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- #include "StdInc.h"
- #include "Graphics.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/CBinaryReader.h"
- #include "CDefHandler.h"
- #include "gui/SDL_Extensions.h"
- #include <SDL_ttf.h>
- #include "../lib/CThreadHelper.h"
- #include "CGameInfo.h"
- #include "../lib/VCMI_Lib.h"
- #include "../CCallback.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "CBitmapHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/JsonNode.h"
- #include "../lib/vcmi_endian.h"
- #include "../lib/GameConstants.h"
- #include "../lib/CStopWatch.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/mapObjects/CObjectHandler.h"
- using namespace CSDL_Ext;
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- /*
- * Graphics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- Graphics * graphics = nullptr;
- void Graphics::loadPaletteAndColors()
- {
- auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
- std::string pals((char*)textFile.first.get(), textFile.second);
- playerColorPalette = new SDL_Color[256];
- neutralColor = new SDL_Color;
- playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
- int startPoint = 24; //beginning byte; used to read
- for(int i=0; i<256; ++i)
- {
- SDL_Color col;
- col.r = pals[startPoint++];
- col.g = pals[startPoint++];
- col.b = pals[startPoint++];
- col.a = SDL_ALPHA_OPAQUE;
- startPoint++;
- playerColorPalette[i] = col;
- }
- neutralColorPalette = new SDL_Color[32];
- auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
- CBinaryReader reader(stream.get());
- for(int i=0; i<32; ++i)
- {
- neutralColorPalette[i].r = reader.readUInt8();
- neutralColorPalette[i].g = reader.readUInt8();
- neutralColorPalette[i].b = reader.readUInt8();
- reader.readUInt8(); // this is "flags" entry, not alpha
- neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
- }
- //colors initialization
- SDL_Color colors[] = {
- {0xff,0, 0, SDL_ALPHA_OPAQUE},
- {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
- {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
- {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
-
- {0xff,0x84,0, SDL_ALPHA_OPAQUE},
- {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
- {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
- {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
-
- for(int i=0;i<8;i++)
- {
- playerColors[i] = colors[i];
- }
- //gray
- neutralColor->r = 0x84;
- neutralColor->g = 0x84;
- neutralColor->b = 0x84;
- neutralColor->a = SDL_ALPHA_OPAQUE;
- }
- void Graphics::initializeBattleGraphics()
- {
- const JsonNode config(ResourceID("config/battles_graphics.json"));
-
- // Reserve enough space for the terrains
- int idx = config["backgrounds"].Vector().size();
- battleBacks.resize(idx+1); // 1 to idx, 0 is unused
- idx = 1;
- for(const JsonNode &t : config["backgrounds"].Vector()) {
- battleBacks[idx].push_back(t.String());
- idx++;
- }
- //initialization of AC->def name mapping
- for(const JsonNode &ac : config["ac_mapping"].Vector()) {
- int ACid = ac["id"].Float();
- std::vector< std::string > toAdd;
- for(const JsonNode &defname : ac["defnames"].Vector()) {
- toAdd.push_back(defname.String());
- }
- battleACToDef[ACid] = toAdd;
- }
- }
- Graphics::Graphics()
- {
- #if 0
- std::vector<Task> tasks; //preparing list of graphics to load
- tasks += std::bind(&Graphics::loadFonts,this);
- tasks += std::bind(&Graphics::loadPaletteAndColors,this);
- tasks += std::bind(&Graphics::loadHeroFlags,this);
- tasks += std::bind(&Graphics::initializeBattleGraphics,this);
- tasks += std::bind(&Graphics::loadErmuToPicture,this);
- tasks += std::bind(&Graphics::initializeImageLists,this);
- tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
- tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
- CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
- th.run();
- #else
- loadFonts();
- loadPaletteAndColors();
- loadHeroFlags();
- initializeBattleGraphics();
- loadErmuToPicture();
- initializeImageLists();
- resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
- heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
- #endif
- for(auto & elem : heroMoveArrows->ourImages)
- {
- CSDL_Ext::alphaTransform(elem.bitmap);
- }
- }
- void Graphics::loadHeroAnims()
- {
- //first - group number to be rotated1, second - group number after rotation1
- std::vector<std::pair<int,int> > rotations =
- {
- {6,10}, {7,11}, {8,12}, {1,13},
- {2,14}, {3,15}
- };
- for(auto & elem : CGI->heroh->classes.heroClasses)
- {
- for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
- {
- if (!heroAnims.count(templ.animationFile))
- heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
- }
- }
- boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
- boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
- boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
- }
- CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
- {
- CDefEssential *anim = CDefHandler::giveDefEss(name);
- int pom = 0; //how many groups has been rotated
- for(int o=7; pom<6; ++o)
- {
- for(int p=0;p<6;p++)
- {
- if(anim->ourImages[o].groupNumber == rotations[p].first)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
- nci.groupNumber = rotations[p].second;
- nci.imName = std::string();
- anim->ourImages.push_back(nci);
- if(pom>2) //we need only one frame for groups 13/14/15
- break;
- }
- if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
- o+=8;
- else //there is only one frame of 1/2/3
- o+=1;
- ++pom;
- if(p==2 && pom<4) //group1 starts at index 1
- o = 1;
- }
- }
- }
- for(auto & elem : anim->ourImages)
- {
- CSDL_Ext::alphaTransform(elem.bitmap);
- }
- return anim;
- }
- void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
- {
- for(int i=0;i<8;i++)
- (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
- //first - group number to be rotated1, second - group number after rotation1
- std::vector<std::pair<int,int> > rotations =
- {
- {6,10}, {7,11}, {8,12}
- };
