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- /*
- * MiscWidgets.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MiscWidgets.h"
- #include "CComponent.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CursorHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CGameInfo.h"
- #include "../PlayerLocalState.h"
- #include "../gui/WindowHandler.h"
- #include "../eventsSDL/InputHandler.h"
- #include "../windows/CTradeWindow.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/CGarrisonInt.h"
- #include "../windows/CCastleInterface.h"
- #include "../windows/InfoWindows.h"
- #include "../render/Canvas.h"
- #include "../render/Graphics.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/gameState/InfoAboutArmy.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/GameSettings.h"
- #include "../../lib/TextOperations.h"
- #include "../../lib/mapObjects/CGCreature.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- void CHoverableArea::hover (bool on)
- {
- if (on)
- GH.statusbar()->write(hoverText);
- else
- GH.statusbar()->clearIfMatching(hoverText);
- }
- CHoverableArea::CHoverableArea()
- {
- addUsedEvents(HOVER);
- }
- CHoverableArea::~CHoverableArea()
- {
- }
- void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
- {
- if(!text.empty())
- LOCPLINT->showInfoDialog(text);
- }
- void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
- {
- if (!text.empty())
- CRClickPopup::createAndPush(text);
- }
- LRClickableAreaWText::LRClickableAreaWText()
- {
- init();
- }
- LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
- {
- init();
- pos = Pos + pos.topLeft();
- hoverText = HoverText;
- text = ClickText;
- }
- LRClickableAreaWText::~LRClickableAreaWText()
- {
- }
- void LRClickableAreaWText::init()
- {
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
- }
- void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
- {
- std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
- LOCPLINT->showInfoDialog(text, comp);
- }
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType)
- : LRClickableAreaWText(Pos)
- {
- component.type = BaseType;
- }
- std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
- {
- if(component.type != ComponentType::NONE)
- return std::make_shared<CComponent>(component);
- else
- return std::shared_ptr<CComponent>();
- }
- void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
- {
- if(auto comp = createComponent())
- {
- CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
- return;
- }
- LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
- }
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
- : CIntObject(LCLICK | HOVER),
- hero(hero),
- clickFunctor(nullptr)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x += x;
- pos.w = 58;
- pos.y += y;
- pos.h = 64;
- if(hero)
- {
- portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());
- clickFunctor = [hero]() -> void
- {
- LOCPLINT->openHeroWindow(hero);
- };
- }
- }
- void CHeroArea::addClickCallback(ClickFunctor callback)
- {
- clickFunctor = callback;
- }
- void CHeroArea::clickPressed(const Point & cursorPosition)
- {
- if(clickFunctor)
- clickFunctor();
- }
- void CHeroArea::hover(bool on)
- {
- if (on && hero)
- GH.statusbar()->write(hero->getObjectName());
- else
- GH.statusbar()->clear();
- }
- void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
- {
- if(town)
- LOCPLINT->openTownWindow(town);
- }
- LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
- : LRClickableAreaWTextComp(Pos), town(Town)
- {
- }
- void LRClickableArea::clickPressed(const Point & cursorPosition)
- {
- if(onClick)
- {
- onClick();
- GH.input().hapticFeedback();
- }
- }
- void LRClickableArea::showPopupWindow(const Point & cursorPosition)
- {
- if(onPopup)
- onPopup();
- }
- LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
- : CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
- {
- pos = Pos + pos.topLeft();
- }
- void CMinorResDataBar::show(Canvas & to)
- {
- }
- std::string CMinorResDataBar::buildDateString()
- {
- std::string pattern = "%s: %d, %s: %d, %s: %d";
- auto formatted = boost::format(pattern)
- % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
- % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
- % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
- return boost::str(formatted);
- }
- void CMinorResDataBar::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
- {
- std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
- Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
- to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
- }
- Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
- to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x = 7;
- pos.y = 575;
- background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
- background->colorize(LOCPLINT->playerID);
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- }
- CMinorResDataBar::~CMinorResDataBar() = default;
- void CArmyTooltip::init(const InfoAboutArmy &army)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
- std::vector<Point> slotsPos;
- slotsPos.push_back(Point(36, 73));
- slotsPos.push_back(Point(72, 73));
- slotsPos.push_back(Point(108, 73));
- slotsPos.push_back(Point(18, 122));
- slotsPos.push_back(Point(54, 122));
- slotsPos.push_back(Point(90, 122));
- slotsPos.push_back(Point(126, 122));
- for(auto & slot : army.army)
- {
- if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
- {
- logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
- continue;
- }
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
- std::string subtitle;
- if(army.army.isDetailed)
- {
- subtitle = TextOperations::formatMetric(slot.second.count, 4);
- }
- else
- {
- //if =0 - we have no information about stack size at all
- if(slot.second.count)
- {
- if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
- {
- subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
- }
- else
- {
- subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
- }
- }
- }
- subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
- }
- }
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
- CIntObject(0, pos)
- {
- init(army);
- }
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
- CIntObject(0, pos)
- {
- init(InfoAboutArmy(army, true));
- }
- void CHeroTooltip::init(const InfoAboutHero & hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
- if(hero.details)
- {
- for(size_t i = 0; i < hero.details->primskills.size(); i++)
- labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
- std::to_string(hero.details->primskills[i])));
- labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
- morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
- luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
- }
- }
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
- CArmyTooltip(pos, hero)
- {
- init(hero);
- }
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
- CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
- {
- init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
- }
- CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
- {
- init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
- }
- void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
- title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
- if(hero.details)
- {
- for(size_t i = 0; i < hero.details->primskills.size(); i++)
- labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
- std::to_string(hero.details->primskills[i])));
- labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
- morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
- luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
- }
- }
- void CTownTooltip::init(const InfoAboutTown & town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- //order of icons in def: fort, citadel, castle, no fort
- size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
- fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
