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- #include "StdInc.h"
- #include "CPreGame.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/CCompressedStream.h"
- #include "../lib/CStopWatch.h"
- #include "gui/SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "gui/CCursorHandler.h"
- #include "CDefHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "../lib/JsonNode.h"
- #include "CMusicHandler.h"
- #include "CVideoHandler.h"
- #include "Graphics.h"
- #include "../lib/Connection.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/mapping/CMap.h"
- #include "windows/GUIClasses.h"
- #include "CPlayerInterface.h"
- #include "../CCallback.h"
- #include "CMessage.h"
- #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
- #include "../lib/CArtHandler.h" /*for campaign bonuses*/
- #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
- #include "CBitmapHandler.h"
- #include "Client.h"
- #include "../lib/NetPacks.h"
- #include "../lib/registerTypes//RegisterTypes.h"
- #include "../lib/CThreadHelper.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/GameConstants.h"
- #include "gui/CGuiHandler.h"
- #include "gui/CAnimation.h"
- #include "widgets/CComponent.h"
- #include "widgets/Buttons.h"
- #include "widgets/MiscWidgets.h"
- #include "widgets/ObjectLists.h"
- #include "widgets/TextControls.h"
- #include "windows/InfoWindows.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/CondSh.h"
- /*
- * CPreGame.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- namespace fs = boost::filesystem;
- void startGame(StartInfo * options, CConnection *serv = nullptr);
- void endGame();
- CGPreGame * CGP = nullptr;
- ISelectionScreenInfo *SEL;
- static PlayerColor playerColor; //if more than one player - applies to the first
- /**
- * Stores the current name of the savegame.
- *
- * TODO better solution for auto-selection when saving already saved games.
- * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
- * The name of the savegame can then be stored non-statically in CGameState and
- * passed separately to CSaveGameScreen.
- */
- static std::string saveGameName;
- struct EvilHlpStruct
- {
- CConnection *serv;
- StartInfo *sInfo;
- void reset(bool strong = true)
- {
- if(strong)
- {
- vstd::clear_pointer(serv);
- vstd::clear_pointer(sInfo);
- }
- else
- {
- serv = nullptr;
- sInfo = nullptr;
- }
- }
- } startingInfo;
- static void do_quit()
- {
- SDL_Event event;
- event.quit.type = SDL_QUIT;
- SDL_PushEvent(&event);
- }
- static CMapInfo *mapInfoFromGame()
- {
- auto ret = new CMapInfo();
- ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
- return ret;
- }
- static void setPlayersFromGame()
- {
- playerColor = LOCPLINT->playerID;
- }
- static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
- {
- std::swap(a.playerID, b.playerID);
- std::swap(a.name, b.name);
- if(a.playerID == 1)
- playerColor = a.color;
- else if(b.playerID == 1)
- playerColor = b.color;
- }
- void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
- {
- if(vstd::contains(playerNames, player))
- pset.name = playerNames.find(player)->second;
- else
- pset.name = CGI->generaltexth->allTexts[468];//Computer
- pset.playerID = player;
- if(player == playerNames.begin()->first)
- playerColor = pset.color;
- }
- void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
- {
- sInfo.playerInfos.clear();
- if(!mapHeader)
- {
- return;
- }
- sInfo.mapname = filename;
- playerColor = PlayerColor::NEUTRAL;
- auto namesIt = playerNames.cbegin();
- for (int i = 0; i < mapHeader->players.size(); i++)
- {
- const PlayerInfo &pinfo = mapHeader->players[i];
- //neither computer nor human can play - no player
- if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
- continue;
- PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
- pset.color = PlayerColor(i);
- if(pinfo.canHumanPlay && namesIt != playerNames.cend())
- {
- setPlayer(pset, namesIt++->first, playerNames);
- }
- else
- {
- setPlayer(pset, 0, playerNames);
- if(!pinfo.canHumanPlay)
- {
- pset.compOnly = true;
- }
- }
- pset.castle = pinfo.defaultCastle();
- pset.hero = pinfo.defaultHero();
- if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
- {
- pset.hero = pinfo.mainCustomHeroId;
- pset.heroName = pinfo.mainCustomHeroName;
- pset.heroPortrait = pinfo.mainCustomHeroPortrait;
- }
- pset.handicap = PlayerSettings::NO_HANDICAP;
- }
- }
- template <typename T> class CApplyOnPG;
- class CBaseForPGApply
- {
- public:
- virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
- virtual ~CBaseForPGApply(){};
- template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
- {
- return new CApplyOnPG<U>;
- }
- };
- template <typename T> class CApplyOnPG : public CBaseForPGApply
- {
- public:
- void applyOnPG(CSelectionScreen *selScr, void *pack) const override
- {
- T *ptr = static_cast<T*>(pack);
- ptr->apply(selScr);
- }
- };
- template <> class CApplyOnPG<CPack> : public CBaseForPGApply
- {
- public:
- void applyOnPG(CSelectionScreen *selScr, void *pack) const override
- {
- logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
- assert(0);
- }
- };
- static CApplier<CBaseForPGApply> *applier = nullptr;
- static CPicture* createPicture(const JsonNode& config)
- {
- return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
- }
- CMenuScreen::CMenuScreen(const JsonNode& configNode):
- config(configNode)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- background = new CPicture(config["background"].String());
- if (config["scalable"].Bool())
- {
- if (background->bg->format->palette)
- background->convertToScreenBPP();
- background->scaleTo(Point(screen->w, screen->h));
- }
- pos = background->center();
- for(const JsonNode& node : config["items"].Vector())
- menuNameToEntry.push_back(node["name"].String());
- for(const JsonNode& node : config["images"].Vector())
- images.push_back(createPicture(node));
- //Hardcoded entry
- menuNameToEntry.push_back("credits");
- tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
- tabs->type |= REDRAW_PARENT;
- }
- CIntObject * CMenuScreen::createTab(size_t index)
- {
- if (config["items"].Vector().size() == index)
- return new CreditsScreen();
- return new CMenuEntry(this, config["items"].Vector()[index]);
- }
- void CMenuScreen::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if (pos.h != to->h || pos.w != to->w)
- CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- void CMenuScreen::show(SDL_Surface * to)
- {
- if (!config["video"].isNull())
- CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
- CIntObject::show(to);
- }
- void CMenuScreen::activate()
- {
- CCS->musich->playMusic("Music/MainMenu", true);
- if (!config["video"].isNull())
- CCS->videoh->open(config["video"]["name"].String());
- CIntObject::activate();
- }
- void CMenuScreen::deactivate()
- {
- if (!config["video"].isNull())
- CCS->videoh->close();
- CIntObject::deactivate();
- }
- void CMenuScreen::switchToTab(size_t index)
- {
- tabs->setActive(index);
- }
- //funciton for std::string -> std::function conversion for main menu
- static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
- {
- static const std::vector<std::string> commandType =
- {"to", "campaigns", "start", "load", "exit", "highscores"};
- static const std::vector<std::string> gameType =
- {"single", "multi", "campaign", "tutorial"};
- std::list<std::string> commands;
- boost::split(commands, string, boost::is_any_of("\t "));
- if (!commands.empty())
- {
- size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
- commands.pop_front();
- if (index > 3 || !commands.empty())
- {
- switch (index)
- {
- break; case 0://to - switch to another tab, if such tab exists
- {
- size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
- if ( index2 != menuType.size())
- return std::bind(&CMenuScreen::switchToTab, menu, index2);
- }
- break; case 1://open campaign selection window
- {
- return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
- }
- break; case 2://start
- {
- switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
- case 1: return &pushIntT<CMultiMode>;
- case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
- //TODO: start tutorial
- case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
- }
- }
- break; case 3://load
- {
- switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
- case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
- //TODO: load campaign
- case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
- //TODO: load tutorial
- case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
- }
- }
- break; case 4://exit
- {
- return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
- }
- break; case 5://highscores
- {
- //TODO: high scores
- return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
- }
- }
- }
- }
- logGlobal->errorStream()<<"Failed to parse command: "<<string;
- return std::function<void()>();
- }
- CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
- {
- std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
- std::pair<std::string, std::string> help;
- if (!button["help"].isNull() && button["help"].Float() > 0)
- help = CGI->generaltexth->zelp[button["help"].Float()];
- int posx = button["x"].Float();
- if (posx < 0)
- posx = pos.w + posx;
- int posy = button["y"].Float();
- if (posy < 0)
- posy = pos.h + posy;
- return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
- }
- CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- type |= REDRAW_PARENT;
- pos = parent->pos;
- for(const JsonNode& node : config["images"].Vector())
- images.push_back(createPicture(node));
- for(const JsonNode& node : config["buttons"].Vector())
- {
- buttons.push_back(createButton(parent, node));
- buttons.back()->hoverable = true;
- buttons.back()->type |= REDRAW_PARENT;
- }
- }
- CreditsScreen::CreditsScreen():
- positionCounter(0)
- {
- addUsedEvents(LCLICK | RCLICK);
- type |= REDRAW_PARENT;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos.w = CGP->menu->pos.w;
- pos.h = CGP->menu->pos.h;
- auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
- std::string text((char*)textFile.first.get(), textFile.second);
- size_t firstQuote = text.find('\"')+1;
- text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
- credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
- credits->scrollTextTo(-600); // move all text below the screen
- }
- void CreditsScreen::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- positionCounter++;
- if (positionCounter % 2 == 0)
- credits->scrollTextBy(1);
- //end of credits, close this screen
- if (credits->textSize.y + 600 < positionCounter / 2)
- clickRight(false, false);
- }
- void CreditsScreen::clickLeft(tribool down, bool previousState)
- {
- clickRight(down, previousState);
- }
- void CreditsScreen::clickRight(tribool down, bool previousState)
- {
- CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
- assert(menu);
- menu->setActive(0);
- }
- CGPreGameConfig & CGPreGameConfig::get()
- {
- static CGPreGameConfig config;
- return config;
- }
- const JsonNode & CGPreGameConfig::getConfig() const
- {
- return config;
- }
- const JsonNode & CGPreGameConfig::getCampaigns() const
- {
- return campaignSets;
- }
- CGPreGameConfig::CGPreGameConfig() :
- campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
- config(JsonNode(ResourceID("config/mainmenu.json")))
- {
- }
- CGPreGame::CGPreGame()
- {
- pos.w = screen->w;
- pos.h = screen->h;
- GH.defActionsDef = 63;
- CGP = this;
- menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
- loadGraphics();
- }
- CGPreGame::~CGPreGame()
- {
- boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
- disposeGraphics();
- if(CGP == this)
- CGP = nullptr;
- if(GH.curInt == this)
- GH.curInt = nullptr;
- }
- void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
- {
- GH.pushInt(new CSelectionScreen(screenType, multi));
- }
- void CGPreGame::loadGraphics()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CFilledTexture("DIBOXBCK", pos);
- victory = CDefHandler::giveDef("SCNRVICT.DEF");
