CPreGame.cpp 123 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CCompressedStream.h"
  5. #include "../lib/CStopWatch.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include "CGameInfo.h"
  8. #include "gui/CCursorHandler.h"
  9. #include "CDefHandler.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "../lib/JsonNode.h"
  16. #include "CMusicHandler.h"
  17. #include "CVideoHandler.h"
  18. #include "Graphics.h"
  19. #include "../lib/Connection.h"
  20. #include "../lib/VCMIDirs.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "windows/GUIClasses.h"
  23. #include "CPlayerInterface.h"
  24. #include "../CCallback.h"
  25. #include "CMessage.h"
  26. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  27. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  29. #include "CBitmapHandler.h"
  30. #include "Client.h"
  31. #include "../lib/NetPacks.h"
  32. #include "../lib/registerTypes//RegisterTypes.h"
  33. #include "../lib/CThreadHelper.h"
  34. #include "../lib/CConfigHandler.h"
  35. #include "../lib/GameConstants.h"
  36. #include "gui/CGuiHandler.h"
  37. #include "gui/CAnimation.h"
  38. #include "widgets/CComponent.h"
  39. #include "widgets/Buttons.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/ObjectLists.h"
  42. #include "widgets/TextControls.h"
  43. #include "windows/InfoWindows.h"
  44. #include "../lib/mapping/CMapService.h"
  45. #include "../lib/mapping/CMap.h"
  46. #include "../lib/CRandomGenerator.h"
  47. #include "../lib/CondSh.h"
  48. /*
  49. * CPreGame.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. namespace fs = boost::filesystem;
  58. void startGame(StartInfo * options, CConnection *serv = nullptr);
  59. void endGame();
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = nullptr;
  86. sInfo = nullptr;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. auto ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  158. {
  159. pset.hero = pinfo.mainCustomHeroId;
  160. pset.heroName = pinfo.mainCustomHeroName;
  161. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  187. {
  188. public:
  189. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  190. {
  191. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  192. assert(0);
  193. }
  194. };
  195. static CApplier<CBaseForPGApply> *applier = nullptr;
  196. static CPicture* createPicture(const JsonNode& config)
  197. {
  198. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  199. }
  200. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  201. config(configNode)
  202. {
  203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  204. background = new CPicture(config["background"].String());
  205. if (config["scalable"].Bool())
  206. {
  207. if (background->bg->format->palette)
  208. background->convertToScreenBPP();
  209. background->scaleTo(Point(screen->w, screen->h));
  210. }
  211. pos = background->center();
  212. for(const JsonNode& node : config["items"].Vector())
  213. menuNameToEntry.push_back(node["name"].String());
  214. for(const JsonNode& node : config["images"].Vector())
  215. images.push_back(createPicture(node));
  216. //Hardcoded entry
  217. menuNameToEntry.push_back("credits");
  218. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  219. tabs->type |= REDRAW_PARENT;
  220. }
  221. CIntObject * CMenuScreen::createTab(size_t index)
  222. {
  223. if (config["items"].Vector().size() == index)
  224. return new CreditsScreen();
  225. return new CMenuEntry(this, config["items"].Vector()[index]);
  226. }
  227. void CMenuScreen::showAll(SDL_Surface * to)
  228. {
  229. CIntObject::showAll(to);
  230. if (pos.h != to->h || pos.w != to->w)
  231. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  232. }
  233. void CMenuScreen::show(SDL_Surface * to)
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  237. CIntObject::show(to);
  238. }
  239. void CMenuScreen::activate()
  240. {
  241. CCS->musich->playMusic("Music/MainMenu", true);
  242. if (!config["video"].isNull())
  243. CCS->videoh->open(config["video"]["name"].String());
  244. CIntObject::activate();
  245. }
  246. void CMenuScreen::deactivate()
  247. {
  248. if (!config["video"].isNull())
  249. CCS->videoh->close();
  250. CIntObject::deactivate();
  251. }
  252. void CMenuScreen::switchToTab(size_t index)
  253. {
  254. tabs->setActive(index);
  255. }
  256. //funciton for std::string -> std::function conversion for main menu
  257. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  258. {
  259. static const std::vector<std::string> commandType =
  260. {"to", "campaigns", "start", "load", "exit", "highscores"};
  261. static const std::vector<std::string> gameType =
  262. {"single", "multi", "campaign", "tutorial"};
  263. std::list<std::string> commands;
  264. boost::split(commands, string, boost::is_any_of("\t "));
  265. if (!commands.empty())
  266. {
  267. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  268. commands.pop_front();
  269. if (index > 3 || !commands.empty())
  270. {
  271. switch (index)
  272. {
  273. break; case 0://to - switch to another tab, if such tab exists
  274. {
  275. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  276. if ( index2 != menuType.size())
  277. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  278. }
  279. break; case 1://open campaign selection window
  280. {
  281. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  282. }
  283. break; case 2://start
  284. {
  285. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  286. {
  287. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  288. case 1: return &pushIntT<CMultiMode>;
  289. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  290. //TODO: start tutorial
  291. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  292. }
  293. }
  294. break; case 3://load
  295. {
  296. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  297. {
  298. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  299. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  300. //TODO: load campaign
  301. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  302. //TODO: load tutorial
  303. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  304. }
  305. }
  306. break; case 4://exit
  307. {
  308. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  309. }
  310. break; case 5://highscores
  311. {
  312. //TODO: high scores
  313. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  314. }
  315. }
  316. }
  317. }
  318. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  319. return std::function<void()>();
  320. }
  321. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  322. {
  323. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  324. std::pair<std::string, std::string> help;
  325. if (!button["help"].isNull() && button["help"].Float() > 0)
  326. help = CGI->generaltexth->zelp[button["help"].Float()];
  327. int posx = button["x"].Float();
  328. if (posx < 0)
  329. posx = pos.w + posx;
  330. int posy = button["y"].Float();
  331. if (posy < 0)
  332. posy = pos.h + posy;
  333. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  334. }
  335. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  336. {
  337. OBJ_CONSTRUCTION_CAPTURING_ALL;
  338. type |= REDRAW_PARENT;
  339. pos = parent->pos;
  340. for(const JsonNode& node : config["images"].Vector())
  341. images.push_back(createPicture(node));
  342. for(const JsonNode& node : config["buttons"].Vector())
  343. {
  344. buttons.push_back(createButton(parent, node));
  345. buttons.back()->hoverable = true;
  346. buttons.back()->type |= REDRAW_PARENT;
  347. }
  348. }
  349. CreditsScreen::CreditsScreen():
  350. positionCounter(0)
  351. {
  352. addUsedEvents(LCLICK | RCLICK);
  353. type |= REDRAW_PARENT;
  354. OBJ_CONSTRUCTION_CAPTURING_ALL;
  355. pos.w = CGP->menu->pos.w;
  356. pos.h = CGP->menu->pos.h;
  357. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  358. std::string text((char*)textFile.first.get(), textFile.second);
  359. size_t firstQuote = text.find('\"')+1;
  360. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  361. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  362. credits->scrollTextTo(-600); // move all text below the screen
  363. }
  364. void CreditsScreen::show(SDL_Surface * to)
  365. {
  366. CIntObject::show(to);
  367. positionCounter++;
  368. if (positionCounter % 2 == 0)
  369. credits->scrollTextBy(1);
  370. //end of credits, close this screen
  371. if (credits->textSize.y + 600 < positionCounter / 2)
  372. clickRight(false, false);
  373. }
  374. void CreditsScreen::clickLeft(tribool down, bool previousState)
  375. {
  376. clickRight(down, previousState);
  377. }
  378. void CreditsScreen::clickRight(tribool down, bool previousState)
  379. {
  380. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  381. assert(menu);
  382. menu->setActive(0);
  383. }
  384. CGPreGameConfig & CGPreGameConfig::get()
  385. {
  386. static CGPreGameConfig config;
  387. return config;
  388. }
  389. const JsonNode & CGPreGameConfig::getConfig() const
  390. {
  391. return config;
  392. }
  393. const JsonNode & CGPreGameConfig::getCampaigns() const
  394. {
  395. return campaignSets;
  396. }
  397. CGPreGameConfig::CGPreGameConfig() :
  398. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  399. config(JsonNode(ResourceID("config/mainmenu.json")))
  400. {
  401. }
  402. CGPreGame::CGPreGame()
  403. {
  404. pos.w = screen->w;
  405. pos.h = screen->h;
  406. GH.defActionsDef = 63;
  407. CGP = this;
  408. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  409. loadGraphics();
  410. }
  411. CGPreGame::~CGPreGame()
  412. {
  413. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  414. disposeGraphics();
  415. if(CGP == this)
  416. CGP = nullptr;
  417. if(GH.curInt == this)
  418. GH.curInt = nullptr;
  419. }
  420. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  421. {
  422. GH.pushInt(new CSelectionScreen(screenType, multi));
  423. }
  424. void CGPreGame::loadGraphics()
  425. {
  426. OBJ_CONSTRUCTION_CAPTURING_ALL;
  427. new CFilledTexture("DIBOXBCK", pos);
  428. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  429. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  430. }
  431. void CGPreGame::disposeGraphics()
  432. {
  433. delete victory;
  434. delete loss;
  435. }
  436. void CGPreGame::update()
  437. {
  438. if(CGP != this) //don't update if you are not a main interface
  439. return;
  440. if (GH.listInt.empty())
  441. {
  442. GH.pushInt(this);
  443. GH.pushInt(menu);
  444. menu->switchToTab(0);
  445. }
  446. if(SEL)
  447. SEL->update();
  448. // Handles mouse and key input
  449. GH.updateTime();
  450. GH.handleEvents();
  451. // check for null othervice crash on finishing a campaign
  452. // /FIXME: find out why GH.listInt is empty to begin with
  453. if (GH.topInt() != nullptr)
  454. GH.topInt()->show(screen);
  455. }
  456. void CGPreGame::openCampaignScreen(std::string name)
  457. {
  458. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  459. {
  460. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  461. return;
  462. }
  463. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  464. }
  465. CGPreGame *CGPreGame::create()
  466. {
  467. if(!CGP)
  468. CGP = new CGPreGame();
  469. GH.terminate_cond.set(false);
  470. return CGP;
  471. }
  472. void CGPreGame::removeFromGui()
  473. {
  474. //remove everything but main menu and background
  475. GH.popInts(GH.listInt.size() - 2);
  476. GH.popInt(GH.topInt()); //remove main menu
  477. GH.popInt(GH.topInt()); //remove background
  478. }
  479. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  480. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  481. serv(nullptr), ongoingClosing(false), myNameID(255)
  482. {
  483. CGPreGame::create(); //we depend on its graphics
  484. screenType = Type;
  485. multiPlayer = MultiPlayer;
  486. OBJ_CONSTRUCTION_CAPTURING_ALL;
  487. bool network = (isGuest() || isHost());
  488. CServerHandler *sh = nullptr;
  489. if(isHost())
  490. {
  491. sh = new CServerHandler;
