inspector.cpp 26 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/entities/hero/CHeroClass.h"
  15. #include "../lib/entities/hero/CHeroHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CRandomGenerator.h"
  18. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../lib/mapObjects/ObjectTemplate.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/constants/StringConstants.h"
  23. #include "townbuildingswidget.h"
  24. #include "towneventswidget.h"
  25. #include "townspellswidget.h"
  26. #include "armywidget.h"
  27. #include "messagewidget.h"
  28. #include "rewardswidget.h"
  29. #include "questwidget.h"
  30. #include "heroskillswidget.h"
  31. #include "herospellwidget.h"
  32. #include "portraitwidget.h"
  33. #include "PickObjectDelegate.h"
  34. #include "../mapcontroller.h"
  35. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  36. {
  37. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  38. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  39. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  40. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  41. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  42. };
  43. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  44. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  45. {
  46. logGlobal->info("New object instance initialized");
  47. ///IMPORTANT! initialize order should be from base objects to derived objects
  48. INIT_OBJ_TYPE(CGResource);
  49. INIT_OBJ_TYPE(CGArtifact);
  50. INIT_OBJ_TYPE(CArmedInstance);
  51. INIT_OBJ_TYPE(CGShipyard);
  52. INIT_OBJ_TYPE(CGGarrison);
  53. INIT_OBJ_TYPE(CGMine);
  54. INIT_OBJ_TYPE(CGDwelling);
  55. INIT_OBJ_TYPE(CGTownInstance);
  56. INIT_OBJ_TYPE(CGCreature);
  57. INIT_OBJ_TYPE(CGHeroPlaceholder);
  58. INIT_OBJ_TYPE(CGHeroInstance);
  59. INIT_OBJ_TYPE(CGSignBottle);
  60. INIT_OBJ_TYPE(CGLighthouse);
  61. //INIT_OBJ_TYPE(CRewardableObject);
  62. //INIT_OBJ_TYPE(CGPandoraBox);
  63. //INIT_OBJ_TYPE(CGEvent);
  64. //INIT_OBJ_TYPE(CGSeerHut);
  65. }
  66. void Initializer::initialize(CArmedInstance * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGSignBottle * o)
  71. {
  72. if(!o) return;
  73. }
  74. void Initializer::initialize(CGCreature * o)
  75. {
  76. if(!o) return;
  77. o->character = CGCreature::Character::HOSTILE;
  78. if(!o->hasStackAtSlot(SlotID(0)))
  79. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  80. }
  81. void Initializer::initialize(CGDwelling * o)
  82. {
  83. if(!o) return;
  84. o->tempOwner = defaultPlayer;
  85. }
  86. void Initializer::initialize(CGGarrison * o)
  87. {
  88. if(!o) return;
  89. o->tempOwner = defaultPlayer;
  90. o->removableUnits = true;
  91. }
  92. void Initializer::initialize(CGShipyard * o)
  93. {
  94. if(!o) return;
  95. o->tempOwner = defaultPlayer;
  96. }
  97. void Initializer::initialize(CGLighthouse * o)
  98. {
  99. if(!o) return;
  100. o->tempOwner = defaultPlayer;
  101. }
  102. void Initializer::initialize(CGHeroPlaceholder * o)
  103. {
  104. if(!o) return;
  105. o->tempOwner = defaultPlayer;
  106. if(!o->powerRank.has_value() && !o->heroType.has_value())
  107. o->powerRank = 0;
  108. if(o->powerRank.has_value() && o->heroType.has_value())
  109. o->powerRank.reset();
  110. }
  111. void Initializer::initialize(CGHeroInstance * o)
  112. {
  113. if(!o)
  114. return;
  115. o->tempOwner = defaultPlayer;
  116. if(o->ID == Obj::PRISON)
  117. {
  118. o->subID = 0;
  119. o->tempOwner = PlayerColor::NEUTRAL;
  120. }
  121. if(o->ID == Obj::HERO)
  122. {
  123. for(auto const & t : VLC->heroh->objects)
  124. {
  125. if(t->heroClass->getId() == HeroClassID(o->subID))
  126. {
  127. o->subID = t->getId();
  128. break;
  129. }
  130. }
  131. }
  132. if(o->getHeroTypeID().hasValue())
  133. {
  134. o->gender = o->getHeroType()->gender;
  135. o->randomizeArmy(o->getFactionID());
  136. }
  137. }
  138. void Initializer::initialize(CGTownInstance * o)
  139. {
  140. if(!o) return;
  141. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  142. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  143. o->addBuilding(BuildingID::DEFAULT);
  144. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  145. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  146. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  147. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  148. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  149. for(auto const & spell : VLC->spellh->objects) //add all regular spells to town
  150. {
  151. if(!spell->isSpecial() && !spell->isCreatureAbility())
  152. o->possibleSpells.push_back(spell->id);
  153. }
  154. }
  155. void Initializer::initialize(CGArtifact * o)
  156. {
  157. if(!o) return;
  158. if(o->ID == Obj::SPELL_SCROLL)
  159. {
  160. std::vector<SpellID> out;
  161. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  162. {
  163. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  164. {
  165. out.push_back(spell->id);
  166. }
  167. }
  168. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  169. o->storedArtifact = a;
  170. }
  171. }
  172. void Initializer::initialize(CGMine * o)
  173. {
  174. if(!o) return;
  175. o->tempOwner = defaultPlayer;
