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- /*
- * CSpellHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <cctype>
- #include "CSpellHandler.h"
- #include "Problem.h"
- #include "../CGeneralTextHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../CModHandler.h"
- #include "../StringConstants.h"
- #include "../battle/BattleInfo.h"
- #include "../battle/CBattleInfoCallback.h"
- #include "../battle/Unit.h"
- #include "../mapObjects/CGHeroInstance.h" //todo: remove
- #include "../serializer/CSerializer.h"
- #include "ISpellMechanics.h"
- namespace SpellConfig
- {
- static const std::string LEVEL_NAMES[] = {"none", "basic", "advanced", "expert"};
- static const spells::SchoolInfo SCHOOL[4] =
- {
- {
- ESpellSchool::AIR,
- Bonus::AIR_SPELL_DMG_PREMY,
- Bonus::AIR_IMMUNITY,
- "air",
- SecondarySkill::AIR_MAGIC,
- Bonus::AIR_SPELLS
- },
- {
- ESpellSchool::FIRE,
- Bonus::FIRE_SPELL_DMG_PREMY,
- Bonus::FIRE_IMMUNITY,
- "fire",
- SecondarySkill::FIRE_MAGIC,
- Bonus::FIRE_SPELLS
- },
- {
- ESpellSchool::WATER,
- Bonus::WATER_SPELL_DMG_PREMY,
- Bonus::WATER_IMMUNITY,
- "water",
- SecondarySkill::WATER_MAGIC,
- Bonus::WATER_SPELLS
- },
- {
- ESpellSchool::EARTH,
- Bonus::EARTH_SPELL_DMG_PREMY,
- Bonus::EARTH_IMMUNITY,
- "earth",
- SecondarySkill::EARTH_MAGIC,
- Bonus::EARTH_SPELLS
- }
- };
- //order as described in http://bugs.vcmi.eu/view.php?id=91
- static const ESpellSchool SCHOOL_ORDER[4] =
- {
- ESpellSchool::AIR, //=0
- ESpellSchool::FIRE, //=1
- ESpellSchool::EARTH,//=3(!)
- ESpellSchool::WATER //=2(!)
- };
- } //namespace SpellConfig
- ///CSpell::LevelInfo
- CSpell::LevelInfo::LevelInfo()
- : description(""),
- cost(0),
- power(0),
- AIValue(0),
- smartTarget(true),
- clearTarget(false),
- clearAffected(false),
- range("0")
- {
- }
- CSpell::LevelInfo::~LevelInfo()
- {
- }
- ///CSpell
- CSpell::CSpell():
- id(SpellID::NONE), level(0),
- power(0),
- combatSpell(false), creatureAbility(false),
- positiveness(ESpellPositiveness::NEUTRAL),
- defaultProbability(0),
- isRising(false), isDamage(false), isOffensive(false), isSpecial(true),
- targetType(spells::AimType::NO_TARGET),
- mechanics(),
- adventureMechanics()
- {
- levels.resize(GameConstants::SPELL_SCHOOL_LEVELS);
- }
- CSpell::~CSpell()
- {
- }
- bool CSpell::adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- assert(env);
- if(!adventureMechanics.get())
- {
- env->complain("Invalid adventure spell cast attempt!");
- return false;
- }
- return adventureMechanics->adventureCast(env, parameters);
- }
- const CSpell::LevelInfo & CSpell::getLevelInfo(const int level) const
- {
- if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
- {
- logGlobal->error("CSpell::getLevelInfo invalid school level %d", level);
- throw new std::runtime_error("Invalid school level");
- }
- return levels.at(level);
- }
- int64_t CSpell::calculateDamage(const spells::Caster * caster) const
- {
- //check if spell really does damage - if not, return 0
- if(!isDamageSpell())
- return 0;
- auto rawDamage = calculateRawEffectValue(caster->getEffectLevel(this), caster->getEffectPower(this), 1);
- return caster->getSpellBonus(this, rawDamage, nullptr);
- }
- bool CSpell::canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
- {
- //if caller do not interested in description just discard it and do not pollute even debug log
- spells::detail::ProblemImpl problem;
- return canBeCast(problem, cb, mode, caster);
- }
- bool CSpell::canBeCast(spells::Problem & problem, const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
- {
- spells::BattleCast event(cb, caster, mode, this);
- auto mechanics = battleMechanics(&event);
