CGameInfoCallback.cpp 28 KB

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  1. /*
  2. * CGameInfoCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGameInfoCallback.h"
  12. #include "CGameState.h" // PlayerState
  13. #include "CGeneralTextHandler.h"
  14. #include "mapObjects/CObjectHandler.h" // for CGObjectInstance
  15. #include "StartInfo.h" // for StartInfo
  16. #include "BattleState.h" // for BattleInfo
  17. #include "NetPacks.h" // for InfoWindow
  18. #include "CModHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "mapping/CMap.h"
  21. #include "CPlayerState.h"
  22. //TODO make clean
  23. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  24. #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
  25. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  26. PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
  27. {
  28. const CGObjectInstance *obj = getObj(heroID);
  29. ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
  30. return obj->tempOwner;
  31. }
  32. int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
  33. {
  34. const PlayerState *p = getPlayer(Player);
  35. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  36. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  37. return p->resources[which];
  38. }
  39. const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
  40. {
  41. return &gs->scenarioOps->getIthPlayersSettings(color);
  42. }
  43. bool CGameInfoCallback::isAllowed( int type, int id )
  44. {
  45. switch(type)
  46. {
  47. case 0:
  48. return gs->map->allowedSpell[id];
  49. case 1:
  50. return gs->map->allowedArtifact[id];
  51. case 2:
  52. return gs->map->allowedAbilities[id];
  53. default:
  54. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  55. }
  56. }
  57. const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
  58. {
  59. //funtion written from scratch since it's accessed A LOT by AI
  60. if(!color.isValidPlayer())
  61. {
  62. return nullptr;
  63. }
  64. auto player = gs->players.find(color);
  65. if (player != gs->players.end())
  66. {
  67. if (hasAccess(color))
  68. return &player->second;
  69. else
  70. {
  71. if (verbose)
  72. logGlobal->errorStream() << boost::format("Cannot access player %d info!") % color;
  73. return nullptr;
  74. }
  75. }
  76. else
  77. {
  78. if (verbose)
  79. logGlobal->errorStream() << boost::format("Cannot find player %d info!") % color;
  80. return nullptr;
  81. }
  82. }
  83. const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
  84. {
  85. const PlayerSettings *ps = getPlayerSettings(color);
  86. ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
  87. return VLC->townh->factions[ps->castle]->town;
  88. }
  89. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  90. {
  91. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
  92. return getObj(gs->map->questIdentifierToId[identifier]);
  93. }
  94. /************************************************************************/
  95. /* */
  96. /************************************************************************/
  97. const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
  98. {
  99. si32 oid = objid.num;
  100. if(oid < 0 || oid >= gs->map->objects.size())
  101. {
  102. if(verbose)
  103. logGlobal->errorStream() << "Cannot get object with id " << oid;
  104. return nullptr;
  105. }
  106. const CGObjectInstance *ret = gs->map->objects[oid];
  107. if(!ret)
  108. {
  109. if(verbose)
  110. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
  111. return nullptr;
  112. }
  113. if(!isVisible(ret, player) && ret->tempOwner != player)
  114. {
  115. if(verbose)
  116. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
  117. return nullptr;
  118. }
  119. return ret;
  120. }
  121. const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
  122. {
  123. const CGObjectInstance *obj = getObj(objid, false);
  124. if(obj)
  125. return dynamic_cast<const CGHeroInstance*>(obj);
  126. else
  127. return nullptr;
  128. }
  129. const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
  130. {
  131. const CGObjectInstance *obj = getObj(objid, false);
  132. if(obj)
  133. return dynamic_cast<const CGTownInstance*>(obj);
  134. else
  135. return nullptr;
  136. }
  137. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
  138. {
  139. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  140. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  141. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  142. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  143. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  144. }
  145. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  146. {
  147. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  148. if(beforeRandomization)
  149. return gs->initialOpts;
  150. else
  151. return gs->scenarioOps;
  152. }
  153. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  154. {
