ContentTypeHandler.cpp 11 KB

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  1. /*
  2. * ContentTypeHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ContentTypeHandler.h"
  12. #include "CModHandler.h"
  13. #include "CModInfo.h"
  14. #include "ModScope.h"
  15. #include "../BattleFieldHandler.h"
  16. #include "../CArtHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CConfigHandler.h"
  19. #include "../entities/faction/CTownHandler.h"
  20. #include "../entities/hero/CHeroClassHandler.h"
  21. #include "../entities/hero/CHeroHandler.h"
  22. #include "../texts/CGeneralTextHandler.h"
  23. #include "../CSkillHandler.h"
  24. #include "../CStopWatch.h"
  25. #include "../IGameSettings.h"
  26. #include "../IHandlerBase.h"
  27. #include "../ObstacleHandler.h"
  28. #include "../mapObjects/ObstacleSetHandler.h"
  29. #include "../RiverHandler.h"
  30. #include "../RoadHandler.h"
  31. #include "../ScriptHandler.h"
  32. #include "../constants/StringConstants.h"
  33. #include "../TerrainHandler.h"
  34. #include "../json/JsonUtils.h"
  35. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  36. #include "../rmg/CRmgTemplateStorage.h"
  37. #include "../spells/CSpellHandler.h"
  38. #include "../VCMI_Lib.h"
  39. VCMI_LIB_NAMESPACE_BEGIN
  40. ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & entityName):
  41. handler(handler),
  42. entityName(entityName),
  43. originalData(handler->loadLegacyData())
  44. {
  45. for(auto & node : originalData)
  46. {
  47. node.setModScope(ModScope::scopeBuiltin());
  48. }
  49. }
  50. bool ContentTypeHandler::preloadModData(const std::string & modName, const JsonNode & fileList, bool validate)
  51. {
  52. bool result = false;
  53. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  54. data.setModScope(modName);
  55. ModInfo & modInfo = modData[modName];
  56. for(auto entry : data.Struct())
  57. {
  58. size_t colon = entry.first.find(':');
  59. if (colon == std::string::npos)
  60. {
  61. // normal object, local to this mod
  62. std::swap(modInfo.modData[entry.first], entry.second);
  63. }
  64. else
  65. {
  66. std::string remoteName = entry.first.substr(0, colon);
  67. std::string objectName = entry.first.substr(colon + 1);
  68. // patching this mod? Send warning and continue - this situation can be handled normally
  69. if (remoteName == modName)
  70. logMod->warn("Redundant namespace definition for %s", objectName);
  71. logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
  72. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  73. if (!remoteConf.isNull() && settings["mods"]["validation"].String() != "off")
  74. JsonUtils::detectConflicts(conflictList, remoteConf, entry.second, objectName);
  75. JsonUtils::merge(remoteConf, entry.second);
  76. }
  77. }
  78. return result;
  79. }
  80. bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
  81. {
  82. ModInfo & modInfo = modData[modName];
  83. bool result = true;
  84. auto performValidate = [&,this](JsonNode & data, const std::string & name){
  85. handler->beforeValidate(data);
  86. if (validate)
  87. result &= JsonUtils::validate(data, "vcmi:" + entityName, name);
  88. };
  89. // apply patches
  90. if (!modInfo.patches.isNull())
  91. JsonUtils::merge(modInfo.modData, modInfo.patches);
  92. for(auto & entry : modInfo.modData.Struct())
  93. {
  94. const std::string & name = entry.first;
  95. JsonNode & data = entry.second;
  96. if (data.getModScope() != modName)
  97. {
  98. // in this scenario, entire object record comes from another mod
  99. // normally, this is used to "patch" object from another mod (which is legal)
  100. // however in this case there is no object to patch. This might happen in such cases:
  101. // - another mod attempts to add object into this mod (technically can be supported, but might lead to weird edge cases)
  102. // - another mod attempts to edit object from this mod that no longer exist - DANGER since such patch likely has very incomplete data
