CInfoBar.cpp 16 KB

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  1. /*
  2. * CInfoBar.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CInfoBar.h"
  12. #include "AdventureMapInterface.h"
  13. #include "../widgets/CComponent.h"
  14. #include "../widgets/Images.h"
  15. #include "../windows/CMessage.h"
  16. #include "../widgets/TextControls.h"
  17. #include "../widgets/MiscWidgets.h"
  18. #include "../windows/InfoWindows.h"
  19. #include "../CGameInfo.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../PlayerLocalState.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../render/IScreenHandler.h"
  26. #include "../../CCallback.h"
  27. #include "../../lib/CConfigHandler.h"
  28. #include "../../lib/CGeneralTextHandler.h"
  29. #include "../../lib/mapObjects/CGHeroInstance.h"
  30. #include "../../lib/mapObjects/CGTownInstance.h"
  31. CInfoBar::CVisibleInfo::CVisibleInfo()
  32. : CIntObject(0, Point(offset_x, offset_y))
  33. {
  34. }
  35. void CInfoBar::CVisibleInfo::show(Canvas & to)
  36. {
  37. CIntObject::show(to);
  38. for(auto object : forceRefresh)
  39. object->showAll(to);
  40. }
  41. CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
  42. {
  43. }
  44. CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
  45. {
  46. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  47. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATHR"));
  48. if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
  49. heroTooltip = std::make_shared<CInteractableHeroTooltip>(Point(0,0), hero);
  50. else
  51. heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
  52. }
  53. CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
  54. {
  55. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  56. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATCS"));
  57. if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
  58. townTooltip = std::make_shared<CInteractableTownTooltip>(Point(0,0), town);
  59. else
  60. townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
  61. }
  62. CInfoBar::VisibleDateInfo::VisibleDateInfo()
  63. {
  64. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  65. animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
  66. animation->setDuration(1500);
  67. std::string labelText;
  68. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
  69. labelText = CGI->generaltexth->allTexts[63] + " " + std::to_string(LOCPLINT->cb->getDate(Date::WEEK));
  70. else
  71. labelText = CGI->generaltexth->allTexts[64] + " " + std::to_string(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
  72. label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
  73. forceRefresh.push_back(label);
  74. }
  75. AnimationPath CInfoBar::VisibleDateInfo::getNewDayName()
  76. {
  77. if(LOCPLINT->cb->getDate(Date::DAY) == 1)
  78. return AnimationPath::builtin("NEWDAY");
  79. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1)
  80. return AnimationPath::builtin("NEWDAY");
  81. switch(LOCPLINT->cb->getDate(Date::WEEK))
  82. {
  83. case 1:
  84. return AnimationPath::builtin("NEWWEEK1");
  85. case 2:
  86. return AnimationPath::builtin("NEWWEEK2");
  87. case 3:
  88. return AnimationPath::builtin("NEWWEEK3");
  89. case 4:
  90. return AnimationPath::builtin("NEWWEEK4");
  91. default:
  92. return AnimationPath();
  93. }
  94. }
  95. CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
  96. {
  97. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  98. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATNX"));
  99. banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), player.getNum(), 0, 20, 51);
  100. sand = std::make_shared<CShowableAnim>(99, 51, AnimationPath::builtin("HOURSAND"), 0, 100); // H3 uses around 100 ms per frame
  101. glass = std::make_shared<CShowableAnim>(99, 51, AnimationPath::builtin("HOURGLAS"), CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
  102. }
  103. CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
  104. {
  105. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  106. //get amount of halls of each level
  107. std::vector<int> halls(4, 0);
  108. for(auto town : LOCPLINT->localState->getOwnedTowns())
  109. {
  110. int hallLevel = town->hallLevel();
  111. //negative value means no village hall, unlikely but possible
  112. if(hallLevel >= 0)