  155. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  156. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  157. //if there is a battle
  158. if(gs->curB)
  159. return gs->curB->battleGetSpellCost(sp, caster);
  160. //if there is no battle
  161. return caster->getSpellCost(sp);
  162. }
  163. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  164. {
  165. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  166. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  167. if (hero) //we see hero's spellbook
  168. return sp->calculateDamage(hero, nullptr, hero->getEffectLevel(sp), hero->getEffectPower(sp));
  169. else
  170. return 0; //mage guild
  171. }
  172. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  173. {
  174. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  175. ERROR_RET_IF(!obj, "No guild object!");
  176. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  177. //TODO: advmap object -> check if they're visited by our hero
  178. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  179. {
  180. int taverns = 0;
  181. for(auto town : gs->players[*player].towns)
  182. {
  183. if(town->hasBuilt(BuildingID::TAVERN))
  184. taverns++;
  185. }
  186. gs->obtainPlayersStats(thi, taverns);
  187. }
  188. else if(obj->ID == Obj::DEN_OF_THIEVES)
  189. {
  190. gs->obtainPlayersStats(thi, 20);
  191. }
  192. }
  193. int CGameInfoCallback::howManyTowns(PlayerColor Player) const
  194. {
  195. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  196. return gs->players[Player].towns.size();
  197. }
  198. bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
  199. {
  200. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  201. bool detailed = hasAccess(town->tempOwner);
  202. if(town->ID == Obj::TOWN)
  203. {
  204. if(!detailed && nullptr != selectedObject)
  205. {
  206. const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
  207. if(nullptr != selectedHero)
  208. detailed = selectedHero->hasVisions(town, 1);
  209. }
  210. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  211. }
  212. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  213. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  214. else
  215. return false;
  216. return true;
  217. }
  218. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
  219. {
  220. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  221. return gs->guardingCreaturePosition(pos);
  222. }
  223. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  224. {
  225. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  226. std::vector<const CGObjectInstance*> ret;
  227. for(auto cr : gs->guardingCreatures(pos))
  228. {
  229. ret.push_back(cr);
  230. }
  231. return ret;
  232. }
  233. bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
  234. {
  235. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  236. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  237. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  238. bool accessFlag = hasAccess(h->tempOwner);
  239. if(!accessFlag && nullptr != selectedObject)
  240. {
  241. const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
  242. if(nullptr != selectedHero)
  243. accessFlag = selectedHero->hasVisions(hero, 1);
  244. }
  245. dest.initFromHero(h, accessFlag);
  246. //DISGUISED bonus implementation
  247. if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES)
  248. {
  249. //todo: bonus cashing
  250. int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0));
  251. auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
  252. {
  253. int maxAIValue = 0;
  254. const CCreature * mostStrong = nullptr;
  255. for(auto & elem : info.army)
  256. {
  257. if(elem.second.type->AIValue > maxAIValue)
  258. {
  259. maxAIValue = elem.second.type->AIValue;
  260. mostStrong = elem.second.type;
  261. }
  262. }
  263. if(nullptr == mostStrong)//just in case
  264. logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel;
  265. else
  266. for(auto & elem : info.army)
  267. {
  268. elem.second.type = mostStrong;
  269. }
  270. };
  271. auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info)
  272. {
  273. doBasicDisguise(info);
  274. for(auto & elem : info.army)
  275. elem.second.count = 0;
  276. };
  277. auto doExpertDisguise = [this,h](InfoAboutHero & info)
  278. {
  279. for(auto & elem : info.army)
  280. elem.second.count = 0;
  281. const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
  282. int maxAIValue = 0;
  283. const CCreature * mostStrong = nullptr;
  284. for(auto creature : VLC->creh->creatures)
  285. {
  286. if(creature->faction == factionIndex && creature->AIValue > maxAIValue)
  287. {
  288. maxAIValue = creature->AIValue;
  289. mostStrong = creature;
  290. }
  291. }
  292. if(nullptr != mostStrong) //possible, faction may have no creatures at all
  293. for(auto & elem : info.army)
  294. elem.second.type = mostStrong;
  295. };