  176. if(o->isAbandoned())
  177. {
  178. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  179. o->abandonedMineResources.insert(r);
  180. }
  181. else
  182. {
  183. o->producedResource = GameResID(o->subID);
  184. o->producedQuantity = o->defaultResProduction();
  185. }
  186. }
  187. void Initializer::initialize(CGResource * o)
  188. {
  189. if(!o) return;
  190. o->amount = CGResource::RANDOM_AMOUNT;
  191. }
  192. //===============IMPLEMENT PROPERTIES SETUP===============================
  193. void Inspector::updateProperties(CArmedInstance * o)
  194. {
  195. if(!o) return;
  196. auto * delegate = new ArmyDelegate(*o);
  197. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  198. }
  199. void Inspector::updateProperties(CGDwelling * o)
  200. {
  201. if(!o) return;
  202. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  203. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  204. {
  205. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  206. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  207. }
  208. }
  209. void Inspector::updateProperties(CGLighthouse * o)
  210. {
  211. if(!o) return;
  212. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  213. }
  214. void Inspector::updateProperties(CGGarrison * o)
  215. {
  216. if(!o) return;
  217. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  218. addProperty("Removable units", o->removableUnits, false);
  219. }
  220. void Inspector::updateProperties(CGShipyard * o)
  221. {
  222. if(!o) return;
  223. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  224. }
  225. void Inspector::updateProperties(CGHeroPlaceholder * o)
  226. {
  227. if(!o) return;
  228. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  229. bool type = false;
  230. if(o->heroType.has_value())
  231. type = true;
  232. else if(!o->powerRank.has_value())
  233. assert(0); //one of values must be initialized
  234. {
  235. auto * delegate = new InspectorDelegate;
  236. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  237. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  238. }
  239. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  240. {
  241. auto * delegate = new InspectorDelegate;
  242. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  243. {
  244. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  245. }
  246. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  247. }
  248. }
  249. void Inspector::updateProperties(CGHeroInstance * o)
  250. {
  251. if(!o) return;
  252. auto isPrison = o->ID == Obj::PRISON;
  253. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  254. addProperty<int>("Experience", o->exp, false);
  255. addProperty("Hero class", o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  256. { //Gender
  257. auto * delegate = new InspectorDelegate;
  258. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  259. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  260. }
  261. addProperty("Name", o->getNameTranslated(), false);
  262. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  263. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  264. auto * delegate = new HeroSkillsDelegate(*o);
  265. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  266. addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  267. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  268. { //Hero type
  269. auto * delegate = new InspectorDelegate;
  270. for(const auto & heroPtr : VLC->heroh->objects)
  271. {
  272. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  273. {
  274. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  275. {
  276. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  277. }
  278. }
  279. }
  280. addProperty("Hero type", o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  281. }
  282. }
  283. void Inspector::updateProperties(CGTownInstance * o)
  284. {
  285. if(!o) return;
  286. addProperty("Town name", o->getNameTranslated(), false);
  287. auto * delegate = new TownBuildingsDelegate(*o);
  288. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  289. addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  290. addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  291. }
  292. void Inspector::updateProperties(CGArtifact * o)
  293. {
  294. if(!o) return;
  295. addProperty("Message", o->message, false);
  296. CArtifactInstance * instance = o->storedArtifact;
  297. if(instance)
  298. {
  299. SpellID spellId = instance->getScrollSpellID();
  300. if(spellId != SpellID::NONE)
  301. {
  302. auto * delegate = new InspectorDelegate;
  303. for(auto const & spell : VLC->spellh->objects)
  304. {
  305. if(controller.map()->allowedSpells.count(spell->id) != 0)
  306. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  307. }
  308. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  309. }
  310. }
  311. }
  312. void Inspector::updateProperties(CGMine * o)
  313. {
  314. if(!o) return;
  315. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  316. addProperty("Resource", o->producedResource);
  317. addProperty("Productivity", o->producedQuantity);
  318. }
  319. void Inspector::updateProperties(CGResource * o)
  320. {
  321. if(!o) return;