  113. halls.at(hallLevel)++;
  114. }
  115. std::vector<PlayerColor> allies, enemies;
  116. //generate list of allies and enemies
  117. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  118. {
  119. if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
  120. {
  121. if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
  122. allies.push_back(PlayerColor(i));
  123. else
  124. enemies.push_back(PlayerColor(i));
  125. }
  126. }
  127. //generate widgets
  128. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATIN"));
  129. allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
  130. enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
  131. int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
  132. for(PlayerColor & player : allies)
  133. {
  134. auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, posx, 102);
  135. posx += image->pos.w;
  136. flags.push_back(image);
  137. }
  138. posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
  139. for(PlayerColor & player : enemies)
  140. {
  141. auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, posx, 132);
  142. posx += image->pos.w;
  143. flags.push_back(image);
  144. }
  145. for(size_t i=0; i<halls.size(); i++)
  146. {
  147. hallIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itmtl"), i, 0, 6 + 42 * (int)i , 11));
  148. if(halls[i])
  149. hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(halls[i])));
  150. }
  151. }
  152. CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const std::vector<Component> & compsToDisplay, std::string message, int textH, bool tiny)
  153. {
  154. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  155. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATOT"), 1, 0);
  156. auto fullRect = Rect(CInfoBar::offset, CInfoBar::offset, data_width - 2 * CInfoBar::offset, data_height - 2 * CInfoBar::offset);
  157. auto textRect = fullRect;
  158. auto imageRect = fullRect;
  159. auto font = tiny ? FONT_TINY : FONT_SMALL;
  160. auto maxComponents = 2;
  161. if(!compsToDisplay.empty())
  162. {
  163. auto size = CComponent::large;
  164. if(compsToDisplay.size() > 2)
  165. {
  166. size = CComponent::medium;
  167. font = FONT_TINY;
  168. }
  169. if(!message.empty())
  170. {
  171. textRect = Rect(CInfoBar::offset,
  172. CInfoBar::offset,
  173. data_width - 2 * CInfoBar::offset,
  174. textH);
  175. imageRect = Rect(CInfoBar::offset,
  176. textH,
  177. data_width - 2 * CInfoBar::offset,
  178. CInfoBar::data_height - 2* CInfoBar::offset - textH);
  179. }
  180. if(compsToDisplay.size() > 4) {
  181. maxComponents = 3;
  182. size = CComponent::small;
  183. }
  184. if(compsToDisplay.size() > 6)
  185. maxComponents = 4;
  186. std::vector<std::shared_ptr<CComponent>> vect;
  187. for(const auto & c : compsToDisplay)
  188. vect.emplace_back(std::make_shared<CComponent>(c, size, font));
  189. comps = std::make_shared<CComponentBox>(vect, imageRect, 4, 4, 1, maxComponents);
  190. }
  191. if(!message.empty())
  192. text = std::make_shared<CMultiLineLabel>(textRect, font, ETextAlignment::CENTER, Colors::WHITE, message);
  193. }
  194. void CInfoBar::playNewDaySound()
  195. {
  196. int volume = CCS->soundh->getVolume();
  197. int handle = -1;
  198. if(volume == 0)
  199. CCS->soundh->setVolume(settings["general"]["sound"].Integer());
  200. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
  201. handle = CCS->soundh->playSound(soundBase::newDay);
  202. else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
  203. handle = CCS->soundh->playSound(soundBase::newWeek);
  204. else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
  205. handle = CCS->soundh->playSound(soundBase::newMonth);
  206. else
  207. handle = CCS->soundh->playSound(soundBase::newDay);
  208. if(volume == 0)
  209. CCS->soundh->setCallback(handle, [&]() { if(!GH.screenHandler().hasFocus()) CCS->soundh->setVolume(0); });
  210. }
  211. void CInfoBar::reset()
  212. {
  213. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  214. state = EMPTY;
  215. visibleInfo = std::make_shared<EmptyVisibleInfo>();
  216. }
  217. void CInfoBar::showSelection()
  218. {
  219. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  220. if(LOCPLINT->localState->getCurrentHero())
  221. {
  222. showHeroSelection(LOCPLINT->localState->getCurrentHero());
