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- #include "StdInc.h"
- #include "SDL_Extensions.h"
- #include "SDL_Pixels.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CDefHandler.h"
- #include "../Graphics.h"
- #include "../CMT.h"
- const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };
- const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };
- const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
- const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
- const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
- void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
- {
- Rect rect(x,y,w,h);
- if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
- logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
- SDL_RenderClear(mainRenderer);
- if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
- logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " << SDL_GetError();
- SDL_RenderPresent(mainRenderer);
-
- }
- SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
- {
- SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
- if (mod->format->palette)
- {
- assert(ret->format->palette);
- assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
- memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
- }
- return ret;
- }
- SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
- {
- //return SDL_DisplayFormat(mod);
- return SDL_ConvertSurface(mod, mod->format, mod->flags);
- }
- template<int bpp>
- SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
- {
- Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
- Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
- Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
- Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
- Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
- return SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask);
- }
- bool isItIn(const SDL_Rect * rect, int x, int y)
- {
- return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
- }
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- if(!dst) dst = screen;
- SDL_Rect pom = genRect(src->h,src->w,x,y);
- CSDL_Ext::blitSurface(src,nullptr,dst,&pom);
- }
- void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
- {
- if (src)
- blitAt(src,pos.x,pos.y,dst);
- }
- // Vertical flip
- SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- const int bpp = ret->format->BytesPerPixel;
- char * src = reinterpret_cast<char *>(toRot->pixels);
- char * dst = reinterpret_cast<char *>(ret->pixels);
- for(int i=0; i<ret->h; i++)
- {
- char * srcPxl = src;
- char * dstPxl = dst + ret->w * bpp;
- if (bpp == 1)
- {
- // much faster for 8-bit surfaces (majority of our data)
- std::reverse_copy(src, src + ret->pitch, dst);
- }
- else
- {
- for(int j=0; j<ret->w; j++)
- {
- dstPxl -= bpp;
- std::copy(srcPxl, srcPxl + bpp, dstPxl);
- srcPxl += bpp;
- }
- }
- src += toRot->pitch;
- dst += ret->pitch;
- }
- return ret;
- }
- // Horizontal flip
- SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- char * src = reinterpret_cast<char *>(toRot->pixels);
- char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
- for(int i=0; i<ret->h; i++)
- {
- dst -= ret->pitch;
- std::copy(src, src + toRot->pitch, dst);
- src += toRot->pitch;
- }
- return ret;
- };
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
- {
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
- switch(bpp)
- {
- case 1:
- if(colorByte)
- return colorToUint32(surface->format->palette->colors+(*p));
- else
- return *p;
- case 2:
- return *(Uint16 *)p;
- case 3:
- return p[0] | p[1] << 8 | p[2] << 16;
- case 4:
- return *(Uint32 *)p;
- default:
- return 0; // shouldn't happen, but avoids warnings
- }
- }
- void CSDL_Ext::alphaTransform(SDL_Surface *src)
- {
- assert(src->format->BitsPerPixel == 8);
- SDL_Color colors[] =
- {
- { 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64},
- { 0, 0, 0, 128}, { 0, 0, 0, 128}
- };
- for (size_t i=0; i< ARRAY_COUNT(colors); i++ )
- {
- SDL_Color & palColor = src->format->palette->colors[i];
- palColor = colors[i];
- }
- SDL_SetColorKey(src, SDL_TRUE, 0);
- }
- static void prepareOutRect(SDL_Rect *src, SDL_Rect *dst, const SDL_Rect & clip_rect)
- {
- const int xoffset = std::max(clip_rect.x - dst->x, 0),
- yoffset = std::max(clip_rect.y - dst->y, 0);
- src->x += xoffset;
- src->y += yoffset;
- dst->x += xoffset;
- dst->y += yoffset;
- src->w = dst->w = std::max(0,std::min(dst->w - xoffset, clip_rect.x + clip_rect.w - dst->x));
- src->h = dst->h = std::max(0,std::min(dst->h - yoffset, clip_rect.y + clip_rect.h - dst->y));