- loss = CDefHandler::giveDef("SCNRLOSS.DEF");
- }
- void CGPreGame::disposeGraphics()
- {
- delete victory;
- delete loss;
- }
- void CGPreGame::update()
- {
- if(CGP != this) //don't update if you are not a main interface
- return;
- if (GH.listInt.empty())
- {
- GH.pushInt(this);
- GH.pushInt(menu);
- menu->switchToTab(0);
- }
- if(SEL)
- SEL->update();
- // Handles mouse and key input
- GH.updateTime();
- GH.handleEvents();
- // check for null othervice crash on finishing a campaign
- // /FIXME: find out why GH.listInt is empty to begin with
- if (GH.topInt() != nullptr)
- GH.topInt()->show(screen);
- }
- void CGPreGame::openCampaignScreen(std::string name)
- {
- if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
- {
- GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
- return;
- }
- logGlobal->errorStream()<<"Unknown campaign set: "<<name;
- }
- CGPreGame *CGPreGame::create()
- {
- if(!CGP)
- CGP = new CGPreGame();
- GH.terminate_cond.set(false);
- return CGP;
- }
- void CGPreGame::removeFromGui()
- {
- //remove everything but main menu and background
- GH.popInts(GH.listInt.size() - 2);
- GH.popInt(GH.topInt()); //remove main menu
- GH.popInt(GH.topInt()); //remove background
- }
- CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
- : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
- serv(nullptr), ongoingClosing(false), myNameID(255)
- {
- CGPreGame::create(); //we depend on its graphics
- screenType = Type;
- multiPlayer = MultiPlayer;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bool network = (isGuest() || isHost());
- CServerHandler *sh = nullptr;
- if(isHost())
- {
- sh = new CServerHandler;
- sh->startServer();
- }
- IShowActivatable::type = BLOCK_ADV_HOTKEYS;
- pos.w = 762;
- pos.h = 584;
- if(Type == CMenuScreen::saveGame)
- {
- bordered = false;
- center(pos);
- }
- else if(Type == CMenuScreen::campaignList)
- {
- bordered = false;
- bg = new CPicture("CamCust.bmp", 0, 0);
- pos = bg->center();
- }
- else
- {
- bordered = true;
- //load random background
- const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
- bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
- pos = bg->center();
- }
- sInfo.difficulty = 1;
- current = nullptr;
- sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
- sInfo.turnTime = 0;
- curTab = nullptr;
- card = new InfoCard(network); //right info card
- if (screenType == CMenuScreen::campaignList)
- {
- opt = nullptr;
- }
- else
- {
- opt = new OptionsTab(); //scenario options tab
- opt->recActions = DISPOSE;
- randMapTab = new CRandomMapTab();
- randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
- randMapTab->recActions = DISPOSE;
- }
- sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
- sel->recActions = DISPOSE;
- switch(screenType)
- {
- case CMenuScreen::newGame:
- {
- SDL_Color orange = {232, 184, 32, 0};
- SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
- card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
- card->difficulty->setSelected(1);
- CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
- select->addCallback([&]()
- {
- toggleTab(sel);
- changeSelection(sel->getSelectedMapInfo());
- });
- select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
- CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
- opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
- CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
- randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
- randomBtn->addCallback([&]()
- {
- toggleTab(randMapTab);
- changeSelection(randMapTab->getMapInfo());
- });
- start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
- if(network)
- {
- CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
- hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
- if(isGuest())
- {
- select->block(true);
- opts->block(true);
- randomBtn->block(true);
- start->block(true);
- }
- }
- }
- break;
- case CMenuScreen::loadGame:
- sel->recActions = 255;
- start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
- break;
- case CMenuScreen::saveGame:
- sel->recActions = 255;
- start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
- break;
- case CMenuScreen::campaignList:
- sel->recActions = 255;
- start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
- break;
- }
- start->assignedKeys.insert(SDLK_RETURN);
- back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
- if(network)
- {
- if(isHost())
- {
- assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
- serv = sh->connectToServer();
- *serv << (ui8) 4;
- myNameID = 1;
- }
- else
- serv = CServerHandler::justConnectToServer(Address, Port);
- serv->enterPregameConnectionMode();
- *serv << playerNames.begin()->second;
- if(isGuest())
- {
- const CMapInfo *map;
- *serv >> myNameID >> map;
- serv->connectionID = myNameID;
- changeSelection(map);
- }
- else if(current)
- {
- SelectMap sm(*current);
- *serv << &sm;
- UpdateStartOptions uso(sInfo);
- *serv << &uso;
- }
- applier = new CApplier<CBaseForPGApply>;
- registerTypesPregamePacks(*applier);
- serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
- }
- delete sh;
- }
- CSelectionScreen::~CSelectionScreen()
- {
- ongoingClosing = true;
- if(serv)
- {
- assert(serverHandlingThread);
- QuitMenuWithoutStarting qmws;
- *serv << &qmws;
- // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
- // processPacks();
- serverHandlingThread->join();
- delete serverHandlingThread;
- }
- playerColor = PlayerColor::CANNOT_DETERMINE;
- playerNames.clear();
- assert(!serv);
- vstd::clear_pointer(applier);
- delete mx;
- }
- void CSelectionScreen::toggleTab(CIntObject *tab)
- {
- if(isHost() && serv)
- {
- PregameGuiAction pga;
- if(tab == curTab)
- pga.action = PregameGuiAction::NO_TAB;
- else if(tab == opt)
- pga.action = PregameGuiAction::OPEN_OPTIONS;
- else if(tab == sel)
- pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
- else if(tab == randMapTab)
- pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
- *serv << &pga;
- }
- if(curTab && curTab->active)
- {
- curTab->deactivate();
- curTab->recActions = DISPOSE;
- }
- if(curTab != tab)
- {
- tab->recActions = 255;
- tab->activate();
- curTab = tab;
- }
- else
- {
- curTab = nullptr;
- };
- GH.totalRedraw();
- }
- void CSelectionScreen::changeSelection(const CMapInfo * to)
- {
- if(current == to) return;
- if(isGuest())
- vstd::clear_pointer(current);
- current = to;
- if(to && (screenType == CMenuScreen::loadGame ||
- screenType == CMenuScreen::saveGame))
- SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
- if(screenType != CMenuScreen::campaignList)
- {
- updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
- if(screenType == CMenuScreen::newGame)
- {
- if(to && to->isRandomMap)
- {
- sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
- }
- else
- {
- sInfo.mapGenOptions.reset();
- }
- }
- }
- card->changeSelection(to);
- if(screenType != CMenuScreen::campaignList)
- {
- opt->recreate();
- }
- if(isHost() && serv)
- {
- SelectMap sm(*to);
- *serv << &sm;
- UpdateStartOptions uso(sInfo);
- *serv << &uso;
- }
- }
- void CSelectionScreen::startCampaign()
- {
- if (SEL->current)
- GH.pushInt(new CBonusSelection(SEL->current->fileURI));
- }
- void CSelectionScreen::startScenario()
- {
- if(screenType == CMenuScreen::newGame)
- {
- //there must be at least one human player before game can be started
- std::map<PlayerColor, PlayerSettings>::const_iterator i;
- for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
- if(i->second.playerID != PlayerSettings::PLAYER_AI)
- break;
- if(i == SEL->sInfo.playerInfos.cend())
- {
- GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
- return;
- }
- }
- if(isHost())
- {
- start->block(true);
- StartWithCurrentSettings swcs;
- *serv << &swcs;
- ongoingClosing = true;
- return;
- }
- if(screenType != CMenuScreen::saveGame)
- {
- if(!current)
- return;
- if(sInfo.mapGenOptions)
- {
- //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
- sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
- // Update player settings for RMG
- for(const auto & psetPair : sInfo.playerInfos)
- {
- const auto & pset = psetPair.second;
- sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
- if(pset.playerID != PlayerSettings::PLAYER_AI)
- {
- sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
- }
- }
- if(!sInfo.mapGenOptions->checkOptions())
- {
- GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
- return;
- }
- }
- saveGameName.clear();
- if(screenType == CMenuScreen::loadGame)
- {
- saveGameName = sInfo.mapname;
- }
- auto si = new StartInfo(sInfo);
- CGP->removeFromGui();
- CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
- }
- else
- {
- if(!(sel && sel->txt && sel->txt->text.size()))
- return;
- saveGameName = "Saves/" + sel->txt->text;
- CFunctionList<void()> overWrite;
- overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
- overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
- if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
- {
- std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
- boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
- LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
- }
- else
- overWrite();
- }
- }
- void CSelectionScreen::difficultyChange( int to )
- {
- assert(screenType == CMenuScreen::newGame);
- sInfo.difficulty = to;
- propagateOptions();
- redraw();
- }
- void CSelectionScreen::handleConnection()
- {
- setThreadName("CSelectionScreen::handleConnection");
- try
- {
- assert(serv);
- while(serv)
- {
- CPackForSelectionScreen *pack = nullptr;
- *serv >> pack;
- logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
- assert(pack);
- if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
- {
- endingPack->apply(this);
- }
- else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
- {
- endingPack->apply(this);
- }
- else
- {
- boost::unique_lock<boost::recursive_mutex> lll(*mx);
- upcomingPacks.push_back(pack);
- }
- }
- }
- catch(int i)
- {
- if(i != 666)
- throw;
- }
- catch(...)
- {
- handleException();
- throw;
- }
- }
- void CSelectionScreen::setSInfo(const StartInfo &si)
- {
- std::map<PlayerColor, PlayerSettings>::const_iterator i;
- for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
- {
- if(i->second.playerID == myNameID)
- {
- playerColor = i->first;
- break;
- }
- }
- if(i == si.playerInfos.cend()) //not found
- playerColor = PlayerColor::CANNOT_DETERMINE;
- sInfo = si;
- if(current)
- opt->recreate(); //will force to recreate using current sInfo
- card->difficulty->setSelected(si.difficulty);
- if(curTab == randMapTab)
- randMapTab->setMapGenOptions(si.mapGenOptions);
- GH.totalRedraw();
- }
- void CSelectionScreen::processPacks()
- {
- boost::unique_lock<boost::recursive_mutex> lll(*mx);
- while(!upcomingPacks.empty())
- {
- CPackForSelectionScreen *pack = upcomingPacks.front();
- upcomingPacks.pop_front();
- CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
- apply->applyOnPG(this, pack);
- delete pack;
- }
- }
- void CSelectionScreen::update()
- {
- if(serverHandlingThread)
- processPacks();
- }
- void CSelectionScreen::propagateOptions()
- {
- if(isHost() && serv)
- {
- UpdateStartOptions ups(sInfo);
- *serv << &ups;
- }
- }
- void CSelectionScreen::postRequest(ui8 what, ui8 dir)
- {
- if(!isGuest() || !serv)
- return;
- RequestOptionsChange roc(what, dir, myNameID);
- *serv << &roc;
- }
- void CSelectionScreen::postChatMessage(const std::string &txt)
- {
- assert(serv);
- ChatMessage cm;
- cm.message = txt;
- cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
- *serv << &cm;
- }
- void CSelectionScreen::propagateNames()
- {
- PlayersNames pn;
- pn.playerNames = playerNames;
- *serv << &pn;
- }
- void CSelectionScreen::showAll(SDL_Surface *to)
- {
- CIntObject::showAll(to);
- if (bordered && (pos.h != to->h || pos.w != to->w))
- CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- // A new size filter (Small, Medium, ...) has been selected. Populate
- // selMaps with the relevant data.