- ESpellCastProblem::ESpellCastProblem genProblem = cb->battleCanCastSpell(caster, mode);
- if(genProblem != ESpellCastProblem::OK)
- return mechanics->adaptProblem(genProblem, problem);
- switch(mode)
- {
- case spells::Mode::HERO:
- {
- const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
- if(!castingHero)
- {
- logGlobal->debug("CSpell::canBeCast: invalid caster");
- genProblem = ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
- }
- else if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
- genProblem = ESpellCastProblem::NO_SPELLBOOK;
- else if(!castingHero->canCastThisSpell(this))
- genProblem = ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
- else if(castingHero->mana < cb->battleGetSpellCost(this, castingHero)) //not enough mana
- genProblem = ESpellCastProblem::NOT_ENOUGH_MANA;
- }
- break;
- }
- if(genProblem != ESpellCastProblem::OK)
- return mechanics->adaptProblem(genProblem, problem);
- if(!isCombatSpell())
- return mechanics->adaptProblem(ESpellCastProblem::ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL, problem);
- const PlayerColor player = caster->getOwner();
- const auto side = cb->playerToSide(player);
- if(!side)
- return mechanics->adaptProblem(ESpellCastProblem::INVALID, problem);
- //effect like Recanter's Cloak. Blocks also passive casting.
- //TODO: check creature abilities to block
- //TODO: check any possible caster
- if(cb->battleMaxSpellLevel(side.get()) < level || cb->battleMinSpellLevel(side.get()) > level)
- return mechanics->adaptProblem(ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED, problem);
- return mechanics->canBeCast(problem);
- }
- std::vector<BattleHex> CSpell::rangeInHexes(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster, BattleHex centralHex) const
- {
- spells::BattleCast event(cb, caster, mode, this);
- return battleMechanics(&event)->rangeInHexes(centralHex);
- }
- std::vector<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster, int spellLvl, const spells::Target & target) const
- {
- //TODO: remove and add new method to BattleCast
- spells::BattleCast event(cb, caster, mode, this);
- event.setSpellLevel(spellLvl);
- return battleMechanics(&event)->getAffectedStacks(target);
- }
- spells::AimType CSpell::getTargetType() const
- {
- return targetType;
- }
- void CSpell::forEachSchool(const std::function<void(const spells::SchoolInfo &, bool &)>& cb) const
- {
- bool stop = false;
- for(ESpellSchool iter : SpellConfig::SCHOOL_ORDER)
- {
- const spells::SchoolInfo & cnf = SpellConfig::SCHOOL[(ui8)iter];
- if(school.at(cnf.id))
- {
- cb(cnf, stop);
- if(stop)
- break;
- }
- }
- }
- int32_t CSpell::getIndex() const
- {
- return id.toEnum();
- }
- bool CSpell::isCombatSpell() const
- {
- return combatSpell;
- }
- bool CSpell::isAdventureSpell() const
- {
- return !combatSpell;
- }
- bool CSpell::isCreatureAbility() const
- {
- return creatureAbility;
- }
- bool CSpell::isPositive() const
- {
- return positiveness == POSITIVE;
- }
- bool CSpell::isNegative() const
- {
- return positiveness == NEGATIVE;
- }
- bool CSpell::isNeutral() const
- {
- return positiveness == NEUTRAL;
- }
- boost::logic::tribool CSpell::getPositiveness() const
- {
- switch (positiveness)
- {
- case CSpell::POSITIVE:
- return true;
- case CSpell::NEGATIVE:
- return false;
- default:
- return boost::logic::indeterminate;
- }
- }
- bool CSpell::isRisingSpell() const
- {
- return isRising;
- }
- bool CSpell::isDamageSpell() const
- {
- return isDamage;
- }
- bool CSpell::isOffensiveSpell() const
- {
- return isOffensive;
- }
- bool CSpell::isSpecialSpell() const
- {
- return isSpecial;