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests
- {
- if(!rotation)
- {
- CSDL_Ext::blitSurface(src, srcRect, dst, dstRect);
- }
- else
- {
- static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1<bpp>, blitWithRotate2<bpp>, blitWithRotate3<bpp>};
- prepareOutRect(srcRect, dstRect, dst->clip_rect);
- blitWithRotate[rotation-1](src, srcRect, dst, dstRect);
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotateClipVal( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation )
- {
- blitWithRotateClip<bpp>(src, &srcRect, dst, &dstRect, rotation);
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests
- {
- if(!rotation)
- {
- blit8bppAlphaTo24bpp(src, srcRect, dst, dstRect);
- }
- else
- {
- static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1WithAlpha<bpp>, blitWithRotate2WithAlpha<bpp>, blitWithRotate3WithAlpha<bpp>};
- prepareOutRect(srcRect, dstRect, dst->clip_rect);
- blitWithRotate[rotation-1](src, srcRect, dst, dstRect);
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotateClipValWithAlpha( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation )
- {
- blitWithRotateClipWithAlpha<bpp>(src, &srcRect, dst, &dstRect, rotation);
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = getPxPtr(src, src->w - srcRect->w - srcRect->x, srcRect->y);
- Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
- sp += src->w - dstRect->w;
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = getPxPtr(src, srcRect->x, src->h - srcRect->h - srcRect->y);
- Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);
- sp += src->w - dstRect->w;
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);
- Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
- sp += src->w - dstRect->w;
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels + srcRect->y*src->pitch + (src->w - srcRect->w - srcRect->x);
- Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- {
- if(*sp)
- ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
- else
- dp -= bpp;
- }
- sp += src->w - dstRect->w;
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + srcRect->x;
- Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- {
- if(*sp)
- ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);
- else
- dp += bpp;
- }
- sp += src->w - dstRect->w;
- }
- }
- template<int bpp>
- void CSDL_Ext::blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);
- Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- {
- if(*sp)
- ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
- else
- dp -= bpp;
- }
- sp += src->w - dstRect->w;
- }
- }
- template<int bpp>
- int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
- {
- if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
- {
- SDL_Rect fulldst;
- int srcx, srcy, w, h;
- /* Make sure the surfaces aren't locked */
- if ( ! src || ! dst )
- {
- SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
- return -1;
- }
- if ( src->locked || dst->locked )
- {
- SDL_SetError("Surfaces must not be locked during blit");
- return -1;
- }
- /* If the destination rectangle is nullptr, use the entire dest surface */
- if ( dstRect == nullptr )
- {
- fulldst.x = fulldst.y = 0;
- dstRect = &fulldst;
- }
- /* clip the source rectangle to the source surface */
- if(srcRect)
- {
- int maxw, maxh;
- srcx = srcRect->x;
- w = srcRect->w;
- if(srcx < 0)
- {
- w += srcx;
- dstRect->x -= srcx;
- srcx = 0;
- }
- maxw = src->w - srcx;
- if(maxw < w)
- w = maxw;
- srcy = srcRect->y;
- h = srcRect->h;
- if(srcy < 0)
- {
- h += srcy;
- dstRect->y -= srcy;
- srcy = 0;
- }
- maxh = src->h - srcy;
- if(maxh < h)
- h = maxh;
- }
- else
- {
- srcx = srcy = 0;
- w = src->w;
- h = src->h;
- }
- /* clip the destination rectangle against the clip rectangle */
- {
- SDL_Rect *clip = &dst->clip_rect;
- int dx, dy;
- dx = clip->x - dstRect->x;
- if(dx > 0)
- {
- w -= dx;
- dstRect->x += dx;
- srcx += dx;
- }
- dx = dstRect->x + w - clip->x - clip->w;
- if(dx > 0)
- w -= dx;
- dy = clip->y - dstRect->y;
- if(dy > 0)
- {
- h -= dy;
- dstRect->y += dy;
- srcy += dy;
- }
- dy = dstRect->y + h - clip->y - clip->h;
- if(dy > 0)
- h -= dy;
- }
- if(w > 0 && h > 0)
- {
- dstRect->w = w;
- dstRect->h = h;
- if(SDL_LockSurface(dst))
- return -1; //if we cannot lock the surface
- const SDL_Color *colors = src->format->palette->colors;
- Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
- Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
- {
- Uint8 *color = colory;
- Uint8 *p = py;
- for(int x = w; x; x--)
- {
- const SDL_Color &tbc = colors[*color++]; //color to blit
- ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
- }
- }
