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- /*
- * CMap.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMap.h"
- #include "../CArtHandler.h"
- #include "../VCMI_Lib.h"
- #include "../CCreatureHandler.h"
- #include "../GameSettings.h"
- #include "../RiverHandler.h"
- #include "../RoadHandler.h"
- #include "../TerrainHandler.h"
- #include "../entities/hero/CHeroHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../mapObjects/CQuest.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../spells/CSpellHandler.h"
- #include "../CSkillHandler.h"
- #include "CMapEditManager.h"
- #include "CMapOperation.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- void Rumor::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeString("name", name);
- handler.serializeStruct("text", text);
- }
- DisposedHero::DisposedHero() : heroId(0), portrait(255)
- {
- }
- CMapEvent::CMapEvent()
- : humanAffected(false)
- , computerAffected(false)
- , firstOccurrence(0)
- , nextOccurrence(0)
- {
- }
- bool CMapEvent::occursToday(int currentDay) const
- {
- if (currentDay == firstOccurrence + 1)
- return true;
- if (nextOccurrence == 0)
- return false;
- if (currentDay < firstOccurrence)
- return false;
- return (currentDay - firstOccurrence - 1) % nextOccurrence == 0;
- }
- bool CMapEvent::affectsPlayer(PlayerColor color, bool isHuman) const
- {
- if (players.count(color) == 0)
- return false;
- if (!isHuman && !computerAffected)
- return false;
- if (isHuman && !humanAffected)
- return false;
- return true;
- }
- void CMapEvent::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeString("name", name);
- handler.serializeStruct("message", message);
- if (!handler.saving && handler.getCurrent()["players"].isNumber())
- {
- // compatibility for old maps
- int playersMask = 0;
- handler.serializeInt("players", playersMask);
- for (int i = 0; i < 8; ++i)
- if ((playersMask & (1 << i)) != 0)
- players.insert(PlayerColor(i));
- }
- else
- {
- handler.serializeIdArray("players", players);
- }
- handler.serializeInt("humanAffected", humanAffected);
- handler.serializeInt("computerAffected", computerAffected);
- handler.serializeInt("firstOccurrence", firstOccurrence);
- handler.serializeInt("nextOccurrence", nextOccurrence);
- resources.serializeJson(handler, "resources");
- }
- void CCastleEvent::serializeJson(JsonSerializeFormat & handler)
- {
- CMapEvent::serializeJson(handler);
- // TODO: handler.serializeIdArray("buildings", buildings);
- {
- std::vector<BuildingID> temp(buildings.begin(), buildings.end());
- auto a = handler.enterArray("buildings");
- a.syncSize(temp);
- for(int i = 0; i < temp.size(); ++i)
- {
- int buildingID = temp[i].getNum();
- a.serializeInt(i, buildingID);
- buildings.insert(buildingID);
- }
- }
- {
- auto a = handler.enterArray("creatures");
- a.syncSize(creatures);
- for(int i = 0; i < creatures.size(); ++i)
- a.serializeInt(i, creatures[i]);
- }
- }
- TerrainTile::TerrainTile():
- terType(nullptr),
- riverType(VLC->riverTypeHandler->getById(River::NO_RIVER)),
- roadType(VLC->roadTypeHandler->getById(Road::NO_ROAD)),
- terView(0),
- riverDir(0),
- roadDir(0),
- extTileFlags(0),
- visitable(false),
- blocked(false)
- {
- }
- bool TerrainTile::entrableTerrain(const TerrainTile * from) const
- {
- return entrableTerrain(from ? from->terType->isLand() : true, from ? from->terType->isWater() : true);
- }
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
- {
- return terType->isPassable()
- && ((allowSea && terType->isWater()) || (allowLand && terType->isLand()));
- }
- bool TerrainTile::isClear(const TerrainTile * from) const
- {
- return entrableTerrain(from) && !blocked;
- }
- Obj TerrainTile::topVisitableId(bool excludeTop) const
- {
- return topVisitableObj(excludeTop) ? topVisitableObj(excludeTop)->ID : Obj(Obj::NO_OBJ);
- }
- CGObjectInstance * TerrainTile::topVisitableObj(bool excludeTop) const
- {
- if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
- return nullptr;
- if(excludeTop)
- return visitableObjects[visitableObjects.size()-2];
- return visitableObjects.back();
- }
- EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
- {
- if(terType->isWater() || !terType->isPassable())
- return EDiggingStatus::WRONG_TERRAIN;
- int allowedBlocked = excludeTop ? 1 : 0;
- if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop))
- return EDiggingStatus::TILE_OCCUPIED;
- else
- return EDiggingStatus::CAN_DIG;
- }
