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- #include "StdInc.h"
- #include <boost/asio.hpp>
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../lib/CThreadHelper.h"
- #include "../lib/Connection.h"
- #include "../lib/CModHandler.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CBuildingHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "zlib.h"
- #include "CVCMIServer.h"
- #include "../lib/StartInfo.h"
- #include "../lib/mapping/CMap.h"
- #ifndef VCMI_ANDROID
- #include "../lib/Interprocess.h"
- #endif
- #include "../lib/VCMI_Lib.h"
- #include "../lib/VCMIDirs.h"
- #include "CGameHandler.h"
- #include "../lib/mapping/CMapInfo.h"
- #include "../lib/GameConstants.h"
- #include "../lib/logging/CBasicLogConfigurator.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/ScopeGuard.h"
- #include "../lib/UnlockGuard.h"
- #if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
- #include <execinfo.h>
- #endif
- std::string NAME_AFFIX = "server";
- std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
- #ifndef VCMI_ANDROID
- namespace intpr = boost::interprocess;
- #endif
- bool end2 = false;
- int port = 3030;
- boost::program_options::variables_map cmdLineOptions;
- /*
- * CVCMIServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static void vaccept(boost::asio::ip::tcp::acceptor *ac, boost::asio::ip::tcp::socket *s, boost::system::error_code *error)
- {
- ac->accept(*s,*error);
- }
- CPregameServer::CPregameServer(CConnection *Host, TAcceptor *Acceptor /*= nullptr*/)
- : host(Host), listeningThreads(0), acceptor(Acceptor), upcomingConnection(nullptr),
- curmap(nullptr), curStartInfo(nullptr), state(RUNNING)
- {
- initConnection(host);
- }
- void CPregameServer::handleConnection(CConnection *cpc)
- {
- setThreadName("CPregameServer::handleConnection");
- try
- {
- while(!cpc->receivedStop)
- {
- CPackForSelectionScreen *cpfs = nullptr;
- *cpc >> cpfs;
- logNetwork->infoStream() << "Got package to announce " << typeid(*cpfs).name() << " from " << *cpc;
- boost::unique_lock<boost::recursive_mutex> queueLock(mx);
- bool quitting = dynamic_ptr_cast<QuitMenuWithoutStarting>(cpfs),
- startingGame = dynamic_ptr_cast<StartWithCurrentSettings>(cpfs);
- if(quitting || startingGame) //host leaves main menu or wants to start game -> we end
- {
- cpc->receivedStop = true;
- if(!cpc->sendStop)
- sendPack(cpc, *cpfs);
- if(cpc == host)
- toAnnounce.push_back(cpfs);
- }
- else
- toAnnounce.push_back(cpfs);
- if(startingGame)
- {
- //wait for sending thread to announce start
- auto unlock = vstd::makeUnlockGuard(mx);
- while(state == RUNNING) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- }
- }
- }
- catch (const std::exception& e)
- {
- boost::unique_lock<boost::recursive_mutex> queueLock(mx);
- logNetwork->errorStream() << *cpc << " dies... \nWhat happened: " << e.what();
- }
- boost::unique_lock<boost::recursive_mutex> queueLock(mx);
- if(state != ENDING_AND_STARTING_GAME)
- {
- connections -= cpc;
- //notify other players about leaving
- auto pl = new PlayerLeft();
- pl->playerID = cpc->connectionID;
- announceTxt(cpc->name + " left the game");
- toAnnounce.push_back(pl);
- if(connections.empty())
- {
- logNetwork->errorStream() << "Last connection lost, server will close itself...";
- boost::this_thread::sleep(boost::posix_time::seconds(2)); //we should never be hasty when networking
- state = ENDING_WITHOUT_START;
- }
- }
- logNetwork->infoStream() << "Thread listening for " << *cpc << " ended";
- listeningThreads--;
- vstd::clear_pointer(cpc->handler);
- }
- void CPregameServer::run()
- {
- startListeningThread(host);
- start_async_accept();
- while(state == RUNNING)
- {
- {
- boost::unique_lock<boost::recursive_mutex> myLock(mx);
- while(!toAnnounce.empty())
- {
- processPack(toAnnounce.front());
- toAnnounce.pop_front();
- }
- // //we end sending thread if we ordered all our connections to stop
- // ending = true;
- // for(CPregameConnection *pc : connections)
- // if(!pc->sendStop)
- // ending = false;
- if(state != RUNNING)
- {
- logNetwork->infoStream() << "Stopping listening for connections...";
- acceptor->close();
- }
- if(acceptor)
- {
- acceptor->get_io_service().reset();
- acceptor->get_io_service().poll();