- }
- bool CSpell::hasEffects() const
- {
- return !levels[0].effects.empty() || !levels[0].cumulativeEffects.empty();
- }
- bool CSpell::hasBattleEffects() const
- {
- return levels[0].battleEffects.getType() == JsonNode::JsonType::DATA_STRUCT && !levels[0].battleEffects.Struct().empty();
- }
- const std::string & CSpell::getIconImmune() const
- {
- return iconImmune;
- }
- const std::string & CSpell::getCastSound() const
- {
- return castSound;
- }
- si32 CSpell::getCost(const int skillLevel) const
- {
- return getLevelInfo(skillLevel).cost;
- }
- si32 CSpell::getPower(const int skillLevel) const
- {
- return getLevelInfo(skillLevel).power;
- }
- si32 CSpell::getProbability(const TFaction factionId) const
- {
- if(!vstd::contains(probabilities,factionId))
- {
- return defaultProbability;
- }
- return probabilities.at(factionId);
- }
- void CSpell::getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, boost::optional<si32 *> maxDuration) const
- {
- if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
- {
- logGlobal->error("invalid school level %d", level);
- return;
- }
- const auto & levelObject = levels.at(level);
- if(levelObject.effects.empty() && levelObject.cumulativeEffects.empty())
- {
- logGlobal->error("This spell (%s) has no effects for level %d", name, level);
- return;
- }
- const auto & effects = cumulative ? levelObject.cumulativeEffects : levelObject.effects;
- lst.reserve(lst.size() + effects.size());
- for(const auto b : effects)
- {
- Bonus nb(*b);
- //use configured duration if present
- if(nb.turnsRemain == 0)
- nb.turnsRemain = duration;
- if(maxDuration)
- vstd::amax(*(maxDuration.get()), nb.turnsRemain);
- lst.push_back(nb);
- }
- }
- bool CSpell::canBeCastAt(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster, BattleHex destination) const
- {
- if(canBeCast(cb, mode, caster))
- {
- spells::BattleCast event(cb, caster, mode, this);
- spells::Target tmp;
- tmp.emplace_back(destination);
- return battleMechanics(&event)->canBeCastAt(tmp);
- }
- else
- {
- return false;
- }
- }
- bool CSpell::canBeCastAt(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster, const spells::Target & target) const
- {
- if(canBeCast(cb, mode, caster))
- {
- spells::BattleCast event(cb, caster, mode, this);
- return battleMechanics(&event)->canBeCastAt(target);
- }
- else
- {
- return false;
- }
- }
- int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Unit * affectedCreature, int64_t rawDamage) const
- {
- auto ret = rawDamage;
- //affected creature-specific part
- if(nullptr != affectedCreature)
- {
- auto bearer = affectedCreature;
- //applying protections - when spell has more then one elements, only one protection should be applied (I think)
- forEachSchool([&](const spells::SchoolInfo & cnf, bool & stop)
- {
- if(bearer->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, (ui8)cnf.id))
- {
- ret *= 100 - bearer->valOfBonuses(Bonus::SPELL_DAMAGE_REDUCTION, (ui8)cnf.id);
- ret /= 100;
- stop = true;//only bonus from one school is used
- }
- });
- CSelector selector = Selector::type(Bonus::SPELL_DAMAGE_REDUCTION).And(Selector::subtype(-1));
- //general spell dmg reduction
- if(bearer->hasBonus(selector))
- {
- ret *= 100 - bearer->valOfBonuses(selector);
- ret /= 100;
- }
- //dmg increasing
- if(bearer->hasBonusOfType(Bonus::MORE_DAMAGE_FROM_SPELL, id))
- {
- ret *= 100 + bearer->valOfBonuses(Bonus::MORE_DAMAGE_FROM_SPELL, id.toEnum());
- ret /= 100;
- }
- }
- ret = caster->getSpellBonus(this, ret, affectedCreature);
- return ret;
- }
- int64_t CSpell::calculateRawEffectValue(int32_t effectLevel, int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const
