CGMarket.cpp 7.6 KB

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  1. /*
  2. *
  3. * CGMarket.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CGMarket.h"
  13. #include "../NetPacks.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../IGameCallback.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGameState.h"
  18. #include "CGTownInstance.h"
  19. ///helpers
  20. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  21. {
  22. OpenWindow ow;
  23. ow.window = type;
  24. ow.id1 = id1;
  25. ow.id2 = id2;
  26. IObjectInterface::cb->sendAndApply(&ow);
  27. }
  28. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  29. {
  30. switch(mode)
  31. {
  32. case EMarketMode::RESOURCE_RESOURCE:
  33. {
  34. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  35. double r = VLC->objh->resVals[id1], //value of given resource
  36. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  37. if(r>g) //if given resource is more expensive than wanted
  38. {
  39. val2 = ceil(r / g);
  40. val1 = 1;
  41. }
  42. else //if wanted resource is more expensive
  43. {
  44. val1 = (g / r) + 0.5;
  45. val2 = 1;
  46. }
  47. }
  48. break;
  49. case EMarketMode::CREATURE_RESOURCE:
  50. {
  51. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  52. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  53. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  54. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  55. if(r>g) //if given resource is more expensive than wanted
  56. {
  57. val2 = ceil(r / g);
  58. val1 = 1;
  59. }
  60. else //if wanted resource is more expensive
  61. {
  62. val1 = (g / r) + 0.5;
  63. val2 = 1;
  64. }
  65. }
  66. break;
  67. case EMarketMode::RESOURCE_PLAYER:
  68. val1 = 1;
  69. val2 = 1;
  70. break;
  71. case EMarketMode::RESOURCE_ARTIFACT:
  72. {
  73. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  74. double r = VLC->objh->resVals[id1], //value of offered resource
  75. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  76. if(id1 != 6) //non-gold prices are doubled
  77. r /= 2;
  78. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  79. val2 = 1;
  80. }
  81. break;
  82. case EMarketMode::ARTIFACT_RESOURCE:
  83. {
  84. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  85. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  86. g = VLC->objh->resVals[id2];
  87. // if(id2 != 6) //non-gold prices are doubled
  88. // r /= 2;
  89. val1 = 1;
  90. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  91. }
  92. break;
  93. case EMarketMode::CREATURE_EXP:
  94. {
  95. val1 = 1;
  96. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  97. }
  98. break;
  99. case EMarketMode::ARTIFACT_EXP:
  100. {
  101. val1 = 1;
  102. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  103. if(givenClass < 0 || givenClass > 3)
  104. {
  105. val2 = 0;
  106. return false;
  107. }
  108. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  109. val2 = expPerClass[givenClass];
  110. }
  111. break;
  112. default:
  113. assert(0);
  114. return false;
  115. }
  116. return true;
  117. }
  118. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  119. {
  120. return false;
  121. }
  122. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  123. {
  124. switch(mode)
  125. {
  126. case EMarketMode::RESOURCE_RESOURCE:
  127. case EMarketMode::ARTIFACT_RESOURCE:
  128. case EMarketMode::CREATURE_RESOURCE:
  129. return -1;
  130. default:
  131. return 1;
  132. }
  133. }
  134. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  135. {
  136. std::vector<int> ret;
  137. switch(mode)
  138. {
  139. case EMarketMode::RESOURCE_RESOURCE:
  140. case EMarketMode::ARTIFACT_RESOURCE:
  141. case EMarketMode::CREATURE_RESOURCE:
  142. for (int i = 0; i < 7; i++)
  143. ret.push_back(i);
  144. }
  145. return ret;
  146. }
  147. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  148. {
  149. switch(obj->ID)
  150. {
  151. case Obj::TOWN:
  152. return static_cast<const CGTownInstance*>(obj);
  153. case Obj::ALTAR_OF_SACRIFICE:
  154. case Obj::BLACK_MARKET:
  155. case Obj::TRADING_POST:
  156. case Obj::TRADING_POST_SNOW:
  157. case Obj::FREELANCERS_GUILD:
  158. return static_cast<const CGMarket*>(obj);
  159. case Obj::UNIVERSITY:
  160. return static_cast<const CGUniversity*>(obj);
  161. default:
  162. if(verbose)
  163. logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
  164. return nullptr;
  165. }
  166. }
  167. IMarket::IMarket(const CGObjectInstance *O)
  168. :o(O)
  169. {
  170. }
  171. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  172. {
  173. std::vector<EMarketMode::EMarketMode> ret;
  174. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  175. if(allowsTrade((EMarketMode::EMarketMode)i))
  176. ret.push_back((EMarketMode::EMarketMode)i);
  177. return ret;
  178. }
  179. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  180. {
  181. openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
  182. }
  183. int CGMarket::getMarketEfficiency() const
  184. {
  185. return 5;
  186. }
  187. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  188. {
  189. switch(mode)
  190. {
  191. case EMarketMode::RESOURCE_RESOURCE:
  192. case EMarketMode::RESOURCE_PLAYER:
  193. switch(ID)
  194. {
  195. case Obj::TRADING_POST:
  196. case Obj::TRADING_POST_SNOW:
  197. return true;
  198. default:
  199. return false;
  200. }
  201. case EMarketMode::CREATURE_RESOURCE:
  202. return ID == Obj::FREELANCERS_GUILD;
  203. //case ARTIFACT_RESOURCE:
  204. case EMarketMode::RESOURCE_ARTIFACT:
  205. return ID == Obj::BLACK_MARKET;
  206. case EMarketMode::ARTIFACT_EXP:
  207. case EMarketMode::CREATURE_EXP:
  208. return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  209. case EMarketMode::RESOURCE_SKILL:
  210. return ID == Obj::UNIVERSITY;
  211. default:
  212. return false;
  213. }
  214. }
  215. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  216. {
  217. return -1;
  218. }
  219. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  220. {
  221. switch(mode)
  222. {
  223. case EMarketMode::RESOURCE_RESOURCE:
  224. case EMarketMode::RESOURCE_PLAYER:
  225. return IMarket::availableItemsIds(mode);
  226. default:
  227. return std::vector<int>();
  228. }
  229. }
  230. CGMarket::CGMarket()
  231. :IMarket(this)
  232. {
  233. }
  234. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  235. {
  236. switch(mode)
  237. {
  238. case EMarketMode::ARTIFACT_RESOURCE:
  239. return IMarket::availableItemsIds(mode);
  240. case EMarketMode::RESOURCE_ARTIFACT:
  241. {
  242. std::vector<int> ret;
  243. for(const CArtifact *a : artifacts)
  244. if(a)
  245. ret.push_back(a->id);
  246. else
  247. ret.push_back(-1);
  248. return ret;
  249. }
  250. default:
  251. return std::vector<int>();
  252. }
  253. }
  254. void CGBlackMarket::newTurn() const
  255. {
  256. if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
  257. return;
  258. SetAvailableArtifacts saa;
  259. saa.id = id.getNum();
  260. cb->pickAllowedArtsSet(saa.arts);
  261. cb->sendAndApply(&saa);
  262. }
  263. void CGUniversity::initObj()
  264. {
  265. std::vector<int> toChoose;
  266. for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  267. {
  268. if(cb->isAllowed(2, i))
  269. {
  270. toChoose.push_back(i);
  271. }
  272. }
  273. if(toChoose.size() < 4)
  274. {
  275. logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
  276. return;
  277. }
  278. // get 4 skills
  279. for(int i = 0; i < 4; ++i)
  280. {
  281. // move randomly one skill to selected and remove from list
  282. auto it = RandomGeneratorUtil::nextItem(toChoose, cb->gameState()->getRandomGenerator());
  283. skills.push_back(*it);
  284. toChoose.erase(it);
  285. }
  286. }
  287. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  288. {
  289. switch (mode)
  290. {
  291. case EMarketMode::RESOURCE_SKILL:
  292. return skills;
  293. default:
  294. return std::vector <int> ();
  295. }
  296. }
  297. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  298. {
  299. openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  300. }