- void SelectionTab::filter( int size, bool selectFirst )
- {
- curItems.clear();
- if(tabType == CMenuScreen::campaignList)
- {
- for (auto & elem : allItems)
- curItems.push_back(&elem);
- }
- else
- {
- for (auto & elem : allItems)
- if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
- curItems.push_back(&elem);
- }
- if(curItems.size())
- {
- slider->block(false);
- slider->setAmount(curItems.size());
- sort();
- if(selectFirst)
- {
- slider->moveTo(0);
- onSelect(curItems[0]);
- }
- selectAbs(0);
- }
- else
- {
- slider->block(true);
- onSelect(nullptr);
- }
- }
- std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
- {
- boost::to_upper(dirURI);
- std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
- {
- return ident.getType() == resType
- && boost::algorithm::starts_with(ident.getName(), dirURI);
- });
- return ret;
- }
- void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
- {
- allItems.clear();
- for(auto & file : files)
- {
- try
- {
- CMapInfo mapInfo;
- mapInfo.mapInit(file.getName());
- // ignore unsupported map versions (e.g. WoG maps without WoG)
- // but accept VCMI maps
- if((mapInfo.mapHeader->version >= EMapFormat::VCMI) || (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
- allItems.push_back(std::move(mapInfo));
- }
- catch(std::exception & e)
- {
- logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
- }
- }
- }
- void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
- {
- for(auto & file : files)
- {
- try
- {
- CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
- lf.checkMagicBytes(SAVEGAME_MAGIC);
- // ui8 sign[8];
- // lf >> sign;
- // if(std::memcmp(sign,"VCMISVG",7))
- // {
- // throw std::runtime_error("not a correct savefile!");
- // }
- // Create the map info object
- CMapInfo mapInfo;
- mapInfo.mapHeader = make_unique<CMapHeader>();
- mapInfo.scenarioOpts = new StartInfo;
- lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
- mapInfo.fileURI = file.getName();
- mapInfo.countPlayers();
- std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
- mapInfo.date = std::asctime(std::localtime(&time));
- // If multi mode then only multi games, otherwise single
- if((mapInfo.actualHumanPlayers > 1) != multi)
- {
- mapInfo.mapHeader.reset();
- }
- allItems.push_back(std::move(mapInfo));
- }
- catch(const std::exception & e)
- {
- logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
- }
- }
- }
- void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
- {
- allItems.reserve(files.size());
- for (auto & file : files)
- {
- CMapInfo info;
- //allItems[i].date = std::asctime(std::localtime(&files[i].date));
- info.fileURI = file.getName();
- info.campaignInit();
- allItems.push_back(std::move(info));
- }
- }
- SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
- :bg(nullptr), onSelect(OnSelect)
- {
- OBJ_CONSTRUCTION;
- selectionPos = 0;
- addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
- slider = nullptr;
- txt = nullptr;
- tabType = Type;
- if (Type != CMenuScreen::campaignList)
- {
- bg = new CPicture("SCSELBCK.bmp", 0, 6);
- pos = bg->pos;
- }
- else
- {
- bg = nullptr; //use background from parent
- type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
- pos.w = parent->pos.w;
- pos.h = parent->pos.h;
- pos.x += 3; pos.y += 6;
- }
- if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
- {
- positions = 18;
- }
- else
- {
- switch(tabType)
- {
- case CMenuScreen::newGame:
- parseMaps(getFiles("Maps/", EResType::MAP));
- positions = 18;
- break;
- case CMenuScreen::loadGame:
- case CMenuScreen::saveGame:
- parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
- if(tabType == CMenuScreen::loadGame)
- {
- positions = 18;
- }
- else
- {
- positions = 16;
- }
- if(tabType == CMenuScreen::saveGame)
- {
- txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
- txt->filters += CTextInput::filenameFilter;
- }
- break;
- case CMenuScreen::campaignList:
- parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
- positions = 18;
- break;
- default:
- assert(0);
- break;
- }
- }
- generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
- if (tabType != CMenuScreen::campaignList)
- {
- //size filter buttons
- {
- int sizes[] = {36, 72, 108, 144, 0};
- const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
- for(int i = 0; i < 5; i++)
- new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
- }
- //sort buttons buttons
- {
- int xpos[] = {23, 55, 88, 121, 306, 339};
- const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
- for(int i = 0; i < 6; i++)
- {
- ESortBy criteria = (ESortBy)i;
- if(criteria == _name)
- criteria = generalSortingBy;
- new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
- }
- }
- }
- else
- {
- //sort by buttons
- new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
- new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
- }
- slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
- slider->addUsedEvents(WHEEL);
- formatIcons = new CAnimation("SCSELC.DEF");
- formatIcons->load();
- sortingBy = _format;
- ascending = true;
- filter(0);
- //select(0);
- switch(tabType)
- {
- case CMenuScreen::newGame:
- selectFName("Maps/Arrogance");
- break;
- case CMenuScreen::loadGame:
- case CMenuScreen::campaignList:
- select(0);
- break;
- case CMenuScreen::saveGame:;
- if(saveGameName.empty())
- {
- txt->setText("NEWGAME");
- }
- else
- {
- selectFName(saveGameName);
- }
- }
- }
- SelectionTab::~SelectionTab()
- {
- delete formatIcons;
- }
- void SelectionTab::sortBy( int criteria )
- {
- if(criteria == sortingBy)
- {
- ascending = !ascending;
- }
- else
- {
- sortingBy = (ESortBy)criteria;
- ascending = true;
- }
- sort();
- selectAbs(0);
- }
- void SelectionTab::sort()
- {
- if(sortingBy != generalSortingBy)
- std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
- std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
- if(!ascending)
- std::reverse(curItems.begin(), curItems.end());
- redraw();
- }
- void SelectionTab::select( int position )
- {
- if(!curItems.size()) return;
- // New selection. py is the index in curItems.
- int py = position + slider->getValue();
- vstd::amax(py, 0);
- vstd::amin(py, curItems.size()-1);
- selectionPos = py;
- if(position < 0)
- slider->moveBy(position);
- else if(position >= positions)
- slider->moveBy(position - positions + 1);
- if(txt)
- {
- auto filename = *CResourceHandler::get("local")->getResourceName(
- ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
- txt->setText(filename.stem().string());
- }
- onSelect(curItems[py]);
- }
- void SelectionTab::selectAbs( int position )
- {
- select(position - slider->getValue());
- }
- int SelectionTab::getPosition( int x, int y )
- {
- return -1;
- }
- void SelectionTab::sliderMove( int slidPos )
- {
- if(!slider) return; //ignore spurious call when slider is being created
- redraw();
- }
- // Display the tab with the scenario names
- //
- // elemIdx is the index of the maps or saved game to display on line 0
- // slider->capacity contains the number of available screen lines
- // slider->positionsAmnt is the number of elements after filtering
- void SelectionTab::printMaps(SDL_Surface *to)
- {
- int elemIdx = slider->getValue();
- // Display all elements if there's enough space
- //if(slider->amount < slider->capacity)
- // elemIdx = 0;
- SDL_Color itemColor;
- for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
- {
- CMapInfo *currentItem = curItems[elemIdx];
- if (elemIdx == selectionPos)
- itemColor=Colors::YELLOW;
- else
- itemColor=Colors::WHITE;
- if(tabType != CMenuScreen::campaignList)
- {
- //amount of players
- std::ostringstream ostr(std::ostringstream::out);
- ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
- printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
- //map size
- std::string temp2 = "C";
- switch (currentItem->mapHeader->width)
- {
- case 36:
- temp2="S";
- break;
- case 72:
- temp2="M";
- break;
- case 108:
- temp2="L";
- break;
- case 144:
- temp2="XL";
- break;
- }
- printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
- int frame = -1, group = 0;
- switch (currentItem->mapHeader->version)
- {
- case EMapFormat::ROE:
- frame = 0;
- break;
- case EMapFormat::AB:
- frame = 1;
- break;
- case EMapFormat::SOD:
- frame = 2;
- break;
- case EMapFormat::WOG:
- frame = 3;
- break;
- case EMapFormat::VCMI:
- frame = 0;
- group = 1;
- break;
- default:
- // Unknown version. Be safe and ignore that map
- logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
- continue;
- }
- IImage * icon = formatIcons->getImage(frame,group);
- if(icon)
- icon->draw(to, pos.x + 88, pos.y + 117 + line * 25);
- //victory conditions
- blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
- //loss conditions
- blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
- }
- else //if campaign
- {
- //number of maps in campaign
- std::ostringstream ostr(std::ostringstream::out);
- ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
- printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
- }
- std::string name;
- if(tabType == CMenuScreen::newGame)
- {
- if (!currentItem->mapHeader->name.length())
- currentItem->mapHeader->name = "Unnamed";
- name = currentItem->mapHeader->name;
- }
- else if(tabType == CMenuScreen::campaignList)
- {
- name = currentItem->campaignHeader->name;
- }
- else
- {
- name = CResourceHandler::get("local")->getResourceName(
- ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
- }
- //print name
- printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
- }
- }
- void SelectionTab::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printMaps(to);
- std::string title;
- switch(tabType) {
- case CMenuScreen::newGame:
- title = CGI->generaltexth->arraytxt[229];
- break;
- case CMenuScreen::loadGame:
- title = CGI->generaltexth->arraytxt[230];
- break;
- case CMenuScreen::saveGame:
- title = CGI->generaltexth->arraytxt[231];
- break;
- case CMenuScreen::campaignList:
- title = CGI->generaltexth->allTexts[726];
- break;
- }
- printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
- if(tabType != CMenuScreen::campaignList)
- {
- printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
- }
- }
- void SelectionTab::clickLeft( tribool down, bool previousState )
- {
- if(down)
- {
- int line = getLine();
- if(line != -1)
- select(line);
- }
- }
- void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
- {
- if(key.state != SDL_PRESSED) return;
- int moveBy = 0;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- moveBy = -1;
- break;
- case SDLK_DOWN:
- moveBy = +1;
- break;
- case SDLK_PAGEUP:
- moveBy = -positions+1;
- break;
- case SDLK_PAGEDOWN:
- moveBy = +positions-1;
- break;
- case SDLK_HOME:
- select(-slider->getValue());
- return;
- case SDLK_END:
- select(curItems.size() - slider->getValue());
- return;
- default:
- return;
- }
- select(selectionPos - slider->getValue() + moveBy);
- }
- void SelectionTab::onDoubleClick()
- {
- if(getLine() != -1) //double clicked scenarios list
- {
- //act as if start button was pressed
- (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
- }
- }
- int SelectionTab::getLine()
- {
- int line = -1;
- Point clickPos(GH.current->button.x, GH.current->button.y);
- clickPos = clickPos - pos.topLeft();
- // Ignore clicks on save name area
- int maxPosY;
- if(tabType == CMenuScreen::saveGame)