  492. sh->startServer();
  493. }
  494. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  495. pos.w = 762;
  496. pos.h = 584;
  497. if(Type == CMenuScreen::saveGame)
  498. {
  499. bordered = false;
  500. center(pos);
  501. }
  502. else if(Type == CMenuScreen::campaignList)
  503. {
  504. bordered = false;
  505. bg = new CPicture("CamCust.bmp", 0, 0);
  506. pos = bg->center();
  507. }
  508. else
  509. {
  510. bordered = true;
  511. //load random background
  512. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  513. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  514. pos = bg->center();
  515. }
  516. sInfo.difficulty = 1;
  517. current = nullptr;
  518. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  519. sInfo.turnTime = 0;
  520. curTab = nullptr;
  521. card = new InfoCard(network); //right info card
  522. if (screenType == CMenuScreen::campaignList)
  523. {
  524. opt = nullptr;
  525. }
  526. else
  527. {
  528. opt = new OptionsTab(); //scenario options tab
  529. opt->recActions = DISPOSE;
  530. randMapTab = new CRandomMapTab();
  531. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  532. randMapTab->recActions = DISPOSE;
  533. }
  534. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  535. sel->recActions = DISPOSE;
  536. switch(screenType)
  537. {
  538. case CMenuScreen::newGame:
  539. {
  540. SDL_Color orange = {232, 184, 32, 0};
  541. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  542. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  543. card->difficulty->setSelected(1);
  544. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  545. select->addCallback([&]()
  546. {
  547. toggleTab(sel);
  548. changeSelection(sel->getSelectedMapInfo());
  549. });
  550. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  551. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  552. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  553. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  554. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  555. randomBtn->addCallback([&]()
  556. {
  557. toggleTab(randMapTab);
  558. changeSelection(randMapTab->getMapInfo());
  559. });
  560. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  561. if(network)
  562. {
  563. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  564. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  565. if(isGuest())
  566. {
  567. select->block(true);
  568. opts->block(true);
  569. randomBtn->block(true);
  570. start->block(true);
  571. }
  572. }
  573. }
  574. break;
  575. case CMenuScreen::loadGame:
  576. sel->recActions = 255;
  577. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  578. break;
  579. case CMenuScreen::saveGame:
  580. sel->recActions = 255;
  581. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  582. break;
  583. case CMenuScreen::campaignList:
  584. sel->recActions = 255;
  585. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  586. break;
  587. }
  588. start->assignedKeys.insert(SDLK_RETURN);
  589. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  590. if(network)
  591. {
  592. if(isHost())
  593. {
  594. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  595. serv = sh->connectToServer();
  596. *serv << (ui8) 4;
  597. myNameID = 1;
  598. }
  599. else
  600. serv = CServerHandler::justConnectToServer(Address, Port);
  601. serv->enterPregameConnectionMode();
  602. *serv << playerNames.begin()->second;
  603. if(isGuest())
  604. {
  605. const CMapInfo *map;
  606. *serv >> myNameID >> map;
  607. serv->connectionID = myNameID;
  608. changeSelection(map);
  609. }
  610. else if(current)
  611. {
  612. SelectMap sm(*current);
  613. *serv << &sm;
  614. UpdateStartOptions uso(sInfo);
  615. *serv << &uso;
  616. }
  617. applier = new CApplier<CBaseForPGApply>;
  618. registerTypesPregamePacks(*applier);
  619. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  620. }
  621. delete sh;
  622. }
  623. CSelectionScreen::~CSelectionScreen()
  624. {
  625. ongoingClosing = true;
  626. if(serv)
  627. {
  628. assert(serverHandlingThread);
  629. QuitMenuWithoutStarting qmws;
  630. *serv << &qmws;
  631. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  632. // processPacks();
  633. serverHandlingThread->join();
  634. delete serverHandlingThread;
  635. }
  636. playerColor = PlayerColor::CANNOT_DETERMINE;
  637. playerNames.clear();
  638. assert(!serv);
  639. vstd::clear_pointer(applier);
  640. delete mx;
  641. }
  642. void CSelectionScreen::toggleTab(CIntObject *tab)
  643. {
  644. if(isHost() && serv)
  645. {
  646. PregameGuiAction pga;
  647. if(tab == curTab)
  648. pga.action = PregameGuiAction::NO_TAB;
  649. else if(tab == opt)
  650. pga.action = PregameGuiAction::OPEN_OPTIONS;
  651. else if(tab == sel)
  652. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  653. else if(tab == randMapTab)
  654. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  655. *serv << &pga;
  656. }
  657. if(curTab && curTab->active)
  658. {
  659. curTab->deactivate();
  660. curTab->recActions = DISPOSE;
  661. }
  662. if(curTab != tab)
  663. {
  664. tab->recActions = 255;
  665. tab->activate();
  666. curTab = tab;
  667. }
  668. else
  669. {
  670. curTab = nullptr;
  671. };
  672. GH.totalRedraw();
  673. }
  674. void CSelectionScreen::changeSelection(const CMapInfo * to)
  675. {
  676. if(current == to) return;
  677. if(isGuest())
  678. vstd::clear_pointer(current);
  679. current = to;
  680. if(to && (screenType == CMenuScreen::loadGame ||
  681. screenType == CMenuScreen::saveGame))
  682. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  683. if(screenType != CMenuScreen::campaignList)
  684. {
  685. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  686. if(screenType == CMenuScreen::newGame)
  687. {
  688. if(to && to->isRandomMap)
  689. {
  690. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  691. }
  692. else
  693. {
  694. sInfo.mapGenOptions.reset();
  695. }
  696. }
  697. }
  698. card->changeSelection(to);
  699. if(screenType != CMenuScreen::campaignList)
  700. {
  701. opt->recreate();
  702. }
  703. if(isHost() && serv)
  704. {
  705. SelectMap sm(*to);
  706. *serv << &sm;
  707. UpdateStartOptions uso(sInfo);
  708. *serv << &uso;
  709. }
  710. }
  711. void CSelectionScreen::startCampaign()
  712. {
  713. if (SEL->current)
  714. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  715. }
  716. void CSelectionScreen::startScenario()
  717. {
  718. if(screenType == CMenuScreen::newGame)
  719. {
  720. //there must be at least one human player before game can be started
  721. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  722. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  723. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  724. break;
  725. if(i == SEL->sInfo.playerInfos.cend())
  726. {
  727. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  728. return;
  729. }
  730. }
  731. if(isHost())
  732. {
  733. start->block(true);
  734. StartWithCurrentSettings swcs;
  735. *serv << &swcs;
  736. ongoingClosing = true;
  737. return;
  738. }
  739. if(screenType != CMenuScreen::saveGame)
  740. {
  741. if(!current)
  742. return;
  743. if(sInfo.mapGenOptions)
  744. {
  745. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  746. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  747. // Update player settings for RMG
  748. for(const auto & psetPair : sInfo.playerInfos)
  749. {
  750. const auto & pset = psetPair.second;
  751. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  752. if(pset.playerID != PlayerSettings::PLAYER_AI)
  753. {
  754. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  755. }
  756. }
  757. if(!sInfo.mapGenOptions->checkOptions())
  758. {
  759. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  760. return;
  761. }
  762. }
  763. saveGameName.clear();
  764. if(screenType == CMenuScreen::loadGame)
  765. {
  766. saveGameName = sInfo.mapname;
  767. }
  768. auto si = new StartInfo(sInfo);
  769. CGP->removeFromGui();
  770. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  771. }
  772. else
  773. {
  774. if(!(sel && sel->txt && sel->txt->text.size()))
  775. return;
  776. saveGameName = "Saves/" + sel->txt->text;
  777. CFunctionList<void()> overWrite;
  778. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  779. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  780. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  781. {
  782. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  783. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  784. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  785. }
  786. else
  787. overWrite();
  788. }
  789. }
  790. void CSelectionScreen::difficultyChange( int to )
  791. {
  792. assert(screenType == CMenuScreen::newGame);
  793. sInfo.difficulty = to;
  794. propagateOptions();
  795. redraw();
  796. }
  797. void CSelectionScreen::handleConnection()
  798. {
  799. setThreadName("CSelectionScreen::handleConnection");
  800. try
  801. {
  802. assert(serv);
  803. while(serv)
  804. {
  805. CPackForSelectionScreen *pack = nullptr;
  806. *serv >> pack;
  807. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  808. assert(pack);
  809. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  810. {
  811. endingPack->apply(this);
  812. }
  813. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  814. {
  815. endingPack->apply(this);
  816. }
  817. else
  818. {
  819. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  820. upcomingPacks.push_back(pack);
  821. }
  822. }
  823. }
  824. catch(int i)
  825. {
  826. if(i != 666)
  827. throw;
  828. }
  829. catch(...)
  830. {
  831. handleException();
  832. throw;
  833. }
  834. }
  835. void CSelectionScreen::setSInfo(const StartInfo &si)
  836. {
  837. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  838. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  839. {
  840. if(i->second.playerID == myNameID)
  841. {
  842. playerColor = i->first;
  843. break;
  844. }
  845. }
  846. if(i == si.playerInfos.cend()) //not found
  847. playerColor = PlayerColor::CANNOT_DETERMINE;
  848. sInfo = si;
  849. if(current)
  850. opt->recreate(); //will force to recreate using current sInfo
  851. card->difficulty->setSelected(si.difficulty);
  852. if(curTab == randMapTab)
  853. randMapTab->setMapGenOptions(si.mapGenOptions);
  854. GH.totalRedraw();
  855. }
  856. void CSelectionScreen::processPacks()
  857. {
  858. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  859. while(!upcomingPacks.empty())
  860. {
  861. CPackForSelectionScreen *pack = upcomingPacks.front();
  862. upcomingPacks.pop_front();
  863. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  864. apply->applyOnPG(this, pack);
  865. delete pack;
  866. }
  867. }
  868. void CSelectionScreen::update()
  869. {
  870. if(serverHandlingThread)
  871. processPacks();
  872. }
  873. void CSelectionScreen::propagateOptions()
  874. {
  875. if(isHost() && serv)
  876. {
  877. UpdateStartOptions ups(sInfo);
  878. *serv << &ups;
  879. }
  880. }
  881. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  882. {
  883. if(!isGuest() || !serv)
  884. return;
  885. RequestOptionsChange roc(what, dir, myNameID);
  886. *serv << &roc;
  887. }
  888. void CSelectionScreen::postChatMessage(const std::string &txt)
  889. {
  890. assert(serv);
  891. ChatMessage cm;
  892. cm.message = txt;
  893. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  894. *serv << &cm;
  895. }
  896. void CSelectionScreen::propagateNames()
  897. {
  898. PlayersNames pn;
  899. pn.playerNames = playerNames;
  900. *serv << &pn;
  901. }
  902. void CSelectionScreen::showAll(SDL_Surface *to)
  903. {
  904. CIntObject::showAll(to);
  905. if (bordered && (pos.h != to->h || pos.w != to->w))
  906. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  907. }
  908. // A new size filter (Small, Medium, ...) has been selected. Populate
  909. // selMaps with the relevant data.