- SDL_UnlockSurface(dst);
- }
- }
- return 0;
- }
- int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
- {
- switch(dst->format->BytesPerPixel)
- {
- case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
- case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
- case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
- default:
- logGlobal->errorStream() << (int)dst->format->BitsPerPixel << " bpp is not supported!!!";
- return -1;
- }
- }
- Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
- {
- Uint32 ret = 0;
- ret+=color->a;
- ret<<=8; //*=256
- ret+=color->b;
- ret<<=8; //*=256
- ret+=color->g;
- ret<<=8; //*=256
- ret+=color->r;
- return ret;
- }
- void CSDL_Ext::update(SDL_Surface * what)
- {
- if(!what)
- return;
- if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
- logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
- }
- void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
- {
- for(int i = 0; i < w; i++)
- {
- SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
- SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
- }
- for(int i = 0; i < h; i++)
- {
- SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
- SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
- }
- }
- void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
- {
- drawBorder(sur, r.x, r.y, r.w, r.h, color);
- }
- void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
- {
- const int y1 = r.y, y2 = r.y + r.h-1;
- for (int i=0; i<r.w; i++)
- {
- const int x = r.x + i;
- if (i%4 || (i==0))
- {
- SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
- SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
- }
- }
- const int x1 = r.x, x2 = r.x + r.w-1;
- for (int i=0; i<r.h; i++)
- {
- const int y = r.y + i;
- if ((i%4) || (i==0))
- {
- SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
- SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
- }
- }
- }
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
- {
- if(player==PlayerColor::UNFLAGGABLE)
- return;
- if(sur->format->BitsPerPixel==8)
- {
- SDL_Color *color = (player == PlayerColor::NEUTRAL
- ? graphics->neutralColor
- : &graphics->playerColors[player.getNum()]);
- SDL_SetColors(sur, color, 5, 1);
- }
- else
- logGlobal->warnStream() << "Warning, setPlayerColor called on not 8bpp surface!";
- }
- TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
- {
- #define CASE_BPP(BytesPerPixel) \
- case BytesPerPixel: \
- if(incrementing > 0) \
- return ColorPutter<BytesPerPixel, 1>::PutColor; \
- else if(incrementing == 0) \
- return ColorPutter<BytesPerPixel, 0>::PutColor; \
- else \
- return ColorPutter<BytesPerPixel, -1>::PutColor;\
- break;
- switch(dest->format->BytesPerPixel)
- {
- CASE_BPP(2)
- CASE_BPP(3)
- CASE_BPP(4)
- default:
- logGlobal->errorStream() << (int)dest->format->BitsPerPixel << "bpp is not supported!";
- return nullptr;
- }
- }
- TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
- {
- switch(dest->format->BytesPerPixel)
- {
- CASE_BPP(2)
- CASE_BPP(3)
- CASE_BPP(4)
- default:
- logGlobal->errorStream() << (int)dest->format->BitsPerPixel << "bpp is not supported!";
- return nullptr;
- }
- #undef CASE_BPP
- }
- Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
- {
- return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
- }
- std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
- {
- for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
- {
- boost::replace_first(str,"%s",tor[i]);
- }
- return str;
- }
- bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
- {
- if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
- return true;
- SDL_Color color;
-
- SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
- // color is considered transparent here if
- // a) image has aplha: less than 50% transparency
- // b) no alpha: color is cyan
- if (srf->format->Amask)
- return color.a < 128; // almost transparent
- else
- return (color.r == 0 && color.g == 255 && color.b == 255);
- }
- void CSDL_Ext::VflipSurf(SDL_Surface * surf)
- {
- char buf[4]; //buffer
- int bpp = surf->format->BytesPerPixel;
- for (int y=0; y<surf->h; ++y)
- {
- char * base = (char*)surf->pixels + y * surf->pitch;
- for (int x=0; x<surf->w/2; ++x)
- {
- memcpy(buf, base + x * bpp, bpp);
- memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
- memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
- }
- }
- }
- void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
- {
- Uint8 *p = getPxPtr(ekran, x, y);
- getPutterFor(ekran, false)(p, R, G, B);
- switch(ekran->format->BytesPerPixel)
- {
- case 2: Channels::px<2>::a.set(p, A); break;
