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- /*
- * CHeroClass.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/HeroClass.h>
- #include "../../constants/EntityIdentifiers.h"
- #include "../../constants/Enumerations.h"
- #include "../../filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- class DLL_LINKAGE CHeroClass : public HeroClass
- {
- friend class CHeroClassHandler;
- HeroClassID id; // use getId instead
- std::string modScope;
- std::string identifier; // use getJsonKey instead
- public:
- enum EClassAffinity
- {
- MIGHT,
- MAGIC
- };
- //double aggression; // not used in vcmi.
- FactionID faction;
- ui8 affinity; // affinity, using EClassAffinity enum
- // default chance for hero of specific class to appear in tavern, if field "tavern" was not set
- // resulting chance = sqrt(town.chance * heroClass.chance)
- ui32 defaultTavernChance;
- CreatureID commander;
- std::vector<int> primarySkillInitial; // initial primary skills
- std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
- std::vector<int> primarySkillHighLevel; // same for high levels (> 10)
- std::map<SecondarySkill, int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
- std::map<FactionID, int> selectionProbability; //probability of selection in towns
- AnimationPath imageBattleMale;
- AnimationPath imageBattleFemale;
- std::string imageMapMale;
- std::string imageMapFemale;
- CHeroClass();
- int32_t getIndex() const override;
- int32_t getIconIndex() const override;
- std::string getJsonKey() const override;
- std::string getModScope() const override;
- HeroClassID getId() const override;
- void registerIcons(const IconRegistar & cb) const override;
- std::string getNameTranslated() const override;
- std::string getNameTextID() const override;
- bool isMagicHero() const;
- SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const; //picks secondary skill out from given possibilities
- void updateFrom(const JsonNode & data);
- void serializeJson(JsonSerializeFormat & handler);
- EAlignment getAlignment() const;
- int tavernProbability(FactionID faction) const;
- };
- VCMI_LIB_NAMESPACE_END
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