  910. void SelectionTab::filter( int size, bool selectFirst )
  911. {
  912. curItems.clear();
  913. if(tabType == CMenuScreen::campaignList)
  914. {
  915. for (auto & elem : allItems)
  916. curItems.push_back(&elem);
  917. }
  918. else
  919. {
  920. for (auto & elem : allItems)
  921. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  922. curItems.push_back(&elem);
  923. }
  924. if(curItems.size())
  925. {
  926. slider->block(false);
  927. slider->setAmount(curItems.size());
  928. sort();
  929. if(selectFirst)
  930. {
  931. slider->moveTo(0);
  932. onSelect(curItems[0]);
  933. }
  934. selectAbs(0);
  935. }
  936. else
  937. {
  938. slider->block(true);
  939. onSelect(nullptr);
  940. }
  941. }
  942. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  943. {
  944. boost::to_upper(dirURI);
  945. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  946. {
  947. return ident.getType() == resType
  948. && boost::algorithm::starts_with(ident.getName(), dirURI);
  949. });
  950. return ret;
  951. }
  952. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  953. {
  954. allItems.clear();
  955. for(auto & file : files)
  956. {
  957. try
  958. {
  959. CMapInfo mapInfo;
  960. mapInfo.mapInit(file.getName());
  961. // ignore unsupported map versions (e.g. WoG maps without WoG)
  962. // but accept VCMI maps
  963. if((mapInfo.mapHeader->version >= EMapFormat::VCMI) || (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  964. allItems.push_back(std::move(mapInfo));
  965. }
  966. catch(std::exception & e)
  967. {
  968. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  969. }
  970. }
  971. }
  972. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  973. {
  974. for(auto & file : files)
  975. {
  976. try
  977. {
  978. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  979. lf.checkMagicBytes(SAVEGAME_MAGIC);
  980. // ui8 sign[8];
  981. // lf >> sign;
  982. // if(std::memcmp(sign,"VCMISVG",7))
  983. // {
  984. // throw std::runtime_error("not a correct savefile!");
  985. // }
  986. // Create the map info object
  987. CMapInfo mapInfo;
  988. mapInfo.mapHeader = make_unique<CMapHeader>();
  989. mapInfo.scenarioOpts = new StartInfo;
  990. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  991. mapInfo.fileURI = file.getName();
  992. mapInfo.countPlayers();
  993. std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
  994. mapInfo.date = std::asctime(std::localtime(&time));
  995. // If multi mode then only multi games, otherwise single
  996. if((mapInfo.actualHumanPlayers > 1) != multi)
  997. {
  998. mapInfo.mapHeader.reset();
  999. }
  1000. allItems.push_back(std::move(mapInfo));
  1001. }
  1002. catch(const std::exception & e)
  1003. {
  1004. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1005. }
  1006. }
  1007. }
  1008. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1009. {
  1010. allItems.reserve(files.size());
  1011. for (auto & file : files)
  1012. {
  1013. CMapInfo info;
  1014. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1015. info.fileURI = file.getName();
  1016. info.campaignInit();
  1017. allItems.push_back(std::move(info));
  1018. }
  1019. }
  1020. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1021. :bg(nullptr), onSelect(OnSelect)
  1022. {
  1023. OBJ_CONSTRUCTION;
  1024. selectionPos = 0;
  1025. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1026. slider = nullptr;
  1027. txt = nullptr;
  1028. tabType = Type;
  1029. if (Type != CMenuScreen::campaignList)
  1030. {
  1031. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1032. pos = bg->pos;
  1033. }
  1034. else
  1035. {
  1036. bg = nullptr; //use background from parent
  1037. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1038. pos.w = parent->pos.w;
  1039. pos.h = parent->pos.h;
  1040. pos.x += 3; pos.y += 6;
  1041. }
  1042. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1043. {
  1044. positions = 18;
  1045. }
  1046. else
  1047. {
  1048. switch(tabType)
  1049. {
  1050. case CMenuScreen::newGame:
  1051. parseMaps(getFiles("Maps/", EResType::MAP));
  1052. positions = 18;
  1053. break;
  1054. case CMenuScreen::loadGame:
  1055. case CMenuScreen::saveGame:
  1056. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1057. if(tabType == CMenuScreen::loadGame)
  1058. {
  1059. positions = 18;
  1060. }
  1061. else
  1062. {
  1063. positions = 16;
  1064. }
  1065. if(tabType == CMenuScreen::saveGame)
  1066. {
  1067. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1068. txt->filters += CTextInput::filenameFilter;
  1069. }
  1070. break;
  1071. case CMenuScreen::campaignList:
  1072. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1073. positions = 18;
  1074. break;
  1075. default:
  1076. assert(0);
  1077. break;
  1078. }
  1079. }
  1080. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1081. if (tabType != CMenuScreen::campaignList)
  1082. {
  1083. //size filter buttons
  1084. {
  1085. int sizes[] = {36, 72, 108, 144, 0};
  1086. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1087. for(int i = 0; i < 5; i++)
  1088. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1089. }
  1090. //sort buttons buttons
  1091. {
  1092. int xpos[] = {23, 55, 88, 121, 306, 339};
  1093. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1094. for(int i = 0; i < 6; i++)
  1095. {
  1096. ESortBy criteria = (ESortBy)i;
  1097. if(criteria == _name)
  1098. criteria = generalSortingBy;
  1099. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1100. }
  1101. }
  1102. }
  1103. else
  1104. {
  1105. //sort by buttons
  1106. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1107. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1108. }
  1109. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1110. slider->addUsedEvents(WHEEL);
  1111. formatIcons = new CAnimation("SCSELC.DEF");
  1112. formatIcons->load();
  1113. sortingBy = _format;
  1114. ascending = true;
  1115. filter(0);
  1116. //select(0);
  1117. switch(tabType)
  1118. {
  1119. case CMenuScreen::newGame:
  1120. selectFName("Maps/Arrogance");
  1121. break;
  1122. case CMenuScreen::loadGame:
  1123. case CMenuScreen::campaignList:
  1124. select(0);
  1125. break;
  1126. case CMenuScreen::saveGame:;
  1127. if(saveGameName.empty())
  1128. {
  1129. txt->setText("NEWGAME");
  1130. }
  1131. else
  1132. {
  1133. selectFName(saveGameName);
  1134. }
  1135. }
  1136. }
  1137. SelectionTab::~SelectionTab()
  1138. {
  1139. delete formatIcons;
  1140. }
  1141. void SelectionTab::sortBy( int criteria )
  1142. {
  1143. if(criteria == sortingBy)
  1144. {
  1145. ascending = !ascending;
  1146. }
  1147. else
  1148. {
  1149. sortingBy = (ESortBy)criteria;
  1150. ascending = true;
  1151. }
  1152. sort();
  1153. selectAbs(0);
  1154. }
  1155. void SelectionTab::sort()
  1156. {
  1157. if(sortingBy != generalSortingBy)
  1158. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1159. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1160. if(!ascending)
  1161. std::reverse(curItems.begin(), curItems.end());
  1162. redraw();
  1163. }
  1164. void SelectionTab::select( int position )
  1165. {
  1166. if(!curItems.size()) return;
  1167. // New selection. py is the index in curItems.
  1168. int py = position + slider->getValue();
  1169. vstd::amax(py, 0);
  1170. vstd::amin(py, curItems.size()-1);
  1171. selectionPos = py;
  1172. if(position < 0)
  1173. slider->moveBy(position);
  1174. else if(position >= positions)
  1175. slider->moveBy(position - positions + 1);
  1176. if(txt)
  1177. {
  1178. auto filename = *CResourceHandler::get("local")->getResourceName(
  1179. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1180. txt->setText(filename.stem().string());
  1181. }
  1182. onSelect(curItems[py]);
  1183. }
  1184. void SelectionTab::selectAbs( int position )
  1185. {
  1186. select(position - slider->getValue());
  1187. }
  1188. int SelectionTab::getPosition( int x, int y )
  1189. {
  1190. return -1;
  1191. }
  1192. void SelectionTab::sliderMove( int slidPos )
  1193. {
  1194. if(!slider) return; //ignore spurious call when slider is being created
  1195. redraw();
  1196. }
  1197. // Display the tab with the scenario names
  1198. //
  1199. // elemIdx is the index of the maps or saved game to display on line 0
  1200. // slider->capacity contains the number of available screen lines
  1201. // slider->positionsAmnt is the number of elements after filtering
  1202. void SelectionTab::printMaps(SDL_Surface *to)
  1203. {
  1204. int elemIdx = slider->getValue();
  1205. // Display all elements if there's enough space
  1206. //if(slider->amount < slider->capacity)
  1207. // elemIdx = 0;
  1208. SDL_Color itemColor;
  1209. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1210. {
  1211. CMapInfo *currentItem = curItems[elemIdx];
  1212. if (elemIdx == selectionPos)
  1213. itemColor=Colors::YELLOW;
  1214. else
  1215. itemColor=Colors::WHITE;
  1216. if(tabType != CMenuScreen::campaignList)
  1217. {
  1218. //amount of players
  1219. std::ostringstream ostr(std::ostringstream::out);
  1220. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1221. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1222. //map size
  1223. std::string temp2 = "C";
  1224. switch (currentItem->mapHeader->width)
  1225. {
  1226. case 36:
  1227. temp2="S";
  1228. break;
  1229. case 72:
  1230. temp2="M";
  1231. break;
  1232. case 108:
  1233. temp2="L";
  1234. break;
  1235. case 144:
  1236. temp2="XL";
  1237. break;
  1238. }
  1239. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1240. int frame = -1, group = 0;
  1241. switch (currentItem->mapHeader->version)
  1242. {
  1243. case EMapFormat::ROE:
  1244. frame = 0;
  1245. break;
  1246. case EMapFormat::AB:
  1247. frame = 1;
  1248. break;
  1249. case EMapFormat::SOD:
  1250. frame = 2;
  1251. break;
  1252. case EMapFormat::WOG:
  1253. frame = 3;
  1254. break;
  1255. case EMapFormat::VCMI:
  1256. frame = 0;
  1257. group = 1;
  1258. break;
  1259. default:
  1260. // Unknown version. Be safe and ignore that map
  1261. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1262. continue;
  1263. }
  1264. IImage * icon = formatIcons->getImage(frame,group);
  1265. if(icon)
  1266. icon->draw(to, pos.x + 88, pos.y + 117 + line * 25);
  1267. //victory conditions
  1268. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1269. //loss conditions
  1270. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1271. }
  1272. else //if campaign
  1273. {
  1274. //number of maps in campaign
  1275. std::ostringstream ostr(std::ostringstream::out);
  1276. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1277. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1278. }
  1279. std::string name;
  1280. if(tabType == CMenuScreen::newGame)
  1281. {
  1282. if (!currentItem->mapHeader->name.length())
  1283. currentItem->mapHeader->name = "Unnamed";
  1284. name = currentItem->mapHeader->name;
  1285. }
  1286. else if(tabType == CMenuScreen::campaignList)
  1287. {
  1288. name = currentItem->campaignHeader->name;
  1289. }
  1290. else
  1291. {
  1292. name = CResourceHandler::get("local")->getResourceName(
  1293. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
  1294. }
  1295. //print name
  1296. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1297. }
  1298. }
  1299. void SelectionTab::showAll(SDL_Surface * to)
  1300. {
  1301. CIntObject::showAll(to);
  1302. printMaps(to);
  1303. std::string title;
  1304. switch(tabType) {
  1305. case CMenuScreen::newGame:
  1306. title = CGI->generaltexth->arraytxt[229];
  1307. break;
  1308. case CMenuScreen::loadGame:
  1309. title = CGI->generaltexth->arraytxt[230];
  1310. break;
  1311. case CMenuScreen::saveGame:
  1312. title = CGI->generaltexth->arraytxt[231];
  1313. break;
  1314. case CMenuScreen::campaignList:
  1315. title = CGI->generaltexth->allTexts[726];
  1316. break;
  1317. }
  1318. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1319. if(tabType != CMenuScreen::campaignList)
  1320. {
  1321. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1322. }
  1323. }
  1324. void SelectionTab::clickLeft( tribool down, bool previousState )
  1325. {
  1326. if(down)
  1327. {
  1328. int line = getLine();
  1329. if(line != -1)
  1330. select(line);
  1331. }
  1332. }
  1333. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1334. {
  1335. if(key.state != SDL_PRESSED) return;
  1336. int moveBy = 0;
  1337. switch(key.keysym.sym)
  1338. {
  1339. case SDLK_UP:
  1340. moveBy = -1;
  1341. break;
  1342. case SDLK_DOWN:
  1343. moveBy = +1;
  1344. break;
  1345. case SDLK_PAGEUP:
  1346. moveBy = -positions+1;
  1347. break;
  1348. case SDLK_PAGEDOWN:
  1349. moveBy = +positions-1;
  1350. break;
  1351. case SDLK_HOME:
  1352. select(-slider->getValue());
  1353. return;
  1354. case SDLK_END:
  1355. select(curItems.size() - slider->getValue());
  1356. return;
  1357. default:
  1358. return;
  1359. }
  1360. select(selectionPos - slider->getValue() + moveBy);
  1361. }
  1362. void SelectionTab::onDoubleClick()
  1363. {
  1364. if(getLine() != -1) //double clicked scenarios list
  1365. {
  1366. //act as if start button was pressed
  1367. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1368. }
  1369. }
  1370. int SelectionTab::getLine()
  1371. {
  1372. int line = -1;
  1373. Point clickPos(GH.current->button.x, GH.current->button.y);
  1374. clickPos = clickPos - pos.topLeft();
  1375. // Ignore clicks on save name area
  1376. int maxPosY;
  1377. if(tabType == CMenuScreen::saveGame)
  1378. maxPosY = 516;
  1379. else
  1380. maxPosY = 564;
  1381. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1382. {
  1383. line = (clickPos.y-115) / 25; //which line
  1384. }
  1385. return line;
  1386. }
  1387. void SelectionTab::selectFName( std::string fname )
  1388. {
  1389. boost::to_upper(fname);
  1390. for(int i = curItems.size() - 1; i >= 0; i--)
  1391. {
  1392. if(curItems[i]->fileURI == fname)
  1393. {
  1394. slider->moveTo(i);
  1395. selectAbs(i);
  1396. return;
  1397. }
  1398. }
  1399. selectAbs(0);
  1400. }
  1401. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1402. {
  1403. return curItems.empty() ? nullptr : curItems[selectionPos];
  1404. }
  1405. CRandomMapTab::CRandomMapTab()
  1406. {
  1407. OBJ_CONSTRUCTION;
  1408. bg = new CPicture("RANMAPBK", 0, 6);
  1409. // Map Size
  1410. mapSizeBtnGroup = new CToggleGroup(0);
  1411. mapSizeBtnGroup->pos.y += 81;
  1412. mapSizeBtnGroup->pos.x += 158;
  1413. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1414. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1415. mapSizeBtnGroup->setSelected(1);
  1416. mapSizeBtnGroup->addCallback([&](int btnId)
  1417. {
  1418. auto mapSizeVal = getPossibleMapSizes();
  1419. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1420. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1421. if(!SEL->isGuest())
  1422. updateMapInfo();
  1423. });
  1424. // Two levels
  1425. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1426. //twoLevelsBtn->select(true); for now, deactivated
  1427. twoLevelsBtn->addCallback([&](bool on)
  1428. {
  1429. mapGenOptions.setHasTwoLevels(on);
  1430. if(!SEL->isGuest())
  1431. updateMapInfo();
  1432. });
  1433. // Create number defs list
  1434. std::vector<std::string> numberDefs;
  1435. for(int i = 0; i <= 8; ++i)
  1436. {
  1437. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1438. }
  1439. const int NUMBERS_WIDTH = 32;
  1440. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1441. // Amount of players
  1442. playersCntGroup = new CToggleGroup(0);
  1443. playersCntGroup->pos.y += 153;
  1444. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1445. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1446. playersCntGroup->addCallback([&](int btnId)
  1447. {
  1448. mapGenOptions.setPlayerCount(btnId);
  1449. deactivateButtonsFrom(teamsCntGroup, btnId);
  1450. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1451. validatePlayersCnt(btnId);
  1452. if(!SEL->isGuest())
  1453. updateMapInfo();
  1454. });
  1455. // Amount of teams
  1456. teamsCntGroup = new CToggleGroup(0);
  1457. teamsCntGroup->pos.y += 219;
  1458. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1459. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1460. teamsCntGroup->addCallback([&](int btnId)
  1461. {
  1462. mapGenOptions.setTeamCount(btnId);
  1463. if(!SEL->isGuest())
  1464. updateMapInfo();
  1465. });
  1466. // Computer only players
  1467. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1468. compOnlyPlayersCntGroup->pos.y += 285;
  1469. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1470. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1471. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1472. {
  1473. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1474. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1475. validateCompOnlyPlayersCnt(btnId);
  1476. if(!SEL->isGuest())
  1477. updateMapInfo();
  1478. });
  1479. // Computer only teams
  1480. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1481. compOnlyTeamsCntGroup->pos.y += 351;
  1482. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1483. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1484. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1485. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1486. {
  1487. mapGenOptions.setCompOnlyTeamCount(btnId);
  1488. if(!SEL->isGuest())
  1489. updateMapInfo();
  1490. });
  1491. const int WIDE_BTN_WIDTH = 85;
  1492. // Water content
  1493. waterContentGroup = new CToggleGroup(0);
  1494. waterContentGroup->pos.y += 419;
  1495. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1496. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1497. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1498. waterContentGroup->addCallback([&](int btnId)
  1499. {
  1500. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1501. });
  1502. // Monster strength
  1503. monsterStrengthGroup = new CToggleGroup(0);
  1504. monsterStrengthGroup->pos.y += 485;
  1505. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1506. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1507. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1508. monsterStrengthGroup->addCallback([&](int btnId)
  1509. {
  1510. if (btnId < 0)
  1511. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1512. else
  1513. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1514. });
  1515. // Show random maps btn
  1516. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1517. // Initialize map info object
  1518. if(!SEL->isGuest())
  1519. updateMapInfo();
  1520. }
  1521. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1522. {
  1523. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1524. // Buttons are relative to button group, TODO better solution?