- maxPosY = 516;
- else
- maxPosY = 564;
- if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
- {
- line = (clickPos.y-115) / 25; //which line
- }
- return line;
- }
- void SelectionTab::selectFName( std::string fname )
- {
- boost::to_upper(fname);
- for(int i = curItems.size() - 1; i >= 0; i--)
- {
- if(curItems[i]->fileURI == fname)
- {
- slider->moveTo(i);
- selectAbs(i);
- return;
- }
- }
- selectAbs(0);
- }
- const CMapInfo * SelectionTab::getSelectedMapInfo() const
- {
- return curItems.empty() ? nullptr : curItems[selectionPos];
- }
- CRandomMapTab::CRandomMapTab()
- {
- OBJ_CONSTRUCTION;
- bg = new CPicture("RANMAPBK", 0, 6);
- // Map Size
- mapSizeBtnGroup = new CToggleGroup(0);
- mapSizeBtnGroup->pos.y += 81;
- mapSizeBtnGroup->pos.x += 158;
- const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
- addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
- mapSizeBtnGroup->setSelected(1);
- mapSizeBtnGroup->addCallback([&](int btnId)
- {
- auto mapSizeVal = getPossibleMapSizes();
- mapGenOptions.setWidth(mapSizeVal[btnId]);
- mapGenOptions.setHeight(mapSizeVal[btnId]);
- if(!SEL->isGuest())
- updateMapInfo();
- });
- // Two levels
- twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
- //twoLevelsBtn->select(true); for now, deactivated
- twoLevelsBtn->addCallback([&](bool on)
- {
- mapGenOptions.setHasTwoLevels(on);
- if(!SEL->isGuest())
- updateMapInfo();
- });
- // Create number defs list
- std::vector<std::string> numberDefs;
- for(int i = 0; i <= 8; ++i)
- {
- numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
- }
- const int NUMBERS_WIDTH = 32;
- const int BTNS_GROUP_LEFT_MARGIN = 67;
- // Amount of players
- playersCntGroup = new CToggleGroup(0);
- playersCntGroup->pos.y += 153;
- playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
- addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
- playersCntGroup->addCallback([&](int btnId)
- {
- mapGenOptions.setPlayerCount(btnId);
- deactivateButtonsFrom(teamsCntGroup, btnId);
- deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
- validatePlayersCnt(btnId);
- if(!SEL->isGuest())
- updateMapInfo();
- });
- // Amount of teams
- teamsCntGroup = new CToggleGroup(0);
- teamsCntGroup->pos.y += 219;
- teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
- addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
- teamsCntGroup->addCallback([&](int btnId)
- {
- mapGenOptions.setTeamCount(btnId);
- if(!SEL->isGuest())
- updateMapInfo();
- });
- // Computer only players
- compOnlyPlayersCntGroup = new CToggleGroup(0);
- compOnlyPlayersCntGroup->pos.y += 285;
- compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
- addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
- compOnlyPlayersCntGroup->addCallback([&](int btnId)
- {
- mapGenOptions.setCompOnlyPlayerCount(btnId);
- deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
- validateCompOnlyPlayersCnt(btnId);
- if(!SEL->isGuest())
- updateMapInfo();
- });
- // Computer only teams
- compOnlyTeamsCntGroup = new CToggleGroup(0);
- compOnlyTeamsCntGroup->pos.y += 351;
- compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
- addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
- deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
- compOnlyTeamsCntGroup->addCallback([&](int btnId)
- {
- mapGenOptions.setCompOnlyTeamCount(btnId);
- if(!SEL->isGuest())
- updateMapInfo();
- });
- const int WIDE_BTN_WIDTH = 85;
- // Water content
- waterContentGroup = new CToggleGroup(0);
- waterContentGroup->pos.y += 419;
- waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
- const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
- addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
- waterContentGroup->addCallback([&](int btnId)
- {
- mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
- });
- // Monster strength
- monsterStrengthGroup = new CToggleGroup(0);
- monsterStrengthGroup->pos.y += 485;
- monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
- const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
- addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
- monsterStrengthGroup->addCallback([&](int btnId)
- {
- if (btnId < 0)
- mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
- else
- mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
- });
- // Show random maps btn
- showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
- // Initialize map info object
- if(!SEL->isGuest())
- updateMapInfo();
- }
- void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
- {
- addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
- // Buttons are relative to button group, TODO better solution?
- SObjectConstruction obj__i(group);
- const std::string RANDOM_DEF = "RANRAND";
- group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
- group->setSelected(CMapGenOptions::RANDOM_SIZE);
- }
- void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
- {
- // Buttons are relative to button group, TODO better solution?
- SObjectConstruction obj__i(group);
- int cnt = nEnd - nStart + 1;
- for(int i = 0; i < cnt; ++i)
- {
- auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
- // For blocked state we should use pressed image actually
- button->setImageOrder(0, 1, 1, 3);
- group->addToggle(i + nStart, button);
- }
- }
- void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
- {
- logGlobal->infoStream() << "Blocking buttons from " << startId;
- for(auto toggle : group->buttons)
- {
- if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
- {
- if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
- {
- button->block(false);
- }
- else
- {
- button->block(true);
- }
- }
- }
- }
- void CRandomMapTab::validatePlayersCnt(int playersCnt)
- {
- if(playersCnt == CMapGenOptions::RANDOM_SIZE)
- {
- return;
- }
- if(mapGenOptions.getTeamCount() >= playersCnt)
- {
- mapGenOptions.setTeamCount(playersCnt - 1);
- teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
- }
- if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
- {
- mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
- compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
- }
- validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
- }
- void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
- {
- if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
- {
- return;
- }
- if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
- {
- int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
- mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
- compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
- }
- }
- std::vector<int> CRandomMapTab::getPossibleMapSizes()
- {
- return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
- }
- void CRandomMapTab::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- // Headline
- printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
- printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
- // Map size
- printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
- // Players cnt
- printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
- // Teams cnt
- printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
- // Computer only players cnt
- printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
- // Computer only teams cnt
- printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
- // Water content
- printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
- // Monster strength
- printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
- }
- void CRandomMapTab::updateMapInfo()
- {
- // Generate header info
- mapInfo = make_unique<CMapInfo>();
- mapInfo->isRandomMap = true;
- mapInfo->mapHeader = make_unique<CMapHeader>();
- mapInfo->mapHeader->version = EMapFormat::SOD;
- mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
- mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
- mapInfo->mapHeader->difficulty = 1; // Normal
- mapInfo->mapHeader->height = mapGenOptions.getHeight();
- mapInfo->mapHeader->width = mapGenOptions.getWidth();
- mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
- // Generate player information
- mapInfo->mapHeader->players.clear();
- int playersToGen = PlayerColor::PLAYER_LIMIT_I;
- if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
- playersToGen = mapGenOptions.getPlayerCount();
- mapInfo->mapHeader->howManyTeams = playersToGen;
- for(int i = 0; i < playersToGen; ++i)
- {
- PlayerInfo player;
- player.isFactionRandom = true;
- player.canComputerPlay = true;
- if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
- i >= mapGenOptions.getHumanOnlyPlayerCount())
- {
- player.canHumanPlay = false;
- }
- else
- {
- player.canHumanPlay = true;
- }
- player.team = TeamID(i);
- player.hasMainTown = true;
- player.generateHeroAtMainTown = true;
- mapInfo->mapHeader->players.push_back(player);
- }
- mapInfoChanged(mapInfo.get());
- }
- CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
- {
- return mapInfoChanged;
- }
- const CMapInfo * CRandomMapTab::getMapInfo() const
- {
- return mapInfo.get();
- }
- const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
- {
- return mapGenOptions;
- }
- void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
- {
- mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
- twoLevelsBtn->setSelected(opts->getHasTwoLevels());
- playersCntGroup->setSelected(opts->getPlayerCount());
- teamsCntGroup->setSelected(opts->getTeamCount());
- compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
- compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
- waterContentGroup->setSelected(opts->getWaterContent());
- monsterStrengthGroup->setSelected(opts->getMonsterStrength());
- }
- CChatBox::CChatBox(const Rect &rect)
- {
- OBJ_CONSTRUCTION;
- pos += rect;
- addUsedEvents(KEYBOARD | TEXTINPUT);
- captureAllKeys = true;
- type |= REDRAW_PARENT;
- const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
- inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
- inputBox->removeUsedEvents(KEYBOARD);
- chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
- chatHistory->label->color = Colors::GREEN;
- }
- void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
- {
- SEL->postChatMessage(inputBox->text);
- inputBox->setText("");
- }
- else
- inputBox->keyPressed(key);
- }
- void CChatBox::addNewMessage(const std::string &text)
- {
- CCS->soundh->playSound("CHAT");
- chatHistory->setText(chatHistory->label->text + text + "\n");
- if(chatHistory->slider)
- chatHistory->slider->moveToMax();
- }
- InfoCard::InfoCard( bool Network )
- : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
- difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- CIntObject::type |= REDRAW_PARENT;
- pos.x += 393;
- pos.y += 6;
- addUsedEvents(RCLICK);
- mapDescription = nullptr;
- Rect descriptionRect(26, 149, 320, 115);
- mapDescription = new CTextBox("", descriptionRect, 1);
- if(SEL->screenType == CMenuScreen::campaignList)
- {
- CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
- mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
- }
- else
- {
- bg = new CPicture("GSELPOP1.bmp", 0, 0);
- parent->addChild(bg);
- auto it = vstd::find(parent->children, this); //our position among parent children
- parent->children.insert(it, bg); //put BG before us
- parent->children.pop_back();
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
- sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
- difficulty = new CToggleGroup(0);
- {
- static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
- for(int i = 0; i < 5; i++)
- {
- auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
- difficulty->addToggle(i, button);
- if(SEL->screenType != CMenuScreen::newGame)
- button->block(true);
- }
- }
- if(network)
- {
- playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
- chat = new CChatBox(Rect(26, 132, 340, 132));
- chatOn = true;
- mapDescription->disable();
- }
- }
- }
- InfoCard::~InfoCard()
- {
- delete sizes;
- delete sFlags;
- }
- void InfoCard::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- //blit texts
- if(SEL->screenType != CMenuScreen::campaignList)
- {
- printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
- printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
- printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
- printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
- printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
- printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
- if(!chatOn)
- {
- printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
- printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
- printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
- }
- else //players list
- {
- std::map<ui8, std::string> playerNames = SEL->playerNames;
- int playerSoFar = 0;
- for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
- {
- if(i->second.playerID != PlayerSettings::PLAYER_AI)
- {
- printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
- playerNames.erase(i->second.playerID);
- }
- }
- playerSoFar = 0;
- for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
- {
- printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
- }
- }
- }
- if(SEL->current)
- {
- if(SEL->screenType != CMenuScreen::campaignList)
- {
- int temp = -1;
- if(!chatOn)
- {
- CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
- CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
- CMapHeader * header = SEL->current->mapHeader.get();
- //victory conditions
- printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
- blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
- //loss conditoins
- printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
- blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
- if (!CGP)
- {
- delete loss;
- delete victory;
- }
- }
- //difficulty
- assert(SEL->current->mapHeader->difficulty <= 4);
- std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
- printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
- //selecting size icon
- switch (SEL->current->mapHeader->width)
- {
- case 36:
- temp=0;
- break;
- case 72:
- temp=1;
- break;
- case 108:
- temp=2;
- break;
- case 144:
- temp=3;
- break;
- default:
- temp=4;
- break;
- }
- blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
- if(SEL->screenType == CMenuScreen::loadGame)
- printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
- //print flags
- int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
- int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
- TeamID myT;
- if(playerColor < PlayerColor::PLAYER_LIMIT)
- myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
- else
- myT = TeamID::NO_TEAM;
- for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
- {
- int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
- blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
- *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
- }
- std::string tob;
- switch (SEL->sInfo.difficulty)
- {
- case 0:
- tob="80%";
- break;
- case 1:
- tob="100%";
- break;
- case 2:
- tob="130%";
- break;
- case 3:
- tob="160%";
- break;
- case 4:
- tob="200%";
- break;
- }
- printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
- }
- //blit description
- std::string name;
- if (SEL->screenType == CMenuScreen::campaignList)
- {
- name = SEL->current->campaignHeader->name;
- }
- else
- {
- name = SEL->current->mapHeader->name;
- }
- //name
- if (name.length())
- printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
- else
- printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
- }
- }
- void InfoCard::changeSelection( const CMapInfo *to )
- {
- if(to && mapDescription)
- {
- if (SEL->screenType == CMenuScreen::campaignList)
- mapDescription->setText(to->campaignHeader->description);
- else
- mapDescription->setText(to->mapHeader->description);
- mapDescription->label->scrollTextTo(0);
- if (mapDescription->slider)
- mapDescription->slider->moveToMin();
- if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
- //difficulty->block(true);
- difficulty->setSelected(SEL->sInfo.difficulty);
- }
- }
- redraw();
- }
- void InfoCard::clickRight( tribool down, bool previousState )
- {
- static const Rect flagArea(19, 397, 335, 23);
- if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
- showTeamsPopup();
- }
- void InfoCard::showTeamsPopup()
- {
- SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
- graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
- for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
- {
- std::vector<ui8> flags;
- std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
- hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
- graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
- for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
- if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
- && SEL->current->mapHeader->players[j].team == TeamID(i))
- flags.push_back(j);
- int curx = 128 - 9*flags.size();
- for(auto & flag : flags)
- {
- blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
- curx += 18;
- }
- }
- GH.pushInt(new CInfoPopup(bmp, true));
- }
- void InfoCard::toggleChat()
- {
- setChat(!chatOn);
- }
- void InfoCard::setChat(bool activateChat)
- {
- if(chatOn == activateChat)
- return;
- assert(active);
- if(activateChat)
- {
- mapDescription->disable();
- chat->enable();
- playerListBg->enable();
- }
- else
- {
- mapDescription->enable();
- chat->disable();
- playerListBg->disable();
- }
- chatOn = activateChat;
- GH.totalRedraw();
- }
- OptionsTab::OptionsTab():
- turnDuration(nullptr)
- {
- OBJ_CONSTRUCTION;
- bg = new CPicture("ADVOPTBK", 0, 6);
- pos = bg->pos;
- if(SEL->screenType == CMenuScreen::newGame)
- turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
- }
- OptionsTab::~OptionsTab()
- {
- }
- void OptionsTab::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
- printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
- if (turnDuration)
- printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
- }
- void OptionsTab::nextCastle( PlayerColor player, int dir )
- {
- if(SEL->isGuest())
- {
- SEL->postRequest(RequestOptionsChange::TOWN, dir);
- return;
- }
- PlayerSettings &s = SEL->sInfo.playerInfos[player];
- si16 &cur = s.castle;
- auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
- if (cur == PlayerSettings::NONE) //no change
- return;
- if (cur == PlayerSettings::RANDOM) //first/last available
- {
- if (dir > 0)
- cur = *allowed.begin(); //id of first town
- else
- cur = *allowed.rbegin(); //id of last town
- }
- else // next/previous available
- {
- if ( (cur == *allowed.begin() && dir < 0 )
- || (cur == *allowed.rbegin() && dir > 0) )
- cur = -1;
- else
- {
- assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
- auto iter = allowed.find(cur);
- std::advance(iter, dir);
- cur = *iter;
- }
- }
- if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
- {
- usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
- s.hero = PlayerSettings::RANDOM;
- }
- if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
- s.bonus = PlayerSettings::RANDOM;
- entries[player]->selectButtons();
- SEL->propagateOptions();
- entries[player]->update();
- redraw();
- }
- void OptionsTab::nextHero( PlayerColor player, int dir )
- {
- if(SEL->isGuest())
- {
- SEL->postRequest(RequestOptionsChange::HERO, dir);
- return;
- }
- PlayerSettings &s = SEL->sInfo.playerInfos[player];
- int old = s.hero;
- if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
- return;
- if (s.hero == PlayerSettings::RANDOM) // first/last available
- {
- int max = CGI->heroh->heroes.size(),
- min = 0;
- s.hero = nextAllowedHero(player, min,max,0,dir);
- }
- else
- {
- if(dir > 0)
- s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
- else
- s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
- }
- if(old != s.hero)
- {
- usedHeroes.erase(old);
- usedHeroes.insert(s.hero);
- entries[player]->update();
- redraw();
- }
- SEL->propagateOptions();
- }
- int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
- {
- if(dir>0)
- {
- for(int i=min+incl; i<=max-incl; i++)
- if(canUseThisHero(player, i))
- return i;
- }
- else
- {
- for(int i=max-incl; i>=min+incl; i--)
- if(canUseThisHero(player, i))
- return i;
- }
- return -1;
- }
- bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
- {
- return CGI->heroh->heroes.size() > ID
- && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
- && !vstd::contains(usedHeroes, ID)
- && SEL->current->mapHeader->allowedHeroes[ID];
- }
- void OptionsTab::nextBonus( PlayerColor player, int dir )
- {
- if(SEL->isGuest())
- {
- SEL->postRequest(RequestOptionsChange::BONUS, dir);
- return;
- }
- PlayerSettings &s = SEL->sInfo.playerInfos[player];
- PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
- if (s.hero==PlayerSettings::NONE &&
- !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
- ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
- {
- if (dir<0)
- ret=PlayerSettings::RANDOM;
- else ret=PlayerSettings::GOLD;
- }
- if(ret > PlayerSettings::RESOURCE)
- ret = PlayerSettings::RANDOM;
- if(ret < PlayerSettings::RANDOM)
- ret = PlayerSettings::RESOURCE;
- if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
- {
- if (dir<0)
- ret=PlayerSettings::GOLD;
- else ret=PlayerSettings::RANDOM;
- }
- SEL->propagateOptions();
- entries[player]->update();
- redraw();
- }
- void OptionsTab::recreate()
- {
- for(auto & elem : entries)
- {
- delete elem.second;
- }
- entries.clear();
- usedHeroes.clear();
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
- {
- entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
- const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
- for(auto & heroe : heroes)
- usedHeroes.insert(heroe.heroId);
- }
- }
- void OptionsTab::setTurnLength( int npos )
- {
- static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
- vstd::amin(npos, ARRAY_COUNT(times) - 1);
- SEL->sInfo.turnTime = times[npos];
- redraw();
- }
- void OptionsTab::flagPressed( PlayerColor color )
- {
- PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
- PlayerSettings *old = nullptr;
- if(SEL->playerNames.size() == 1) //single player -> just swap
- {
- if(color == playerColor) //that color is already selected, no action needed
- return;
- old = &SEL->sInfo.playerInfos[playerColor];
- swapPlayers(*old, clicked);
- }
- else
- {
- //identify clicked player
- int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
- if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
- {
- PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
- SEL->setPlayer(restPos, playerToRestore.id);
- playerToRestore.reset();
- }
- int newPlayer; //which player will take clicked position
- //who will be put here?
