Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/spells/CSpellHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "../lib/mapObjects/CObjectClassesHandler.h"
  24. #include "../lib/mapObjects/CObjectHandler.h"
  25. using namespace CSDL_Ext;
  26. #ifdef min
  27. #undef min
  28. #endif
  29. #ifdef max
  30. #undef max
  31. #endif
  32. /*
  33. * Graphics.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. Graphics * graphics = nullptr;
  42. void Graphics::loadPaletteAndColors()
  43. {
  44. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  45. std::string pals((char*)textFile.first.get(), textFile.second);
  46. playerColorPalette = new SDL_Color[256];
  47. neutralColor = new SDL_Color;
  48. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  49. int startPoint = 24; //beginning byte; used to read
  50. for(int i=0; i<256; ++i)
  51. {
  52. SDL_Color col;
  53. col.r = pals[startPoint++];
  54. col.g = pals[startPoint++];
  55. col.b = pals[startPoint++];
  56. col.a = SDL_ALPHA_OPAQUE;
  57. startPoint++;
  58. playerColorPalette[i] = col;
  59. }
  60. neutralColorPalette = new SDL_Color[32];
  61. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  62. CBinaryReader reader(stream.get());
  63. for(int i=0; i<32; ++i)
  64. {
  65. neutralColorPalette[i].r = reader.readUInt8();
  66. neutralColorPalette[i].g = reader.readUInt8();
  67. neutralColorPalette[i].b = reader.readUInt8();
  68. reader.readUInt8(); // this is "flags" entry, not alpha
  69. neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
  70. }
  71. //colors initialization
  72. SDL_Color colors[] = {
  73. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  74. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  75. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  76. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  77. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  78. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  79. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  80. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  81. for(int i=0;i<8;i++)
  82. {
  83. playerColors[i] = colors[i];
  84. }
  85. //gray
  86. neutralColor->r = 0x84;
  87. neutralColor->g = 0x84;
  88. neutralColor->b = 0x84;
  89. neutralColor->a = SDL_ALPHA_OPAQUE;
  90. }
  91. void Graphics::initializeBattleGraphics()
  92. {
  93. const JsonNode config(ResourceID("config/battles_graphics.json"));
  94. // Reserve enough space for the terrains
  95. int idx = config["backgrounds"].Vector().size();
  96. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  97. idx = 1;
  98. for(const JsonNode &t : config["backgrounds"].Vector()) {
  99. battleBacks[idx].push_back(t.String());
  100. idx++;
  101. }
  102. //initialization of AC->def name mapping
  103. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  104. int ACid = ac["id"].Float();
  105. std::vector< std::string > toAdd;
  106. for(const JsonNode &defname : ac["defnames"].Vector()) {
  107. toAdd.push_back(defname.String());
  108. }
  109. battleACToDef[ACid] = toAdd;
  110. }
  111. }
  112. Graphics::Graphics()
  113. {
  114. #if 0
  115. std::vector<Task> tasks; //preparing list of graphics to load
  116. tasks += std::bind(&Graphics::loadFonts,this);
  117. tasks += std::bind(&Graphics::loadPaletteAndColors,this);
  118. tasks += std::bind(&Graphics::loadHeroFlags,this);
  119. tasks += std::bind(&Graphics::initializeBattleGraphics,this);
  120. tasks += std::bind(&Graphics::loadErmuToPicture,this);
  121. tasks += std::bind(&Graphics::initializeImageLists,this);
  122. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  123. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  124. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  125. th.run();
  126. #else
  127. loadFonts();
  128. loadPaletteAndColors();
  129. loadHeroFlags();
  130. initializeBattleGraphics();
  131. loadErmuToPicture();
  132. initializeImageLists();
  133. resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
  134. heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
  135. #endif
  136. for(auto & elem : heroMoveArrows->ourImages)
  137. {
  138. CSDL_Ext::alphaTransform(elem.bitmap);
  139. }
  140. }
  141. void Graphics::loadHeroAnims()
  142. {
  143. //first - group number to be rotated1, second - group number after rotation1
  144. std::vector<std::pair<int,int> > rotations =
  145. {
  146. {6,10}, {7,11}, {8,12}, {1,13},
  147. {2,14}, {3,15}
  148. };
  149. for(auto & elem : CGI->heroh->classes.heroClasses)
  150. {
  151. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  152. {
  153. if (!heroAnims.count(templ.animationFile))
  154. heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
  155. }
  156. }
  157. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  158. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  159. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  160. }
  161. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  162. {
  163. CDefEssential *anim = CDefHandler::giveDefEss(name);
  164. int pom = 0; //how many groups has been rotated
  165. for(int o=7; pom<6; ++o)
  166. {
  167. for(int p=0;p<6;p++)
  168. {
  169. if(anim->ourImages[o].groupNumber == rotations[p].first)
  170. {
  171. for(int e=0; e<8; ++e)
  172. {
  173. Cimage nci;
  174. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  175. nci.groupNumber = rotations[p].second;
  176. nci.imName = std::string();
  177. anim->ourImages.push_back(nci);
  178. if(pom>2) //we need only one frame for groups 13/14/15
  179. break;
  180. }
  181. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  182. o+=8;
  183. else //there is only one frame of 1/2/3
  184. o+=1;
  185. ++pom;
  186. if(p==2 && pom<4) //group1 starts at index 1
  187. o = 1;
  188. }
  189. }
  190. }
  191. for(auto & elem : anim->ourImages)
  192. {
  193. CSDL_Ext::alphaTransform(elem.bitmap);
  194. }
  195. return anim;
  196. }
  197. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  198. {
  199. for(int i=0;i<8;i++)
  200. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  201. //first - group number to be rotated1, second - group number after rotation1
  202. std::vector<std::pair<int,int> > rotations =
  203. {
  204. {6,10}, {7,11}, {8,12}
  205. };
  206. for(int q=0; q<8; ++q)
  207. {
  208. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  209. for(size_t o=0; o<curImgs.size(); ++o)
  210. {
  211. for(auto & rotation : rotations)
  212. {
  213. if(curImgs[o].groupNumber==rotation.first)
  214. {
  215. for(int e=0; e<8; ++e)
  216. {
  217. Cimage nci;