  1525. SObjectConstruction obj__i(group);
  1526. const std::string RANDOM_DEF = "RANRAND";
  1527. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1528. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1529. }
  1530. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1531. {
  1532. // Buttons are relative to button group, TODO better solution?
  1533. SObjectConstruction obj__i(group);
  1534. int cnt = nEnd - nStart + 1;
  1535. for(int i = 0; i < cnt; ++i)
  1536. {
  1537. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1538. // For blocked state we should use pressed image actually
  1539. button->setImageOrder(0, 1, 1, 3);
  1540. group->addToggle(i + nStart, button);
  1541. }
  1542. }
  1543. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1544. {
  1545. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1546. for(auto toggle : group->buttons)
  1547. {
  1548. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1549. {
  1550. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1551. {
  1552. button->block(false);
  1553. }
  1554. else
  1555. {
  1556. button->block(true);
  1557. }
  1558. }
  1559. }
  1560. }
  1561. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1562. {
  1563. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1564. {
  1565. return;
  1566. }
  1567. if(mapGenOptions.getTeamCount() >= playersCnt)
  1568. {
  1569. mapGenOptions.setTeamCount(playersCnt - 1);
  1570. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1571. }
  1572. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1573. {
  1574. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1575. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1576. }
  1577. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1578. }
  1579. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1580. {
  1581. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1582. {
  1583. return;
  1584. }
  1585. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1586. {
  1587. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1588. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1589. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1590. }
  1591. }
  1592. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1593. {
  1594. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1595. }
  1596. void CRandomMapTab::showAll(SDL_Surface * to)
  1597. {
  1598. CIntObject::showAll(to);
  1599. // Headline
  1600. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1601. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1602. // Map size
  1603. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1604. // Players cnt
  1605. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1606. // Teams cnt
  1607. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1608. // Computer only players cnt
  1609. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1610. // Computer only teams cnt
  1611. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1612. // Water content
  1613. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1614. // Monster strength
  1615. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1616. }
  1617. void CRandomMapTab::updateMapInfo()
  1618. {
  1619. // Generate header info
  1620. mapInfo = make_unique<CMapInfo>();
  1621. mapInfo->isRandomMap = true;
  1622. mapInfo->mapHeader = make_unique<CMapHeader>();
  1623. mapInfo->mapHeader->version = EMapFormat::SOD;
  1624. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1625. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1626. mapInfo->mapHeader->difficulty = 1; // Normal
  1627. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1628. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1629. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1630. // Generate player information
  1631. mapInfo->mapHeader->players.clear();
  1632. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  1633. if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1634. playersToGen = mapGenOptions.getPlayerCount();
  1635. mapInfo->mapHeader->howManyTeams = playersToGen;
  1636. for(int i = 0; i < playersToGen; ++i)
  1637. {
  1638. PlayerInfo player;
  1639. player.isFactionRandom = true;
  1640. player.canComputerPlay = true;
  1641. if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
  1642. i >= mapGenOptions.getHumanOnlyPlayerCount())
  1643. {
  1644. player.canHumanPlay = false;
  1645. }
  1646. else
  1647. {
  1648. player.canHumanPlay = true;
  1649. }
  1650. player.team = TeamID(i);
  1651. player.hasMainTown = true;
  1652. player.generateHeroAtMainTown = true;
  1653. mapInfo->mapHeader->players.push_back(player);
  1654. }
  1655. mapInfoChanged(mapInfo.get());
  1656. }
  1657. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1658. {
  1659. return mapInfoChanged;
  1660. }
  1661. const CMapInfo * CRandomMapTab::getMapInfo() const
  1662. {
  1663. return mapInfo.get();
  1664. }
  1665. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1666. {
  1667. return mapGenOptions;
  1668. }
  1669. void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  1670. {
  1671. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1672. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1673. playersCntGroup->setSelected(opts->getPlayerCount());
  1674. teamsCntGroup->setSelected(opts->getTeamCount());
  1675. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1676. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1677. waterContentGroup->setSelected(opts->getWaterContent());
  1678. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1679. }
  1680. CChatBox::CChatBox(const Rect &rect)
  1681. {
  1682. OBJ_CONSTRUCTION;
  1683. pos += rect;
  1684. addUsedEvents(KEYBOARD | TEXTINPUT);
  1685. captureAllKeys = true;
  1686. type |= REDRAW_PARENT;
  1687. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1688. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1689. inputBox->removeUsedEvents(KEYBOARD);
  1690. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1691. chatHistory->label->color = Colors::GREEN;
  1692. }
  1693. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1694. {
  1695. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1696. {
  1697. SEL->postChatMessage(inputBox->text);
  1698. inputBox->setText("");
  1699. }
  1700. else
  1701. inputBox->keyPressed(key);
  1702. }
  1703. void CChatBox::addNewMessage(const std::string &text)
  1704. {
  1705. CCS->soundh->playSound("CHAT");
  1706. chatHistory->setText(chatHistory->label->text + text + "\n");
  1707. if(chatHistory->slider)
  1708. chatHistory->slider->moveToMax();
  1709. }
  1710. InfoCard::InfoCard( bool Network )
  1711. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1712. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1713. {
  1714. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1715. CIntObject::type |= REDRAW_PARENT;
  1716. pos.x += 393;
  1717. pos.y += 6;
  1718. addUsedEvents(RCLICK);
  1719. mapDescription = nullptr;
  1720. Rect descriptionRect(26, 149, 320, 115);
  1721. mapDescription = new CTextBox("", descriptionRect, 1);
  1722. if(SEL->screenType == CMenuScreen::campaignList)
  1723. {
  1724. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1725. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1726. }
  1727. else
  1728. {
  1729. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1730. parent->addChild(bg);
  1731. auto it = vstd::find(parent->children, this); //our position among parent children
  1732. parent->children.insert(it, bg); //put BG before us
  1733. parent->children.pop_back();
  1734. pos.w = bg->pos.w;
  1735. pos.h = bg->pos.h;
  1736. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1737. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1738. difficulty = new CToggleGroup(0);
  1739. {
  1740. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1741. for(int i = 0; i < 5; i++)
  1742. {
  1743. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1744. difficulty->addToggle(i, button);
  1745. if(SEL->screenType != CMenuScreen::newGame)
  1746. button->block(true);
  1747. }
  1748. }
  1749. if(network)
  1750. {
  1751. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1752. chat = new CChatBox(Rect(26, 132, 340, 132));
  1753. chatOn = true;
  1754. mapDescription->disable();
  1755. }
  1756. }
  1757. }
  1758. InfoCard::~InfoCard()
  1759. {
  1760. delete sizes;
  1761. delete sFlags;
  1762. }
  1763. void InfoCard::showAll(SDL_Surface * to)
  1764. {
  1765. CIntObject::showAll(to);
  1766. //blit texts
  1767. if(SEL->screenType != CMenuScreen::campaignList)
  1768. {
  1769. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1770. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1771. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1772. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1773. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1774. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1775. if(!chatOn)
  1776. {
  1777. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1778. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1779. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1780. }
  1781. else //players list
  1782. {
  1783. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1784. int playerSoFar = 0;
  1785. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1786. {
  1787. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1788. {
  1789. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1790. playerNames.erase(i->second.playerID);
  1791. }
  1792. }
  1793. playerSoFar = 0;
  1794. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1795. {
  1796. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1797. }
  1798. }
  1799. }
  1800. if(SEL->current)
  1801. {
  1802. if(SEL->screenType != CMenuScreen::campaignList)
  1803. {
  1804. int temp = -1;
  1805. if(!chatOn)
  1806. {
  1807. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1808. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1809. CMapHeader * header = SEL->current->mapHeader.get();
  1810. //victory conditions
  1811. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1812. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1813. //loss conditoins
  1814. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1815. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1816. if (!CGP)
  1817. {
  1818. delete loss;
  1819. delete victory;
  1820. }
  1821. }
  1822. //difficulty
  1823. assert(SEL->current->mapHeader->difficulty <= 4);
  1824. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1825. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1826. //selecting size icon
  1827. switch (SEL->current->mapHeader->width)
  1828. {
  1829. case 36:
  1830. temp=0;
  1831. break;
  1832. case 72:
  1833. temp=1;
  1834. break;
  1835. case 108:
  1836. temp=2;
  1837. break;
  1838. case 144:
  1839. temp=3;
  1840. break;
  1841. default:
  1842. temp=4;
  1843. break;
  1844. }
  1845. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1846. if(SEL->screenType == CMenuScreen::loadGame)
  1847. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1848. //print flags
  1849. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1850. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1851. TeamID myT;
  1852. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1853. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1854. else
  1855. myT = TeamID::NO_TEAM;
  1856. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1857. {
  1858. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1859. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1860. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1861. }
  1862. std::string tob;
  1863. switch (SEL->sInfo.difficulty)
  1864. {
  1865. case 0:
  1866. tob="80%";
  1867. break;
  1868. case 1:
  1869. tob="100%";
  1870. break;
  1871. case 2:
  1872. tob="130%";
  1873. break;
  1874. case 3:
  1875. tob="160%";
  1876. break;
  1877. case 4:
  1878. tob="200%";
  1879. break;
  1880. }
  1881. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1882. }
  1883. //blit description
  1884. std::string name;
  1885. if (SEL->screenType == CMenuScreen::campaignList)
  1886. {
  1887. name = SEL->current->campaignHeader->name;
  1888. }
  1889. else
  1890. {
  1891. name = SEL->current->mapHeader->name;
  1892. }
  1893. //name
  1894. if (name.length())
  1895. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1896. else
  1897. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1898. }
  1899. }
  1900. void InfoCard::changeSelection( const CMapInfo *to )
  1901. {
  1902. if(to && mapDescription)
  1903. {
  1904. if (SEL->screenType == CMenuScreen::campaignList)
  1905. mapDescription->setText(to->campaignHeader->description);
  1906. else
  1907. mapDescription->setText(to->mapHeader->description);
  1908. mapDescription->label->scrollTextTo(0);
  1909. if (mapDescription->slider)
  1910. mapDescription->slider->moveToMin();
  1911. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1912. //difficulty->block(true);
  1913. difficulty->setSelected(SEL->sInfo.difficulty);
  1914. }
  1915. }
  1916. redraw();
  1917. }
  1918. void InfoCard::clickRight( tribool down, bool previousState )
  1919. {
  1920. static const Rect flagArea(19, 397, 335, 23);
  1921. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1922. showTeamsPopup();
  1923. }
  1924. void InfoCard::showTeamsPopup()
  1925. {
  1926. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1927. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1928. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1929. {
  1930. std::vector<ui8> flags;
  1931. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1932. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1933. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1934. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1935. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1936. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1937. flags.push_back(j);
  1938. int curx = 128 - 9*flags.size();
  1939. for(auto & flag : flags)