- assert(town.tType);
- size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
- build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
- if(town.details)
- {
- hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
- if(town.details->goldIncome)
- {
- income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
- std::to_string(town.details->goldIncome));
- }
- if(town.details->garrisonedHero) //garrisoned hero icon
- garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
- if(town.details->customRes)//silo is built
- {
- if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
- {
- res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
- res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
- }
- else
- {
- res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
- }
- }
- }
- }
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
- : CArmyTooltip(pos, town)
- {
- init(town);
- }
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
- : CArmyTooltip(pos, InfoAboutTown(town, true))
- {
- init(InfoAboutTown(town, true));
- }
- CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
- {
- init(town);
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
- }
- void CInteractableTownTooltip::init(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- const InfoAboutTown townInfo = InfoAboutTown(town, true);
- int townId = town->id;
- //order of icons in def: fort, citadel, castle, no fort
- size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
- fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
- fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
- {
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
- for(auto & town : towns)
- {
- if(town->id == townId)
- std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
- }
- });
- fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()
- {
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
- for(auto & town : towns)
- {
- if(town->id == townId && town->builtBuildings.count(BuildingID::TAVERN))
- LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
- }
- });
- fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()
- {
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
- for(auto & town : towns)
- {
- if(town->builtBuildings.count(BuildingID::MARKETPLACE))
- {
- GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
- return;
- }
- }
- LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
- });
- assert(townInfo.tType);
- size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
- build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
- title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
- if(townInfo.details)
- {
- hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
- fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
- {
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
- for(auto & town : towns)
- {
- if(town->id == townId)
- std::make_shared<CCastleBuildings>(town)->enterTownHall();
- }
- });
- if(townInfo.details->goldIncome)
- {
- income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
- std::to_string(townInfo.details->goldIncome));
- }
- if(townInfo.details->garrisonedHero) //garrisoned hero icon
- garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
- if(townInfo.details->customRes)//silo is built
- {
- if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
- {
- res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
- res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
- }
- else
- {
- res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
- }
- }
- }
- }
- CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- auto creatureData = (*CGI->creh)[creature->stacks.begin()->second->getCreatureID()].get();
- creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureData->getIconIndex());
- creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
- bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;
- std::string textContent = isHeroSelected
- ? creature->getHoverText(LOCPLINT->localState->getCurrentHero())
- : creature->getHoverText(LOCPLINT->playerID);
- //TODO: window is bigger than OH3
- //TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
- /*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
- FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/
- tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);
- }
- void MoraleLuckBox::set(const AFactionMember * node)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
- const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
- const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
- const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE};
- const std::array hoverTextBase = {7, 4};
- TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
- component.value = 0;
- if(node)
- component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
- int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
- hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
- component.type = componentType[morale];
- text = CGI->generaltexth->arraytxt[textId[morale]];
- boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
- if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
- || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
- {
- text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
- component.value = 0;
- }
- else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
- {
- auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
- text += "\n" + noMorale->Description();
- component.value = 0;
- }
- else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
- {
- auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
- text += "\n" + noLuck->Description();
- component.value = 0;
- }
- else
- {
- std::string addInfo = "";
- for(auto & bonus : * modifierList)
- {
- if(bonus->val)
- addInfo += "\n" + bonus->Description();
- }
- text = addInfo.empty()
- ? text + CGI->generaltexth->arraytxt[noneTxtId]
- : text + addInfo;
- }
- std::string imageName;
- if (small)
- imageName = morale ? "IMRL30": "ILCK30";
- else
- imageName = morale ? "IMRL42" : "ILCK42";
- image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);
- image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
- }
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
- : morale(Morale),
- small(Small)
- {
- pos = r + pos.topLeft();
- defActions = 255-DISPOSE;
- }
- CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x+=x;
- pos.y+=y;
- auto faction = cre->getFaction();
- assert(CGI->townh->size() > faction);
- if(Big)
- bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
- else
- bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
- anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
- anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
- anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
- amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- }
- void CCreaturePic::show(Canvas & to)
- {
- // redraw everything in a proper order
- bg->showAll(to);
- anim->show(to);
- amount->showAll(to);
- }
- void CCreaturePic::setAmount(int newAmount)
- {
- if(newAmount != 0)
- amount->setText(std::to_string(newAmount));
- else
- amount->setText("");
- }
- TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color) :
- color(color), colorLine(ColorRGBA()), drawLine(false)
- {
- pos = position + pos.topLeft();
- }
- TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine) :
- color(color), colorLine(colorLine), drawLine(true)
- {
- pos = position + pos.topLeft();
- }
- void TransparentFilledRectangle::showAll(Canvas & to)
- {
- to.drawColorBlended(pos, color);
- if(drawLine)
- to.drawBorder(pos, colorLine);
- }
- SimpleLine::SimpleLine(Point pos1, Point pos2, ColorRGBA color) :
- pos1(pos1), pos2(pos2), color(color)
- {}
- void SimpleLine::showAll(Canvas & to)
- {
- to.drawLine(pos1 + pos.topLeft(), pos2 + pos.topLeft(), color, color);
- }
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