- case 3: Channels::px<3>::a.set(p, A); break;
- case 4: Channels::px<4>::a.set(p, A); break;
- }
- }
- void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
- {
- const SDL_Rect & rect = ekran->clip_rect;
- if(x >= rect.x && x < rect.w + rect.x
- && y >= rect.y && y < rect.h + rect.y)
- SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
- }
- BlitterWithRotationVal CSDL_Ext::getBlitterWithRotation(SDL_Surface *dest)
- {
- switch(dest->format->BytesPerPixel)
- {
- case 2: return blitWithRotateClipVal<2>;
- case 3: return blitWithRotateClipVal<3>;
- case 4: return blitWithRotateClipVal<4>;
- default:
- logGlobal->errorStream() << (int)dest->format->BitsPerPixel << " bpp is not supported!!!";
- break;
- }
- assert(0);
- return nullptr;
- }
- BlitterWithRotationVal CSDL_Ext::getBlitterWithRotationAndAlpha(SDL_Surface *dest)
- {
- switch(dest->format->BytesPerPixel)
- {
- case 2: return blitWithRotateClipValWithAlpha<2>;
- case 3: return blitWithRotateClipValWithAlpha<3>;
- case 4: return blitWithRotateClipValWithAlpha<4>;
- default:
- logGlobal->errorStream() << (int)dest->format->BitsPerPixel << " bpp is not supported!!!";
- break;
- }
- assert(0);
- return nullptr;
- }
- template<int bpp>
- void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
- {
- switch(mode)
- {
- case 0: //sepia
- {
- const int sepiaDepth = 20;
- const int sepiaIntensity = 30;
- for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
- {
- for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
- {
- Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
- int r = Channels::px<bpp>::r.get(pixel);
- int g = Channels::px<bpp>::g.get(pixel);
- int b = Channels::px<bpp>::b.get(pixel);
- int gray = 0.299 * r + 0.587 * g + 0.114 *b;
- r = g = b = gray;
- r = r + (sepiaDepth * 2);
- g = g + sepiaDepth;
- if (r>255) r=255;
- if (g>255) g=255;
- if (b>255) b=255;
- // Darken blue color to increase sepia effect
- b -= sepiaIntensity;
- // normalize if out of bounds
- if (b<0) b=0;
- Channels::px<bpp>::r.set(pixel, r);
- Channels::px<bpp>::g.set(pixel, g);
- Channels::px<bpp>::b.set(pixel, b);
- }
- }
- }
- break;
- case 1: //grayscale
- {
- for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
- {
- for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
- {
- Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
- int r = Channels::px<bpp>::r.get(pixel);
- int g = Channels::px<bpp>::g.get(pixel);
- int b = Channels::px<bpp>::b.get(pixel);
- int gray = 0.299 * r + 0.587 * g + 0.114 *b;
- vstd::amax(gray, 255);
- Channels::px<bpp>::r.set(pixel, gray);
- Channels::px<bpp>::g.set(pixel, gray);
- Channels::px<bpp>::b.set(pixel, gray);
- }
- }
- }
- break;
- default:
- throw std::runtime_error("Unsupported effect!");
- }
- }
- void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
- {
- switch(surf->format->BytesPerPixel)
- {
- case 2: applyEffectBpp<2>(surf, rect, mode); break;
- case 3: applyEffectBpp<3>(surf, rect, mode); break;
- case 4: applyEffectBpp<4>(surf, rect, mode); break;
- }
- }
- template<int bpp>
- void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
- {
- const float factorX = float(surf->w) / float(ret->w),
- factorY = float(surf->h) / float(ret->h);
- for(int y = 0; y < ret->h; y++)
- {
- for(int x = 0; x < ret->w; x++)
- {
- //coordinates we want to calculate
- int origX = floor(factorX * x),
- origY = floor(factorY * y);
- // Get pointers to source pixels
- Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
- Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
- memcpy(destPtr, srcPtr, bpp);
- }
- }
- }
- SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
- {
- if (!surf || !width || !height)
- return nullptr;
- //Same size? return copy - this should more be faster
- if (width == surf->w && height == surf->h)
- return copySurface(surf);
- SDL_Surface *ret = newSurface(width, height, surf);
- switch(surf->format->BytesPerPixel)
- {
- case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
- case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
- case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
- case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
- }
- return ret;
- }
- template<int bpp>
- void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
- {
- const float factorX = float(surf->w - 1) / float(ret->w),
- factorY = float(surf->h - 1) / float(ret->h);
- for(int y = 0; y < ret->h; y++)
- {
- for(int x = 0; x < ret->w; x++)
- {
- //coordinates we want to interpolate
- float origX = factorX * x,
- origY = factorY * y;
- float x1 = floor(origX), x2 = floor(origX+1),