- }
- } //frees lock
- boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- }
- logNetwork->infoStream() << "Thread handling connections ended";
- if(state == ENDING_AND_STARTING_GAME)
- {
- logNetwork->infoStream() << "Waiting for listening thread to finish...";
- while(listeningThreads) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- logNetwork->infoStream() << "Preparing new game";
- }
- }
- CPregameServer::~CPregameServer()
- {
- delete acceptor;
- delete upcomingConnection;
- for(CPackForSelectionScreen *pack : toAnnounce)
- delete pack;
- toAnnounce.clear();
- //TODO pregameconnections
- }
- void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
- {
- if(ec)
- {
- logNetwork->infoStream() << "Something wrong during accepting: " << ec.message();
- return;
- }
- logNetwork->infoStream() << "We got a new connection! :)";
- CConnection *pc = new CConnection(upcomingConnection, NAME);
- initConnection(pc);
- upcomingConnection = nullptr;
- startListeningThread(pc);
- *pc << (ui8)pc->connectionID << curmap;
- announceTxt(pc->name + " joins the game");
- auto pj = new PlayerJoined();
- pj->playerName = pc->name;
- pj->connectionID = pc->connectionID;
- toAnnounce.push_back(pj);
- start_async_accept();
- }
- void CPregameServer::start_async_accept()
- {
- assert(!upcomingConnection);
- assert(acceptor);
- upcomingConnection = new TSocket(acceptor->get_io_service());
- acceptor->async_accept(*upcomingConnection, std::bind(&CPregameServer::connectionAccepted, this, _1));
- }
- void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName /*= "system"*/)
- {
- logNetwork->infoStream() << playerName << " says: " << txt;
- ChatMessage cm;
- cm.playerName = playerName;
- cm.message = txt;
- boost::unique_lock<boost::recursive_mutex> queueLock(mx);
- toAnnounce.push_front(new ChatMessage(cm));
- }
- void CPregameServer::announcePack(const CPackForSelectionScreen &pack)
- {
- for(CConnection *pc : connections)
- sendPack(pc, pack);
- }
- void CPregameServer::sendPack(CConnection * pc, const CPackForSelectionScreen & pack)
- {
- if(!pc->sendStop)
- {
- logNetwork->infoStream() << "\tSending pack of type " << typeid(pack).name() << " to " << *pc;
- *pc << &pack;
- }
- if(dynamic_ptr_cast<QuitMenuWithoutStarting>(&pack))
- {
- pc->sendStop = true;
- }
- else if(dynamic_ptr_cast<StartWithCurrentSettings>(&pack))
- {
- pc->sendStop = true;
- }
- }
- void CPregameServer::processPack(CPackForSelectionScreen * pack)
- {
- if(dynamic_ptr_cast<CPregamePackToHost>(pack))
- {
- sendPack(host, *pack);
- }
- else if(SelectMap *sm = dynamic_ptr_cast<SelectMap>(pack))
- {
- vstd::clear_pointer(curmap);
- curmap = sm->mapInfo;
- sm->free = false;
- announcePack(*pack);
- }
- else if(UpdateStartOptions *uso = dynamic_ptr_cast<UpdateStartOptions>(pack))
- {
- vstd::clear_pointer(curStartInfo);
- curStartInfo = uso->options;
- uso->free = false;
- announcePack(*pack);
- }
- else if(dynamic_ptr_cast<StartWithCurrentSettings>(pack))
- {
- state = ENDING_AND_STARTING_GAME;
- announcePack(*pack);
- }
- else
- announcePack(*pack);
- delete pack;
- }
- void CPregameServer::initConnection(CConnection *c)
- {
- *c >> c->name;
- connections.insert(c);
- logNetwork->infoStream() << "Pregame connection with player " << c->name << " established!";
- }
- void CPregameServer::startListeningThread(CConnection * pc)
- {
- listeningThreads++;
- pc->enterPregameConnectionMode();
- pc->handler = new boost::thread(&CPregameServer::handleConnection, this, pc);
- }
- CVCMIServer::CVCMIServer()
- : io(new boost::asio::io_service()), acceptor(new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))), firstConnection(nullptr)
- {
- logNetwork->debugStream() << "CVCMIServer created!";
- }
- CVCMIServer::~CVCMIServer()
- {
- //delete io;
- //delete acceptor;
- //delete firstConnection;
- }
- CGameHandler * CVCMIServer::initGhFromHostingConnection(CConnection &c)
- {
- auto gh = new CGameHandler();
- StartInfo si;
- c >> si; //get start options
- if(!si.createRandomMap())
- {
- bool mapFound = CResourceHandler::get()->existsResource(ResourceID(si.mapname, EResType::MAP));
- //TODO some checking for campaigns
- if(!mapFound && si.mode == StartInfo::NEW_GAME)
- {
- c << ui8(1); //WRONG!