- bool TerrainTile::hasFavorableWinds() const
- {
- return extTileFlags & 128;
- }
- bool TerrainTile::isWater() const
- {
- return terType->isWater();
- }
- CMap::CMap(IGameCallback * cb)
- : GameCallbackHolder(cb)
- , checksum(0)
- , grailPos(-1, -1, -1)
- , grailRadius(0)
- , waterMap(false)
- , uidCounter(0)
- {
- allHeroes.resize(VLC->heroh->size());
- allowedAbilities = VLC->skillh->getDefaultAllowed();
- allowedArtifact = VLC->arth->getDefaultAllowed();
- allowedSpells = VLC->spellh->getDefaultAllowed();
- gameSettings = std::make_unique<GameSettings>();
- gameSettings->loadBase(VLC->settingsHandler->getFullConfig());
- }
- CMap::~CMap()
- {
- getEditManager()->getUndoManager().clearAll();
- for(auto obj : objects)
- obj.dellNull();
- for(auto quest : quests)
- quest.dellNull();
- for(auto artInstance : artInstances)
- artInstance.dellNull();
- resetStaticData();
- }
- void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
- {
- const int zVal = obj->anchorPos().z;
- for(int fx = 0; fx < obj->getWidth(); ++fx)
- {
- int xVal = obj->anchorPos().x - fx;
- for(int fy = 0; fy < obj->getHeight(); ++fy)
- {
- int yVal = obj->anchorPos().y - fy;
- if(xVal>=0 && xVal < width && yVal>=0 && yVal < height)
- {
- TerrainTile & curt = terrain[zVal][xVal][yVal];
- if(total || obj->visitableAt(int3(xVal, yVal, zVal)))
- {
- curt.visitableObjects -= obj;
- curt.visitable = curt.visitableObjects.size();
- }
- if(total || obj->blockingAt(int3(xVal, yVal, zVal)))
- {
- curt.blockingObjects -= obj;
- curt.blocked = curt.blockingObjects.size();
- }
- }
- }
- }
- }
- void CMap::addBlockVisTiles(CGObjectInstance * obj)
- {
- const int zVal = obj->anchorPos().z;
- for(int fx = 0; fx < obj->getWidth(); ++fx)
- {
- int xVal = obj->anchorPos().x - fx;
- for(int fy = 0; fy < obj->getHeight(); ++fy)
- {
- int yVal = obj->anchorPos().y - fy;
- if(xVal>=0 && xVal < width && yVal >= 0 && yVal < height)
- {
- TerrainTile & curt = terrain[zVal][xVal][yVal];
- if(obj->visitableAt(int3(xVal, yVal, zVal)))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if(obj->blockingAt(int3(xVal, yVal, zVal)))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- void CMap::calculateGuardingGreaturePositions()
- {
- int levels = twoLevel ? 2 : 1;
- for(int z = 0; z < levels; z++)
- {
- for(int x = 0; x < width; x++)
- {
- for(int y = 0; y < height; y++)
- {
- guardingCreaturePositions[z][x][y] = guardingCreaturePosition(int3(x, y, z));
- }
- }
- }
- }
- CGHeroInstance * CMap::getHero(HeroTypeID heroID)
- {
- for(auto & elem : heroesOnMap)
- if(elem->getHeroTypeID() == heroID)
- return elem;
- return nullptr;
- }
- bool CMap::isCoastalTile(const int3 & pos) const
- {
- //todo: refactoring: extract neighbor tile iterator and use it in GameState
- static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
- int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
- if(!isInTheMap(pos))
- {
- logGlobal->error("Coastal check outside of map: %s", pos.toString());
- return false;
- }
- if(isWaterTile(pos))
- return false;
- for(const auto & dir : dirs)
- {
- const int3 hlp = pos + dir;
- if(!isInTheMap(hlp))
- continue;
- const TerrainTile &hlpt = getTile(hlp);
- if(hlpt.isWater())
- return true;
- }
- return false;
- }
- TerrainTile & CMap::getTile(const int3 & tile)
- {
- assert(isInTheMap(tile));
- return terrain[tile.z][tile.x][tile.y];
- }
- const TerrainTile & CMap::getTile(const int3 & tile) const
- {
- assert(isInTheMap(tile));
- return terrain[tile.z][tile.x][tile.y];
- }
- bool CMap::isWaterTile(const int3 &pos) const
- {
- return isInTheMap(pos) && getTile(pos).isWater();
- }
- bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
- {
- const TerrainTile * dstTile = &getTile(dst);
- const TerrainTile * srcTile = &getTile(src);
- return checkForVisitableDir(src, dstTile, dst) && checkForVisitableDir(dst, srcTile, src);
- }
- bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const
- {
- if (!pom->entrableTerrain()) //rock is never accessible
- return false;
- for(auto * obj : pom->visitableObjects) //checking destination tile
- {
- if(!vstd::contains(pom->blockingObjects, obj)) //this visitable object is not blocking, ignore
- continue;
- if (!obj->appearance->isVisitableFrom(src.x - dst.x, src.y - dst.y))
- return false;
- }
- return true;
- }
- int3 CMap::guardingCreaturePosition (int3 pos) const
- {
- const int3 originalPos = pos;
- // Give monster at position priority.
