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- #include "StdInc.h"
- #include "CGarrisonInt.h"
- #include "../gui/CGuiHandler.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CCreatureWindow.h"
- #include "../windows/GUIClasses.h"
- #include "../../CCallback.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/CGameState.h"
- /*
- * CGarrisonInt.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- void CGarrisonSlot::setHighlight(bool on)
- {
- if (on)
- selectionImage->enable(); //show
- else
- selectionImage->disable(); //hide
- }
- void CGarrisonSlot::hover (bool on)
- {
- ////Hoverable::hover(on);
- if(on)
- {
- std::string temp;
- if(creature)
- {
- if(owner->getSelection())
- {
- if(owner->getSelection() == this)
- {
- temp = CGI->generaltexth->tcommands[4]; //View %s
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->getSelection()->creature == creature)
- {
- temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->getSelection()->creature)
- {
- temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
- boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else
- {
- logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
- logGlobal->warnStream() << "Highlighted set to nullptr";
- owner->selectSlot(nullptr);
- }
- }
- else
- {
- if(upg == EGarrisonType::UP)
- {
- temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
- }
- else if(owner->armedObjs[0] && (owner->armedObjs[0]->ID == Obj::TOWN || owner->armedObjs[0]->ID == Obj::HERO))
- {
- temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
- }
- else
- {
- temp = CGI->generaltexth->allTexts[481]; //Select %s
- }
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- };
- }
- else
- {
- if(owner->getSelection())
- {
- const CArmedInstance *highl = owner->getSelection()->getObj();
- if( highl->needsLastStack() //we are moving stack from hero's
- && highl->stacksCount() == 1 //it's only stack
- && owner->getSelection()->upg != upg //we're moving it to the other garrison
- )
- {
- temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
- }
- else
- {
- temp = CGI->generaltexth->tcommands[6]; //Move %s
- boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
- }
- }
- else
- {
- temp = CGI->generaltexth->tcommands[11]; //Empty
- }
- }
- GH.statusbar->setText(temp);
- }
- else
- {
- GH.statusbar->clear();
- }
- }
- const CArmedInstance * CGarrisonSlot::getObj() const
- {
- return owner->armedObjs[upg];
- }
- /// @return Whether the unit in the slot belongs to the current player.
- bool CGarrisonSlot::our() const
- {
- return owner->owned[upg];
- }
- /// @return Whether the unit in the slot belongs to an ally but not to the current player.
- bool CGarrisonSlot::ally() const
- {
- if(!getObj())
- return false;
- return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
- }
- /// The creature slot has been clicked twice, therefore the creature info should be shown
- /// @return Whether the view should be refreshed
- bool CGarrisonSlot::viewInfo()
- {
- UpgradeInfo pom;
- LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
- bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
- bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
- std::function<void(CreatureID)> upgr = nullptr;
- std::function<void()> dism = nullptr;
- if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
- if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
- owner->selectSlot(nullptr);
- owner->setSplittingMode(false);
- for(auto & elem : owner->splitButtons)
- elem->block(true);
- redraw();
- GH.pushInt(new CStackWindow(myStack, dism, pom, upgr));
- return true;
- }
- /// The selection is empty, therefore the creature should be moved
- /// @return Whether the view should be refreshed
- bool CGarrisonSlot::highlightOrDropArtifact()
- {
- bool artSelected = false;
- if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
- {
- const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
- if (const CArtifactInstance *art = commonInfo->src.art)
- {
- const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
- artSelected = true;
- if (myStack) // try dropping the artifact only if the slot isn't empty
- {
- ArtifactLocation src(srcHero, commonInfo->src.slotID);
- ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
- if (art->canBePutAt(dst, true))
- { //equip clicked stack
- if(dst.getArt())
- {
- //creature can wear only one active artifact
- //if we are placing a new one, the old one will be returned to the hero's backpack
- LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
- }
- LOCPLINT->cb->swapArtifacts(src, dst);
- }
- }
- }
- }
- if (!artSelected && creature)