- {
- return basePowerMultiplier * power + levelPowerMultiplier * getPower(effectLevel);
- }
- void CSpell::setIsOffensive(const bool val)
- {
- isOffensive = val;
- if(val)
- {
- positiveness = CSpell::NEGATIVE;
- isDamage = true;
- }
- }
- void CSpell::setIsRising(const bool val)
- {
- isRising = val;
- if(val)
- {
- positiveness = CSpell::POSITIVE;
- }
- }
- JsonNode CSpell::convertTargetCondition(const BTVector & immunity, const BTVector & absImmunity, const BTVector & limit, const BTVector & absLimit) const
- {
- static const std::string CONDITION_NORMAL = "normal";
- static const std::string CONDITION_ABSOLUTE = "absolute";
- #define BONUS_NAME(x) { Bonus::x, #x },
- static const std::map<Bonus::BonusType, std::string> bonusNameRMap = { BONUS_LIST };
- #undef BONUS_NAME
- JsonNode res;
- auto convertVector = [&](const std::string & targetName, const BTVector & source, const std::string & value)
- {
- for(auto bonusType : source)
- {
- auto iter = bonusNameRMap.find(bonusType);
- if(iter != bonusNameRMap.end())
- {
- auto fullId = CModHandler::makeFullIdentifier("", "bonus", iter->second);
- res[targetName][fullId].String() = value;
- }
- else
- {
- logGlobal->error("Invalid bonus type %d", static_cast<int32_t>(bonusType));
- }
- }
- };
- auto convertSection = [&](const std::string & targetName, const BTVector & normal, const BTVector & absolute)
- {
- convertVector(targetName, normal, CONDITION_NORMAL);
- convertVector(targetName, absolute, CONDITION_ABSOLUTE);
- };
- convertSection("allOf", limit, absLimit);
- convertSection("noneOf", immunity, absImmunity);
- return res;
- }
- void CSpell::setupMechanics()
- {
- mechanics = spells::ISpellMechanicsFactory::get(this);
- adventureMechanics = IAdventureSpellMechanics::createMechanics(this);
- }
- std::unique_ptr<spells::Mechanics> CSpell::battleMechanics(const spells::IBattleCast * event) const
- {
- return mechanics->create(event);
- }
- ///CSpell::AnimationInfo
- CSpell::AnimationItem::AnimationItem()
- :resourceName(""),verticalPosition(VerticalPosition::TOP),pause(0)
- {
- }
- ///CSpell::AnimationInfo
- CSpell::AnimationInfo::AnimationInfo()
- {
- }
- CSpell::AnimationInfo::~AnimationInfo()
- {
- }
- std::string CSpell::AnimationInfo::selectProjectile(const double angle) const
- {
- std::string res;
- double maximum = 0.0;
- for(const auto & info : projectile)
- {
- if(info.minimumAngle < angle && info.minimumAngle > maximum)
- {
- maximum = info.minimumAngle;
- res = info.resourceName;
- }
- }
- return res;
- }
- ///CSpell::TargetInfo
- CSpell::TargetInfo::TargetInfo(const CSpell * spell, const int level, spells::Mode mode)
- : type(spell->getTargetType()),
- smart(false),
- massive(false),
- clearAffected(false),
- clearTarget(false)
- {
- auto & levelInfo = spell->getLevelInfo(level);
- smart = levelInfo.smartTarget;
- massive = levelInfo.range == "X";
- clearAffected = levelInfo.clearAffected;
- clearTarget = levelInfo.clearTarget;
- if(mode == spells::Mode::ENCHANTER)
- {
- smart = true; //FIXME: not sure about that, this makes all spells smart in this mode
- massive = true;
- }
- else if(mode == spells::Mode::CREATURE_ACTIVE)
- {
- massive = false;//FIXME: find better solution for Commander spells
- }
- }
- bool DLL_LINKAGE isInScreenRange(const int3 & center, const int3 & pos)
- {
- int3 diff = pos - center;
- if(diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8)
- return true;
- else
- return false;
- }
- ///CSpellHandler
- CSpellHandler::CSpellHandler() = default;
- CSpellHandler::~CSpellHandler() = default;
- std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize)