- y1 = floor(origY), y2 = floor(origY+1);
- //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
- // Calculate weights of each source pixel
- float w11 = ((origX - x1) * (origY - y1));
- float w12 = ((origX - x1) * (y2 - origY));
- float w21 = ((x2 - origX) * (origY - y1));
- float w22 = ((x2 - origX) * (y2 - origY));
- //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
- // Get pointers to source pixels
- Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
- Uint8 *p12 = p11 + bpp;
- Uint8 *p21 = p11 + surf->pitch;
- Uint8 *p22 = p21 + bpp;
- // Calculate resulting channels
- #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
- int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22;
- int resG = PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22;
- int resB = PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22;
- int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22;
- //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
- #undef PX
- Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
- Channels::px<bpp>::r.set(dest, resR);
- Channels::px<bpp>::g.set(dest, resG);
- Channels::px<bpp>::b.set(dest, resB);
- Channels::px<bpp>::a.set(dest, resA);
- }
- }
- }
- // scaling via bilinear interpolation algorithm.
- // NOTE: best results are for scaling in range 50%...200%.
- // And upscaling looks awful right now - should be fixed somehow
- SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
- {
- if (!surf || !width || !height)
- return nullptr;
- if (surf->format->palette)
- return scaleSurfaceFast(surf, width, height);
- //Same size? return copy - this should more be faster
- if (width == surf->w && height == surf->h)
- return copySurface(surf);
- SDL_Surface *ret = newSurface(width, height, surf);
- switch(surf->format->BytesPerPixel)
- {
- case 2: scaleSurfaceInternal<2>(surf, ret); break;
- case 3: scaleSurfaceInternal<3>(surf, ret); break;
- case 4: scaleSurfaceInternal<4>(surf, ret); break;
- }
- return ret;
- }
- void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
- {
- if (dst != screen)
- {
- SDL_BlitSurface(src, srcRect, dst, dstRect);
- }
- else
- {
- SDL_Rect betterDst;
- if (dstRect)
- {
- betterDst = *dstRect;
- }
- else
- {
- betterDst = Rect(0, 0, dst->w, dst->h);
- }
- SDL_BlitSurface(src, srcRect, dst, &betterDst);
- }
- }
- void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
- {
- SDL_Rect newRect;
- if (dstrect)
- {
- newRect = *dstrect;
- }
- else
- {
- newRect = Rect(0, 0, dst->w, dst->h);
- }
- SDL_FillRect(dst, &newRect, color);
- }
- void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect)
- {
- const Uint32 black = SDL_MapRGB(dst->format,0,0,0);
- fillRect(dst,dstrect,black);
- }
- void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
- {
- SDL_Rect srcRect;
- SDL_Rect dstRect;
- SDL_GetClipRect(src, &srcRect);
- SDL_GetClipRect(dst, &dstRect);
- for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
- {
- for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
- {
- int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
- int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
- Rect currentDest(x, y, xLeft, yLeft);
- SDL_BlitSurface(src, &srcRect, dst, ¤tDest);
- }
- }
- }
- SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
- {
- SDL_Color ret = {r, g, b, a};
- return ret;
- }
- void CSDL_Ext::startTextInput(SDL_Rect * where)
- {
- if (SDL_IsTextInputActive() == SDL_FALSE)
- {
- SDL_StartTextInput();
- }
- SDL_SetTextInputRect(where);
- }
- void CSDL_Ext::stopTextInput()
- {
- if (SDL_IsTextInputActive() == SDL_TRUE)
- {
- SDL_StopTextInput();
- }
- }
- STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
- {
- return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
- }
- void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
- {
- uint32_t key = mapColor(surface,color);
- SDL_SetColorKey(surface, SDL_TRUE, key);
- }
- void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
- {
- setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
- }
- void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
- {
- uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR);
- auto & color = surface->format->palette->colors[key];
- // set color key only if exactly such color was found
- if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
- SDL_SetColorKey(surface, SDL_TRUE, key);
- }
- template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
- template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
- template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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