  1940. {
  1941. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1942. curx += 18;
  1943. }
  1944. }
  1945. GH.pushInt(new CInfoPopup(bmp, true));
  1946. }
  1947. void InfoCard::toggleChat()
  1948. {
  1949. setChat(!chatOn);
  1950. }
  1951. void InfoCard::setChat(bool activateChat)
  1952. {
  1953. if(chatOn == activateChat)
  1954. return;
  1955. assert(active);
  1956. if(activateChat)
  1957. {
  1958. mapDescription->disable();
  1959. chat->enable();
  1960. playerListBg->enable();
  1961. }
  1962. else
  1963. {
  1964. mapDescription->enable();
  1965. chat->disable();
  1966. playerListBg->disable();
  1967. }
  1968. chatOn = activateChat;
  1969. GH.totalRedraw();
  1970. }
  1971. OptionsTab::OptionsTab():
  1972. turnDuration(nullptr)
  1973. {
  1974. OBJ_CONSTRUCTION;
  1975. bg = new CPicture("ADVOPTBK", 0, 6);
  1976. pos = bg->pos;
  1977. if(SEL->screenType == CMenuScreen::newGame)
  1978. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  1979. }
  1980. OptionsTab::~OptionsTab()
  1981. {
  1982. }
  1983. void OptionsTab::showAll(SDL_Surface * to)
  1984. {
  1985. CIntObject::showAll(to);
  1986. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1987. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1988. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1989. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1990. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1991. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1992. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1993. if (turnDuration)
  1994. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1995. }
  1996. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1997. {
  1998. if(SEL->isGuest())
  1999. {
  2000. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  2001. return;
  2002. }
  2003. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2004. si16 &cur = s.castle;
  2005. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  2006. if (cur == PlayerSettings::NONE) //no change
  2007. return;
  2008. if (cur == PlayerSettings::RANDOM) //first/last available
  2009. {
  2010. if (dir > 0)
  2011. cur = *allowed.begin(); //id of first town
  2012. else
  2013. cur = *allowed.rbegin(); //id of last town
  2014. }
  2015. else // next/previous available
  2016. {
  2017. if ( (cur == *allowed.begin() && dir < 0 )
  2018. || (cur == *allowed.rbegin() && dir > 0) )
  2019. cur = -1;
  2020. else
  2021. {
  2022. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2023. auto iter = allowed.find(cur);
  2024. std::advance(iter, dir);
  2025. cur = *iter;
  2026. }
  2027. }
  2028. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2029. {
  2030. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2031. s.hero = PlayerSettings::RANDOM;
  2032. }
  2033. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2034. s.bonus = PlayerSettings::RANDOM;
  2035. entries[player]->selectButtons();
  2036. SEL->propagateOptions();
  2037. entries[player]->update();
  2038. redraw();
  2039. }
  2040. void OptionsTab::nextHero( PlayerColor player, int dir )
  2041. {
  2042. if(SEL->isGuest())
  2043. {
  2044. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2045. return;
  2046. }
  2047. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2048. int old = s.hero;
  2049. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2050. return;
  2051. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2052. {
  2053. int max = CGI->heroh->heroes.size(),
  2054. min = 0;
  2055. s.hero = nextAllowedHero(player, min,max,0,dir);
  2056. }
  2057. else
  2058. {
  2059. if(dir > 0)
  2060. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2061. else
  2062. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2063. }
  2064. if(old != s.hero)
  2065. {
  2066. usedHeroes.erase(old);
  2067. usedHeroes.insert(s.hero);
  2068. entries[player]->update();
  2069. redraw();
  2070. }
  2071. SEL->propagateOptions();
  2072. }
  2073. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2074. {
  2075. if(dir>0)
  2076. {
  2077. for(int i=min+incl; i<=max-incl; i++)
  2078. if(canUseThisHero(player, i))
  2079. return i;
  2080. }
  2081. else
  2082. {
  2083. for(int i=max-incl; i>=min+incl; i--)
  2084. if(canUseThisHero(player, i))
  2085. return i;
  2086. }
  2087. return -1;
  2088. }
  2089. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2090. {
  2091. return CGI->heroh->heroes.size() > ID
  2092. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2093. && !vstd::contains(usedHeroes, ID)
  2094. && SEL->current->mapHeader->allowedHeroes[ID];
  2095. }
  2096. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2097. {
  2098. if(SEL->isGuest())
  2099. {
  2100. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2101. return;
  2102. }
  2103. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2104. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2105. if (s.hero==PlayerSettings::NONE &&
  2106. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2107. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2108. {
  2109. if (dir<0)
  2110. ret=PlayerSettings::RANDOM;
  2111. else ret=PlayerSettings::GOLD;
  2112. }
  2113. if(ret > PlayerSettings::RESOURCE)
  2114. ret = PlayerSettings::RANDOM;
  2115. if(ret < PlayerSettings::RANDOM)
  2116. ret = PlayerSettings::RESOURCE;
  2117. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2118. {
  2119. if (dir<0)
  2120. ret=PlayerSettings::GOLD;
  2121. else ret=PlayerSettings::RANDOM;
  2122. }
  2123. SEL->propagateOptions();
  2124. entries[player]->update();
  2125. redraw();
  2126. }
  2127. void OptionsTab::recreate()
  2128. {
  2129. for(auto & elem : entries)
  2130. {
  2131. delete elem.second;
  2132. }
  2133. entries.clear();
  2134. usedHeroes.clear();
  2135. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2136. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2137. {
  2138. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2139. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2140. for(auto & heroe : heroes)
  2141. usedHeroes.insert(heroe.heroId);
  2142. }
  2143. }
  2144. void OptionsTab::setTurnLength( int npos )
  2145. {
  2146. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2147. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2148. SEL->sInfo.turnTime = times[npos];
  2149. redraw();
  2150. }
  2151. void OptionsTab::flagPressed( PlayerColor color )
  2152. {
  2153. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2154. PlayerSettings *old = nullptr;
  2155. if(SEL->playerNames.size() == 1) //single player -> just swap
  2156. {
  2157. if(color == playerColor) //that color is already selected, no action needed
  2158. return;
  2159. old = &SEL->sInfo.playerInfos[playerColor];
  2160. swapPlayers(*old, clicked);
  2161. }
  2162. else
  2163. {
  2164. //identify clicked player
  2165. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2166. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2167. {
  2168. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2169. SEL->setPlayer(restPos, playerToRestore.id);
  2170. playerToRestore.reset();
  2171. }
  2172. int newPlayer; //which player will take clicked position
  2173. //who will be put here?
  2174. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2175. {
  2176. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2177. if(!newPlayer) //no "free" player -> get just first one
  2178. newPlayer = SEL->playerNames.begin()->first;
  2179. }
  2180. else //human clicked -> take next
  2181. {
  2182. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2183. i++; //player AFTER clicked one
  2184. if(i != SEL->playerNames.end())
  2185. newPlayer = i->first;
  2186. else
  2187. newPlayer = 0; //AI if we scrolled through all players
  2188. }
  2189. SEL->setPlayer(clicked, newPlayer); //put player
  2190. //if that player was somewhere else, we need to replace him with computer
  2191. if(newPlayer) //not AI
  2192. {
  2193. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2194. {
  2195. int curNameID = i->second.playerID;
  2196. if(i->first != color && curNameID == newPlayer)
  2197. {
  2198. assert(i->second.playerID);
  2199. playerToRestore.color = i->first;
  2200. playerToRestore.id = newPlayer;
  2201. SEL->setPlayer(i->second, 0); //set computer
  2202. old = &i->second;
  2203. break;
  2204. }
  2205. }
  2206. }
  2207. }
  2208. entries[clicked.color]->selectButtons();
  2209. if(old)
  2210. {
  2211. entries[old->color]->selectButtons();
  2212. if(old->hero >= 0)
  2213. usedHeroes.erase(old->hero);
  2214. old->hero = entries[old->color]->pi.defaultHero();
  2215. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2216. }
  2217. SEL->propagateOptions();
  2218. GH.totalRedraw();
  2219. }
  2220. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2221. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2222. {
  2223. OBJ_CONSTRUCTION;
  2224. defActions |= SHARE_POS;
  2225. int serial = 0;
  2226. for(int g=0; g < s.color.getNum(); ++g)
  2227. {
  2228. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2229. if( itred.canComputerPlay || itred.canHumanPlay)
  2230. serial++;
  2231. }
  2232. pos.x += 54;
  2233. pos.y += 122 + serial*50;
  2234. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2235. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2236. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2237. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2238. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2239. if(SEL->screenType == CMenuScreen::newGame)
  2240. {
  2241. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2242. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2243. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2244. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2245. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2246. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2247. }
  2248. else
  2249. for(auto & elem : btns)
  2250. elem = nullptr;
  2251. selectButtons();
  2252. assert(SEL->current && SEL->current->mapHeader);
  2253. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2254. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2255. if(p.canHumanPlay && p.canComputerPlay)
  2256. whoCanPlay = HUMAN_OR_CPU;
  2257. else if(p.canComputerPlay)
  2258. whoCanPlay = CPU;
  2259. else
  2260. whoCanPlay = HUMAN;
  2261. if(SEL->screenType != CMenuScreen::scenarioInfo
  2262. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2263. {
  2264. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2265. flag->hoverable = true;
  2266. flag->block(SEL->isGuest());
  2267. }
  2268. else
  2269. flag = nullptr;
  2270. town = new SelectedBox(Point(119, 2), s, TOWN);
  2271. hero = new SelectedBox(Point(195, 2), s, HERO);
  2272. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2273. }
  2274. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2275. {
  2276. CIntObject::showAll(to);
  2277. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2278. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2279. }
  2280. void OptionsTab::PlayerOptionsEntry::update()
  2281. {
  2282. town->update();
  2283. hero->update();
  2284. bonus->update();
  2285. }
  2286. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2287. {
  2288. if(!btns[0])
  2289. return;
  2290. if( (pi.defaultCastle() != -1) //fixed tow
  2291. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2292. {
  2293. btns[0]->disable();
  2294. btns[1]->disable();
  2295. }
  2296. else
  2297. {
  2298. btns[0]->enable();
  2299. btns[1]->enable();
  2300. }
  2301. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2302. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2303. {
  2304. btns[2]->disable();
  2305. btns[3]->disable();
  2306. }
  2307. else
  2308. {
  2309. btns[2]->enable();
  2310. btns[3]->enable();
  2311. }
  2312. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2313. {
  2314. btns[4]->disable();
  2315. btns[5]->disable();
  2316. }
  2317. else
  2318. {
  2319. btns[4]->enable();
  2320. btns[5]->enable();
  2321. }
  2322. }
  2323. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2324. {
  2325. enum EBonusSelection //frames of bonuses file
  2326. {
  2327. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2328. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2329. ARTIFACT = 9, RANDOM = 10,
  2330. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2331. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2332. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2333. };
  2334. switch(type)
  2335. {
  2336. case TOWN:
  2337. switch (settings.castle)
  2338. {
  2339. case PlayerSettings::NONE: return TOWN_NONE;
  2340. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2341. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2342. }
  2343. case HERO:
  2344. switch (settings.hero)
  2345. {
  2346. case PlayerSettings::NONE: return HERO_NONE;
  2347. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2348. default:
  2349. {
  2350. if(settings.heroPortrait >= 0)
  2351. return settings.heroPortrait;
  2352. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2353. }
  2354. }
  2355. case BONUS:
  2356. {
  2357. switch(settings.bonus)
  2358. {
  2359. case PlayerSettings::RANDOM: return RANDOM;
  2360. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2361. case PlayerSettings::GOLD: return GOLD;
  2362. case PlayerSettings::RESOURCE:
  2363. {
  2364. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2365. {
  2366. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2367. case Res::WOOD : return WOOD;
  2368. case Res::MERCURY : return MERCURY;
  2369. case Res::ORE : return ORE;
  2370. case Res::SULFUR : return SULFUR;
  2371. case Res::CRYSTAL : return CRYSTAL;
  2372. case Res::GEMS : return GEM;
  2373. case Res::GOLD : return GOLD;
  2374. case Res::MITHRIL : return MITHRIL;
  2375. }
  2376. }
  2377. }
  2378. }
  2379. }
  2380. return 0;
  2381. }
  2382. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2383. {
  2384. switch(type)
  2385. {