- return nullptr;
- }
- }
- c << ui8(0); //OK!
- gh->init(&si);
- gh->conns.insert(&c);
- return gh;
- }
- void CVCMIServer::newGame()
- {
- CConnection &c = *firstConnection;
- ui8 clients;
- c >> clients; //how many clients should be connected
- assert(clients == 1); //multi goes now by newPregame, TODO: custom lobbies
- CGameHandler *gh = initGhFromHostingConnection(c);
- auto onExit = vstd::makeScopeGuard([&]()
- {
- vstd::clear_pointer(gh);
- });
- gh->run(false);
- }
- void CVCMIServer::newPregame()
- {
- auto cps = new CPregameServer(firstConnection, acceptor);
- cps->run();
- if(cps->state == CPregameServer::ENDING_WITHOUT_START)
- {
- delete cps;
- return;
- }
- if(cps->state == CPregameServer::ENDING_AND_STARTING_GAME)
- {
- CGameHandler gh;
- gh.conns = cps->connections;
- gh.init(cps->curStartInfo);
- for(CConnection *c : gh.conns)
- c->addStdVecItems(gh.gs);
- gh.run(false);
- }
- }
- void CVCMIServer::start()
- {
- #ifndef VCMI_ANDROID
- ServerReady *sr = nullptr;
- intpr::mapped_region *mr;
- try
- {
- intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
- smo.truncate(sizeof(ServerReady));
- mr = new intpr::mapped_region(smo,intpr::read_write);
- sr = reinterpret_cast<ServerReady*>(mr->get_address());
- }
- catch(...)
- {
- intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
- smo.truncate(sizeof(ServerReady));
- mr = new intpr::mapped_region(smo,intpr::read_write);
- sr = new(mr->get_address())ServerReady();
- }
- #endif
- boost::system::error_code error;
- logNetwork->infoStream()<<"Listening for connections at port " << acceptor->local_endpoint().port();
- auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
- boost::thread acc(std::bind(vaccept,acceptor,s,&error));
- #ifndef VCMI_ANDROID
- sr->setToTrueAndNotify();
- delete mr;
- #endif
- acc.join();
- if (error)
- {
- logNetwork->warnStream()<<"Got connection but there is an error " << error;
- return;
- }
- logNetwork->infoStream()<<"We've accepted someone... ";
- firstConnection = new CConnection(s,NAME);
- logNetwork->infoStream()<<"Got connection!";
- while(!end2)
- {
- ui8 mode;
- *firstConnection >> mode;
- switch (mode)
- {
- case 0:
- firstConnection->close();
- exit(0);
- case 1:
- firstConnection->close();
- return;
- case 2:
- newGame();
- break;
- case 3:
- loadGame();
- break;
- case 4:
- newPregame();
- break;
- }
- }
- }
- void CVCMIServer::loadGame()
- {
- CConnection &c = *firstConnection;
- std::string fname;
- CGameHandler gh;
- boost::system::error_code error;
- ui8 clients;
- c >> clients >> fname; //how many clients should be connected
- // {
- // char sig[8];
- // CMapHeader dum;
- // StartInfo *si;
- //
- // CLoadFile lf(CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::LIB_SAVEGAME)));
- // lf >> sig >> dum >> si;
- // logNetwork->infoStream() <<"Reading save signature";
- //
- // lf >> *VLC;
- // logNetwork->infoStream() <<"Reading handlers";
- //
- // lf >> (gh.gs);
- // c.addStdVecItems(gh.gs);
- // logNetwork->infoStream() <<"Reading gamestate";
- // }
- {
- CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)), minSupportedVersion);
- gh.loadCommonState(lf);
- lf >> gh;
- }
- c << ui8(0);
- CConnection* cc; //tcp::socket * ss;
- for(int i=0; i<clients; i++)
- {
- if(!i)
- {
- cc = &c;
- }
- else
- {
- auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
- acceptor->accept(*s,error);
- if(error) //retry
- {
- logNetwork->warnStream()<<"Cannot establish connection - retrying...";