- {
- using namespace SpellConfig;
- std::vector<JsonNode> legacyData;
- CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
- auto readSchool = [&](JsonMap & schools, const std::string & name)
- {
- if (parser.readString() == "x")
- {
- schools[name].Bool() = true;
- }
- };
- auto read = [&,this](bool combat, bool ability)
- {
- do
- {
- JsonNode lineNode(JsonNode::JsonType::DATA_STRUCT);
- const auto id = legacyData.size();
- lineNode["index"].Integer() = id;
- lineNode["type"].String() = ability ? "ability" : (combat ? "combat" : "adventure");
- lineNode["name"].String() = parser.readString();
- parser.readString(); //ignored unused abbreviated name
- lineNode["level"].Integer() = parser.readNumber();
- auto& schools = lineNode["school"].Struct();
- readSchool(schools, "earth");
- readSchool(schools, "water");
- readSchool(schools, "fire");
- readSchool(schools, "air");
- auto& levels = lineNode["levels"].Struct();
- auto getLevel = [&](const size_t idx)->JsonMap&
- {
- assert(idx < GameConstants::SPELL_SCHOOL_LEVELS);
- return levels[LEVEL_NAMES[idx]].Struct();
- };
- auto costs = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- lineNode["power"].Integer() = parser.readNumber();
- auto powers = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- auto & chances = lineNode["gainChance"].Struct();
- for(size_t i = 0; i < GameConstants::F_NUMBER; i++)
- chances[ETownType::names[i]].Integer() = parser.readNumber();
- auto AIVals = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- std::vector<std::string> descriptions;
- for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
- descriptions.push_back(parser.readString());
- parser.readString(); //ignore attributes. All data present in JSON
- //save parsed level specific data
- for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
- {
- auto& level = getLevel(i);
- level["description"].String() = descriptions[i];
- level["cost"].Integer() = costs[i];
- level["power"].Integer() = powers[i];
- level["aiValue"].Integer() = AIVals[i];
- }
- legacyData.push_back(lineNode);
- }
- while (parser.endLine() && !parser.isNextEntryEmpty());
- };
- auto skip = [&](int cnt)
- {
- for(int i=0; i<cnt; i++)
- parser.endLine();
- };
- skip(5);// header
- read(false,false); //read adventure map spells
- skip(3);
- read(true,false); //read battle spells
- skip(3);
- read(true,true);//read creature abilities
- //TODO: maybe move to config
- //clone Acid Breath attributes for Acid Breath damage effect
- JsonNode temp = legacyData[SpellID::ACID_BREATH_DEFENSE];
- temp["index"].Integer() = SpellID::ACID_BREATH_DAMAGE;
- legacyData.push_back(temp);
- objects.resize(legacyData.size());
- return legacyData;
- }
- const std::string CSpellHandler::getTypeName() const
- {
- return "spell";
- }
- CSpell * CSpellHandler::loadFromJson(const JsonNode & json, const std::string & identifier, size_t index)
- {
- using namespace SpellConfig;
- SpellID id(static_cast<si32>(index));
- CSpell * spell = new CSpell();
- spell->id = id;
- spell->identifier = identifier;
- const auto type = json["type"].String();
- if(type == "ability")
- {
- spell->creatureAbility = true;
- spell->combatSpell = true;
- }
- else
- {
- spell->creatureAbility = false;
- spell->combatSpell = type == "combat";
- }
- spell->name = json["name"].String();
- logMod->trace("%s: loading spell %s", __FUNCTION__, spell->name);
- const auto schoolNames = json["school"];
- for(const spells::SchoolInfo & info : SpellConfig::SCHOOL)
- {
- spell->school[info.id] = schoolNames[info.jsonName].Bool();
- }
- spell->level = json["level"].Integer();
