CHeroWindow.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "CHeroWindow.h"
  3. #include "CAdvmapInterface.h"
  4. #include "CCreatureWindow.h"
  5. #include "CKingdomInterface.h"
  6. #include "CSpellWindow.h"
  7. #include "GUIClasses.h"
  8. #include "../CBitmapHandler.h"
  9. #include "../CDefHandler.h"
  10. #include "../CGameInfo.h"
  11. #include "../CMessage.h"
  12. #include "../CMT.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../Graphics.h"
  15. #include "../gui/SDL_Extensions.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../widgets/MiscWidgets.h"
  18. #include "../widgets/CComponent.h"
  19. #include "../../CCallback.h"
  20. #include "../lib/CArtHandler.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "../lib/CGeneralTextHandler.h"
  23. #include "../lib/CHeroHandler.h"
  24. #include "../lib/mapObjects/CGHeroInstance.h"
  25. #include "../lib/NetPacksBase.h"
  26. #include "../mapHandler.h"
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= nullptr*/, const std::string &cachingStr /*= ""*/) const
  37. {
  38. TBonusListPtr out(new BonusList);
  39. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  40. TBonusListPtr bonusesFromPickedUpArtifact;
  41. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : nullptr;
  42. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  43. {
  44. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  45. }
  46. else
  47. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  48. for(Bonus *b : *bonusesFromPickedUpArtifact)
  49. *heroBonuses -= b;
  50. for(Bonus *b : *heroBonuses)
  51. out->push_back(b);
  52. return out;
  53. }
  54. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  55. : hero(Hero), cww(Cww)
  56. {
  57. }
  58. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  59. {
  60. if(!down)
  61. {
  62. const CGHeroInstance * buf = hero;
  63. GH.popIntTotally(parent);
  64. GH.pushInt(new CHeroWindow(buf));
  65. }
  66. }
  67. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  68. hero(_hero)
  69. {
  70. OBJ_CONSTRUCTION_CAPTURING_ALL;
  71. pos += _pos;
  72. addUsedEvents(LCLICK);
  73. image = new CAnimImage("PortraitsSmall", hero->portrait);
  74. pos.w = image->pos.w;
  75. pos.h = image->pos.h;
  76. }
  77. CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
  78. CWindowObject(PLAYER_COLORED, "HeroScr4"),
  79. heroWArt(this, hero)
  80. {
  81. auto & heroscrn = CGI->generaltexth->heroscrn;
  82. OBJ_CONSTRUCTION_CAPTURING_ALL;
  83. garr = nullptr;
  84. tacticsButton = nullptr;
  85. curHero = hero;
  86. listSelection = nullptr;
  87. new CAnimImage("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  88. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  89. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  90. quitButton = new CButton(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [&]{ close(); }, SDLK_RETURN);
  91. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  92. dismissButton = new CButton(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [&]{ dismissCurrent(); }, SDLK_d);
  93. questlogButton = new CButton(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [&]{ questlog(); }, SDLK_q);
  94. formations = new CToggleGroup(0);
  95. formations->addToggle(0, new CToggleButton(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
  96. formations->addToggle(1, new CToggleButton(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
  97. if (hero->commander)
  98. {
  99. auto texts = CGI->generaltexth->localizedTexts["heroWindow"]["openCommander"];
  100. commanderButton = new CButton (Point(317, 18), "buttons/commander", CButton::tooltip(texts), [&]{ commanderWindow(); }, SDLK_c);
  101. }
  102. //right list of heroes
  103. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  104. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  105. //areas
  106. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  107. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  108. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  109. {
  110. auto area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  111. area->text = CGI->generaltexth->arraytxt[2+v];
  112. area->type = v;
  113. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  114. primSkillAreas.push_back(area);
  115. }
  116. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  117. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  118. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  119. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  120. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  121. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  122. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  123. {
  124. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  125. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  126. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  127. }
  128. //dismiss / quest log
  129. new CTextBox(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  130. new CTextBox(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  131. //////////////////////////////////////////////////////////////////////////???????????????