- {
- owner->selectSlot(this);
- if(creature)
- {
- for(auto & elem : owner->splitButtons)
- elem->block(!our());
- }
- }
- redraw();
- return true;
- }
- /// The creature is only being partially moved
- /// @return Whether the view should be refreshed
- bool CGarrisonSlot::split()
- {
- const CGarrisonSlot * selection = owner->getSelection();
- owner->p2 = ID; // store the second stack pos
- owner->pb = upg; // store the second stack owner (up or down army)
- owner->setSplittingMode(false);
- int minLeft=0, minRight=0;
- if(upg != selection->upg) // not splitting within same army
- {
- if(selection->getObj()->stacksCount() == 1 // we're splitting away the last stack
- && selection->getObj()->needsLastStack() )
- {
- minLeft = 1;
- }
- // destination army can't be emptied, unless we're rebalancing two stacks of same creature
- if(getObj()->stacksCount() == 1
- && selection->creature == creature
- && getObj()->needsLastStack() )
- {
- minRight = 1;
- }
- }
- int countLeft = selection->myStack ? selection->myStack->count : 0;
- int countRight = myStack ? myStack->count : 0;
- GH.pushInt(new CSplitWindow(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
- minLeft, minRight, countLeft, countRight));
- return true;
- }
- /// If certain creates cannot be moved, the selection should change
- /// Force reselection in these cases
- /// * When attempting to take creatures from ally
- /// * When attempting to swap creatures with an ally
- /// * When attempting to take unremovable units
- /// @return Whether reselection must be done
- bool CGarrisonSlot::mustForceReselection() const
- {
- const CGarrisonSlot * selection = owner->getSelection();
- bool withAlly = selection->our() ^ our();
- if (!creature || !selection->creature)
- return false;
- // Attempt to take creatures from ally (select theirs first)
- if (!selection->our())
- return true;
- // Attempt to swap creatures with ally (select ours first)
- if (selection->creature != creature && withAlly)
- return true;
- if (!owner->removableUnits)
- {
- if (selection->upg == EGarrisonType::UP)
- return true;
- else
- return creature || upg == EGarrisonType::UP;
- }
- return false;
- }
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
- {
- if(down && creature)
- {
- GH.pushInt(new CStackWindow(myStack, true));
- }
- }
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- bool refr = false;
- const CGarrisonSlot * selection = owner->getSelection();
- if(!selection)
- refr = highlightOrDropArtifact();
- else if(selection == this)
- refr = viewInfo();
- // Re-highlight if troops aren't removable or not ours.
- else if (mustForceReselection())
- {
- if(creature)
- owner->selectSlot(this);
- redraw();
- refr = true;
- }
- else
- {
- const CArmedInstance * selectedObj = owner->armedObjs[selection->upg];
- bool lastHeroStackSelected = false;
- if(selectedObj->stacksCount() == 1
- && owner->getSelection()->upg != upg
- && dynamic_cast<const CGHeroInstance*>(selectedObj))
- {
- lastHeroStackSelected = true;
- }
- if((owner->getSplittingMode() || LOCPLINT->shiftPressed()) // split window
- && (!creature || creature == selection->creature))
- {
- refr = split();
- }
- else if(!creature && lastHeroStackSelected) // split all except last creature
- LOCPLINT->cb->splitStack(selectedObj, owner->armedObjs[upg], selection->ID, ID, selection->myStack->count - 1);
- else if(creature != selection->creature) // swap
- LOCPLINT->cb->swapCreatures(owner->armedObjs[upg], selectedObj, ID, selection->ID);
- else if(lastHeroStackSelected) // merge last stack to other hero stack
- refr = split();
- else // merge
- LOCPLINT->cb->mergeStacks(selectedObj, owner->armedObjs[upg], selection->ID, ID);
- }
- if(refr)
- {
- // Refresh Statusbar
- hover(false);
- hover(true);
- }
- }
- }
- void CGarrisonSlot::update()
- {
- if (getObj() != nullptr)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- myStack = getObj()->getStackPtr(ID);
- creature = myStack ? myStack->type : nullptr;
- }
- else
- {
- removeUsedEvents(LCLICK | RCLICK | HOVER);
- myStack = nullptr;
- creature = nullptr;
- }
- if (creature)
- {
- creatureImage->enable();
- creatureImage->setFrame(creature->iconIndex);
- stackCount->enable();
- stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
- }
- else
- {
- creatureImage->disable();
- stackCount->disable();
- }
- }
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, CGarrisonSlot::EGarrisonType Upg, const CStackInstance * Creature):
- ID(IID),
- owner(Owner),
- myStack(Creature),
- creature(Creature ? Creature->type : nullptr),
- upg(Upg)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if (getObj())