  296. switch (disguiseLevel)
  297. {
  298. case 0:
  299. //no bonus at all - do nothing
  300. break;
  301. case 1:
  302. doBasicDisguise(dest);
  303. break;
  304. case 2:
  305. doAdvancedDisguise(dest);
  306. break;
  307. case 3:
  308. doExpertDisguise(dest);
  309. break;
  310. default:
  311. //invalid value
  312. logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel;
  313. break;
  314. }
  315. }
  316. return true;
  317. }
  318. int CGameInfoCallback::getDate(Date::EDateType mode) const
  319. {
  320. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  321. return gs->getDate(mode);
  322. }
  323. bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
  324. {
  325. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  326. return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
  327. }
  328. bool CGameInfoCallback::isVisible(int3 pos) const
  329. {
  330. return isVisible(pos, player);
  331. }
  332. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
  333. {
  334. return gs->isVisible(obj, Player);
  335. }
  336. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  337. {
  338. return isVisible(obj, player);
  339. }
  340. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  341. // {
  342. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  343. // if()
  344. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  345. // if(!armi)
  346. // return nullptr;
  347. // else
  348. // return armi;
  349. // }
  350. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  351. {
  352. std::vector<const CGObjectInstance *> ret;
  353. const TerrainTile *t = getTile(pos);
  354. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  355. for(const CGObjectInstance * obj : t->blockingObjects)
  356. ret.push_back(obj);
  357. return ret;
  358. }
  359. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  360. {
  361. std::vector<const CGObjectInstance *> ret;
  362. const TerrainTile *t = getTile(pos, verbose);
  363. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  364. for(const CGObjectInstance * obj : t->visitableObjects)
  365. {
  366. if(player || obj->ID != Obj::EVENT) //hide events from players
  367. ret.push_back(obj);
  368. }
  369. return ret;
  370. }
  371. const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
  372. {
  373. return vstd::backOrNull(getVisitableObjs(pos));
  374. }
  375. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  376. {
  377. std::vector<const CGObjectInstance *> ret;
  378. const TerrainTile *t = getTile(pos);
  379. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  380. for(const CGObjectInstance *obj : t->blockingObjects)
  381. if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
  382. ret.push_back(obj);
  383. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  384. // for(size_t b=0; b<objs.size(); ++b)
  385. // {
  386. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  387. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  388. // }
  389. return ret;
  390. }
  391. int3 CGameInfoCallback::getMapSize() const
  392. {
  393. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  394. }
  395. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  396. {
  397. ASSERT_IF_CALLED_WITH_PLAYER
  398. std::vector<const CGHeroInstance *> ret;
  399. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  400. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  401. range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
  402. vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
  403. return ret;
  404. }
  405. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  406. {
  407. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
  408. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  409. return &gs->map->getTile(tile);
  410. }
  411. //TODO: typedef?
  412. std::shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
  413. {
  414. assert(player.is_initialized());
  415. auto team = getPlayerTeam(player.get());
  416. size_t width = gs->map->width;
  417. size_t height = gs->map->height;
  418. size_t levels = (gs->map->twoLevel ? 2 : 1);
  419. boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
  420. for (size_t x = 0; x < width; x++)
  421. for (size_t y = 0; y < height; y++)
  422. for (size_t z = 0; z < levels; z++)
  423. {
  424. if (team->fogOfWarMap[x][y][z])
  425. tileArray[x][y][z] = &gs->map->getTile(int3(x, y, z));
  426. else
  427. tileArray[x][y][z] = nullptr;
  428. }
  429. return std::make_shared<boost::multi_array<TerrainTile*, 3>>(tileArray);
  430. }
  431. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
  432. {
  433. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  434. if(!t->town->buildings.count(ID))
  435. return EBuildingState::BUILDING_ERROR;
  436. const CBuilding * building = t->town->buildings.at(ID);
  437. if(t->hasBuilt(ID)) //already built
  438. return EBuildingState::ALREADY_PRESENT;
  439. //can we build it?
