClasses::loadFilesystem(bool extractArchives)
  122. {
  123. CStopWatch loadTime;
  124. CResourceHandler::initialize();
  125. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  126. CResourceHandler::load("config/filesystem.json", extractArchives);
  127. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  128. }
  129. void LibClasses::loadModFilesystem()
  130. {
  131. CStopWatch loadTime;
  132. modh = std::make_unique<CModHandler>();
  133. identifiersHandler = std::make_unique<CIdentifierStorage>();
  134. modh->loadMods();
  135. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  136. modh->loadModFilesystems();
  137. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  138. }
  139. static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
  140. {
  141. logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
  142. }
  143. template <class Handler> void createHandler(std::shared_ptr<Handler> & handler, const std::string &name, CStopWatch &timer)
  144. {
  145. handler = std::make_shared<Handler>();
  146. logHandlerLoaded(name, timer);
  147. }
  148. void LibClasses::init(bool onlyEssential)
  149. {
  150. CStopWatch pomtime;
  151. CStopWatch totalTime;
  152. createHandler(settingsHandler, "Game Settings", pomtime);
  153. modh->initializeConfig();
  154. createHandler(generaltexth, "General text", pomtime);
  155. createHandler(bth, "Bonus type", pomtime);
  156. createHandler(roadTypeHandler, "Road", pomtime);
  157. createHandler(riverTypeHandler, "River", pomtime);
  158. createHandler(terrainTypeHandler, "Terrain", pomtime);
  159. createHandler(heroh, "Hero", pomtime);
  160. createHandler(heroclassesh, "Hero classes", pomtime);
  161. createHandler(arth, "Artifact", pomtime);
  162. createHandler(creh, "Creature", pomtime);
  163. createHandler(townh, "Town", pomtime);
  164. createHandler(biomeHandler, "Obstacle set", pomtime);
  165. createHandler(objh, "Object", pomtime);
  166. createHandler(objtypeh, "Object types information", pomtime);
  167. createHandler(spellh, "Spell", pomtime);
  168. createHandler(skillh, "Skill", pomtime);
  169. createHandler(terviewh, "Terrain view pattern", pomtime);
  170. createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
  171. #if SCRIPTING_ENABLED
  172. createHandler(scriptHandler, "Script", pomtime);
  173. #endif
  174. createHandler(battlefieldsHandler, "Battlefields", pomtime);
  175. createHandler(obstacleHandler, "Obstacles", pomtime);
  176. logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
  177. modh->load();
  178. modh->afterLoad(onlyEssential);
  179. }
  180. #if SCRIPTING_ENABLED
  181. void LibClasses::scriptsLoaded()
  182. {
  183. scriptHandler->performRegistration(this);
  184. }
  185. #endif
  186. LibClasses::LibClasses() = default;
  187. LibClasses::~LibClasses() = default;
  188. std::shared_ptr<CContentHandler> LibClasses::getContent() const
  189. {
  190. return modh->content;
  191. }
  192. void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
  193. {
  194. modh->content = std::move(content);
  195. }
  196. VCMI_LIB_NAMESPACE_END