-
- for(int q=0; q<8; ++q)
- {
- std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
- for(size_t o=0; o<curImgs.size(); ++o)
- {
- for(auto & rotation : rotations)
- {
- if(curImgs[o].groupNumber==rotation.first)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
- nci.groupNumber = rotation.second;
- nci.imName = std::string();
- curImgs.push_back(nci);
- }
- o+=8;
- }
- }
- }
- if (mode)
- {
- for(size_t o=0; o<curImgs.size(); ++o)
- {
- if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
- nci.groupNumber = 12 + curImgs[o].groupNumber;
- nci.imName = std::string();
- curImgs.push_back(nci);
- }
- o+=8;
- }
- }
- }
- for(auto & curImg : curImgs)
- {
- CSDL_Ext::setDefaultColorKey(curImg.bitmap);
- SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
- }
- }
- }
- void Graphics::loadHeroFlags()
- {
- CStopWatch th;
- std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
- {
- {
- &Graphics::flags1,
- {"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
- "ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
- },
- {
- &Graphics::flags2,
- {"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
- "ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
-
- },
- {
- &Graphics::flags3,
- {"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
- "ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
- },
- {
- &Graphics::flags4,
- {"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
- "AF05.DEF","AF06.DEF","AF07.DEF"}
- }
- };
- #if 0
- boost::thread_group grupa;
- for(int g=3; g>=0; --g)
- {
- grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
- }
- grupa.join_all();
- #else
- for(auto p: pr)
- {
- loadHeroFlagsDetail(p,true);
- }
- #endif
- logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
- }
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
- {
- if(sur->format->palette)
- {
- SDL_Color *palette = nullptr;
- if(player < PlayerColor::PLAYER_LIMIT)
- {
- palette = playerColorPalette + 32*player.getNum();
- }
- else if(player == PlayerColor::NEUTRAL)
- {
- palette = neutralColorPalette;
- }
- else
- {
- logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
- return;
- }
- SDL_SetColors(sur, palette, 224, 32);
- }
- else
- {
- //TODO: implement. H3 method works only for images with palettes.
- // Add some kind of player-colored overlay?
- // Or keep palette approach here and replace only colors of specific value(s)
- // Or just wait for OpenGL support?
- logGlobal->warnStream() << "Image must have palette to be player-colored!";
- }
- }
- void Graphics::loadFonts()
- {
- const JsonNode config(ResourceID("config/fonts.json"));
- const JsonVector & bmpConf = config["bitmap"].Vector();
- const JsonNode & ttfConf = config["trueType"];
- const JsonNode & hanConf = config["bitmapHan"];
- assert(bmpConf.size() == FONTS_NUMBER);
- for (size_t i=0; i<FONTS_NUMBER; i++)
- {
- std::string filename = bmpConf[i].String();
- if (!hanConf[filename].isNull())
- fonts[i] = new CBitmapHanFont(hanConf[filename]);
- else if (!ttfConf[filename].isNull()) // no ttf override
- fonts[i] = new CTrueTypeFont(ttfConf[filename]);
- else
- fonts[i] = new CBitmapFont(filename);
- }
- }
- CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
- {
- if (obj->appearance.animationFile.empty())
- {
- logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
- return nullptr;
- }
- return advmapobjGraphics[obj->appearance.animationFile];
- }
- CDefEssential * Graphics::getDef( const ObjectTemplate & info )
- {
- if (info.animationFile.empty())
- {
- logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
- return nullptr;
- }
- return advmapobjGraphics[info.animationFile];
- }
- void Graphics::loadErmuToPicture()
- {
- //loading ERMU to picture
- const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
- int etp_idx = 0;
- for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
- int idx = 0;
- for(const JsonNode &n : etp.Vector()) {
- ERMUtoPicture[idx][etp_idx] = n.String();
- idx ++;
- }
- assert (idx == ARRAY_COUNT(ERMUtoPicture));
- etp_idx ++;
- }
- assert (etp_idx == 44);
- }
- void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
- {
- if (!imageName.empty())
- {
- JsonNode entry;
- entry["frame"].Float() = index;
- entry["file"].String() = imageName;
- imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
- }
- }
- void Graphics::initializeImageLists()
- {
- for(const CCreature * creature : CGI->creh->creatures)
- {
- addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
- addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
- }
- for(const CHero * hero : CGI->heroh->heroes)
- {
- addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
- addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
- addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
- addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
- }
- for(const CArtifact * art : CGI->arth->artifacts)
- {
- addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
- addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
- }
- for(const CFaction * faction : CGI->townh->factions)
- {
- if (faction->town)
- {
- auto & info = faction->town->clientInfo;
- addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
- addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
- addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
- addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
- addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
- addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
- addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
- addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
- }
- }
-
- for(const CSpell * spell : CGI->spellh->objects)
- {
- addImageListEntry(spell->id, "SPELLS", spell->iconBook);
- addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
- addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
- addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
- }
- }
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