- if (!isInTheMap(pos))
- return int3(-1, -1, -1);
- const TerrainTile &posTile = getTile(pos);
- if (posTile.visitable)
- {
- for (CGObjectInstance* obj : posTile.visitableObjects)
- {
- if (obj->ID == Obj::MONSTER)
- return pos;
- }
- }
- // See if there are any monsters adjacent.
- bool water = posTile.isWater();
- pos -= int3(1, 1, 0); // Start with top left.
- for (int dx = 0; dx < 3; dx++)
- {
- for (int dy = 0; dy < 3; dy++)
- {
- if (isInTheMap(pos))
- {
- const auto & tile = getTile(pos);
- if (tile.visitable && (tile.isWater() == water))
- {
- for (CGObjectInstance* obj : tile.visitableObjects)
- {
- if (obj->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
- {
- return pos;
- }
- }
- }
- }
- pos.y++;
- }
- pos.y -= 3;
- pos.x++;
- }
- return int3(-1, -1, -1);
- }
- const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type)
- {
- for (CGObjectInstance * object : getTile(pos).visitableObjects)
- {
- if (object->ID == type)
- return object;
- }
- // There is weird bug because of which sometimes heroes will not be found properly despite having correct position
- // Try to workaround that and find closest object that we can use
- logGlobal->error("Failed to find object of type %d at %s", type.getNum(), pos.toString());
- logGlobal->error("Will try to find closest matching object");
- CGObjectInstance * bestMatch = nullptr;
- for (CGObjectInstance * object : objects)
- {
- if (object && object->ID == type)
- {
- if (bestMatch == nullptr)
- bestMatch = object;
- else
- {
- if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
- bestMatch = object;// closer than one we already found
- }
- }
- }
- assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
- logGlobal->error("Will use %s from %s", bestMatch->getObjectName(), bestMatch->anchorPos().toString());
- return bestMatch;
- }
- void CMap::checkForObjectives()
- {
- // NOTE: probably should be moved to MapFormatH3M.cpp
- for (TriggeredEvent & event : triggeredEvents)
- {
- auto patcher = [&](EventCondition cond) -> EventExpression::Variant
- {
- switch (cond.condition)
- {
- case EventCondition::HAVE_ARTIFACT:
- event.onFulfill.replaceTextID(cond.objectType.as<ArtifactID>().toEntity(VLC)->getNameTextID());
- break;
- case EventCondition::HAVE_CREATURES:
- event.onFulfill.replaceTextID(cond.objectType.as<CreatureID>().toEntity(VLC)->getNameSingularTextID());
- event.onFulfill.replaceNumber(cond.value);
- break;
- case EventCondition::HAVE_RESOURCES:
- event.onFulfill.replaceName(cond.objectType.as<GameResID>());
- event.onFulfill.replaceNumber(cond.value);
- break;
- case EventCondition::HAVE_BUILDING:
- if (isInTheMap(cond.position))
- cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
- break;
- case EventCondition::CONTROL:
- if (isInTheMap(cond.position))
- cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
- if (cond.objectID != ObjectInstanceID::NONE)
- {
- const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
- if (town)
- event.onFulfill.replaceRawString(town->getNameTranslated());
- const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
- if (hero)
- event.onFulfill.replaceRawString(hero->getNameTranslated());
- }
- break;
- case EventCondition::DESTROY:
- if (isInTheMap(cond.position))
- cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
- if (cond.objectID != ObjectInstanceID::NONE)
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
- if (hero)