- spell->power = json["power"].Integer();
- spell->defaultProbability = json["defaultGainChance"].Integer();
- for(const auto & node : json["gainChance"].Struct())
- {
- const int chance = node.second.Integer();
- VLC->modh->identifiers.requestIdentifier(node.second.meta, "faction",node.first, [=](si32 factionID)
- {
- spell->probabilities[factionID] = chance;
- });
- }
- auto targetType = json["targetType"].String();
- if(targetType == "NO_TARGET")
- spell->targetType = spells::AimType::NO_TARGET;
- else if(targetType == "CREATURE")
- spell->targetType = spells::AimType::CREATURE;
- else if(targetType == "OBSTACLE")
- spell->targetType = spells::AimType::OBSTACLE;
- else if(targetType == "LOCATION")
- spell->targetType = spells::AimType::LOCATION;
- else
- logMod->warn("Spell %s: target type %s - assumed NO_TARGET.", spell->name, (targetType.empty() ? "empty" : "unknown ("+targetType+")"));
- for(const auto & counteredSpell: json["counters"].Struct())
- {
- if(counteredSpell.second.Bool())
- {
- VLC->modh->identifiers.requestIdentifier(json.meta, counteredSpell.first, [=](si32 id)
- {
- spell->counteredSpells.push_back(SpellID(id));
- });
- }
- }
- //TODO: more error checking - f.e. conflicting flags
- const auto flags = json["flags"];
- //by default all flags are set to false in constructor
- spell->isDamage = flags["damage"].Bool(); //do this before "offensive"
- if(flags["offensive"].Bool())
- {
- spell->setIsOffensive(true);
- }
- if(flags["rising"].Bool())
- {
- spell->setIsRising(true);
- }
- const bool implicitPositiveness = spell->isOffensive || spell->isRising; //(!) "damage" does not mean NEGATIVE --AVS
- if(flags["indifferent"].Bool())
- {
- spell->positiveness = CSpell::NEUTRAL;
- }
- else if(flags["negative"].Bool())
- {
- spell->positiveness = CSpell::NEGATIVE;
- }
- else if(flags["positive"].Bool())
- {
- spell->positiveness = CSpell::POSITIVE;
- }
- else if(!implicitPositiveness)
- {
- spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case
- logMod->error("Spell %s: no positiveness specified, assumed NEUTRAL.", spell->name);
- }
- spell->isSpecial = flags["special"].Bool();
- auto findBonus = [&](std::string name, std::vector<Bonus::BonusType> & vec)
- {
- auto it = bonusNameMap.find(name);
- if(it == bonusNameMap.end())
- {
- logMod->error("Spell %s: invalid bonus name %s", spell->name, name);
- }
- else
- {
- vec.push_back((Bonus::BonusType)it->second);
- }
- };
- auto readBonusStruct = [&](std::string name, std::vector<Bonus::BonusType> & vec)
- {
- for(auto bonusData: json[name].Struct())
- {
- const std::string bonusId = bonusData.first;
- const bool flag = bonusData.second.Bool();
- if(flag)
- findBonus(bonusId, vec);
- }
- };
- if(json["targetCondition"].isNull())
- {
- CSpell::BTVector immunities;
- CSpell::BTVector absoluteImmunities;
- CSpell::BTVector limiters;
- CSpell::BTVector absoluteLimiters;
- readBonusStruct("immunity", immunities);
- readBonusStruct("absoluteImmunity", absoluteImmunities);
- readBonusStruct("limit", limiters);
- readBonusStruct("absoluteLimit", absoluteLimiters);
- if(!(immunities.empty() && absoluteImmunities.empty() && limiters.empty() && absoluteLimiters.empty()))
- {
- logMod->warn("Spell %s has old target condition format. Expected configuration: ", spell->name);
- spell->targetCondition = spell->convertTargetCondition(immunities, absoluteImmunities, limiters, absoluteLimiters);
- logMod->warn("\n\"targetCondition\" : %s", spell->targetCondition.toJson());
- }
- }
- else
- {
- spell->targetCondition = json["targetCondition"];
- //TODO: could this be safely merged instead of discarding?