- if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
- {
- newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
- if(!newPlayer) //no "free" player -> get just first one
- newPlayer = SEL->playerNames.begin()->first;
- }
- else //human clicked -> take next
- {
- auto i = SEL->playerNames.find(clickedNameID); //clicked one
- i++; //player AFTER clicked one
- if(i != SEL->playerNames.end())
- newPlayer = i->first;
- else
- newPlayer = 0; //AI if we scrolled through all players
- }
- SEL->setPlayer(clicked, newPlayer); //put player
- //if that player was somewhere else, we need to replace him with computer
- if(newPlayer) //not AI
- {
- for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
- {
- int curNameID = i->second.playerID;
- if(i->first != color && curNameID == newPlayer)
- {
- assert(i->second.playerID);
- playerToRestore.color = i->first;
- playerToRestore.id = newPlayer;
- SEL->setPlayer(i->second, 0); //set computer
- old = &i->second;
- break;
- }
- }
- }
- }
- entries[clicked.color]->selectButtons();
- if(old)
- {
- entries[old->color]->selectButtons();
- if(old->hero >= 0)
- usedHeroes.erase(old->hero);
- old->hero = entries[old->color]->pi.defaultHero();
- entries[old->color]->update(); // update previous frame images in case entries were auto-updated
- }
- SEL->propagateOptions();
- GH.totalRedraw();
- }
- OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
- : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
- {
- OBJ_CONSTRUCTION;
- defActions |= SHARE_POS;
- int serial = 0;
- for(int g=0; g < s.color.getNum(); ++g)
- {
- PlayerInfo &itred = SEL->current->mapHeader->players[g];
- if( itred.canComputerPlay || itred.canHumanPlay)
- serial++;
- }
- pos.x += 54;
- pos.y += 122 + serial*50;
- static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
- "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
- static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
- "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
- bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
- if(SEL->screenType == CMenuScreen::newGame)
- {
- btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
- btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
- btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
- btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
- btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
- btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
- }
- else
- for(auto & elem : btns)
- elem = nullptr;
- selectButtons();
- assert(SEL->current && SEL->current->mapHeader);
- const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
- assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
- if(p.canHumanPlay && p.canComputerPlay)
- whoCanPlay = HUMAN_OR_CPU;
- else if(p.canComputerPlay)
- whoCanPlay = CPU;
- else
- whoCanPlay = HUMAN;
- if(SEL->screenType != CMenuScreen::scenarioInfo
- && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
- {
- flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
- flag->hoverable = true;
- flag->block(SEL->isGuest());
- }
- else
- flag = nullptr;
- town = new SelectedBox(Point(119, 2), s, TOWN);
- hero = new SelectedBox(Point(195, 2), s, HERO);
- bonus = new SelectedBox(Point(271, 2), s, BONUS);
- }
- void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
- printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
- }
- void OptionsTab::PlayerOptionsEntry::update()
- {
- town->update();
- hero->update();
- bonus->update();
- }
- void OptionsTab::PlayerOptionsEntry::selectButtons()
- {
- if(!btns[0])
- return;
- if( (pi.defaultCastle() != -1) //fixed tow
- || (SEL->isGuest() && s.color != playerColor)) //or not our player
- {
- btns[0]->disable();
- btns[1]->disable();
- }
- else
- {
- btns[0]->enable();
- btns[1]->enable();
- }
- if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
- || (SEL->isGuest() && s.color != playerColor))//or not our player
- {
- btns[2]->disable();
- btns[3]->disable();
- }
- else
- {
- btns[2]->enable();
- btns[3]->enable();
- }
- if(SEL->isGuest() && s.color != playerColor)//or not our player
- {
- btns[4]->disable();
- btns[5]->disable();
- }
- else
- {
- btns[4]->enable();
- btns[5]->enable();
- }
- }
- size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
- {
- enum EBonusSelection //frames of bonuses file
- {
- WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
- MERCURY = 3, SULFUR = 5, GOLD = 8,
- ARTIFACT = 9, RANDOM = 10,
- WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
- TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
- HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
- };
- switch(type)
- {
- case TOWN:
- switch (settings.castle)
- {
- case PlayerSettings::NONE: return TOWN_NONE;
- case PlayerSettings::RANDOM: return TOWN_RANDOM;
- default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
- }
- case HERO:
- switch (settings.hero)
- {
- case PlayerSettings::NONE: return HERO_NONE;
- case PlayerSettings::RANDOM: return HERO_RANDOM;
- default:
- {
- if(settings.heroPortrait >= 0)
- return settings.heroPortrait;
- return CGI->heroh->heroes[settings.hero]->imageIndex;
- }
- }
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM: return RANDOM;
- case PlayerSettings::ARTIFACT: return ARTIFACT;
- case PlayerSettings::GOLD: return GOLD;
- case PlayerSettings::RESOURCE:
- {
- switch(CGI->townh->factions[settings.castle]->town->primaryRes)
- {
- case Res::WOOD_AND_ORE : return WOOD_ORE;
- case Res::WOOD : return WOOD;
- case Res::MERCURY : return MERCURY;
- case Res::ORE : return ORE;
- case Res::SULFUR : return SULFUR;
- case Res::CRYSTAL : return CRYSTAL;
- case Res::GEMS : return GEM;
- case Res::GOLD : return GOLD;
- case Res::MITHRIL : return MITHRIL;
- }
- }
- }
- }
- }
- return 0;
- }
- std::string OptionsTab::CPlayerSettingsHelper::getImageName()
- {
- switch(type)
- {
- case OptionsTab::TOWN: return "ITPA";
- case OptionsTab::HERO: return "PortraitsSmall";
- case OptionsTab::BONUS: return "SCNRSTAR";
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getTitle()
- {
- switch(type)
- {
- case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
- case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
- case OptionsTab::BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
- case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
- case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
- case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getName()
- {
- switch(type)
- {
- case TOWN:
- {
- switch (settings.castle)
- {
- case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
- case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
- default : return CGI->townh->factions[settings.castle]->name;
- }
- }
- case HERO:
- {
- switch (settings.hero)
- {
- case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
- case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
- default :
- {
- if (!settings.heroName.empty())
- return settings.heroName;
- return CGI->heroh->heroes[settings.hero]->name;
- }
- }
- }
- case BONUS:
- {
- switch (settings.bonus)
- {
- case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
- default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
- {
- switch(type)
- {
- case TOWN: return getName();
- case HERO:
- {
- if (settings.hero >= 0)
- return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
- return getName();
- }
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
- case PlayerSettings::RESOURCE:
- {
- switch(CGI->townh->factions[settings.castle]->town->primaryRes)
- {
- case Res::MERCURY: return CGI->generaltexth->allTexts[694];
- case Res::SULFUR: return CGI->generaltexth->allTexts[695];
- case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
- case Res::GEMS: return CGI->generaltexth->allTexts[693];
- case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- }
- }
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getDescription()
- {
- switch(type)
- {
- case TOWN: return CGI->generaltexth->allTexts[104];
- case HERO: return CGI->generaltexth->allTexts[102];
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
- case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
- case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
- case PlayerSettings::RESOURCE:
- {
- switch(CGI->townh->factions[settings.castle]->town->primaryRes)
- {
- case Res::MERCURY: return CGI->generaltexth->allTexts[690];
- case Res::SULFUR: return CGI->generaltexth->allTexts[691];
- case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
- case Res::GEMS: return CGI->generaltexth->allTexts[689];
- case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- }
- }
- }
- }
- }
- return "";
- }
- OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
- CWindowObject(BORDERED | RCLICK_POPUP),
- CPlayerSettingsHelper(helper)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- int value = PlayerSettings::NONE;
- switch(CPlayerSettingsHelper::type)
- {
- break; case TOWN:
- value = settings.castle;
- break; case HERO:
- value = settings.hero;
- break; case BONUS:
- value = settings.bonus;
- }
- if (value == PlayerSettings::RANDOM)
- genBonusWindow();
- else if (CPlayerSettingsHelper::type == BONUS)
- genBonusWindow();
- else if (CPlayerSettingsHelper::type == HERO)
- genHeroWindow();
- else if (CPlayerSettingsHelper::type == TOWN)
- genTownWindow();
- center();
- }
- void OptionsTab::CPregameTooltipBox::genHeader()
- {
- new CFilledTexture("DIBOXBCK", pos);
- updateShadow();
- new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
- new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
- new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
- }
- void OptionsTab::CPregameTooltipBox::genTownWindow()
- {
- pos = Rect(0, 0, 228, 290);
- genHeader();
- new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
- std::vector<CComponent *> components;
- const CTown * town = CGI->townh->factions[settings.castle]->town;
- for (auto & elem : town->creatures)
- {
- if (!elem.empty())
- components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
- }
- new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
- }
- void OptionsTab::CPregameTooltipBox::genHeroWindow()
- {
- pos = Rect(0, 0, 292, 226);
- genHeader();
- // specialty
- new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
- new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
- new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
- }
- void OptionsTab::CPregameTooltipBox::genBonusWindow()
- {
- pos = Rect(0, 0, 228, 162);
- genHeader();
- new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
- }
- OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
- :CIntObject(RCLICK, position),
- CPlayerSettingsHelper(settings, type)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- image = new CAnimImage(getImageName(), getImageIndex());
- subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
- pos = image->pos;
- }
- void OptionsTab::SelectedBox::update()
- {
- image->setFrame(getImageIndex());
- subtitle->setText(getName());
- }
- void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
- {
- if (down)
- {
- // cases when we do not need to display a message
- if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
- return;
- if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
- return;
- GH.pushInt(new CPregameTooltipBox(*this));
- }
- }
- CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
- {
- if(it->second.playerID)
- {
- playerColor = it->first;
- }
- }
- pos.w = 762;
- pos.h = 584;
- center(pos);
- assert(LOCPLINT);
- sInfo = *LOCPLINT->cb->getStartInfo();
- assert(!SEL->current);
- current = mapInfoFromGame();
- setPlayersFromGame();
- screenType = CMenuScreen::scenarioInfo;
- card = new InfoCard();
- opt = new OptionsTab();
- opt->recreate();
- card->changeSelection(current);
- card->difficulty->setSelected(startInfo->difficulty);
- back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
- }
- CScenarioInfo::~CScenarioInfo()
- {
- delete current;
- }
- bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
- {
- const CMapHeader * a = aaa->mapHeader.get(),
- * b = bbb->mapHeader.get();
- if(a && b) //if we are sorting scenarios
- {
- switch (sortBy)
- {
- case _format: //by map format (RoE, WoG, etc)
- return (a->version<b->version);
- break;
- case _loscon: //by loss conditions
- return (a->defeatMessage < b->defeatMessage);
- break;
- case _playerAm: //by player amount
- int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
- playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
- for (int i=0;i<8;i++)
- {
- if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
- else if (a->players[i].canComputerPlay) {playerAmntA++;}
- if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
- else if (b->players[i].canComputerPlay) {playerAmntB++;}
- }
- if (playerAmntB!=playerAmntA)
- return (playerAmntA<playerAmntB);
- else
- return (humenPlayersA<humenPlayersB);
- break;
- case _size: //by size of map
- return (a->width<b->width);
- break;
- case _viccon: //by victory conditions
- return (a->victoryMessage < b->victoryMessage);
- break;
- case _name: //by name
- return boost::ilexicographical_compare(a->name, b->name);
- case _fileName: //by filename
- return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
- default:
- return boost::ilexicographical_compare(a->name, b->name);
- }
- }
- else //if we are sorting campaigns
- {
- switch(sortBy)
- {
- case _numOfMaps: //by number of maps in campaign
- return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
- CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
- break;
- case _name: //by name
- return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
- default:
- return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
- }
- }
- }
- CMultiMode::CMultiMode()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("MUPOPUP.bmp");
- bg->convertToScreenBPP(); //so we could draw without problems
- blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
- pos = bg->center(); //center, window has size of bg graphic
- bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
- txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
- txt->setText(settings["general"]["playerName"].String()); //Player
- btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
- btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
- btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
- btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
- }
- void CMultiMode::openHotseat()
- {
- GH.pushInt(new CHotSeatPlayers(txt->text));
- }
- void CMultiMode::hostTCP()
- {
- Settings name = settings.write["general"]["playerName"];
- name->String() = txt->text;
- GH.popIntTotally(this);
- GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
- }
- void CMultiMode::joinTCP()
- {
- Settings name = settings.write["general"]["playerName"];
- name->String() = txt->text;