  322. addProperty("Amount", o->amount, false);
  323. addProperty("Message", o->message, false);
  324. }
  325. void Inspector::updateProperties(CGSignBottle * o)
  326. {
  327. if(!o) return;
  328. addProperty("Message", o->message, new MessageDelegate, false);
  329. }
  330. void Inspector::updateProperties(CGCreature * o)
  331. {
  332. if(!o) return;
  333. addProperty("Message", o->message, false);
  334. { //Character
  335. auto * delegate = new InspectorDelegate;
  336. delegate->options = CharacterIdentifiers;
  337. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  338. }
  339. addProperty("Never flees", o->neverFlees, false);
  340. addProperty("Not growing", o->notGrowingTeam, false);
  341. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  342. addProperty("Army", PropertyEditorPlaceholder(), true);
  343. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  344. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  345. }
  346. void Inspector::updateProperties(CRewardableObject * o)
  347. {
  348. if(!o) return;
  349. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  350. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  351. }
  352. void Inspector::updateProperties(CGPandoraBox * o)
  353. {
  354. if(!o) return;
  355. addProperty("Message", o->message, new MessageDelegate, false);
  356. }
  357. void Inspector::updateProperties(CGEvent * o)
  358. {
  359. if(!o) return;
  360. addProperty("Remove after", o->removeAfterVisit, false);
  361. addProperty("Human trigger", o->humanActivate, false);
  362. addProperty("Cpu trigger", o->computerActivate, false);
  363. //ui8 availableFor; //players whom this event is available for
  364. }
  365. void Inspector::updateProperties(CGSeerHut * o)
  366. {
  367. if(!o || !o->quest) return;
  368. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  369. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  370. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  371. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  372. addProperty("Time limit", o->quest->lastDay, false);
  373. { //Quest
  374. auto * delegate = new QuestDelegate(controller, *o->quest);
  375. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  376. }
  377. }
  378. void Inspector::updateProperties(CGQuestGuard * o)
  379. {
  380. if(!o || !o->quest) return;
  381. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  382. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  383. }
  384. void Inspector::updateProperties()
  385. {
  386. if(!obj)
  387. return;
  388. table->setRowCount(0); //cleanup table
  389. addProperty("Identifier", obj);
  390. addProperty("ID", obj->ID.getNum());
  391. addProperty("SubID", obj->subID);
  392. addProperty("InstanceName", obj->instanceName);
  393. addProperty("TypeName", obj->typeName);
  394. addProperty("SubTypeName", obj->subTypeName);
  395. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  396. {
  397. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  398. addProperty("IsStatic", factory->isStaticObject());
  399. }
  400. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  401. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  402. UPDATE_OBJ_PROPERTIES(CGResource);
  403. UPDATE_OBJ_PROPERTIES(CGArtifact);
  404. UPDATE_OBJ_PROPERTIES(CGMine);
  405. UPDATE_OBJ_PROPERTIES(CGGarrison);
  406. UPDATE_OBJ_PROPERTIES(CGShipyard);
  407. UPDATE_OBJ_PROPERTIES(CGDwelling);
  408. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  409. UPDATE_OBJ_PROPERTIES(CGCreature);
  410. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  411. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  412. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  413. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  414. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  415. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  416. UPDATE_OBJ_PROPERTIES(CGEvent);
  417. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  418. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  419. table->show();
  420. }
  421. //===============IMPLEMENT PROPERTY UPDATE================================
  422. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  423. {
  424. if(!item->data(Qt::UserRole).isNull())
  425. {
  426. setProperty(key, item->data(Qt::UserRole));
  427. return;
  428. }
  429. if(item->flags() & Qt::ItemIsUserCheckable)
  430. {
  431. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  432. return;
  433. }
  434. setProperty(key, item->text());
  435. }
  436. void Inspector::setProperty(const QString & key, const QVariant & value)
  437. {
  438. if(!obj)
  439. return;
  440. if(key == "Owner")
  441. obj->tempOwner = PlayerColor(value.toInt());
  442. SET_PROPERTIES(CArmedInstance);
  443. SET_PROPERTIES(CGTownInstance);
  444. SET_PROPERTIES(CGArtifact);
  445. SET_PROPERTIES(CGMine);
  446. SET_PROPERTIES(CGResource);
  447. SET_PROPERTIES(CGDwelling);
  448. SET_PROPERTIES(CGGarrison);
  449. SET_PROPERTIES(CGCreature);
  450. SET_PROPERTIES(CGHeroPlaceholder);
  451. SET_PROPERTIES(CGHeroInstance);
  452. SET_PROPERTIES(CGShipyard);
  453. SET_PROPERTIES(CGSignBottle);
  454. SET_PROPERTIES(CGLighthouse);