  2386. case OptionsTab::TOWN: return "ITPA";
  2387. case OptionsTab::HERO: return "PortraitsSmall";
  2388. case OptionsTab::BONUS: return "SCNRSTAR";
  2389. }
  2390. return "";
  2391. }
  2392. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2393. {
  2394. switch(type)
  2395. {
  2396. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2397. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2398. case OptionsTab::BONUS:
  2399. {
  2400. switch(settings.bonus)
  2401. {
  2402. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2403. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2404. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2405. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2406. }
  2407. }
  2408. }
  2409. return "";
  2410. }
  2411. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2412. {
  2413. switch(type)
  2414. {
  2415. case TOWN:
  2416. {
  2417. switch (settings.castle)
  2418. {
  2419. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2420. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2421. default : return CGI->townh->factions[settings.castle]->name;
  2422. }
  2423. }
  2424. case HERO:
  2425. {
  2426. switch (settings.hero)
  2427. {
  2428. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2429. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2430. default :
  2431. {
  2432. if (!settings.heroName.empty())
  2433. return settings.heroName;
  2434. return CGI->heroh->heroes[settings.hero]->name;
  2435. }
  2436. }
  2437. }
  2438. case BONUS:
  2439. {
  2440. switch (settings.bonus)
  2441. {
  2442. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2443. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2444. }
  2445. }
  2446. }
  2447. return "";
  2448. }
  2449. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2450. {
  2451. switch(type)
  2452. {
  2453. case TOWN: return getName();
  2454. case HERO:
  2455. {
  2456. if (settings.hero >= 0)
  2457. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2458. return getName();
  2459. }
  2460. case BONUS:
  2461. {
  2462. switch(settings.bonus)
  2463. {
  2464. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2465. case PlayerSettings::RESOURCE:
  2466. {
  2467. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2468. {
  2469. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2470. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2471. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2472. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2473. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2474. }
  2475. }
  2476. }
  2477. }
  2478. }
  2479. return "";
  2480. }
  2481. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2482. {
  2483. switch(type)
  2484. {
  2485. case TOWN: return CGI->generaltexth->allTexts[104];
  2486. case HERO: return CGI->generaltexth->allTexts[102];
  2487. case BONUS:
  2488. {
  2489. switch(settings.bonus)
  2490. {
  2491. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2492. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2493. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2494. case PlayerSettings::RESOURCE:
  2495. {
  2496. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2497. {
  2498. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2499. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2500. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2501. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2502. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2503. }
  2504. }
  2505. }
  2506. }
  2507. }
  2508. return "";
  2509. }
  2510. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2511. CWindowObject(BORDERED | RCLICK_POPUP),
  2512. CPlayerSettingsHelper(helper)
  2513. {
  2514. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2515. int value = PlayerSettings::NONE;
  2516. switch(CPlayerSettingsHelper::type)
  2517. {
  2518. break; case TOWN:
  2519. value = settings.castle;
  2520. break; case HERO:
  2521. value = settings.hero;
  2522. break; case BONUS:
  2523. value = settings.bonus;
  2524. }
  2525. if (value == PlayerSettings::RANDOM)
  2526. genBonusWindow();
  2527. else if (CPlayerSettingsHelper::type == BONUS)
  2528. genBonusWindow();
  2529. else if (CPlayerSettingsHelper::type == HERO)
  2530. genHeroWindow();
  2531. else if (CPlayerSettingsHelper::type == TOWN)
  2532. genTownWindow();
  2533. center();
  2534. }
  2535. void OptionsTab::CPregameTooltipBox::genHeader()
  2536. {
  2537. new CFilledTexture("DIBOXBCK", pos);
  2538. updateShadow();
  2539. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2540. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2541. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2542. }
  2543. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2544. {
  2545. pos = Rect(0, 0, 228, 290);
  2546. genHeader();
  2547. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2548. std::vector<CComponent *> components;
  2549. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2550. for (auto & elem : town->creatures)
  2551. {
  2552. if (!elem.empty())
  2553. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2554. }
  2555. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2556. }
  2557. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2558. {
  2559. pos = Rect(0, 0, 292, 226);
  2560. genHeader();
  2561. // specialty
  2562. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2563. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2564. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2565. }
  2566. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2567. {
  2568. pos = Rect(0, 0, 228, 162);
  2569. genHeader();
  2570. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2571. }
  2572. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2573. :CIntObject(RCLICK, position),
  2574. CPlayerSettingsHelper(settings, type)
  2575. {
  2576. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2577. image = new CAnimImage(getImageName(), getImageIndex());
  2578. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2579. pos = image->pos;
  2580. }
  2581. void OptionsTab::SelectedBox::update()
  2582. {
  2583. image->setFrame(getImageIndex());
  2584. subtitle->setText(getName());
  2585. }
  2586. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2587. {
  2588. if (down)
  2589. {
  2590. // cases when we do not need to display a message
  2591. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2592. return;
  2593. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2594. return;
  2595. GH.pushInt(new CPregameTooltipBox(*this));
  2596. }
  2597. }
  2598. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2599. {
  2600. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2601. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2602. {
  2603. if(it->second.playerID)
  2604. {
  2605. playerColor = it->first;
  2606. }
  2607. }
  2608. pos.w = 762;
  2609. pos.h = 584;
  2610. center(pos);
  2611. assert(LOCPLINT);
  2612. sInfo = *LOCPLINT->cb->getStartInfo();
  2613. assert(!SEL->current);
  2614. current = mapInfoFromGame();
  2615. setPlayersFromGame();
  2616. screenType = CMenuScreen::scenarioInfo;
  2617. card = new InfoCard();
  2618. opt = new OptionsTab();
  2619. opt->recreate();
  2620. card->changeSelection(current);
  2621. card->difficulty->setSelected(startInfo->difficulty);
  2622. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2623. }
  2624. CScenarioInfo::~CScenarioInfo()
  2625. {
  2626. delete current;
  2627. }
  2628. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2629. {
  2630. const CMapHeader * a = aaa->mapHeader.get(),
  2631. * b = bbb->mapHeader.get();
  2632. if(a && b) //if we are sorting scenarios
  2633. {
  2634. switch (sortBy)
  2635. {
  2636. case _format: //by map format (RoE, WoG, etc)
  2637. return (a->version<b->version);
  2638. break;
  2639. case _loscon: //by loss conditions
  2640. return (a->defeatMessage < b->defeatMessage);
  2641. break;
  2642. case _playerAm: //by player amount
  2643. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2644. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2645. for (int i=0;i<8;i++)
  2646. {
  2647. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2648. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2649. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2650. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2651. }
  2652. if (playerAmntB!=playerAmntA)
  2653. return (playerAmntA<playerAmntB);
  2654. else
  2655. return (humenPlayersA<humenPlayersB);
  2656. break;
  2657. case _size: //by size of map
  2658. return (a->width<b->width);
  2659. break;
  2660. case _viccon: //by victory conditions
  2661. return (a->victoryMessage < b->victoryMessage);
  2662. break;
  2663. case _name: //by name
  2664. return boost::ilexicographical_compare(a->name, b->name);
  2665. case _fileName: //by filename
  2666. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2667. default:
  2668. return boost::ilexicographical_compare(a->name, b->name);
  2669. }
  2670. }
  2671. else //if we are sorting campaigns
  2672. {
  2673. switch(sortBy)
  2674. {
  2675. case _numOfMaps: //by number of maps in campaign
  2676. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2677. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2678. break;
  2679. case _name: //by name
  2680. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2681. default:
  2682. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2683. }
  2684. }
  2685. }
  2686. CMultiMode::CMultiMode()
  2687. {
  2688. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2689. bg = new CPicture("MUPOPUP.bmp");
  2690. bg->convertToScreenBPP(); //so we could draw without problems
  2691. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2692. pos = bg->center(); //center, window has size of bg graphic
  2693. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2694. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2695. txt->setText(settings["general"]["playerName"].String()); //Player
  2696. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2697. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2698. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2699. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2700. }
  2701. void CMultiMode::openHotseat()
  2702. {
  2703. GH.pushInt(new CHotSeatPlayers(txt->text));
  2704. }
  2705. void CMultiMode::hostTCP()
  2706. {
  2707. Settings name = settings.write["general"]["playerName"];
  2708. name->String() = txt->text;
  2709. GH.popIntTotally(this);
  2710. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2711. }
  2712. void CMultiMode::joinTCP()
  2713. {
  2714. Settings name = settings.write["general"]["playerName"];
  2715. name->String() = txt->text;
  2716. GH.pushInt(new CSimpleJoinScreen);
  2717. }
  2718. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2719. {
  2720. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2721. bg = new CPicture("MUHOTSEA.bmp");
  2722. pos = bg->center(); //center, window has size of bg graphic
  2723. std::string text = CGI->generaltexth->allTexts[446];
  2724. boost::replace_all(text, "\t","\n");
  2725. Rect boxRect(25, 20, 315, 50);
  2726. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2727. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2728. {
  2729. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2730. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2731. }
  2732. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2733. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2734. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2735. txt[0]->setText(firstPlayer, true);
  2736. txt[0]->giveFocus();
  2737. }
  2738. void CHotSeatPlayers::onChange(std::string newText)
  2739. {
  2740. size_t namesCount = 0;
  2741. for(auto & elem : txt)
  2742. if(!elem->text.empty())
  2743. namesCount++;
  2744. ok->block(namesCount < 2);
  2745. }
  2746. void CHotSeatPlayers::enterSelectionScreen()
  2747. {
  2748. std::map<ui8, std::string> names;
  2749. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2750. if(txt[i]->text.length())
  2751. names[j++] = txt[i]->text;
  2752. Settings name = settings.write["general"]["playerName"];
  2753. name->String() = names.begin()->second;
  2754. GH.popInts(2); //pop MP mode window and this
  2755. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2756. }
  2757. void CBonusSelection::init()
  2758. {
  2759. highlightedRegion = nullptr;
  2760. ourHeader = nullptr;
  2761. diffLb = nullptr;
  2762. diffRb = nullptr;
  2763. bonuses = nullptr;
  2764. selectedMap = 0;
  2765. // Initialize start info
  2766. startInfo.mapname = ourCampaign->camp->header.filename;
  2767. startInfo.mode = StartInfo::CAMPAIGN;
  2768. startInfo.campState = ourCampaign;
  2769. startInfo.turnTime = 0;
  2770. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2771. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2772. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2773. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2774. loadPositionsOfGraphics();
  2775. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2776. pos.h = background->h;
  2777. pos.w = background->w;
  2778. center();
  2779. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2780. blitAt(panel, 456, 6, background);
  2781. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2782. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2783. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2784. //campaign name
  2785. if (ourCampaign->camp->header.name.length())
  2786. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2787. else
  2788. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2789. //map size icon
  2790. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2791. //campaign description
  2792. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2793. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2794. //campaignDescription->showAll(background);
  2795. //map description
  2796. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2797. //bonus choosing