  218. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  219. nci.groupNumber = rotation.second;
  220. nci.imName = std::string();
  221. curImgs.push_back(nci);
  222. }
  223. o+=8;
  224. }
  225. }
  226. }
  227. if (mode)
  228. {
  229. for(size_t o=0; o<curImgs.size(); ++o)
  230. {
  231. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  232. {
  233. for(int e=0; e<8; ++e)
  234. {
  235. Cimage nci;
  236. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  237. nci.groupNumber = 12 + curImgs[o].groupNumber;
  238. nci.imName = std::string();
  239. curImgs.push_back(nci);
  240. }
  241. o+=8;
  242. }
  243. }
  244. }
  245. for(auto & curImg : curImgs)
  246. {
  247. CSDL_Ext::setDefaultColorKey(curImg.bitmap);
  248. SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
  249. }
  250. }
  251. }
  252. void Graphics::loadHeroFlags()
  253. {
  254. CStopWatch th;
  255. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
  256. {
  257. {
  258. &Graphics::flags1,
  259. {"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
  260. "ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
  261. },
  262. {
  263. &Graphics::flags2,
  264. {"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
  265. "ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
  266. },
  267. {
  268. &Graphics::flags3,
  269. {"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
  270. "ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
  271. },
  272. {
  273. &Graphics::flags4,
  274. {"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
  275. "AF05.DEF","AF06.DEF","AF07.DEF"}
  276. }
  277. };
  278. #if 0
  279. boost::thread_group grupa;
  280. for(int g=3; g>=0; --g)
  281. {
  282. grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
  283. }
  284. grupa.join_all();
  285. #else
  286. for(auto p: pr)
  287. {
  288. loadHeroFlagsDetail(p,true);
  289. }
  290. #endif
  291. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  292. }
  293. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  294. {
  295. if(sur->format->palette)
  296. {
  297. SDL_Color *palette = nullptr;
  298. if(player < PlayerColor::PLAYER_LIMIT)
  299. {
  300. palette = playerColorPalette + 32*player.getNum();
  301. }
  302. else if(player == PlayerColor::NEUTRAL)
  303. {
  304. palette = neutralColorPalette;
  305. }
  306. else
  307. {
  308. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  309. return;
  310. }
  311. SDL_SetColors(sur, palette, 224, 32);
  312. }
  313. else
  314. {
  315. //TODO: implement. H3 method works only for images with palettes.
  316. // Add some kind of player-colored overlay?
  317. // Or keep palette approach here and replace only colors of specific value(s)
  318. // Or just wait for OpenGL support?
  319. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  320. }
  321. }
  322. void Graphics::loadFonts()
  323. {
  324. const JsonNode config(ResourceID("config/fonts.json"));
  325. const JsonVector & bmpConf = config["bitmap"].Vector();
  326. const JsonNode & ttfConf = config["trueType"];
  327. const JsonNode & hanConf = config["bitmapHan"];
  328. assert(bmpConf.size() == FONTS_NUMBER);
  329. for (size_t i=0; i<FONTS_NUMBER; i++)
  330. {
  331. std::string filename = bmpConf[i].String();
  332. if (!hanConf[filename].isNull())
  333. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  334. else if (!ttfConf[filename].isNull()) // no ttf override
  335. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  336. else
  337. fonts[i] = new CBitmapFont(filename);
  338. }
  339. }
  340. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  341. {
  342. if (obj->appearance.animationFile.empty())
  343. {
  344. logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
  345. return nullptr;
  346. }
  347. return advmapobjGraphics[obj->appearance.animationFile];
  348. }
  349. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  350. {
  351. if (info.animationFile.empty())
  352. {
  353. logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
  354. return nullptr;
  355. }
  356. return advmapobjGraphics[info.animationFile];
  357. }
  358. void Graphics::loadErmuToPicture()
  359. {
  360. //loading ERMU to picture
  361. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  362. int etp_idx = 0;
  363. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  364. int idx = 0;
  365. for(const JsonNode &n : etp.Vector()) {
  366. ERMUtoPicture[idx][etp_idx] = n.String();
  367. idx ++;
  368. }
  369. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  370. etp_idx ++;
  371. }
  372. assert (etp_idx == 44);
  373. }
  374. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  375. {
  376. if (!imageName.empty())
  377. {
  378. JsonNode entry;
  379. entry["frame"].Float() = index;
  380. entry["file"].String() = imageName;
  381. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  382. }
  383. }
  384. void Graphics::initializeImageLists()
  385. {
  386. for(const CCreature * creature : CGI->creh->creatures)
  387. {
  388. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  389. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  390. }
  391. for(const CHero * hero : CGI->heroh->heroes)
  392. {
  393. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  394. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  395. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  396. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  397. }
  398. for(const CArtifact * art : CGI->arth->artifacts)
  399. {
  400. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  401. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  402. }
  403. for(const CFaction * faction : CGI->townh->factions)
  404. {
  405. if (faction->town)
  406. {
  407. auto & info = faction->town->clientInfo;
  408. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  409. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  410. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  411. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  412. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  413. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  414. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  415. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  416. }
  417. }
  418. for(const CSpell * spell : CGI->spellh->objects)
  419. {
  420. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  421. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  422. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  423. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  424. }
  425. }