  103. // so emit warning and skip such case
  104. logMod->warn("Mod '%s' attempts to edit object '%s' of type '%s' from mod '%s' but no such object exist!", data.getModScope(), name, entityName, modName);
  105. continue;
  106. }
  107. bool hasIndex = vstd::contains(data.Struct(), "index") && !data["index"].isNull();
  108. if (hasIndex && modName != "core")
  109. logMod->error("Mod %s is attempting to load original data! This option is reserved for built-in mod.", modName);
  110. if (hasIndex && modName == "core")
  111. {
  112. // try to add H3 object data
  113. size_t index = static_cast<size_t>(data["index"].Float());
  114. if(originalData.size() > index)
  115. {
  116. logMod->trace("found original data in loadMod(%s) at index %d", name, index);
  117. JsonUtils::merge(originalData[index], data);
  118. std::swap(originalData[index], data);
  119. originalData[index].clear(); // do not use same data twice (same ID)
  120. }
  121. else
  122. {
  123. logMod->trace("no original data in loadMod(%s) at index %d", name, index);
  124. }
  125. performValidate(data, name);
  126. handler->loadObject(modName, name, data, index);
  127. }
  128. else
  129. {
  130. // normal new object
  131. logMod->trace("no index in loadMod(%s)", name);
  132. performValidate(data,name);
  133. handler->loadObject(modName, name, data);
  134. }
  135. }
  136. return result;
  137. }
  138. void ContentTypeHandler::loadCustom()
  139. {
  140. handler->loadCustom();
  141. }
  142. void ContentTypeHandler::afterLoadFinalization()
  143. {
  144. if (settings["mods"]["validation"].String() != "off")
  145. {
  146. for (auto const & data : modData)
  147. {
  148. if (data.second.modData.isNull())
  149. {
  150. for (auto node : data.second.patches.Struct())
  151. logMod->warn("Mod '%s' have added patch for object '%s' from mod '%s', but this mod was not loaded or has no new objects.", node.second.getModScope(), node.first, data.first);
  152. }
  153. for(auto & otherMod : modData)
  154. {
  155. if (otherMod.first == data.first)
  156. continue;
  157. if (otherMod.second.modData.isNull())
  158. continue;
  159. for(auto & otherObject : otherMod.second.modData.Struct())
  160. {
  161. if (data.second.modData.Struct().count(otherObject.first))
  162. {
  163. logMod->warn("Mod '%s' have added object with name '%s' that is also available in mod '%s'", data.first, otherObject.first, otherMod.first);
  164. logMod->warn("Two objects with same name were loaded. Please use form '%s:%s' if mod '%s' needs to modify this object instead", otherMod.first, otherObject.first, data.first);
  165. }
  166. }
  167. }
  168. }
  169. for (const auto& [conflictPath, conflictModData] : conflictList.Struct())
  170. {
  171. std::set<std::string> conflictingMods;
  172. std::set<std::string> resolvedConflicts;
  173. for (auto const & conflictModData : conflictModData.Struct())
  174. conflictingMods.insert(conflictModData.first);
  175. for (auto const & modID : conflictingMods)
  176. resolvedConflicts.merge(VLC->modh->getModDependencies(modID));
  177. vstd::erase_if(conflictingMods, [&resolvedConflicts](const std::string & entry){ return resolvedConflicts.count(entry);});
  178. if (conflictingMods.size() < 2)
  179. continue; // all conflicts were resolved - either via compatibility patch (mod that depends on 2 conflicting mods) or simple mod that depends on another one
  180. bool allEqual = true;
  181. for (auto const & modID : conflictingMods)
  182. {
  183. if (conflictModData[modID] != conflictModData[*conflictingMods.begin()])
  184. {
  185. allEqual = false;
  186. break;
  187. }
  188. }
  189. if (allEqual)
  190. continue; // conflict still present, but all mods use the same value for conflicting entry - permit it
  191. logMod->warn("Potential confict in '%s'", conflictPath);
  192. for (auto const & modID : conflictingMods)
  193. logMod->warn("Mod '%s' - value set to %s", modID, conflictModData[modID].toCompactString());
  194. }
  195. }