  455. SET_PROPERTIES(CRewardableObject);
  456. SET_PROPERTIES(CGPandoraBox);
  457. SET_PROPERTIES(CGEvent);
  458. SET_PROPERTIES(CGSeerHut);
  459. SET_PROPERTIES(CGQuestGuard);
  460. }
  461. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  462. {
  463. if(!o) return;
  464. }
  465. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  466. {
  467. if(!o) return;
  468. }
  469. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  470. {
  471. if(!o) return;
  472. }
  473. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  474. {
  475. if(!o) return;
  476. if(key == "Message")
  477. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  478. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  479. }
  480. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  481. {
  482. if(!o) return;
  483. if(key == "Remove after")
  484. o->removeAfterVisit = value.toBool();
  485. if(key == "Human trigger")
  486. o->humanActivate = value.toBool();
  487. if(key == "Cpu trigger")
  488. o->computerActivate = value.toBool();
  489. }
  490. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  491. {
  492. if(!o) return;
  493. if(key == "Town name")
  494. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  495. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  496. }
  497. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  498. {
  499. if(!o) return;
  500. if(key == "Message")
  501. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  502. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  503. }
  504. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  505. {
  506. if(!o) return;
  507. if(key == "Productivity")
  508. o->producedQuantity = value.toString().toInt();
  509. }
  510. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  511. {
  512. if(!o) return;
  513. if(key == "Message")
  514. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  515. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  516. if(o->storedArtifact && key == "Spell")
  517. {
  518. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  519. }
  520. }
  521. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  522. {
  523. if(!o) return;
  524. if(key == "Same as town")
  525. {
  526. if (!o->randomizationInfo.has_value())
  527. o->randomizationInfo = CGDwellingRandomizationInfo();
  528. o->randomizationInfo->instanceId = "";
  529. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  530. o->randomizationInfo->instanceId = town->instanceName;
  531. }
  532. }
  533. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  534. {
  535. if(!o) return;
  536. if(key == "Removable units")
  537. o->removableUnits = value.toBool();
  538. }
  539. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  540. {
  541. if(!o) return;
  542. if(key == "Placeholder type")
  543. {
  544. if(value.toBool())
  545. {
  546. if(!o->heroType.has_value())
  547. o->heroType = HeroTypeID(0);
  548. o->powerRank.reset();
  549. }
  550. else
  551. {
  552. if(!o->powerRank.has_value())
  553. o->powerRank = 0;
  554. o->heroType.reset();
  555. }
  556. updateProperties();
  557. }
  558. if(key == "Power rank")
  559. o->powerRank = value.toInt();
  560. if(key == "Hero type")
  561. {
  562. o->heroType = HeroTypeID(value.toInt());
  563. }
  564. }
  565. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  566. {
  567. if(!o) return;
  568. if(key == "Gender")
  569. o->gender = EHeroGender(value.toInt());
  570. if(key == "Name")
  571. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  572. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  573. if(key == "Biography")
  574. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  575. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  576. if(key == "Experience")
  577. o->exp = value.toString().toInt();
  578. if(key == "Hero type")
  579. {
  580. for(auto const & t : VLC->heroh->objects)
  581. {
  582. if(t->getId() == value.toInt())
  583. o->subID = value.toInt();
  584. }
  585. o->gender = o->getHeroType()->gender;
  586. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  587. updateProperties(); //updating other properties after change
  588. }
  589. }
  590. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  591. {
  592. if(!o) return;
  593. }
  594. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  595. {
  596. if(!o) return;
  597. if(key == "Amount")
  598. o->amount = value.toString().toInt();
  599. }
  600. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  601. {
  602. if(!o) return;
  603. if(key == "Message")
  604. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  605. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  606. if(key == "Character")
  607. o->character = CGCreature::Character(value.toInt());
  608. if(key == "Never flees")
  609. o->neverFlees = value.toBool();
  610. if(key == "Not growing")
  611. o->notGrowingTeam = value.toBool();
  612. if(key == "Amount")
  613. o->stacks[SlotID(0)]->count = value.toString().toInt();
  614. }
  615. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  616. {
  617. if(!o) return;
  618. if(key == "First visit text")
  619. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  620. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  621. if(key == "Next visit text")
