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- #include "StdInc.h"
- #include "CHeroHandler.h"
- #include "CGeneralTextHandler.h"
- #include "filesystem/Filesystem.h"
- #include "VCMI_Lib.h"
- #include "JsonNode.h"
- #include "StringConstants.h"
- #include "BattleHex.h"
- #include "CCreatureHandler.h"
- #include "CModHandler.h"
- #include "CTownHandler.h"
- #include "mapObjects/CObjectHandler.h" //for hero specialty
- #include <math.h>
- #include "mapObjects/CObjectClassesHandler.h"
- /*
- * CHeroHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
- {
- int totalProb = 0;
- for(auto & possible : possibles)
- {
- totalProb += secSkillProbability[possible];
- }
- if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
- {
- auto ran = rand.nextInt(totalProb - 1);
- for(auto & possible : possibles)
- {
- ran -= secSkillProbability[possible];
- if(ran < 0)
- {
- return possible;
- }
- }
- }
- // FIXME: select randomly? How H3 handles such rare situation?
- return *possibles.begin();
- }
- bool CHeroClass::isMagicHero() const
- {
- return affinity == MAGIC;
- }
- EAlignment::EAlignment CHeroClass::getAlignment() const
- {
- return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
- }
- CHeroClass::CHeroClass()
- : commander(nullptr)
- {
- }
- std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
- {
- std::vector<BattleHex> ret;
- if(isAbsoluteObstacle)
- {
- assert(!hex.isValid());
- range::copy(blockedTiles, std::back_inserter(ret));
- return ret;
- }
- for(int offset : blockedTiles)
- {
- BattleHex toBlock = hex + offset;
- if((hex.getY() & 1) && !(toBlock.getY() & 1))
- toBlock += BattleHex::LEFT;
- if(!toBlock.isValid())
- logGlobal->errorStream() << "Misplaced obstacle!";
- else
- ret.push_back(toBlock);
- }
- return ret;
- }
- bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
- {
- if(specialBattlefield != -1)
- return vstd::contains(allowedSpecialBfields, specialBattlefield);
- return vstd::contains(allowedTerrains, terrainType);
- }
- CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
- {
- std::string affinityStr[2] = { "might", "magic" };
- auto heroClass = new CHeroClass();
- heroClass->identifier = identifier;
- heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
- heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
- //MODS COMPATIBILITY FOR 0.96
- heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
- heroClass->imageMapMale = node["animation"]["map"]["male"].String();
- heroClass->name = node["name"].String();
- heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
- for(const std::string & pSkill : PrimarySkill::names)
- {
- heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
- heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
- heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
- }
- for(const std::string & secSkill : NSecondarySkill::names)
- {
- heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
- }
- VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
- [=](si32 commanderID)
- {
- heroClass->commander = VLC->creh->creatures[commanderID];
- });
- heroClass->defaultTavernChance = node["defaultTavern"].Float();
- for(auto & tavern : node["tavern"].Struct())
- {
- int value = tavern.second.Float();
- VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
- [=](si32 factionID)
- {
- heroClass->selectionProbability[factionID] = value;
- });
- }
- VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
- [=](si32 factionID)
- {
- heroClass->faction = factionID;
- });
- return heroClass;
- }
- std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
- {
- heroClasses.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
- parser.endLine(); // header
- parser.endLine();
- for (size_t i=0; i<dataSize; i++)
- {
- JsonNode entry;
- entry["name"].String() = parser.readString();
- parser.readNumber(); // unused aggression
- for (auto & name : PrimarySkill::names)
- entry["primarySkills"][name].Float() = parser.readNumber();
- for (auto & name : PrimarySkill::names)
- entry["lowLevelChance"][name].Float() = parser.readNumber();
- for (auto & name : PrimarySkill::names)
- entry["highLevelChance"][name].Float() = parser.readNumber();
- for (auto & name : NSecondarySkill::names)
- entry["secondarySkills"][name].Float() = parser.readNumber();
- for(auto & name : ETownType::names)
- entry["tavern"][name].Float() = parser.readNumber();
- parser.endLine();
- h3Data.push_back(entry);
- }
- return h3Data;
- }
- void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->id = heroClasses.size();
- heroClasses.push_back(object);
- VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
- {
- JsonNode classConf = data["mapObject"];
- classConf["heroClass"].String() = name;
- classConf.setMeta(scope);
- VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
- });
- VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
- }
- void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->id = index;
- assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
- heroClasses[index] = object;
- VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
- {
- JsonNode classConf = data["mapObject"];
- classConf["heroClass"].String() = name;
- classConf.setMeta(scope);
- VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
- });
- VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
- }
- void CHeroClassHandler::afterLoadFinalization()
- {