- event.onFulfill.replaceRawString(hero->getNameTranslated());
- }
- break;
- case EventCondition::TRANSPORT:
- cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
- break;
- //break; case EventCondition::DAYS_PASSED:
- //break; case EventCondition::IS_HUMAN:
- //break; case EventCondition::DAYS_WITHOUT_TOWN:
- //break; case EventCondition::STANDARD_WIN:
- }
- return cond;
- };
- event.trigger = event.trigger.morph(patcher);
- }
- }
- void CMap::addNewArtifactInstance(CArtifactSet & artSet)
- {
- for(const auto & [slot, slotInfo] : artSet.artifactsWorn)
- {
- if(!slotInfo.locked && slotInfo.getArt())
- addNewArtifactInstance(slotInfo.artifact);
- }
- for(const auto & slotInfo : artSet.artifactsInBackpack)
- addNewArtifactInstance(slotInfo.artifact);
- }
- void CMap::addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art)
- {
- assert(art);
- assert(art->getId() == -1);
- art->setId(static_cast<ArtifactInstanceID>(artInstances.size()));
- artInstances.emplace_back(art);
-
- for(const auto & partInfo : art->getPartsInfo())
- addNewArtifactInstance(partInfo.art);
- }
- void CMap::eraseArtifactInstance(CArtifactInstance * art)
- {
- //TODO: handle for artifacts removed in map editor
- assert(artInstances[art->getId().getNum()] == art);
- artInstances[art->getId().getNum()].dellNull();
- }
- void CMap::moveArtifactInstance(
- CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
- CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
- {
- auto art = srcSet.getArt(srcSlot);
- removeArtifactInstance(srcSet, srcSlot);
- putArtifactInstance(dstSet, art, dstSlot);
- }
- void CMap::putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot)
- {
- art->addPlacementMap(set.putArtifact(slot, art));
- }
- void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
- {
- auto art = set.getArt(slot);
- assert(art);
- set.removeArtifact(slot);
- CArtifactSet::ArtPlacementMap partsMap;
- for(auto & part : art->getPartsInfo())
- {
- if(part.slot != ArtifactPosition::PRE_FIRST)
- partsMap.try_emplace(part.art, ArtifactPosition::PRE_FIRST);
- }
- art->addPlacementMap(partsMap);
- }
- void CMap::addNewQuestInstance(CQuest* quest)
- {
- quest->qid = static_cast<si32>(quests.size());
- quests.emplace_back(quest);
- }
- void CMap::removeQuestInstance(CQuest * quest)
- {
- //TODO: should be called only by map editor.
- //During game, completed quests or quests from removed objects stay forever
- //Shift indexes
- auto iter = std::next(quests.begin(), quest->qid);
- iter = quests.erase(iter);
- for (int i = quest->qid; iter != quests.end(); ++i, ++iter)
- {
- (*iter)->qid = i;
- }
- }
- void CMap::setUniqueInstanceName(CGObjectInstance * obj)
- {
- //this gives object unique name even if objects are removed later
- auto uid = uidCounter++;
- boost::format fmt("%s_%d");
- fmt % obj->typeName % uid;
- obj->instanceName = fmt.str();
- }
- void CMap::addNewObject(CGObjectInstance * obj)
- {
- if(obj->id != ObjectInstanceID(static_cast<si32>(objects.size())))
- throw std::runtime_error("Invalid object instance id");
- if(obj->instanceName.empty())
- throw std::runtime_error("Object instance name missing");
- if (vstd::contains(instanceNames, obj->instanceName))
- throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
- objects.emplace_back(obj);
- instanceNames[obj->instanceName] = obj;
- addBlockVisTiles(obj);
- //TODO: how about defeated heroes recruited again?