  622. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  623. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  624. if(key == "Completed text")
  625. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  626. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  627. if(key == "Repeat quest")
  628. o->quest->repeatedQuest = value.toBool();
  629. if(key == "Time limit")
  630. o->quest->lastDay = value.toString().toInt();
  631. }
  632. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  633. {
  634. if(!o) return;
  635. }
  636. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  637. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  638. {
  639. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  640. item->setFlags(Qt::NoItemFlags);
  641. return item;
  642. }
  643. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  644. {
  645. auto item = new QTableWidgetItem("...");
  646. item->setFlags(Qt::NoItemFlags);
  647. return item;
  648. }
  649. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  650. {
  651. auto * item = new QTableWidgetItem(QString::number(value));
  652. item->setFlags(Qt::NoItemFlags);
  653. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  654. return item;
  655. }
  656. QTableWidgetItem * Inspector::addProperty(int value)
  657. {
  658. auto * item = new QTableWidgetItem(QString::number(value));
  659. item->setFlags(Qt::NoItemFlags);
  660. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  661. return item;
  662. }
  663. QTableWidgetItem * Inspector::addProperty(bool value)
  664. {
  665. auto item = new QTableWidgetItem;
  666. item->setFlags(Qt::ItemIsUserCheckable);
  667. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  668. return item;
  669. }
  670. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  671. {
  672. return addProperty(QString::fromStdString(value));
  673. }
  674. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  675. {
  676. return addProperty(VLC->generaltexth->translate(value.get()));
  677. }
  678. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  679. {
  680. return addProperty(value.toString());
  681. }
  682. QTableWidgetItem * Inspector::addProperty(const QString & value)
  683. {
  684. auto * item = new QTableWidgetItem(value);
  685. item->setFlags(Qt::NoItemFlags);
  686. return item;
  687. }
  688. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  689. {
  690. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  691. item->setFlags(Qt::NoItemFlags);
  692. return item;
  693. }
  694. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  695. {
  696. auto str = QObject::tr("UNFLAGGABLE");
  697. if(value == PlayerColor::NEUTRAL)
  698. str = QObject::tr("neutral");
  699. if(value.isValidPlayer())
  700. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  701. auto * item = new QTableWidgetItem(str);
  702. item->setFlags(Qt::NoItemFlags);
  703. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  704. return item;
  705. }
  706. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  707. {
  708. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  709. item->setFlags(Qt::NoItemFlags);
  710. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  711. return item;
  712. }
  713. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  714. {
  715. auto * item = new QTableWidgetItem;
  716. item->setFlags(Qt::NoItemFlags);
  717. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  718. for(auto & i : CharacterIdentifiers)
  719. {
  720. if(i.second.toInt() == value)
  721. {
  722. item->setText(i.first);
  723. break;
  724. }
  725. }
  726. return item;
  727. }
  728. //========================================================================
  729. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  730. {
  731. }
  732. /*
  733. * Delegates
  734. */
  735. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  736. {
  737. return new QComboBox(parent);
  738. }
  739. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  740. {
  741. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  742. {
  743. for(auto & i : options)
  744. {
  745. ed->addItem(i.first);
  746. ed->setItemData(ed->count() - 1, i.second);
  747. }
  748. }
  749. else
  750. {
  751. QStyledItemDelegate::setEditorData(editor, index);
  752. }
  753. }
  754. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  755. {
  756. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  757. {
  758. if(!options.isEmpty())
  759. {
  760. QMap<int, QVariant> data;
  761. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  762. data[Qt::UserRole] = options[ed->currentIndex()].second;
  763. model->setItemData(index, data);
  764. }
  765. }
  766. else
  767. {
  768. QStyledItemDelegate::setModelData(editor, model, index);
  769. }
  770. }
  771. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  772. {
  773. if(addNeutral)
  774. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  775. for(int p = 0; p < controller.map()->players.size(); ++p)
  776. if(controller.map()->players[p].canAnyonePlay())
  777. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  778. }