- if(!json["immunity"].isNull())
- logMod->warn("Spell %s 'immunity' field mixed with 'targetCondition' discarded", spell->name);
- if(!json["absoluteImmunity"].isNull())
- logMod->warn("Spell %s 'absoluteImmunity' field mixed with 'targetCondition' discarded", spell->name);
- if(!json["limit"].isNull())
- logMod->warn("Spell %s 'limit' field mixed with 'targetCondition' discarded", spell->name);
- if(!json["absoluteLimit"].isNull())
- logMod->warn("Spell %s 'absoluteLimit' field mixed with 'targetCondition' discarded", spell->name);
- }
- const JsonNode & graphicsNode = json["graphics"];
- spell->iconImmune = graphicsNode["iconImmune"].String();
- spell->iconBook = graphicsNode["iconBook"].String();
- spell->iconEffect = graphicsNode["iconEffect"].String();
- spell->iconScenarioBonus = graphicsNode["iconScenarioBonus"].String();
- spell->iconScroll = graphicsNode["iconScroll"].String();
- const JsonNode & animationNode = json["animation"];
- auto loadAnimationQueue = [&](const std::string & jsonName, CSpell::TAnimationQueue & q)
- {
- auto queueNode = animationNode[jsonName].Vector();
- for(const JsonNode & item : queueNode)
- {
- CSpell::TAnimation newItem;
- if(item.getType() == JsonNode::JsonType::DATA_STRING)
- newItem.resourceName = item.String();
- else if(item.getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- newItem.resourceName = item["defName"].String();
- auto vPosStr = item["verticalPosition"].String();
- if("bottom" == vPosStr)
- newItem.verticalPosition = VerticalPosition::BOTTOM;
- }
- else if(item.isNumber())
- {
- newItem.pause = item.Float();
- }
- q.push_back(newItem);
- }
- };
- loadAnimationQueue("affect", spell->animationInfo.affect);
- loadAnimationQueue("cast", spell->animationInfo.cast);
- loadAnimationQueue("hit", spell->animationInfo.hit);
- const JsonVector & projectile = animationNode["projectile"].Vector();
- for(const JsonNode & item : projectile)
- {
- CSpell::ProjectileInfo info;
- info.resourceName = item["defName"].String();
- info.minimumAngle = item["minimumAngle"].Float();
- spell->animationInfo.projectile.push_back(info);
- }
- const JsonNode & soundsNode = json["sounds"];
- spell->castSound = soundsNode["cast"].String();
- //load level attributes
- const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
- for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)
- {
- const JsonNode & levelNode = json["levels"][LEVEL_NAMES[levelIndex]];
- CSpell::LevelInfo & levelObject = spell->levels[levelIndex];
- const si32 levelPower = levelObject.power = levelNode["power"].Integer();
- levelObject.description = levelNode["description"].String();
- levelObject.cost = levelNode["cost"].Integer();
- levelObject.AIValue = levelNode["aiValue"].Integer();
- levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
- levelObject.clearTarget = levelNode["targetModifier"]["clearTarget"].Bool();
- levelObject.clearAffected = levelNode["targetModifier"]["clearAffected"].Bool();
- levelObject.range = levelNode["range"].String();
- for(const auto & elem : levelNode["effects"].Struct())
- {
- const JsonNode & bonusNode = elem.second;
- auto b = JsonUtils::parseBonus(bonusNode);
- const bool usePowerAsValue = bonusNode["val"].isNull();
- b->sid = spell->id; //for all
- b->source = Bonus::SPELL_EFFECT;//for all