- // for each pair <class, town> set selection probability if it was not set before in tavern entries
- for (CHeroClass * heroClass : heroClasses)
- {
- for (CFaction * faction : VLC->townh->factions)
- {
- if (!faction->town)
- continue;
- if (heroClass->selectionProbability.count(faction->index))
- continue;
- float chance = heroClass->defaultTavernChance * faction->town->defaultTavernChance;
- heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
- }
- }
- for (CHeroClass * hc : heroClasses)
- {
- if (!hc->imageMapMale.empty())
- {
- JsonNode templ;
- templ["animation"].String() = hc->imageMapMale;
- VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
- }
- }
- }
- std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
- {
- return std::vector<bool>(heroClasses.size(), true);
- }
- CHeroClassHandler::~CHeroClassHandler()
- {
- for(auto heroClass : heroClasses)
- {
- delete heroClass.get();
- }
- }
- CHeroHandler::~CHeroHandler()
- {
- for(auto hero : heroes)
- delete hero.get();
- }
- CHeroHandler::CHeroHandler()
- {
- VLC->heroh = this;
- for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
- {
- VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
- }
- loadObstacles();
- loadTerrains();
- for (int i = 0; i < GameConstants::TERRAIN_TYPES; ++i)
- {
- VLC->modh->identifiers.registerObject("core", "terrain", GameConstants::TERRAIN_NAMES[i], i);
- }
- loadBallistics();
- loadExperience();
- }
- CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
- {
- auto hero = new CHero;
- hero->identifier = identifier;
- hero->sex = node["female"].Bool();
- hero->special = node["special"].Bool();
- hero->name = node["texts"]["name"].String();
- hero->biography = node["texts"]["biography"].String();
- hero->specName = node["texts"]["specialty"]["name"].String();
- hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
- hero->specDescr = node["texts"]["specialty"]["description"].String();
- hero->iconSpecSmall = node["images"]["specialtySmall"].String();
- hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
- hero->portraitSmall = node["images"]["small"].String();
- hero->portraitLarge = node["images"]["large"].String();
- loadHeroArmy(hero, node);
- loadHeroSkills(hero, node);
- loadHeroSpecialty(hero, node);
- VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
- [=](si32 classID)
- {
- hero->heroClass = classes.heroClasses[classID];
- });
- return hero;
- }
- void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
- {
- assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
- hero->initialArmy.resize(node["army"].Vector().size());
- for (size_t i=0; i< hero->initialArmy.size(); i++)
- {
- const JsonNode & source = node["army"].Vector()[i];
- hero->initialArmy[i].minAmount = source["min"].Float();
- hero->initialArmy[i].maxAmount = source["max"].Float();
- assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
- VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
- {
- hero->initialArmy[i].creature = CreatureID(creature);
- });
- }
- }
- void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
- {
- for(const JsonNode &set : node["skills"].Vector())
- {
- int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
- if (skillLevel < SecSkillLevel::LEVELS_SIZE)
- {
- size_t currentIndex = hero->secSkillsInit.size();
- hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
- VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
- {
- hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
- });
- }
- else
- {
- logGlobal->errorStream() << "Unknown skill level: " <<set["level"].String();
- }
- }
- // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
- hero->haveSpellBook = !node["spellbook"].isNull();
- for(const JsonNode & spell : node["spellbook"].Vector())
- {
- VLC->modh->identifiers.requestIdentifier("spell", spell,
- [=](si32 spellID)
- {
- hero->spells.insert(SpellID(spellID));
- });
- }
- }
- void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
- {
- //deprecated, used only for original spciealties
- for(const JsonNode &specialty : node["specialties"].Vector())
- {
- SSpecialtyInfo spec;
- spec.type = specialty["type"].Float();
- spec.val = specialty["val"].Float();
- spec.subtype = specialty["subtype"].Float();
- spec.additionalinfo = specialty["info"].Float();
- hero->spec.push_back(spec); //put a copy of dummy
- }
- //new format, using bonus system
- for(const JsonNode &specialty : node["specialty"].Vector())
- {
- SSpecialtyBonus hs;
- hs.growsWithLevel = specialty["growsWithLevel"].Bool();
- for (const JsonNode & bonus : specialty["bonuses"].Vector())
- {
- auto b = JsonUtils::parseBonus(bonus);
- hs.bonuses.push_back (b);
- }
- hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
- }
- }
- void CHeroHandler::loadExperience()
- {
- expPerLevel.push_back(0);
- expPerLevel.push_back(1000);
- expPerLevel.push_back(2000);
- expPerLevel.push_back(3200);
- expPerLevel.push_back(4600);
- expPerLevel.push_back(6200);
- expPerLevel.push_back(8000);
- expPerLevel.push_back(10000);
- expPerLevel.push_back(12200);
- expPerLevel.push_back(14700);
- expPerLevel.push_back(17500);
- expPerLevel.push_back(20600);
- expPerLevel.push_back(24320);
- expPerLevel.push_back(28784);
- expPerLevel.push_back(34140);
- while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
- {
- int i = expPerLevel.size() - 1;
- expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
- }