  223. return;
  224. }
  225. if(LOCPLINT->localState->getCurrentTown())
  226. {
  227. showTownSelection(LOCPLINT->localState->getCurrentTown());
  228. return;
  229. }
  230. showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
  231. }
  232. void CInfoBar::tick(uint32_t msPassed)
  233. {
  234. assert(timerCounter > 0);
  235. if (msPassed >= timerCounter)
  236. {
  237. timerCounter = 0;
  238. removeUsedEvents(TIME);
  239. if(GH.windows().isTopWindow(adventureInt))
  240. popComponents(true);
  241. }
  242. else
  243. {
  244. timerCounter -= msPassed;
  245. }
  246. }
  247. void CInfoBar::clickReleased(const Point & cursorPosition, bool lastActivated)
  248. {
  249. timerCounter = 0;
  250. removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
  251. if(state == HERO || state == TOWN)
  252. {
  253. if(lastActivated)
  254. showGameStatus();
  255. }
  256. else if(state == GAME)
  257. showDate();
  258. else
  259. popComponents(true);
  260. }
  261. void CInfoBar::showPopupWindow(const Point & cursorPosition)
  262. {
  263. CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
  264. }
  265. void CInfoBar::hover(bool on)
  266. {
  267. if(on)
  268. GH.statusbar()->write(CGI->generaltexth->zelp[292].first);
  269. else
  270. GH.statusbar()->clear();
  271. }
  272. CInfoBar::CInfoBar(const Rect & position)
  273. : CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
  274. timerCounter(0),
  275. state(EMPTY),
  276. listener(settings.listen["gameTweaks"]["infoBarCreatureManagement"])
  277. {
  278. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  279. pos.w = position.w;
  280. pos.h = position.h;
  281. listener(std::bind(&CInfoBar::OnInfoBarCreatureManagementChanged, this));
  282. reset();
  283. }
  284. CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y, width, height))
  285. {
  286. }
  287. void CInfoBar::OnInfoBarCreatureManagementChanged()
  288. {
  289. showSelection();
  290. }
  291. void CInfoBar::setTimer(uint32_t msToTrigger)
  292. {
  293. addUsedEvents(TIME);
  294. timerCounter = msToTrigger;
  295. }
  296. void CInfoBar::showDate()
  297. {
  298. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  299. playNewDaySound();
  300. state = DATE;
  301. visibleInfo = std::make_shared<VisibleDateInfo>();
  302. setTimer(3000); // confirmed to match H3
  303. redraw();
  304. }
  305. void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
  306. {
  307. auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
  308. std::vector<Component> vect = components; //I do not know currently how to avoid copy here
  309. while(!vect.empty())
  310. {
  311. std::vector<Component> sender = {vect.begin(), vect.begin() + std::min(vect.size(), max)};
  312. prepareComponents(sender, message, timer);
  313. vect.erase(vect.begin(), vect.begin() + std::min(vect.size(), max));
  314. };
  315. };
  316. if(shouldPopAll)
  317. popAll();
  318. if(components.empty())
  319. prepareComponents(components, message, timer);
  320. else
  321. {
  322. std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
  323. for(const auto & c : components)
  324. {
  325. switch(c.type)
  326. {
  327. case ComponentType::PRIM_SKILL:
  328. case ComponentType::EXPERIENCE:
  329. case ComponentType::LEVEL:
  330. case ComponentType::MANA:
  331. reward_map.at(0).first.push_back(c);
  332. reward_map.at(0).second = 8; //At most 8, cannot be more
  333. break;
  334. case ComponentType::SEC_SKILL:
  335. reward_map.at(1).first.push_back(c);
  336. reward_map.at(1).second = 4; //At most 4
  337. break;
  338. case ComponentType::SPELL:
  339. reward_map.at(2).first.push_back(c);
  340. reward_map.at(2).second = 4; //At most 4
  341. break;
  342. case ComponentType::ARTIFACT:
  343. case ComponentType::SPELL_SCROLL:
  344. reward_map.at(3).first.push_back(c);
  345. reward_map.at(3).second = 4; //At most 4, too long names
  346. break;
  347. case ComponentType::CREATURE:
  348. reward_map.at(4).first.push_back(c);
  349. reward_map.at(4).second = 4; //At most 4, too long names
  350. break;
  351. case ComponentType::RESOURCE:
  352. case ComponentType::RESOURCE_PER_DAY:
  353. reward_map.at(5).first.push_back(c);
  354. reward_map.at(5).second = 7; //At most 7
  355. break;
  356. case ComponentType::MORALE:
  357. case ComponentType::LUCK:
  358. reward_map.at(6).first.push_back(c);
  359. reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
  360. break;
  361. case ComponentType::BUILDING:
  362. reward_map.at(7).first.push_back(c);
  363. reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
  364. break;
  365. case ComponentType::HERO_PORTRAIT:
  366. reward_map.at(8).first.push_back(c);
  367. reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
  368. break;
  369. case ComponentType::FLAG:
  370. reward_map.at(9).first.push_back(c);
  371. reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
  372. break;
  373. default:
  374. logGlobal->warn("Invalid component received!");
  375. }
  376. }
  377. for(const auto & kv : reward_map)
  378. if(!kv.first.empty())
  379. actualPush(kv.first, message, timer, kv.second);
  380. }
  381. popComponents();
  382. }
  383. void CInfoBar::prepareComponents(const std::vector<Component> & components, std::string message, int timer)
  384. {
  385. auto imageH = CMessage::getEstimatedComponentHeight(components.size()) + (components.empty() ? 0 : 2 * CInfoBar::offset);
  386. auto textH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
  387. auto tinyH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
  388. auto header = CMessage::guessHeader(message);
  389. auto headerH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
  390. auto headerTinyH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
  391. // Order matters - priority form should be chosen first
  392. if(imageH + textH < CInfoBar::data_height)
  393. pushComponents(components, message, textH, false, timer);
  394. else if(imageH + tinyH < CInfoBar::data_height)
  395. pushComponents(components, message, tinyH, true, timer);
  396. else if(imageH + headerH < CInfoBar::data_height)
  397. pushComponents(components, header, headerH, false, timer);
  398. else if(imageH + headerTinyH < CInfoBar::data_height)
  399. pushComponents(components, header, headerTinyH, true, timer);
  400. else
  401. pushComponents(components, "", 0, false, timer);
  402. return;
  403. }
  404. void CInfoBar::requestPopAll()
  405. {
  406. shouldPopAll = true;
  407. }
  408. void CInfoBar::popAll()
  409. {
  410. componentsQueue = {};
  411. shouldPopAll = false;
  412. }
  413. void CInfoBar::popComponents(bool remove)
  414. {
  415. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  416. if(remove && !componentsQueue.empty())
  417. componentsQueue.pop();
  418. if(!componentsQueue.empty())
  419. {
  420. state = COMPONENT;
  421. const auto & extracted = componentsQueue.front();
  422. visibleInfo = std::make_shared<VisibleComponentInfo>(extracted.first);
  423. setTimer(extracted.second);
  424. redraw();
  425. return;
  426. }
  427. showSelection();
  428. }
  429. void CInfoBar::pushComponents(const std::vector<Component> & comps, std::string message, int textH, bool tiny, int timer)
  430. {
  431. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  432. componentsQueue.emplace(VisibleComponentInfo::Cache(comps, message, textH, tiny), timer);
  433. }
  434. bool CInfoBar::showingComponents()
  435. {
  436. return state == COMPONENT;
  437. }
  438. void CInfoBar::startEnemyTurn(PlayerColor color)
  439. {
  440. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  441. state = AITURN;
  442. visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
  443. redraw();
  444. }
  445. void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
  446. {
  447. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  448. if(!hero)
  449. {
  450. reset();
  451. }
  452. else
  453. {
  454. state = HERO;
  455. visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
  456. }
  457. redraw();
  458. }
  459. void CInfoBar::showTownSelection(const CGTownInstance * town)
  460. {
  461. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  462. if(!town)
  463. {
  464. reset();
  465. }
  466. else
  467. {
  468. state = TOWN;
  469. visibleInfo = std::make_shared<VisibleTownInfo>(town);
  470. }
  471. redraw();
  472. }
  473. void CInfoBar::showGameStatus()
  474. {
  475. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  476. state = GAME;
  477. visibleInfo = std::make_shared<VisibleGameStatusInfo>();
  478. setTimer(3000);
  479. redraw();
  480. }