123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 |
- #pragma once
- #include "GameConstants.h"
- /*
- * StartInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CMapGenOptions;
- class CCampaignState;
- /// Struct which describes the name, the color, the starting bonus of a player
- struct PlayerSettings
- {
- enum { PLAYER_AI = 0 }; // for use in playerID
- enum Ebonus {
- NONE = -2,
- RANDOM = -1,
- ARTIFACT = 0,
- GOLD = 1,
- RESOURCE = 2
- };
- Ebonus bonus;
- si16 castle;
- si32 hero,
- heroPortrait; //-1 if default, else ID
- std::string heroName;
- PlayerColor color; //from 0 -
- enum EHandicap {NO_HANDICAP, MILD, SEVERE};
- EHandicap handicap;//0-no, 1-mild, 2-severe
- TeamID team;
- std::string name;
- ui8 playerID; //0 - AI, non-0 serves as player id
- bool compOnly; //true if this player is a computer only player; required for RMG
- template <typename Handler>
- void serialize(Handler &h, const int version)
- {
- h & castle;
- h & hero;
- h & heroPortrait;
- h & heroName;
- h & bonus;
- h & color;
- h & handicap;
- h & name;
- h & playerID;
- h & team;
- h & compOnly;
- }
- PlayerSettings() : bonus(RANDOM), castle(NONE), hero(RANDOM), heroPortrait(RANDOM),
- color(0), handicap(NO_HANDICAP), team(0), playerID(PLAYER_AI), compOnly(false)
- {
-
- }
- };
- /// Struct which describes the difficulty, the turn time,.. of a heroes match.
- struct StartInfo
- {
- enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, INVALID = 255};
- EMode mode;
- ui8 difficulty; //0=easy; 4=impossible
- typedef std::map<PlayerColor, PlayerSettings> TPlayerInfos;
- TPlayerInfos playerInfos; //color indexed
- ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
- ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
- ui32 mapfileChecksum; //0 if not relevant
- ui8 turnTime; //in minutes, 0=unlimited
- std::string mapname; // empty for random map, otherwise name of the map or savegame
- bool createRandomMap() const { return mapGenOptions.get() != nullptr; }
- std::shared_ptr<CMapGenOptions> mapGenOptions;
- std::shared_ptr<CCampaignState> campState;
- PlayerSettings & getIthPlayersSettings(PlayerColor no)
- {
- if(playerInfos.find(no) != playerInfos.end())
- return playerInfos[no];
- logGlobal->errorStream() << "Cannot find info about player " << no <<". Throwing...";
- throw std::runtime_error("Cannot find info about player");
- }
- const PlayerSettings & getIthPlayersSettings(PlayerColor no) const
- {
- return const_cast<StartInfo&>(*this).getIthPlayersSettings(no);
- }
- PlayerSettings *getPlayersSettings(const ui8 nameID)
- {
- for(auto it=playerInfos.begin(); it != playerInfos.end(); ++it)
- if(it->second.playerID == nameID)
- return &it->second;
- return nullptr;
- }
- template <typename Handler>
- void serialize(Handler &h, const int version)
- {
- h & mode;
- h & difficulty;
- h & playerInfos;
- h & seedToBeUsed & seedPostInit;
- h & mapfileChecksum;
- h & turnTime;
- h & mapname;
- h & mapGenOptions;
- h & campState;
- }
- StartInfo() : mode(INVALID), difficulty(0), seedToBeUsed(0), seedPostInit(0),
- mapfileChecksum(0), turnTime(0)
- {
- }
- };
|