- expPerLevel.pop_back();//last value is broken
- }
- void CHeroHandler::loadObstacles()
- {
- auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
- {
- for(const JsonNode &obs : node.Vector())
- {
- int ID = obs["id"].Float();
- CObstacleInfo & obi = out[ID];
- obi.ID = ID;
- obi.defName = obs["defname"].String();
- obi.width = obs["width"].Float();
- obi.height = obs["height"].Float();
- obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
- obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
- obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
- obi.isAbsoluteObstacle = absolute;
- }
- };
- const JsonNode config(ResourceID("config/obstacles.json"));
- loadObstacles(config["obstacles"], false, obstacles);
- loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
- //loadObstacles(config["moats"], true, moats);
- }
- /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
- static std::string genRefName(std::string input)
- {
- boost::algorithm::replace_all(input, " ", ""); //remove spaces
- input[0] = std::tolower(input[0]); // to camelCase
- return input;
- }
- void CHeroHandler::loadBallistics()
- {
- CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
- ballParser.endLine(); //header
- ballParser.endLine();
- do
- {
- ballParser.readString();
- ballParser.readString();
- CHeroHandler::SBallisticsLevelInfo bli;
- bli.keep = ballParser.readNumber();
- bli.tower = ballParser.readNumber();
- bli.gate = ballParser.readNumber();
- bli.wall = ballParser.readNumber();
- bli.shots = ballParser.readNumber();
- bli.noDmg = ballParser.readNumber();
- bli.oneDmg = ballParser.readNumber();
- bli.twoDmg = ballParser.readNumber();
- bli.sum = ballParser.readNumber();
- ballistics.push_back(bli);
- assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
- }
- while (ballParser.endLine());
- }
- std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
- {
- heroes.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
- CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
- CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
- parser.endLine(); //ignore header
- parser.endLine();
- specParser.endLine(); //ignore header
- specParser.endLine();
- for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
- {
- JsonNode heroData;
- heroData["texts"]["name"].String() = parser.readString();
- heroData["texts"]["biography"].String() = bioParser.readString();
- heroData["texts"]["specialty"]["name"].String() = specParser.readString();
- heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
- heroData["texts"]["specialty"]["description"].String() = specParser.readString();
- for(int x=0;x<3;x++)
- {
- JsonNode armySlot;
- armySlot["min"].Float() = parser.readNumber();
- armySlot["max"].Float() = parser.readNumber();
- armySlot["creature"].String() = genRefName(parser.readString());
- heroData["army"].Vector().push_back(armySlot);
- }
- parser.endLine();
- specParser.endLine();
- bioParser.endLine();
- h3Data.push_back(heroData);
- }
- return h3Data;
- }
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->ID = HeroTypeID(heroes.size());
- object->imageIndex = heroes.size() + 30; // 2 special frames + some extra portraits
- heroes.push_back(object);
- VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
- }
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->ID = HeroTypeID(index);
- object->imageIndex = index;
- assert(heroes[index] == nullptr); // ensure that this id was not loaded before
- heroes[index] = object;
- VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
- }
- ui32 CHeroHandler::level (ui64 experience) const
- {
- return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
- }
- ui64 CHeroHandler::reqExp (ui32 level) const
- {
- if(!level)
- return 0;
- if (level <= expPerLevel.size())
- {
- return expPerLevel[level-1];
- }
- else
- {
- logGlobal->warnStream() << "A hero has reached unsupported amount of experience";
- return expPerLevel[expPerLevel.size()-1];
- }
- }
- void CHeroHandler::loadTerrains()
- {
- const JsonNode config(ResourceID("config/terrains.json"));
- terrCosts.reserve(GameConstants::TERRAIN_TYPES);
- for(const std::string & name : GameConstants::TERRAIN_NAMES)
- terrCosts.push_back(config[name]["moveCost"].Float());
- }
- std::vector<bool> CHeroHandler::getDefaultAllowed() const
- {
- // Look Data/HOTRAITS.txt for reference
- std::vector<bool> allowedHeroes;
- allowedHeroes.reserve(heroes.size());
- for(const CHero * hero : heroes)
- {
- allowedHeroes.push_back(!hero->special);
- }
- return allowedHeroes;
- }
- std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
- {
- std::vector<bool> allowedAbilities;
- allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
- return allowedAbilities;
- }
- si32 CHeroHandler::decodeHero(const std::string & identifier)
- {
- auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", identifier);
- if(rawId)
- return rawId.get();
- else
- return -1;
- }
- std::string CHeroHandler::encodeHero(const si32 index)
- {
- return VLC->heroh->heroes.at(index)->identifier;
- }
- si32 CHeroHandler::decodeSkill(const std::string & identifier)
- {
- auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
- if(rawId)
- return rawId.get();
- else
- return -1;
- }
- std::string CHeroHandler::encodeSkill(const si32 index)
- {
- return NSecondarySkill::names[index];
- }
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