  196. handler->afterLoadFinalization();
  197. }
  198. void CContentHandler::init()
  199. {
  200. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(VLC->heroclassesh.get(), "heroClass")));
  201. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth.get(), "artifact")));
  202. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh.get(), "creature")));
  203. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh.get(), "faction")));
  204. handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh.get(), "object")));
  205. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh.get(), "hero")));
  206. handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh.get(), "spell")));
  207. handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh.get(), "skill")));
  208. handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh.get(), "template")));
  209. #if SCRIPTING_ENABLED
  210. handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler.get(), "script")));
  211. #endif
  212. handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler.get(), "battlefield")));
  213. handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler.get(), "terrain")));
  214. handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler.get(), "river")));
  215. handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler.get(), "road")));
  216. handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler.get(), "obstacle")));
  217. handlers.insert(std::make_pair("biomes", ContentTypeHandler(VLC->biomeHandler.get(), "biome")));
  218. }
  219. bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
  220. {
  221. bool result = true;
  222. for(auto & handler : handlers)
  223. {
  224. result &= handler.second.preloadModData(modName, modConfig[handler.first], validate);
  225. }
  226. return result;
  227. }
  228. bool CContentHandler::loadMod(const std::string & modName, bool validate)
  229. {
  230. bool result = true;
  231. for(auto & handler : handlers)
  232. {
  233. result &= handler.second.loadMod(modName, validate);
  234. }
  235. return result;
  236. }
  237. void CContentHandler::loadCustom()
  238. {
  239. for(auto & handler : handlers)
  240. {
  241. handler.second.loadCustom();
  242. }
  243. }
  244. void CContentHandler::afterLoadFinalization()
  245. {
  246. for(auto & handler : handlers)
  247. {
  248. handler.second.afterLoadFinalization();
  249. }
  250. }
  251. void CContentHandler::preloadData(CModInfo & mod)
  252. {
  253. bool validate = validateMod(mod);
  254. // print message in format [<8-symbols checksum>] <modname>
  255. auto & info = mod.getVerificationInfo();
  256. logMod->info("\t\t[%08x]%s", info.checksum, info.name);
  257. if (validate && mod.identifier != ModScope::scopeBuiltin())
  258. {
  259. if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
  260. mod.validation = CModInfo::FAILED;
  261. }
  262. if (!preloadModData(mod.identifier, mod.config, validate))
  263. mod.validation = CModInfo::FAILED;
  264. }
  265. void CContentHandler::load(CModInfo & mod)
  266. {
  267. bool validate = validateMod(mod);
  268. if (!loadMod(mod.identifier, validate))
  269. mod.validation = CModInfo::FAILED;
  270. if (validate)
  271. {
  272. if (mod.validation != CModInfo::FAILED)
  273. logMod->info("\t\t[DONE] %s", mod.getVerificationInfo().name);
  274. else
  275. logMod->error("\t\t[FAIL] %s", mod.getVerificationInfo().name);
  276. }
  277. else
  278. logMod->info("\t\t[SKIP] %s", mod.getVerificationInfo().name);
  279. }
  280. const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
  281. {
  282. return handlers.at(name);
  283. }
  284. bool CContentHandler::validateMod(const CModInfo & mod) const
  285. {
  286. if (settings["mods"]["validation"].String() == "full")
  287. return true;
  288. if (mod.validation == CModInfo::PASSED)
  289. return false;
  290. if (settings["mods"]["validation"].String() == "off")
  291. return false;
  292. return true;
  293. }
  294. VCMI_LIB_NAMESPACE_END