  440. if(vstd::contains(t->forbiddenBuildings, ID))
  441. return EBuildingState::FORBIDDEN; //forbidden
  442. if(ID == BuildingID::CAPITOL)
  443. {
  444. const PlayerState *ps = getPlayer(t->tempOwner, false);
  445. if(ps)
  446. {
  447. for(const CGTownInstance *t : ps->towns)
  448. {
  449. if(t->hasBuilt(BuildingID::CAPITOL))
  450. {
  451. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  452. }
  453. }
  454. }
  455. }
  456. else if(ID == BuildingID::SHIPYARD)
  457. {
  458. const TerrainTile *tile = getTile(t->bestLocation(), false);
  459. if(!tile || tile->terType != ETerrainType::WATER)
  460. return EBuildingState::NO_WATER; //lack of water
  461. }
  462. auto buildTest = [&](BuildingID id) -> bool
  463. {
  464. return t->hasBuilt(id);
  465. };
  466. if (!t->genBuildingRequirements(ID).test(buildTest))
  467. return EBuildingState::PREREQUIRES;
  468. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  469. return EBuildingState::CANT_BUILD_TODAY; //building limit
  470. //checking resources
  471. if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  472. return EBuildingState::NO_RESOURCES; //lack of res
  473. return EBuildingState::ALLOWED;
  474. }
  475. const CMapHeader * CGameInfoCallback::getMapHeader() const
  476. {
  477. return gs->map;
  478. }
  479. bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
  480. {
  481. return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
  482. }
  483. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
  484. {
  485. const PlayerState *ps = gs->getPlayer(player, verbose);
  486. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
  487. return ps->status;
  488. }
  489. std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
  490. {
  491. std::string text = "", extraText = "";
  492. if(gs->rumor.type == RumorState::TYPE_NONE)
  493. return text;
  494. auto rumor = gs->rumor.last[gs->rumor.type];
  495. switch(gs->rumor.type)
  496. {
  497. case RumorState::TYPE_SPECIAL:
  498. if(rumor.first == RumorState::RUMOR_GRAIL)
  499. extraText = VLC->generaltexth->arraytxt[158 + rumor.second];
  500. else
  501. extraText = VLC->generaltexth->capColors[rumor.second];
  502. text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % extraText);
  503. break;
  504. case RumorState::TYPE_MAP:
  505. text = gs->map->rumors[rumor.first].text;
  506. break;
  507. case RumorState::TYPE_RAND:
  508. text = VLC->generaltexth->tavernRumors[rumor.first];
  509. break;
  510. }
  511. return text;
  512. }
  513. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
  514. {
  515. return gs->getPlayerRelations(color1, color2);
  516. }
  517. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  518. {
  519. return !obj || hasAccess(obj->tempOwner);
  520. }
  521. int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
  522. {
  523. int ret = 0;
  524. const PlayerState *p = gs->getPlayer(player);
  525. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  526. if(includeGarrisoned)
  527. return p->heroes.size();
  528. else
  529. for(auto & elem : p->heroes)
  530. if(!elem->inTownGarrison)
  531. ret++;
  532. return ret;
  533. }
  534. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  535. {
  536. if(canGetFullInfo(obj))
  537. return true;
  538. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  539. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  540. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  541. }
  542. PlayerColor CGameInfoCallback::getCurrentPlayer() const
  543. {
  544. return gs->currentPlayer;
  545. }
  546. CGameInfoCallback::CGameInfoCallback()
  547. {
  548. }
  549. CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
  550. {
  551. gs = GS;
  552. player = Player;
  553. }
  554. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  555. {
  556. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  557. return gs->getPlayerTeam(*player)->fogOfWarMap;
  558. }
  559. int CPlayerSpecificInfoCallback::howManyTowns() const
  560. {
  561. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  562. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  563. return CGameInfoCallback::howManyTowns(*player);
  564. }
  565. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  566. {
  567. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  568. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  569. for(const auto & i : gs->players)
  570. {
  571. for(const auto & town : i.second.towns)
  572. {
  573. if (i.first==player || (isVisible(town, player) && !onlyOur))
  574. {
  575. ret.push_back(town);
  576. }
  577. }
  578. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  579. return ret;
  580. }
  581. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  582. {
  583. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  584. std::vector < const CGHeroInstance *> ret;
  585. for(auto hero : gs->map->heroesOnMap)
  586. {
  587. // !player || // - why would we even get access to hero not owned by any player?