- i--;
- continue;
- }
- cc = new CConnection(s,NAME);
- }
- gh.conns.insert(cc);
- }
- gh.run(true);
- }
- static void handleCommandOptions(int argc, char *argv[])
- {
- namespace po = boost::program_options;
- po::options_description opts("Allowed options");
- opts.add_options()
- ("help,h", "display help and exit")
- ("version,v", "display version information and exit")
- ("port", po::value<int>()->default_value(3030), "port at which server will listen to connections from client")
- ("resultsFile", po::value<std::string>()->default_value("./results.txt"), "file to which the battle result will be appended. Used only in the DUEL mode.");
- if(argc > 1)
- {
- try
- {
- po::store(po::parse_command_line(argc, argv, opts), cmdLineOptions);
- }
- catch(std::exception &e)
- {
- std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
- }
- }
- po::notify(cmdLineOptions);
- if (cmdLineOptions.count("help"))
- {
- printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
- printf("Copyright (C) 2007-2014 VCMI dev team - see AUTHORS file\n");
- printf("This is free software; see the source for copying conditions. There is NO\n");
- printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
- printf("\n");
- printf("Usage:\n");
- std::cout << opts;
- exit(0);
- }
- if (cmdLineOptions.count("version"))
- {
- printf("%s\n", GameConstants::VCMI_VERSION.c_str());
- std::cout << VCMIDirs::get().genHelpString();
- exit(0);
- }
- }
- #if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
- void handleLinuxSignal(int sig)
- {
- const int STACKTRACE_SIZE = 100;
- void * buffer[STACKTRACE_SIZE];
- int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
- char ** strings;
- logGlobal->errorStream() << "Error: signal " << sig << ":";
- strings = backtrace_symbols(buffer, ptrCount);
- if(strings == nullptr)
- {
- logGlobal->errorStream() << "There are no symbols.";
- }
- else
- {
- for(int i = 0; i < ptrCount; ++i)
- {
- logGlobal->errorStream() << strings[i];
- }
- free(strings);
- }
- _exit(EXIT_FAILURE);
- }
- #endif
- int main(int argc, char** argv)
- {
- // Installs a sig sev segmentation violation handler
- // to log stacktrace
- #if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
- signal(SIGSEGV, handleLinuxSignal);
- #endif
- console = new CConsoleHandler;
- CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Server_log.txt", console);
- logConfig.configureDefault();
- handleCommandOptions(argc, argv);
- port = cmdLineOptions["port"].as<int>();
- logNetwork->infoStream() << "Port " << port << " will be used.";
- preinitDLL(console);
- settings.init();
- logConfig.configure();
- loadDLLClasses();
- srand ( (ui32)time(nullptr) );
- try
- {
- boost::asio::io_service io_service;
- CVCMIServer server;
- try
- {
- while(!end2)
- {
- server.start();
- }
- io_service.run();
- }
- catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
- {
- logNetwork->errorStream() << e.what();
- end2 = true;
- }
- catch(...)
- {
- handleException();
- }
- }
- catch(boost::system::system_error &e)
- {
- logNetwork->errorStream() << e.what();
- //catch any startup errors (e.g. can't access port) errors
- //and return non-zero status so client can detect error
- throw;
- }
- //delete VLC; //can't be re-enabled due to access to already freed memory in bonus system
- CResourceHandler::clear();
- return 0;
- }
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