  132. //primary skills & exp and mana
  133. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  134. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  135. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  136. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  137. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  138. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  139. // various texts
  140. new CLabel( 52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]);
  141. new CLabel(123, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]);
  142. new CLabel(193, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]);
  143. new CLabel(262, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]);
  144. new CLabel( 69, 183, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]);
  145. new CLabel( 69, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]);
  146. new CLabel(213, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]);
  147. update(hero);
  148. }
  149. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  150. {
  151. auto & heroscrn = CGI->generaltexth->heroscrn;
  152. if(!hero) //something strange... no hero? it shouldn't happen
  153. {
  154. logGlobal->errorStream() << "Set nullptr hero? no way...";
  155. return;
  156. }
  157. assert(hero == curHero);
  158. specArea->text = curHero->type->specDescr;
  159. specImage->setFrame(curHero->type->imageIndex);
  160. delete tacticsButton;
  161. tacticsButton = new CToggleButton(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
  162. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  163. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name));
  164. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  165. portraitArea->text = curHero->getBiography();
  166. portraitImage->setFrame(curHero->portrait);
  167. {
  168. OBJ_CONSTRUCTION_CAPTURING_ALL;
  169. if(!garr)
  170. {
  171. std::string helpBox = heroscrn[32];
  172. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  173. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  174. auto split = new CButton(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&]{ garr->splitClick(); });
  175. garr->addSplitBtn(split);
  176. }
  177. if(!artSets.size())
  178. {
  179. auto arts = new CArtifactsOfHero(Point(-65, -8), true);
  180. arts->setHero(curHero);
  181. artSets.push_back(arts);
  182. }
  183. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  184. vstd::clear_pointer(listSelection);
  185. if (serial >= 0)
  186. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  187. }
  188. //primary skills support
  189. for(size_t g=0; g<primSkillAreas.size(); ++g)
  190. {
  191. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  192. }
  193. //secondary skills support
  194. for(size_t g=0; g< secSkillAreas.size(); ++g)
  195. {
  196. int skill = curHero->secSkills[g].first,
  197. level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  198. secSkillAreas[g]->type = skill;
  199. secSkillAreas[g]->bonusValue = level;
  200. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  201. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  202. secSkillImages[g]->setFrame(skill*3 + level + 2);
  203. }
  204. //printing experience - original format does not support ui64
  205. expArea->text = CGI->generaltexth->allTexts[2];
  206. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  207. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  208. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  209. //printing spell points, boost::format can't be used due to locale issues
  210. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  211. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  212. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  213. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  214. //if we have exchange window with this curHero open
  215. bool noDismiss=false;
  216. for(IShowActivatable *isa : GH.listInt)
  217. {
  218. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  219. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  220. if(cew->heroInst[g] == curHero)
  221. noDismiss = true;
  222. if (dynamic_cast<CKingdomInterface*>(isa))
  223. noDismiss = true;
  224. }
  225. //if player only have one hero and no towns
  226. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  227. noDismiss = true;
  228. if(curHero->isMissionCritical())
  229. noDismiss = true;
  230. dismissButton->block(!!curHero->visitedTown || noDismiss);
  231. if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
  232. tacticsButton->block(true);
  233. else
  234. {
  235. tacticsButton->block(false);
  236. tacticsButton->addCallback( [&](bool on) {curHero->tacticFormationEnabled = on;});
  237. }
  238. //setting formations
  239. formations->setSelected(curHero->formation);
  240. formations->addCallback([&] (int value) { LOCPLINT->cb->setFormation(curHero, value); });
  241. morale->set(&heroWArt);
  242. luck->set(&heroWArt);
  243. if(redrawNeeded)
  244. redraw();
  245. }
  246. void CHeroWindow::dismissCurrent()
  247. {
  248. CFunctionList<void()> ony = [=] { close(); };
  249. ony += [=] { LOCPLINT->cb->dismissHero(curHero); };
  250. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  251. }
  252. void CHeroWindow::questlog()
  253. {
  254. LOCPLINT->showQuestLog();
  255. }
  256. void CHeroWindow::commanderWindow()
  257. {
  258. //TODO: allow equipping commander artifacts by drag / drop
  259. //bool artSelected = false;
  260. const CArtifactsOfHero::SCommonPart *commonInfo = artSets.front()->commonInfo;
  261. if (const CArtifactInstance *art = commonInfo->src.art)
  262. {
  263. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  264. //artSelected = true;
  265. ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
  266. if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  267. {
  268. ArtifactLocation src (srcHero, commonInfo->src.slotID);
  269. ArtifactLocation dst (curHero->commander.get(), freeSlot);
  270. if (art->canBePutAt(dst, true))
  271. { //equip clicked stack
  272. if(dst.getArt())
  273. {
  274. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  275. }
  276. LOCPLINT->cb->swapArtifacts(src, dst);
  277. }
  278. }
  279. }
  280. else
  281. GH.pushInt(new CStackWindow(curHero->commander, false));
  282. }
  283. void CHeroWindow::showAll(SDL_Surface * to)
  284. {
  285. CIntObject::showAll(to);
  286. //printing hero's name
  287. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
  288. //printing hero's level
  289. std::string secondLine= CGI->generaltexth->allTexts[342];
  290. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  291. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  292. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::WHITE, to);
  293. //printing primary skills' amounts
  294. for(int m=0; m<4; ++m)
  295. {
  296. std::ostringstream primarySkill;
  297. primarySkill << primSkillAreas[m]->bonusValue;
  298. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
  299. }
  300. //secondary skills
  301. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  302. {
  303. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  304. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  305. }
  306. //printing special ability
  307. printAtLoc(curHero->type->specName, 69, 205, FONT_SMALL, Colors::WHITE, to);
  308. std::ostringstream expstr;
  309. expstr << curHero->exp;
  310. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::WHITE, to);
  311. std::ostringstream manastr;
  312. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  313. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::WHITE, to);
  314. }