  588. if((hero->tempOwner == *player) ||
  589. (isVisible(hero->getPosition(false), player) && !onlyOur) )
  590. {
  591. ret.push_back(hero);
  592. }
  593. }
  594. return ret;
  595. }
  596. boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
  597. {
  598. return player;
  599. }
  600. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  601. {
  602. if (hero->inTownGarrison && !includeGarrisoned)
  603. return -1;
  604. size_t index = 0;
  605. auto & heroes = gs->players[*player].heroes;
  606. for (auto & heroe : heroes)
  607. {
  608. if (includeGarrisoned || !(heroe)->inTownGarrison)
  609. index++;
  610. if (heroe == hero)
  611. return index;
  612. }
  613. return -1;
  614. }
  615. int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
  616. {
  617. if (!player || CGObelisk::obeliskCount == 0)
  618. {
  619. *outKnownRatio = 0.0;
  620. }
  621. else
  622. {
  623. *outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id])
  624. / CGObelisk::obeliskCount;
  625. }
  626. return gs->map->grailPos;
  627. }
  628. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  629. {
  630. std::vector < const CGObjectInstance * > ret;
  631. for(const CGObjectInstance * obj : gs->map->objects)
  632. {
  633. if(obj && obj->tempOwner == player)
  634. ret.push_back(obj);
  635. }
  636. return ret;
  637. }
  638. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  639. {
  640. ASSERT_IF_CALLED_WITH_PLAYER
  641. std::vector < const CGDwelling * > ret;
  642. for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
  643. {
  644. ret.push_back(dw);
  645. }
  646. return ret;
  647. }
  648. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  649. {
  650. std::vector <QuestInfo> ret;
  651. for (auto quest : gs->getPlayer(*player)->quests)
  652. {
  653. ret.push_back (quest);
  654. }
  655. return ret;
  656. }
  657. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  658. {
  659. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  660. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  661. return getHeroCount(*player,includeGarrisoned);
  662. }
  663. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  664. {
  665. ASSERT_IF_CALLED_WITH_PLAYER
  666. const PlayerState *p = getPlayer(*player);
  667. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  668. if (!includeGarrisoned)
  669. {
  670. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  671. if(p->heroes[i]->inTownGarrison)
  672. serialId++;
  673. }
  674. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
  675. return p->heroes[serialId];
  676. }
  677. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  678. {
  679. ASSERT_IF_CALLED_WITH_PLAYER
  680. const PlayerState *p = getPlayer(*player);
  681. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  682. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
  683. return p->towns[serialId];
  684. }
  685. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  686. {
  687. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  688. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  689. return getResource(*player, type);
  690. }
  691. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  692. {
  693. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  694. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
  695. return gs->players[*player].resources;
  696. }
  697. const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
  698. {
  699. //rewritten by hand, AI calls this function a lot
  700. auto team = gs->teams.find(teamID);
  701. if (team != gs->teams.end())
  702. {
  703. const TeamState *ret = &team->second;
  704. if (!player.is_initialized()) //neutral (or invalid) player
  705. return ret;
  706. else
  707. {
  708. if (vstd::contains(ret->players, *player)) //specific player
  709. return ret;
  710. else
  711. {
  712. logGlobal->errorStream() << boost::format("Illegal attempt to access team data!");
  713. return nullptr;
  714. }
  715. }
  716. }
  717. else
  718. {