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos.x += x;
- pos.y += y;
- std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
- creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
- if (!creature)
- creatureImage->disable();
- selectionImage = new CAnimImage(imgName, 1);
- selectionImage->disable();
- if(Owner->smallIcons)
- {
- pos.w = 32;
- pos.h = 32;
- }
- else
- {
- pos.w = 58;
- pos.h = 64;
- }
- stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
- if (!creature)
- stackCount->disable();
- else
- stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
- }
- void CGarrisonInt::addSplitBtn(CButton * button)
- {
- addChild(button);
- button->recActions = defActions;
- splitButtons.push_back(button);
- button->block(getSelection() == nullptr);
- }
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, CGarrisonSlot::EGarrisonType Upg )
- {
- ret.resize(7);
- if (set)
- {
- for(auto & elem : set->Slots())
- {
- ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
- }
- }
- for(int i=0; i<ret.size(); i++)
- if(!ret[i])
- ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
- if (twoRows)
- for (int i=4; i<ret.size(); i++)
- {
- ret[i]->pos.x -= 126;
- ret[i]->pos.y += 37;
- };
- }
- void CGarrisonInt::createSlots()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- int width = smallIcons? 32 : 58;
- createSet(slotsUp, armedObjs[0], 0, 0, width+interx, CGarrisonSlot::EGarrisonType::UP);
- createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, CGarrisonSlot::EGarrisonType::DOWN);
- }
- void CGarrisonInt::recreateSlots()
- {
- selectSlot(nullptr);
- setSplittingMode(false);
- for(auto & elem : splitButtons)
- elem->block(true);
- for(CGarrisonSlot * slot : slotsUp)
- slot->update();
- for(CGarrisonSlot * slot : slotsDown)
- slot->update();
- }
- void CGarrisonInt::splitClick()
- {
- if(!getSelection())
- return;
- setSplittingMode(!getSplittingMode());
- redraw();
- }
- void CGarrisonInt::splitStacks(int, int amountRight)
- {
- LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
- }
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
- SDL_Surface *pomsur, const Point& SurOffset,
- const CArmedInstance *s1, const CArmedInstance *s2,
- bool _removableUnits, bool smallImgs, bool _twoRows ) :
- highlighted(nullptr),
- inSplittingMode(false),
- interx(inx),
- garOffset(garsOffset),
- smallIcons(smallImgs),
- removableUnits(_removableUnits),
- twoRows(_twoRows)
- {
- setArmy(s1, false);
- setArmy(s2, true);
- pos.x += x;
- pos.y += y;
- createSlots();
- }
- const CGarrisonSlot * CGarrisonInt::getSelection()
- {
- return highlighted;
- }
- void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
- {
- if (slot != highlighted)
- {
- if (highlighted)
- highlighted->setHighlight(false);
- highlighted = slot;
- for (auto button : splitButtons)
- button->block(highlighted == nullptr || !slot->our());
- if (highlighted)
- highlighted->setHighlight(true);
- }
- }
- void CGarrisonInt::setSplittingMode(bool on)
- {
- assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
- if (inSplittingMode || on)
- {
- for(CGarrisonSlot * slot : slotsUp)
- slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
- for(CGarrisonSlot * slot : slotsDown)
- slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
- inSplittingMode = on;
- }
- }
- bool CGarrisonInt::getSplittingMode()
- {
- return inSplittingMode;
- }
- void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
- {
- owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
- armedObjs[bottomGarrison] = army;
- }
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
- CWindowObject(PLAYER_COLORED, "GARRISON")
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
- {
- CButton *split = new CButton(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&]{ garr->splitClick(); } );
- removeChild(split);
- garr->addSplitBtn(split);
- }
- quit = new CButton(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&]{ close(); }, SDLK_RETURN);
- std::string titleText;
- if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
- titleText = CGI->generaltexth->allTexts[709];
- else
- {
- titleText = CGI->generaltexth->allTexts[35];
- boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
- }
- new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
- new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
- new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
- }
- CGarrisonHolder::CGarrisonHolder()
- {
- }
- void CWindowWithGarrison::updateGarrisons()
- {
- garr->recreateSlots();
- }
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