  2798. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2799. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2800. //set left part of window
  2801. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2802. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2803. {
  2804. if(ourCampaign->camp->conquerable(g))
  2805. {
  2806. regions.push_back(new CRegion(this, true, true, g));
  2807. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2808. if(highlightedRegion == nullptr)
  2809. {
  2810. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2811. {
  2812. highlightedRegion = regions.back();
  2813. selectMap(g, true);
  2814. }
  2815. }
  2816. }
  2817. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2818. {
  2819. regions.push_back(new CRegion(this, false, false, g));
  2820. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2821. }
  2822. }
  2823. //allies / enemies
  2824. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2825. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2826. SDL_FreeSurface(panel);
  2827. //difficulty
  2828. std::vector<std::string> difficulty;
  2829. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2830. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2831. //difficulty pics
  2832. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2833. {
  2834. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2835. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2836. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2837. surfToDuplicate->flags);
  2838. delete cde;
  2839. }
  2840. //difficulty selection buttons
  2841. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2842. {
  2843. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2844. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2845. }
  2846. //load miniflags
  2847. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2848. }
  2849. CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2850. {
  2851. init();
  2852. }
  2853. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2854. {
  2855. ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2856. init();
  2857. }
  2858. CBonusSelection::~CBonusSelection()
  2859. {
  2860. SDL_FreeSurface(background);
  2861. delete sizes;
  2862. delete ourHeader;
  2863. delete sFlags;
  2864. for (auto & elem : diffPics)
  2865. {
  2866. SDL_FreeSurface(elem);
  2867. }
  2868. }
  2869. void CBonusSelection::goBack()
  2870. {
  2871. GH.popIntTotally(this);
  2872. }
  2873. void CBonusSelection::showAll(SDL_Surface * to)
  2874. {
  2875. blitAt(background, pos.x, pos.y, to);
  2876. CIntObject::showAll(to);
  2877. show(to);
  2878. if (pos.h != to->h || pos.w != to->w)
  2879. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2880. }
  2881. void CBonusSelection::loadPositionsOfGraphics()
  2882. {
  2883. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2884. int idx = 0;
  2885. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2886. {
  2887. SCampPositions sc;
  2888. sc.campPrefix = campaign["prefix"].String();
  2889. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2890. for(const JsonNode &desc : campaign["desc"].Vector())
  2891. {
  2892. SCampPositions::SRegionDesc rd;
  2893. rd.infix = desc["infix"].String();
  2894. rd.xpos = desc["x"].Float();
  2895. rd.ypos = desc["y"].Float();
  2896. sc.regions.push_back(rd);
  2897. }
  2898. campDescriptions.push_back(sc);
  2899. idx++;
  2900. }
  2901. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2902. }
  2903. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2904. {
  2905. if(initialSelect || selectedMap != mapNr)
  2906. {
  2907. // initialize restart / start button
  2908. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2909. {
  2910. // draw start button
  2911. restartB->disable();
  2912. startB->enable();
  2913. if (!ourCampaign->mapsConquered.empty())
  2914. backB->block(true);
  2915. else
  2916. backB->block(false);
  2917. }
  2918. else
  2919. {
  2920. // draw restart button
  2921. startB->disable();
  2922. restartB->enable();
  2923. backB->block(false);
  2924. }
  2925. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2926. selectedMap = mapNr;
  2927. selectedBonus = boost::none;
  2928. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2929. boost::to_lower(scenarioName);
  2930. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2931. //get header
  2932. delete ourHeader;
  2933. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2934. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2935. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2936. std::map<ui8, std::string> names;
  2937. names[1] = settings["general"]["playerName"].String();
  2938. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2939. mapDescription->setText(ourHeader->description);
  2940. updateBonusSelection();
  2941. GH.totalRedraw();
  2942. }
  2943. }
  2944. void CBonusSelection::show(SDL_Surface * to)
  2945. {
  2946. //blitAt(background, pos.x, pos.y, to);
  2947. //map name
  2948. std::string mapName = ourHeader->name;
  2949. if (mapName.length())
  2950. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2951. else
  2952. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2953. //map description
  2954. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2955. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2956. //map size icon
  2957. int temp;
  2958. switch (ourHeader->width)
  2959. {
  2960. case 36:
  2961. temp=0;
  2962. break;
  2963. case 72:
  2964. temp=1;
  2965. break;
  2966. case 108:
  2967. temp=2;
  2968. break;
  2969. case 144:
  2970. temp=3;
  2971. break;
  2972. default:
  2973. temp=4;
  2974. break;
  2975. }
  2976. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2977. //flags
  2978. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2979. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2980. TeamID myT;
  2981. myT = ourHeader->players[playerColor.getNum()].team;
  2982. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2983. {
  2984. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2985. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2986. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2987. }
  2988. //difficulty
  2989. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2990. CIntObject::show(to);
  2991. }
  2992. void CBonusSelection::updateBonusSelection()
  2993. {
  2994. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2995. //graphics:
  2996. //spell - SPELLBON.DEF
  2997. //monster - TWCRPORT.DEF
  2998. //building - BO*.BMP graphics
  2999. //artifact - ARTIFBON.DEF
  3000. //spell scroll - SPELLBON.DEF
  3001. //prim skill - PSKILBON.DEF
  3002. //sec skill - SSKILBON.DEF
  3003. //resource - BORES.DEF
  3004. //player - CREST58.DEF
  3005. //hero - PORTRAITSLARGE (HPL###.BMPs)
  3006. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3007. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3008. updateStartButtonState(-1);
  3009. delete bonuses;
  3010. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3011. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3012. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3013. for(int i = 0; i < bonDescs.size(); i++)
  3014. {
  3015. std::string picName=bonusPics[bonDescs[i].type];
  3016. size_t picNumber=bonDescs[i].info2;
  3017. std::string desc;
  3018. switch(bonDescs[i].type)
  3019. {
  3020. case CScenarioTravel::STravelBonus::SPELL:
  3021. desc = CGI->generaltexth->allTexts[715];
  3022. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3023. break;
  3024. case CScenarioTravel::STravelBonus::MONSTER:
  3025. picNumber = bonDescs[i].info2 + 2;
  3026. desc = CGI->generaltexth->allTexts[717];
  3027. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3028. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3029. break;
  3030. case CScenarioTravel::STravelBonus::BUILDING:
  3031. {
  3032. int faction = -1;
  3033. for(auto & elem : startInfo.playerInfos)
  3034. {
  3035. if (elem.second.playerID)
  3036. {
  3037. faction = elem.second.castle;
  3038. break;
  3039. }
  3040. }
  3041. assert(faction != -1);
  3042. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3043. picName = graphics->ERMUtoPicture[faction][buildID];
  3044. picNumber = -1;
  3045. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3046. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3047. }
  3048. break;
  3049. case CScenarioTravel::STravelBonus::ARTIFACT:
  3050. desc = CGI->generaltexth->allTexts[715];
  3051. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3052. break;
  3053. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3054. desc = CGI->generaltexth->allTexts[716];
  3055. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3056. break;
  3057. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3058. {
  3059. int leadingSkill = -1;
  3060. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3061. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3062. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3063. {
  3064. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3065. {
  3066. leadingSkill = g;
  3067. }
  3068. if (ptr[g] != 0)
  3069. {
  3070. toPrint.push_back(std::make_pair(g, ptr[g]));
  3071. }
  3072. }
  3073. picNumber = leadingSkill;
  3074. desc = CGI->generaltexth->allTexts[715];
  3075. std::string substitute; //text to be printed instead of %s
  3076. for (int v=0; v<toPrint.size(); ++v)
  3077. {
  3078. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3079. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3080. if(v != toPrint.size() - 1)
  3081. {
  3082. substitute += ", ";
  3083. }
  3084. }
  3085. boost::algorithm::replace_first(desc, "%s", substitute);
  3086. break;
  3087. }
  3088. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3089. desc = CGI->generaltexth->allTexts[718];
  3090. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3091. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3092. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3093. break;
  3094. case CScenarioTravel::STravelBonus::RESOURCE:
  3095. {
  3096. int serialResID = 0;
  3097. switch(bonDescs[i].info1)
  3098. {
  3099. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3100. serialResID = bonDescs[i].info1;
  3101. break;
  3102. case 0xFD: //wood + ore
  3103. serialResID = 7;
  3104. break;
  3105. case 0xFE: //rare resources
  3106. serialResID = 8;
  3107. break;
  3108. }
  3109. picNumber = serialResID;
  3110. desc = CGI->generaltexth->allTexts[717];
  3111. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3112. std::string replacement;
  3113. if (serialResID <= 6)
  3114. {
  3115. replacement = CGI->generaltexth->restypes[serialResID];
  3116. }
  3117. else
  3118. {
  3119. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3120. }
  3121. boost::algorithm::replace_first(desc, "%s", replacement);
  3122. }
  3123. break;
  3124. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3125. {
  3126. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3127. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3128. picNumber = superhero ? superhero->portrait : 0;
  3129. desc = CGI->generaltexth->allTexts[719];
  3130. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3131. }
  3132. break;
  3133. case CScenarioTravel::STravelBonus::HERO:
  3134. desc = CGI->generaltexth->allTexts[718];
  3135. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3136. if (bonDescs[i].info2 == 0xFFFF)
  3137. {
  3138. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3139. picNumber = -1;
  3140. picName = "CBONN1A3.BMP";
  3141. }
  3142. else
  3143. {
  3144. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3145. }
  3146. break;
  3147. }
  3148. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3149. if (picNumber != -1)
  3150. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3151. auto anim = new CAnimation();
  3152. anim->setCustom(picName, 0);
  3153. bonusButton->setImage(anim);
  3154. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3155. bonusButton->borderColor = brightYellow;
  3156. bonuses->addToggle(i, bonusButton);
  3157. }
  3158. // set bonus if already chosen
  3159. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3160. {
  3161. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3162. }
  3163. }
  3164. void CBonusSelection::updateCampaignState()
  3165. {
  3166. ourCampaign->currentMap = selectedMap;
  3167. if (selectedBonus)
  3168. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3169. }
  3170. void CBonusSelection::startMap()
  3171. {
  3172. auto si = new StartInfo(startInfo);
  3173. auto showPrologVideo = [=]()
  3174. {
  3175. auto exitCb = [=]()
  3176. {
  3177. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3178. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3179. };
  3180. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3181. if (scenario.prolog.hasPrologEpilog)
  3182. {
  3183. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3184. }
  3185. else
  3186. {
  3187. exitCb();
  3188. }
  3189. };
  3190. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3191. {
  3192. GH.popInt(this);
  3193. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3194. {
  3195. updateCampaignState();
  3196. endGame();
  3197. GH.curInt = CGPreGame::create();
  3198. showPrologVideo();
  3199. }, 0);
  3200. }
  3201. else
  3202. {
  3203. updateCampaignState();
  3204. showPrologVideo();
  3205. }
  3206. }
  3207. void CBonusSelection::restartMap()
  3208. {
  3209. GH.popInt(this);
  3210. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3211. {
  3212. updateCampaignState();
  3213. auto si = new StartInfo(startInfo);
  3214. SDL_Event event;
  3215. event.type = SDL_USEREVENT;
  3216. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3217. event.user.data1 = si;
  3218. SDL_PushEvent(&event);
  3219. }, 0);
  3220. }
  3221. void CBonusSelection::selectBonus(int id)
  3222. {
  3223. // Total redraw is needed because the border around the bonus images
  3224. // have to be undrawn/drawn.