- GH.pushInt(new CSimpleJoinScreen);
- }
- CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("MUHOTSEA.bmp");
- pos = bg->center(); //center, window has size of bg graphic
- std::string text = CGI->generaltexth->allTexts[446];
- boost::replace_all(text, "\t","\n");
- Rect boxRect(25, 20, 315, 50);
- title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
- for(int i = 0; i < ARRAY_COUNT(txt); i++)
- {
- txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
- txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
- }
- ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
- cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
- txt[0]->setText(firstPlayer, true);
- txt[0]->giveFocus();
- }
- void CHotSeatPlayers::onChange(std::string newText)
- {
- size_t namesCount = 0;
- for(auto & elem : txt)
- if(!elem->text.empty())
- namesCount++;
- ok->block(namesCount < 2);
- }
- void CHotSeatPlayers::enterSelectionScreen()
- {
- std::map<ui8, std::string> names;
- for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
- if(txt[i]->text.length())
- names[j++] = txt[i]->text;
- Settings name = settings.write["general"]["playerName"];
- name->String() = names.begin()->second;
- GH.popInts(2); //pop MP mode window and this
- GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
- }
- void CBonusSelection::init()
- {
- highlightedRegion = nullptr;
- ourHeader = nullptr;
- diffLb = nullptr;
- diffRb = nullptr;
- bonuses = nullptr;
- selectedMap = 0;
- // Initialize start info
- startInfo.mapname = ourCampaign->camp->header.filename;
- startInfo.mode = StartInfo::CAMPAIGN;
- startInfo.campState = ourCampaign;
- startInfo.turnTime = 0;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
- "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
- "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
- loadPositionsOfGraphics();
- background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
- pos.h = background->h;
- pos.w = background->w;
- center();
- SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
- blitAt(panel, 456, 6, background);
- startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
- restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
- backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
- //campaign name
- if (ourCampaign->camp->header.name.length())
- graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
- else
- graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
- //map size icon
- sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
- //campaign description
- graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
- campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
- //campaignDescription->showAll(background);
- //map description
- mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
- //bonus choosing
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
- bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
- //set left part of window
- bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
- for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
- {
- if(ourCampaign->camp->conquerable(g))
- {
- regions.push_back(new CRegion(this, true, true, g));
- regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
- if(highlightedRegion == nullptr)
- {
- if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
- {
- highlightedRegion = regions.back();
- selectMap(g, true);
- }
- }
- }
- else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
- {
- regions.push_back(new CRegion(this, false, false, g));
- regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
- }
- }
- //allies / enemies
- graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
- graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
- SDL_FreeSurface(panel);
- //difficulty
- std::vector<std::string> difficulty;
- boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
- //difficulty pics
- for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
- {
- CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
- SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
- diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
- surfToDuplicate->flags);
- delete cde;
- }
- //difficulty selection buttons
- if (ourCampaign->camp->header.difficultyChoosenByPlayer)
- {
- diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
- diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
- }
- //load miniflags
- sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
- }
- CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
- {
- init();
- }
- CBonusSelection::CBonusSelection(const std::string & campaignFName)
- {
- ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
- init();
- }
- CBonusSelection::~CBonusSelection()
- {
- SDL_FreeSurface(background);
- delete sizes;
- delete ourHeader;
- delete sFlags;
- for (auto & elem : diffPics)
- {
- SDL_FreeSurface(elem);
- }
- }
- void CBonusSelection::goBack()
- {
- GH.popIntTotally(this);
- }
- void CBonusSelection::showAll(SDL_Surface * to)
- {
- blitAt(background, pos.x, pos.y, to);
- CIntObject::showAll(to);
- show(to);
- if (pos.h != to->h || pos.w != to->w)
- CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- void CBonusSelection::loadPositionsOfGraphics()
- {
- const JsonNode config(ResourceID("config/campaign_regions.json"));
- int idx = 0;
- for(const JsonNode &campaign : config["campaign_regions"].Vector())
- {
- SCampPositions sc;
- sc.campPrefix = campaign["prefix"].String();
- sc.colorSuffixLength = campaign["color_suffix_length"].Float();
- for(const JsonNode &desc : campaign["desc"].Vector())
- {
- SCampPositions::SRegionDesc rd;
- rd.infix = desc["infix"].String();
- rd.xpos = desc["x"].Float();
- rd.ypos = desc["y"].Float();
- sc.regions.push_back(rd);
- }
- campDescriptions.push_back(sc);
- idx++;
- }
- assert(idx == CGI->generaltexth->campaignMapNames.size());
- }
- void CBonusSelection::selectMap(int mapNr, bool initialSelect)
- {
- if(initialSelect || selectedMap != mapNr)
- {
- // initialize restart / start button
- if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
- {
- // draw start button
- restartB->disable();
- startB->enable();
- if (!ourCampaign->mapsConquered.empty())
- backB->block(true);
- else
- backB->block(false);
- }
- else
- {
- // draw restart button
- startB->disable();
- restartB->enable();
- backB->block(false);
- }
- startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
- selectedMap = mapNr;
- selectedBonus = boost::none;
- std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
- boost::to_lower(scenarioName);
- scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
- //get header
- delete ourHeader;
- std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
- auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
- ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
- std::map<ui8, std::string> names;
- names[1] = settings["general"]["playerName"].String();
- updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
- mapDescription->setText(ourHeader->description);
- updateBonusSelection();
- GH.totalRedraw();
- }
- }
- void CBonusSelection::show(SDL_Surface * to)
- {
- //blitAt(background, pos.x, pos.y, to);
- //map name
- std::string mapName = ourHeader->name;
- if (mapName.length())
- printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
- else
- printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
- //map description
- printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
- mapDescription->showAll(to); //showAll because CTextBox has no show()
- //map size icon
- int temp;
- switch (ourHeader->width)
- {
- case 36:
- temp=0;
- break;
- case 72:
- temp=1;
- break;
- case 108:
- temp=2;
- break;
- case 144:
- temp=3;
- break;
- default:
- temp=4;
- break;
- }
- blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
- //flags
- int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
- int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
- TeamID myT;
- myT = ourHeader->players[playerColor.getNum()].team;
- for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
- {
- int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
- blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
- *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
- }
- //difficulty
- blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
- CIntObject::show(to);
- }
- void CBonusSelection::updateBonusSelection()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- //graphics:
- //spell - SPELLBON.DEF
- //monster - TWCRPORT.DEF
- //building - BO*.BMP graphics
- //artifact - ARTIFBON.DEF
- //spell scroll - SPELLBON.DEF
- //prim skill - PSKILBON.DEF
- //sec skill - SSKILBON.DEF
- //resource - BORES.DEF
- //player - CREST58.DEF
- //hero - PORTRAITSLARGE (HPL###.BMPs)
- const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
- const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
- updateStartButtonState(-1);
- delete bonuses;
- bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
- static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
- "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
- for(int i = 0; i < bonDescs.size(); i++)
- {
- std::string picName=bonusPics[bonDescs[i].type];
- size_t picNumber=bonDescs[i].info2;
- std::string desc;
- switch(bonDescs[i].type)
- {
- case CScenarioTravel::STravelBonus::SPELL:
- desc = CGI->generaltexth->allTexts[715];
- boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
- break;
- case CScenarioTravel::STravelBonus::MONSTER:
- picNumber = bonDescs[i].info2 + 2;
- desc = CGI->generaltexth->allTexts[717];
- boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
- boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
- break;
- case CScenarioTravel::STravelBonus::BUILDING:
- {
- int faction = -1;
- for(auto & elem : startInfo.playerInfos)
- {
- if (elem.second.playerID)
- {
- faction = elem.second.castle;
- break;
- }
- }
- assert(faction != -1);
- BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
- picName = graphics->ERMUtoPicture[faction][buildID];
- picNumber = -1;
- if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
- desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
- }
- break;
- case CScenarioTravel::STravelBonus::ARTIFACT:
- desc = CGI->generaltexth->allTexts[715];
- boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
- break;
- case CScenarioTravel::STravelBonus::SPELL_SCROLL:
- desc = CGI->generaltexth->allTexts[716];
- boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
- break;
- case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
- {
- int leadingSkill = -1;
- std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
- const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
- for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
- {
- if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
- {
- leadingSkill = g;
- }
- if (ptr[g] != 0)
- {
- toPrint.push_back(std::make_pair(g, ptr[g]));
- }
- }
- picNumber = leadingSkill;
- desc = CGI->generaltexth->allTexts[715];
- std::string substitute; //text to be printed instead of %s
- for (int v=0; v<toPrint.size(); ++v)
- {
- substitute += boost::lexical_cast<std::string>(toPrint[v].second);
- substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
- if(v != toPrint.size() - 1)
- {
- substitute += ", ";
- }
- }
- boost::algorithm::replace_first(desc, "%s", substitute);
- break;
- }
- case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
- picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
- break;
- case CScenarioTravel::STravelBonus::RESOURCE:
- {
- int serialResID = 0;
- switch(bonDescs[i].info1)
- {
- case 0: case 1: case 2: case 3: case 4: case 5: case 6:
- serialResID = bonDescs[i].info1;
- break;
- case 0xFD: //wood + ore
- serialResID = 7;
- break;
- case 0xFE: //rare resources
- serialResID = 8;
- break;
- }
- picNumber = serialResID;
- desc = CGI->generaltexth->allTexts[717];
- boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
- std::string replacement;
- if (serialResID <= 6)
- {
- replacement = CGI->generaltexth->restypes[serialResID];
- }
- else
- {
- replacement = CGI->generaltexth->allTexts[714 + serialResID];
- }
- boost::algorithm::replace_first(desc, "%s", replacement);
- }
- break;
- case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
- {
- auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
- if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
- picNumber = superhero ? superhero->portrait : 0;
- desc = CGI->generaltexth->allTexts[719];
- boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
- }
- break;
- case CScenarioTravel::STravelBonus::HERO:
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
- if (bonDescs[i].info2 == 0xFFFF)
- {
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
- picNumber = -1;
- picName = "CBONN1A3.BMP";
- }
- else
- {
- boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
- }
- break;
- }
- CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
- if (picNumber != -1)
- picName += ":" + boost::lexical_cast<std::string>(picNumber);
- auto anim = new CAnimation();
- anim->setCustom(picName, 0);
- bonusButton->setImage(anim);
- const SDL_Color brightYellow = { 242, 226, 110, 0 };
- bonusButton->borderColor = brightYellow;
- bonuses->addToggle(i, bonusButton);
- }
- // set bonus if already chosen
- if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
- {
- bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
- }
- }
- void CBonusSelection::updateCampaignState()
- {
- ourCampaign->currentMap = selectedMap;
- if (selectedBonus)
- ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
- }
- void CBonusSelection::startMap()
- {
- auto si = new StartInfo(startInfo);
- auto showPrologVideo = [=]()
- {
- auto exitCb = [=]()
- {
- logGlobal->infoStream() << "Starting scenario " << selectedMap;
- CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
- };
- const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
- if (scenario.prolog.hasPrologEpilog)
- {
- GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
- }
- else
- {
- exitCb();
- }
- };
- if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
- {
- GH.popInt(this);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
- {
- updateCampaignState();
- endGame();
- GH.curInt = CGPreGame::create();
- showPrologVideo();
- }, 0);
- }
- else
- {
- updateCampaignState();
- showPrologVideo();
- }
- }
- void CBonusSelection::restartMap()
- {
- GH.popInt(this);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
- {
- updateCampaignState();
- auto si = new StartInfo(startInfo);
- SDL_Event event;
- event.type = SDL_USEREVENT;
- event.user.code = PREPARE_RESTART_CAMPAIGN;
- event.user.data1 = si;
- SDL_PushEvent(&event);
- }, 0);
- }
- void CBonusSelection::selectBonus(int id)
- {
- // Total redraw is needed because the border around the bonus images
- // have to be undrawn/drawn.