- obj->afterAddToMap(this);
- }
- void CMap::moveObject(CGObjectInstance * obj, const int3 & pos)
- {
- removeBlockVisTiles(obj);
- obj->setAnchorPos(pos);
- addBlockVisTiles(obj);
- }
- void CMap::removeObject(CGObjectInstance * obj)
- {
- removeBlockVisTiles(obj);
- instanceNames.erase(obj->instanceName);
- //update indices
- auto iter = std::next(objects.begin(), obj->id.getNum());
- iter = objects.erase(iter);
- for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
- {
- (*iter)->id = ObjectInstanceID(i);
- }
- obj->afterRemoveFromMap(this);
- //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
- //This causes crash with undo/redo in editor
- }
- bool CMap::isWaterMap() const
- {
- return waterMap;
- }
- bool CMap::calculateWaterContent()
- {
- size_t totalTiles = height * width * levels();
- size_t waterTiles = 0;
- for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
- {
- if (tile->isWater())
- {
- waterTiles++;
- }
- }
- if (waterTiles >= totalTiles / 100) //At least 1% of area is water
- {
- waterMap = true;
- }
- else
- {
- waterMap = false;
- }
- return waterMap;
- }
- void CMap::banWaterContent()
- {
- banWaterHeroes();
- banWaterArtifacts();
- banWaterSpells();
- banWaterSkills();
- }
- void CMap::banWaterSpells()
- {
- vstd::erase_if(allowedSpells, [&](SpellID spell)
- {
- return spell.toSpell()->onlyOnWaterMap && !isWaterMap();
- });
- }
- void CMap::banWaterArtifacts()
- {
- vstd::erase_if(allowedArtifact, [&](ArtifactID artifact)
- {
- return artifact.toArtifact()->onlyOnWaterMap && !isWaterMap();
- });
- }
- void CMap::banWaterSkills()
- {
- vstd::erase_if(allowedAbilities, [&](SecondarySkill skill)
- {
- return skill.toSkill()->onlyOnWaterMap && !isWaterMap();
- });
- }
- void CMap::banWaterHeroes()
- {
- vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
- {
- return hero.toHeroType()->onlyOnWaterMap && !isWaterMap();
- });
- vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
- {
- return hero.toHeroType()->onlyOnMapWithoutWater && isWaterMap();
- });
- }
- void CMap::banHero(const HeroTypeID & id)
- {
- if (!vstd::contains(allowedHeroes, id))
- logGlobal->warn("Attempt to ban hero %s, who is already not allowed", id.encode(id));
- allowedHeroes.erase(id);
- }
- void CMap::unbanHero(const HeroTypeID & id)
- {
- if (vstd::contains(allowedHeroes, id))
- logGlobal->warn("Attempt to unban hero %s, who is already allowed", id.encode(id));
- allowedHeroes.insert(id);
- }
- void CMap::initTerrain()
- {
- terrain.resize(boost::extents[levels()][width][height]);
- guardingCreaturePositions.resize(boost::extents[levels()][width][height]);
- }
- CMapEditManager * CMap::getEditManager()
- {
- if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
- return editManager.get();
- }
- void CMap::resetStaticData()
- {
- obeliskCount = 0;
- obelisksVisited.clear();
- townMerchantArtifacts.clear();
- townUniversitySkills.clear();
- }
- void CMap::resolveQuestIdentifiers()
- {
- //FIXME: move to CMapLoaderH3M
- for (auto & quest : quests)
- {
- if (quest && quest->killTarget != ObjectInstanceID::NONE)
- quest->killTarget = questIdentifierToId[quest->killTarget.getNum()];
- }
- questIdentifierToId.clear();
- }
- void CMap::reindexObjects()
- {
- // Only reindex at editor / RMG operations
- std::sort(objects.begin(), objects.end(), [](const CGObjectInstance * lhs, const CGObjectInstance * rhs)
- {
- // Obstacles first, then visitable, at the end - removable
- if (!lhs->isVisitable() && rhs->isVisitable())
- return true;
- if (lhs->isVisitable() && !rhs->isVisitable())
- return false;
- // Special case for Windomill - draw on top of other objects
- if (lhs->ID != Obj::WINDMILL && rhs->ID == Obj::WINDMILL)
- return true;
- if (lhs->ID == Obj::WINDMILL && rhs->ID != Obj::WINDMILL)
- return false;
- if (!lhs->isRemovable() && rhs->isRemovable())
- return true;
- if (lhs->isRemovable() && !rhs->isRemovable())
- return false;
- return lhs->anchorPos().y < rhs->anchorPos().y;
- });
- // instanceNames don't change
- for (size_t i = 0; i < objects.size(); ++i)
- {
- objects[i]->id = ObjectInstanceID(i);
- }
- }
- const IGameSettings & CMap::getSettings() const
- {
- return *gameSettings;
- }
- void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
- {
- return gameSettings->addOverride(option, input);
- }
- void CMap::overrideGameSettings(const JsonNode & input)
- {
- return gameSettings->loadOverrides(input);
- }
- VCMI_LIB_NAMESPACE_END
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