  3225. if (!selectedBonus || *selectedBonus != id)
  3226. {
  3227. selectedBonus = id;
  3228. GH.totalRedraw();
  3229. updateStartButtonState(id);
  3230. }
  3231. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3232. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3233. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3234. {
  3235. std::map<ui8, std::string> names;
  3236. names[1] = settings["general"]["playerName"].String();
  3237. for(auto & elem : startInfo.playerInfos)
  3238. {
  3239. if(elem.first == PlayerColor(bonDescs[id].info1))
  3240. ::setPlayer(elem.second, 1, names);
  3241. else
  3242. ::setPlayer(elem.second, 0, names);
  3243. }
  3244. }
  3245. }
  3246. void CBonusSelection::increaseDifficulty()
  3247. {
  3248. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3249. }
  3250. void CBonusSelection::decreaseDifficulty()
  3251. {
  3252. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3253. }
  3254. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3255. {
  3256. if(selected == -1)
  3257. {
  3258. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3259. }
  3260. else if(startB->isBlocked())
  3261. {
  3262. startB->block(false);
  3263. }
  3264. }
  3265. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3266. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3267. {
  3268. OBJ_CONSTRUCTION;
  3269. addUsedEvents(LCLICK | RCLICK);
  3270. static const std::string colors[2][8] = {
  3271. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3272. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3273. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3274. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3275. pos.x += desc.xpos;
  3276. pos.y += desc.ypos;
  3277. //loading of graphics
  3278. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3279. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3280. static const std::string infix [] = {"En", "Se", "Co"};
  3281. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3282. {
  3283. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3284. }
  3285. pos.w = graphics[0]->w;
  3286. pos.h = graphics[0]->h;
  3287. }
  3288. CBonusSelection::CRegion::~CRegion()
  3289. {
  3290. for (auto & elem : graphics)
  3291. {
  3292. SDL_FreeSurface(elem);
  3293. }
  3294. }
  3295. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3296. {
  3297. //select if selectable & clicked inside our graphic
  3298. if ( indeterminate(down) )
  3299. {
  3300. return;
  3301. }
  3302. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3303. {
  3304. owner->selectMap(myNumber, false);
  3305. owner->highlightedRegion = this;
  3306. parent->showAll(screen);
  3307. }
  3308. }
  3309. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3310. {
  3311. //show r-click text
  3312. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3313. rclickText.size() )
  3314. {
  3315. CRClickPopup::createAndPush(rclickText);
  3316. }
  3317. }
  3318. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3319. {
  3320. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3321. if (!accessible)
  3322. {
  3323. //show as striped
  3324. blitAtLoc(graphics[2], 0, 0, to);
  3325. }
  3326. else if (this == owner->highlightedRegion)
  3327. {
  3328. //show as selected
  3329. blitAtLoc(graphics[1], 0, 0, to);
  3330. }
  3331. else
  3332. {
  3333. //show as not selected selected
  3334. blitAtLoc(graphics[0], 0, 0, to);
  3335. }
  3336. }
  3337. CSavingScreen::CSavingScreen(bool hotseat)
  3338. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3339. {
  3340. ourGame = mapInfoFromGame();
  3341. sInfo = *LOCPLINT->cb->getStartInfo();
  3342. setPlayersFromGame();
  3343. }
  3344. CSavingScreen::~CSavingScreen()
  3345. {
  3346. }
  3347. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3348. {
  3349. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3350. assert(!SEL);
  3351. SEL = this;
  3352. current = nullptr;
  3353. if(Names && !Names->empty()) //if have custom set of player names - use it
  3354. playerNames = *Names;
  3355. else
  3356. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3357. }
  3358. ISelectionScreenInfo::~ISelectionScreenInfo()
  3359. {
  3360. assert(SEL == this);
  3361. SEL = nullptr;
  3362. }
  3363. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3364. {
  3365. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3366. }
  3367. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3368. {
  3369. ::setPlayer(pset, player, playerNames);
  3370. }
  3371. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3372. {
  3373. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3374. if(!sInfo.getPlayersSettings(i->first)) //
  3375. return i->first;
  3376. return 0;
  3377. }
  3378. bool ISelectionScreenInfo::isGuest() const
  3379. {
  3380. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3381. }
  3382. bool ISelectionScreenInfo::isHost() const
  3383. {
  3384. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3385. }
  3386. void ChatMessage::apply(CSelectionScreen *selScreen)
  3387. {
  3388. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3389. GH.totalRedraw();
  3390. }
  3391. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3392. {
  3393. if(!selScreen->ongoingClosing)
  3394. {
  3395. *selScreen->serv << this; //resend to confirm
  3396. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3397. }
  3398. vstd::clear_pointer(selScreen->serv);
  3399. }
  3400. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3401. {
  3402. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3403. SEL->playerNames[connectionID] = playerName;
  3404. //put new player in first slot with AI
  3405. for(auto & elem : SEL->sInfo.playerInfos)
  3406. {
  3407. if(!elem.second.playerID && !elem.second.compOnly)
  3408. {
  3409. selScreen->setPlayer(elem.second, connectionID);
  3410. selScreen->opt->entries[elem.second.color]->selectButtons();
  3411. break;
  3412. }
  3413. }
  3414. selScreen->propagateNames();
  3415. selScreen->propagateOptions();
  3416. selScreen->toggleTab(selScreen->curTab);
  3417. GH.totalRedraw();
  3418. }
  3419. void SelectMap::apply(CSelectionScreen *selScreen)
  3420. {
  3421. if(selScreen->isGuest())
  3422. {
  3423. free = false;
  3424. selScreen->changeSelection(mapInfo);
  3425. }
  3426. }
  3427. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3428. {
  3429. if(!selScreen->isGuest())
  3430. return;
  3431. selScreen->setSInfo(*options);
  3432. }
  3433. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3434. {
  3435. if(!selScreen->isGuest())
  3436. return;
  3437. switch(action)
  3438. {
  3439. case NO_TAB:
  3440. selScreen->toggleTab(selScreen->curTab);
  3441. break;
  3442. case OPEN_OPTIONS:
  3443. selScreen->toggleTab(selScreen->opt);
  3444. break;
  3445. case OPEN_SCENARIO_LIST:
  3446. selScreen->toggleTab(selScreen->sel);
  3447. break;
  3448. case OPEN_RANDOM_MAP_OPTIONS:
  3449. selScreen->toggleTab(selScreen->randMapTab);
  3450. break;
  3451. }
  3452. }
  3453. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3454. {
  3455. if(!selScreen->isHost())
  3456. return;
  3457. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3458. switch(what)
  3459. {
  3460. case TOWN:
  3461. selScreen->opt->nextCastle(color, direction);
  3462. break;
  3463. case HERO:
  3464. selScreen->opt->nextHero(color, direction);
  3465. break;
  3466. case BONUS:
  3467. selScreen->opt->nextBonus(color, direction);
  3468. break;
  3469. }
  3470. }
  3471. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3472. {
  3473. if(selScreen->isGuest())
  3474. return;
  3475. SEL->playerNames.erase(playerID);
  3476. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3477. {
  3478. selScreen->setPlayer(*s, 0);
  3479. selScreen->opt->entries[s->color]->selectButtons();
  3480. }
  3481. selScreen->propagateNames();
  3482. selScreen->propagateOptions();
  3483. GH.totalRedraw();
  3484. }
  3485. void PlayersNames::apply(CSelectionScreen *selScreen)
  3486. {
  3487. if(selScreen->isGuest())
  3488. selScreen->playerNames = playerNames;
  3489. }
  3490. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3491. {
  3492. startingInfo.reset();
  3493. startingInfo.serv = selScreen->serv;
  3494. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3495. if(!selScreen->ongoingClosing)
  3496. {
  3497. *selScreen->serv << this; //resend to confirm
  3498. }
  3499. selScreen->serv = nullptr; //hide it so it won't be deleted
  3500. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3501. saveGameName.clear();
  3502. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3503. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3504. }
  3505. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3506. {
  3507. pos.x += config["x"].Float();
  3508. pos.y += config["y"].Float();
  3509. pos.w = 200;
  3510. pos.h = 116;
  3511. campFile = config["file"].String();
  3512. video = config["video"].String();
  3513. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3514. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3515. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3516. hoverText = header.name;
  3517. if (status != CCampaignScreen::DISABLED)
  3518. {
  3519. addUsedEvents(LCLICK | HOVER);
  3520. image = new CPicture(config["image"].String());
  3521. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3522. parent->addChild(hoverLabel);
  3523. }
  3524. if (status == CCampaignScreen::COMPLETED)
  3525. checkMark = new CPicture("CAMPCHK");
  3526. }
  3527. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3528. {
  3529. if (down)
  3530. {
  3531. // Close running video and open the selected campaign
  3532. CCS->videoh->close();
  3533. GH.pushInt( new CBonusSelection(campFile) );
  3534. }
  3535. }
  3536. void CCampaignScreen::CCampaignButton::hover(bool on)
  3537. {
  3538. if (on)
  3539. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3540. else
  3541. hoverLabel->setText(" ");
  3542. }
  3543. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3544. {
  3545. if (status == CCampaignScreen::DISABLED)
  3546. return;
  3547. CIntObject::show(to);
  3548. // Play the campaign button video when the mouse cursor is placed over the button
  3549. if (hovered)
  3550. {
  3551. if (CCS->videoh->fname != video)
  3552. CCS->videoh->open(video);
  3553. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3554. }
  3555. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3556. {
  3557. CCS->videoh->close();
  3558. redraw();
  3559. }
  3560. }
  3561. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3562. {
  3563. std::pair<std::string, std::string> help;
  3564. if (!button["help"].isNull() && button["help"].Float() > 0)
  3565. help = CGI->generaltexth->zelp[button["help"].Float()];
  3566. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3567. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3568. }
  3569. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3570. {
  3571. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3572. for(const JsonNode& node : config["images"].Vector())
  3573. images.push_back(createPicture(node));
  3574. if (!images.empty())
  3575. {
  3576. images[0]->center(); // move background to center
  3577. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3578. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3579. pos = images[0]->pos; // fix height\width of this window
  3580. }
  3581. if (!config["exitbutton"].isNull())
  3582. {
  3583. back = createExitButton(config["exitbutton"]);
  3584. back->hoverable = true;
  3585. }
  3586. for(const JsonNode& node : config["items"].Vector())
  3587. campButtons.push_back(new CCampaignButton(node));
  3588. }
  3589. void CCampaignScreen::showAll(SDL_Surface *to)
  3590. {
  3591. CIntObject::showAll(to);
  3592. if (pos.h != to->h || pos.w != to->w)
  3593. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3594. }
  3595. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3596. {
  3597. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3598. CGP->removeFromGui();
  3599. GH.pushInt(new CLoadingScreen(loader));
  3600. }
  3601. std::string CLoadingScreen::getBackground()
  3602. {
  3603. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3604. if(conf.empty())
  3605. {
  3606. return "loadbar";
  3607. }
  3608. else
  3609. {
  3610. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3611. }
  3612. }
  3613. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3614. CWindowObject(BORDERED, getBackground()),
  3615. loadingThread(loader)
  3616. {
  3617. CCS->musich->stopMusic(5000);
  3618. }
  3619. CLoadingScreen::~CLoadingScreen()
  3620. {
  3621. loadingThread.join();
  3622. }
  3623. void CLoadingScreen::showAll(SDL_Surface *to)
  3624. {
  3625. Rect rect(0,0,to->w, to->h);
  3626. SDL_FillRect(to, &rect, 0);
  3627. CWindowObject::showAll(to);
  3628. }
  3629. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3630. CWindowObject(BORDERED),
  3631. spe(_spe),
  3632. positionCounter(0),
  3633. voiceSoundHandle(-1),
  3634. exitCb(callback)
  3635. {
  3636. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3637. addUsedEvents(LCLICK);
  3638. pos = center(Rect(0,0, 800, 600));
  3639. updateShadow();
  3640. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3641. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3642. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3643. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3644. text->scrollTextTo(-100);
  3645. }
  3646. void CPrologEpilogVideo::show( SDL_Surface * to )
  3647. {
  3648. CSDL_Ext::fillRectBlack(to, &pos);
  3649. //BUG: some videos are 800x600 in size while some are 800x400
  3650. //VCMI should center them in the middle of the screen. Possible but needs modification
  3651. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3652. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3653. //move text every 5 calls/frames; seems to be good enough
  3654. ++positionCounter;
  3655. if(positionCounter % 5 == 0)
  3656. {
  3657. text->scrollTextBy(1);
  3658. }
  3659. else
  3660. text->showAll(to);// blit text over video, if needed
  3661. if (text->textSize.y + 100 < positionCounter / 5)
  3662. clickLeft(false, false);
  3663. }
  3664. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3665. {
  3666. GH.popInt(this);
  3667. CCS->soundh->stopSound(voiceSoundHandle);
  3668. exitCb();
  3669. }
  3670. CSimpleJoinScreen::CSimpleJoinScreen()
  3671. {
  3672. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3673. bg = new CPicture("MUDIALOG.bmp"); // address background
  3674. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3675. Rect boxRect(20, 20, 205, 50);
  3676. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3677. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3678. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3679. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3680. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3681. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3682. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
  3683. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3684. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3685. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3686. address->setText(settings["server"]["server"].String(), true);
  3687. address->giveFocus();
  3688. }
  3689. void CSimpleJoinScreen::enterSelectionScreen()
  3690. {
  3691. std::string textAddress = address->text;
  3692. std::string textPort = port->text;
  3693. GH.popIntTotally(this);
  3694. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3695. }
  3696. void CSimpleJoinScreen::onChange(const std::string & newText)
  3697. {
  3698. ok->block(address->text.empty() || port->text.empty());
  3699. }