- if (!selectedBonus || *selectedBonus != id)
- {
- selectedBonus = id;
- GH.totalRedraw();
- updateStartButtonState(id);
- }
- const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
- const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
- if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
- {
- std::map<ui8, std::string> names;
- names[1] = settings["general"]["playerName"].String();
- for(auto & elem : startInfo.playerInfos)
- {
- if(elem.first == PlayerColor(bonDescs[id].info1))
- ::setPlayer(elem.second, 1, names);
- else
- ::setPlayer(elem.second, 0, names);
- }
- }
- }
- void CBonusSelection::increaseDifficulty()
- {
- startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
- }
- void CBonusSelection::decreaseDifficulty()
- {
- startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
- }
- void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
- {
- if(selected == -1)
- {
- startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
- }
- else if(startB->isBlocked())
- {
- startB->block(false);
- }
- }
- CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
- : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
- {
- OBJ_CONSTRUCTION;
- addUsedEvents(LCLICK | RCLICK);
- static const std::string colors[2][8] = {
- {"R", "B", "N", "G", "O", "V", "T", "P"},
- {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
- const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
- const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
- pos.x += desc.xpos;
- pos.y += desc.ypos;
- //loading of graphics
- std::string prefix = campDsc.campPrefix + desc.infix + "_";
- std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
- static const std::string infix [] = {"En", "Se", "Co"};
- for (int g = 0; g < ARRAY_COUNT(infix); g++)
- {
- graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
- }
- pos.w = graphics[0]->w;
- pos.h = graphics[0]->h;
- }
- CBonusSelection::CRegion::~CRegion()
- {
- for (auto & elem : graphics)
- {
- SDL_FreeSurface(elem);
- }
- }
- void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
- {
- //select if selectable & clicked inside our graphic
- if ( indeterminate(down) )
- {
- return;
- }
- if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
- {
- owner->selectMap(myNumber, false);
- owner->highlightedRegion = this;
- parent->showAll(screen);
- }
- }
- void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
- {
- //show r-click text
- if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
- rclickText.size() )
- {
- CRClickPopup::createAndPush(rclickText);
- }
- }
- void CBonusSelection::CRegion::show(SDL_Surface * to)
- {
- //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
- if (!accessible)
- {
- //show as striped
- blitAtLoc(graphics[2], 0, 0, to);
- }
- else if (this == owner->highlightedRegion)
- {
- //show as selected
- blitAtLoc(graphics[1], 0, 0, to);
- }
- else
- {
- //show as not selected selected
- blitAtLoc(graphics[0], 0, 0, to);
- }
- }
- CSavingScreen::CSavingScreen(bool hotseat)
- : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
- {
- ourGame = mapInfoFromGame();
- sInfo = *LOCPLINT->cb->getStartInfo();
- setPlayersFromGame();
- }
- CSavingScreen::~CSavingScreen()
- {
- }
- ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
- {
- multiPlayer = CMenuScreen::SINGLE_PLAYER;
- assert(!SEL);
- SEL = this;
- current = nullptr;
- if(Names && !Names->empty()) //if have custom set of player names - use it
- playerNames = *Names;
- else
- playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
- }
- ISelectionScreenInfo::~ISelectionScreenInfo()
- {
- assert(SEL == this);
- SEL = nullptr;
- }
- void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
- {
- ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
- }
- void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
- {
- ::setPlayer(pset, player, playerNames);
- }
- ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
- {
- for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
- if(!sInfo.getPlayersSettings(i->first)) //
- return i->first;
- return 0;
- }
- bool ISelectionScreenInfo::isGuest() const
- {
- return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
- }
- bool ISelectionScreenInfo::isHost() const
- {
- return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
- }
- void ChatMessage::apply(CSelectionScreen *selScreen)
- {
- selScreen->card->chat->addNewMessage(playerName + ": " + message);
- GH.totalRedraw();
- }
- void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->ongoingClosing)
- {
- *selScreen->serv << this; //resend to confirm
- GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
- }
- vstd::clear_pointer(selScreen->serv);
- }
- void PlayerJoined::apply(CSelectionScreen *selScreen)
- {
- //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
- SEL->playerNames[connectionID] = playerName;
- //put new player in first slot with AI
- for(auto & elem : SEL->sInfo.playerInfos)
- {
- if(!elem.second.playerID && !elem.second.compOnly)
- {
- selScreen->setPlayer(elem.second, connectionID);
- selScreen->opt->entries[elem.second.color]->selectButtons();
- break;
- }
- }
- selScreen->propagateNames();
- selScreen->propagateOptions();
- selScreen->toggleTab(selScreen->curTab);
- GH.totalRedraw();
- }
- void SelectMap::apply(CSelectionScreen *selScreen)
- {
- if(selScreen->isGuest())
- {
- free = false;
- selScreen->changeSelection(mapInfo);
- }
- }
- void UpdateStartOptions::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->isGuest())
- return;
- selScreen->setSInfo(*options);
- }
- void PregameGuiAction::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->isGuest())
- return;
- switch(action)
- {
- case NO_TAB:
- selScreen->toggleTab(selScreen->curTab);
- break;
- case OPEN_OPTIONS:
- selScreen->toggleTab(selScreen->opt);
- break;
- case OPEN_SCENARIO_LIST:
- selScreen->toggleTab(selScreen->sel);
- break;
- case OPEN_RANDOM_MAP_OPTIONS:
- selScreen->toggleTab(selScreen->randMapTab);
- break;
- }
- }
- void RequestOptionsChange::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->isHost())
- return;
- PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
- switch(what)
- {
- case TOWN:
- selScreen->opt->nextCastle(color, direction);
- break;
- case HERO:
- selScreen->opt->nextHero(color, direction);
- break;
- case BONUS:
- selScreen->opt->nextBonus(color, direction);
- break;
- }
- }
- void PlayerLeft::apply(CSelectionScreen *selScreen)
- {
- if(selScreen->isGuest())
- return;
- SEL->playerNames.erase(playerID);
- if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
- {
- selScreen->setPlayer(*s, 0);
- selScreen->opt->entries[s->color]->selectButtons();
- }
- selScreen->propagateNames();
- selScreen->propagateOptions();
- GH.totalRedraw();
- }
- void PlayersNames::apply(CSelectionScreen *selScreen)
- {
- if(selScreen->isGuest())
- selScreen->playerNames = playerNames;
- }
- void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
- {
- startingInfo.reset();
- startingInfo.serv = selScreen->serv;
- startingInfo.sInfo = new StartInfo(selScreen->sInfo);
- if(!selScreen->ongoingClosing)
- {
- *selScreen->serv << this; //resend to confirm
- }
- selScreen->serv = nullptr; //hide it so it won't be deleted
- vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
- saveGameName.clear();
- CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
- throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
- }
- CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
- {
- pos.x += config["x"].Float();
- pos.y += config["y"].Float();
- pos.w = 200;
- pos.h = 116;
- campFile = config["file"].String();
- video = config["video"].String();
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
- CCampaignHeader header = CCampaignHandler::getHeader(campFile);
- hoverText = header.name;
- if (status != CCampaignScreen::DISABLED)
- {
- addUsedEvents(LCLICK | HOVER);
- image = new CPicture(config["image"].String());
- hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
- parent->addChild(hoverLabel);
- }
- if (status == CCampaignScreen::COMPLETED)
- checkMark = new CPicture("CAMPCHK");
- }
- void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- // Close running video and open the selected campaign
- CCS->videoh->close();
- GH.pushInt( new CBonusSelection(campFile) );
- }
- }
- void CCampaignScreen::CCampaignButton::hover(bool on)
- {
- if (on)
- hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
- else
- hoverLabel->setText(" ");
- }
- void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
- {
- if (status == CCampaignScreen::DISABLED)
- return;
- CIntObject::show(to);
- // Play the campaign button video when the mouse cursor is placed over the button
- if (hovered)
- {
- if (CCS->videoh->fname != video)
- CCS->videoh->open(video);
- CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
- }
- else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
- {
- CCS->videoh->close();
- redraw();
- }
- }
- CButton* CCampaignScreen::createExitButton(const JsonNode& button)
- {
- std::pair<std::string, std::string> help;
- if (!button["help"].isNull() && button["help"].Float() > 0)
- help = CGI->generaltexth->zelp[button["help"].Float()];
- std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
- return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
- }
- CCampaignScreen::CCampaignScreen(const JsonNode &config)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(const JsonNode& node : config["images"].Vector())
- images.push_back(createPicture(node));
- if (!images.empty())
- {
- images[0]->center(); // move background to center
- moveTo(images[0]->pos.topLeft()); // move everything else to center
- images[0]->moveTo(pos.topLeft()); // restore moved twice background
- pos = images[0]->pos; // fix height\width of this window
- }
- if (!config["exitbutton"].isNull())
- {
- back = createExitButton(config["exitbutton"]);
- back->hoverable = true;
- }
- for(const JsonNode& node : config["items"].Vector())
- campButtons.push_back(new CCampaignButton(node));
- }
- void CCampaignScreen::showAll(SDL_Surface *to)
- {
- CIntObject::showAll(to);
- if (pos.h != to->h || pos.w != to->w)
- CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- void CGPreGame::showLoadingScreen(std::function<void()> loader)
- {
- if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
- CGP->removeFromGui();
- GH.pushInt(new CLoadingScreen(loader));
- }
- std::string CLoadingScreen::getBackground()
- {
- const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
- if(conf.empty())
- {
- return "loadbar";
- }
- else
- {
- return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
- }
- }
- CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
- CWindowObject(BORDERED, getBackground()),
- loadingThread(loader)
- {
- CCS->musich->stopMusic(5000);
- }
- CLoadingScreen::~CLoadingScreen()
- {
- loadingThread.join();
- }
- void CLoadingScreen::showAll(SDL_Surface *to)
- {
- Rect rect(0,0,to->w, to->h);
- SDL_FillRect(to, &rect, 0);
- CWindowObject::showAll(to);
- }
- CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
- CWindowObject(BORDERED),
- spe(_spe),
- positionCounter(0),
- voiceSoundHandle(-1),
- exitCb(callback)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- addUsedEvents(LCLICK);
- pos = center(Rect(0,0, 800, 600));
- updateShadow();
- CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
- CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
- voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
- text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
- text->scrollTextTo(-100);
- }
- void CPrologEpilogVideo::show( SDL_Surface * to )
- {
- CSDL_Ext::fillRectBlack(to, &pos);
- //BUG: some videos are 800x600 in size while some are 800x400
- //VCMI should center them in the middle of the screen. Possible but needs modification
- //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
- CCS->videoh->update(pos.x, pos.y, to, true, false);
- //move text every 5 calls/frames; seems to be good enough
- ++positionCounter;
- if(positionCounter % 5 == 0)
- {
- text->scrollTextBy(1);
- }
- else
- text->showAll(to);// blit text over video, if needed
- if (text->textSize.y + 100 < positionCounter / 5)
- clickLeft(false, false);
- }
- void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
- {
- GH.popInt(this);
- CCS->soundh->stopSound(voiceSoundHandle);
- exitCb();
- }
- CSimpleJoinScreen::CSimpleJoinScreen()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("MUDIALOG.bmp"); // address background
- pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
- Rect boxRect(20, 20, 205, 50);
- title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
- address = new CTextInput(Rect(25, 68, 175, 16), *bg);
- address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
- port = new CTextInput(Rect(25, 115, 175, 16), *bg);
- port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
- port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
- ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
- cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
- port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
- address->setText(settings["server"]["server"].String(), true);
- address->giveFocus();
- }
- void CSimpleJoinScreen::enterSelectionScreen()
- {
- std::string textAddress = address->text;
- std::string textPort = port->text;
- GH.popIntTotally(this);
- GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
- }
- void CSimpleJoinScreen::onChange(const std::string & newText)
- {
- ok->block(address->text.empty() || port->text.empty());
- }
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