  719. logGlobal->errorStream() << boost::format("Cannot find info for team %d") % teamID;
  720. return nullptr;
  721. }
  722. }
  723. const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
  724. {
  725. auto player = gs->players.find(color);
  726. if (player != gs->players.end())
  727. {
  728. return getTeam (player->second.team);
  729. }
  730. else
  731. {
  732. return nullptr;
  733. }
  734. }
  735. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  736. {
  737. for(const CGHeroInstance *h : gs->map->heroesOnMap)
  738. if(h->subID == subid)
  739. return h;
  740. return nullptr;
  741. }
  742. PlayerColor CGameInfoCallback::getLocalPlayer() const
  743. {
  744. return getCurrentPlayer();
  745. }
  746. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  747. {
  748. return gs->map->isInTheMap(pos);
  749. }
  750. const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
  751. {
  752. return gs->map->artInstances[aid.num];
  753. }
  754. const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
  755. {
  756. return gs->map->objects[oid.num];
  757. }
  758. std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const
  759. {
  760. vstd::erase_if(ids, [&](ObjectInstanceID id) -> bool
  761. {
  762. auto obj = getObj(id, false);
  763. return player != PlayerColor::UNFLAGGABLE && (!obj || !isVisible(obj->pos, player));
  764. });
  765. return ids;
  766. }
  767. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntraces(TeleportChannelID id, PlayerColor player) const
  768. {
  769. return getVisibleTeleportObjects(gs->map->teleportChannels[id]->entrances, player);
  770. }
  771. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelExits(TeleportChannelID id, PlayerColor player) const
  772. {
  773. return getVisibleTeleportObjects(gs->map->teleportChannels[id]->exits, player);
  774. }
  775. ETeleportChannelType CGameInfoCallback::getTeleportChannelType(TeleportChannelID id, PlayerColor player) const
  776. {
  777. std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, player);
  778. std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, player);
  779. if((!entrances.size() || !exits.size()) // impassable if exits or entrances list are empty
  780. || (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
  781. {
  782. return ETeleportChannelType::IMPASSABLE;
  783. }
  784. auto intersection = vstd::intersection(entrances, exits);
  785. if(intersection.size() == entrances.size() && intersection.size() == exits.size())
  786. return ETeleportChannelType::BIDIRECTIONAL;
  787. else if(!intersection.size())
  788. return ETeleportChannelType::UNIDIRECTIONAL;
  789. else
  790. return ETeleportChannelType::MIXED;
  791. }
  792. bool CGameInfoCallback::isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player) const
  793. {
  794. return ETeleportChannelType::IMPASSABLE == getTeleportChannelType(id, player);
  795. }
  796. bool CGameInfoCallback::isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player) const
  797. {
  798. return ETeleportChannelType::BIDIRECTIONAL == getTeleportChannelType(id, player);
  799. }
  800. bool CGameInfoCallback::isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player) const
  801. {
  802. return ETeleportChannelType::UNIDIRECTIONAL == getTeleportChannelType(id, player);
  803. }
  804. bool CGameInfoCallback::isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const
  805. {
  806. return obj && obj->isEntrance() && !isTeleportChannelImpassable(obj->channel, player);
  807. }
  808. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  809. {
  810. commitPackage(iw);
  811. }
  812. void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
  813. {
  814. InfoWindow iw;
  815. iw.player = player;
  816. iw.text << msg;
  817. showInfoDialog(&iw);
  818. }
  819. void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
  820. {
  821. SetObjectProperty sob;
  822. sob.id = objid;
  823. sob.what = prop;
  824. sob.val = static_cast<ui32>(val);
  825. commitPackage(&sob);
  826. }