- if(usePowerAsValue)
- b->val = levelPower;
- levelObject.effects.push_back(b);
- }
- for(const auto & elem : levelNode["cumulativeEffects"].Struct())
- {
- const JsonNode & bonusNode = elem.second;
- auto b = JsonUtils::parseBonus(bonusNode);
- const bool usePowerAsValue = bonusNode["val"].isNull();
- b->sid = spell->id; //for all
- b->source = Bonus::SPELL_EFFECT;//for all
- if(usePowerAsValue)
- b->val = levelPower;
- levelObject.cumulativeEffects.push_back(b);
- }
- if(levelNode["battleEffects"].getType() == JsonNode::JsonType::DATA_STRUCT && !levelNode["battleEffects"].Struct().empty())
- {
- levelObject.battleEffects = levelNode["battleEffects"];
- if(!levelObject.cumulativeEffects.empty() || !levelObject.effects.empty() || spell->isOffensiveSpell())
- logGlobal->error("Mixing %s special effects with old format effects gives unpredictable result", spell->name);
- }
- }
- return spell;
- }
- void CSpellHandler::afterLoadFinalization()
- {
- for(auto spell : objects)
- {
- spell->setupMechanics();
- }
- }
- void CSpellHandler::beforeValidate(JsonNode & object)
- {
- //handle "base" level info
- JsonNode & levels = object["levels"];
- JsonNode & base = levels["base"];
- auto inheritNode = [&](const std::string & name)
- {
- JsonUtils::inherit(levels[name],base);
- };
- inheritNode("none");
- inheritNode("basic");
- inheritNode("advanced");
- inheritNode("expert");
- }
- std::vector<bool> CSpellHandler::getDefaultAllowed() const
- {
- std::vector<bool> allowedSpells;
- allowedSpells.reserve(objects.size());
- for(const CSpell * s : objects)
- {
- allowedSpells.push_back( !(s->isSpecialSpell() || s->isCreatureAbility()));
- }
- return allowedSpells;
- }
- void CSpellHandler::update780()
- {
- static_assert(MINIMAL_SERIALIZATION_VERSION < 780, "No longer needed CSpellHandler::update780");
- auto spellsContent = VLC->modh->content["spells"];
- const ContentTypeHandler::ModInfo & coreData = spellsContent.modData.at("core");
- const JsonNode & coreSpells = coreData.modData;
- const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
- for(CSpell * spell : objects)
- {
- auto identifier = spell->identifier;
- size_t colonPos = identifier.find(':');
- if(colonPos != std::string::npos)
- continue;
- const JsonNode & actualConfig = coreSpells[spell->identifier];
- if(actualConfig.getType() != JsonNode::JsonType::DATA_STRUCT)
- {
- logGlobal->error("Spell not found %s", spell->identifier);
- continue;
- }
- if(actualConfig["targetCondition"].getType() == JsonNode::JsonType::DATA_STRUCT && !actualConfig["targetCondition"].Struct().empty())
- {
- spell->targetCondition = actualConfig["targetCondition"];
- }
- for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)
- {
- const JsonNode & levelNode = actualConfig["levels"][SpellConfig::LEVEL_NAMES[levelIndex]];
- logGlobal->debug(levelNode.toJson());
- CSpell::LevelInfo & levelObject = spell->levels[levelIndex];
- if(levelNode["battleEffects"].getType() == JsonNode::JsonType::DATA_STRUCT && !levelNode["battleEffects"].Struct().empty())
- {
- levelObject.battleEffects = levelNode["battleEffects"];
- logGlobal->trace("Updated special effects for level %d of spell %s", levelIndex, spell->identifier);
- }
- }
- }
- }
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